rockpapershotgun.com

Verito, do games w EA CEO Andrew Wilson got a nice pay bump last year, while the company's workers earned less on average

Punchable faces for $200, Alex.

ChickenLadyLovesLife,

Are you kidding me? That’s a daily double punchable face. The mouth is smiling but the eyes are making sure the battery cables are firmly clamped on your nipples.

CmdrShepard49,

It almost looks like an AI generated face. Definitely uncanny valley territory.

KingThrillgore, (edited ) do games w Dreamsettler, the follow-up to early internet inspired browser game Hypnospace Outlaw, has been cancelled
@KingThrillgore@lemmy.ml avatar

This is heartbreaking. Do we know why it was? Was it due to costs?

Edit: it was due to feature creep

Rai,

We all No Mansky now

tonytins,
@tonytins@pawb.social avatar

Edit: it was due to feature creep

Understandable.

TheAlbatross, do gaming w Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but "your $70 doesn't buy you cruelty"

Pah I ain’t spending no $70 on a game, lick my taint. If I spend $70 and it’s crap, then you get to hear it’s crap.

Telorand,

I think they make a valid point that there’s a difference between critique and criticism.

$70 is a lot to spend on a game for most people, so people want to feel they got their money’s worth, but you have to admit that the internet does have a bad habit of turning everything into hyperbole.

Still, a company with a multiple million dollar budget should be able to produce something truly amazing, especially when there’s indie devs and publishers that make truly memorable gems for what’s a comparatively shoestring budget.

If the big companies want to have more critiques and less criticism, perhaps they should start listening to players instead of producers.

LoamImprovement,

People could avoid paying $70 for bad games by not preordering. Like seriously, it takes maybe two hours after release for the criticism to start pouring in.

Dettweiler42,

With physical copies of games essentially being non-existent, there is absolutely no point in pre-ordering a game. Hold on to your money, and wait for reviews.

wirelesswire,

There’s a difference between being unhappy about a game and making your voice heard to the studio/publisher responsible, and singling out individuals who worked on the game to harass. This happens a lot with voice actors being targeted because people don’t like their performance, despite them just doing what the voice director told them to do.

There’s also a difference between saying “I don’t like ____” or “this game sucks” versus “I’m glad you got laid off, serves you right” or straight-up death threats. Just like the VAs, the development staff were working at the direction of the lead/director, who were possibly working at the direction of the publisher, so directing vitriol towards individuals is likely not productive, on top of being cruel. You are certainly allowed to make your opinion heard, but don’t be an asshole about it.

TheAlbatross,

Yanno, that’s a fair line to have.

prole,

NES games cost $60-$70 nearly 40 years ago. That would be like $150 if adjusted for inflation.

And if anything, the scale and cost of developing video games has skyrocketed since then…

Just something to consider…

Dettweiler42,

I’ve purchased many games at $40 or less over the past year that have given me hundred of hours of joy and entertainment.

If I spend almost twice that price on a game, and it’s unfinished, buggy, and heavily monetized; you can bet your ass I’m going to be upset.

It’s not about the cost of development. It’s about quality of the experience. For indie devs, the game has to be good to do well. For a lot of AAA studios, the game is merely a product that only has to be as entertaining as it needs to be for them to make enough profit.

rickyrigatoni,

And 40 years ago the federal minimum wage was $3.35, which adjusts to $9.89 today. Inflation for businesses isn’t an excuse when the inflation for consumers isn’t keeping up.

termus,
@termus@beehaw.org avatar

Back when you also got a physical product with an instruction manual and possibly a poster or something else. Now we get a digital license that can be revoked and six months to a year of patching for it to be in a stable state. Yay!

Just something to consider…

reksas,

if we accept 70€ then they increase the price to 80€. when we accept that they increase it to 90€ and so on. Though i guess this becomes kind of moot point when high price on game has started to correlate with lower quality on every aspect except graphics.

Faydaikin,
@Faydaikin@beehaw.org avatar

The cost of developing games hasn’t skyrocketed. Developers have more means than ever. Many things that was handcrafted on crappy slow computers then are auto-generated in seconds now.

There’s no massive shipping costs or printing of physical mediums anymore. And no losses if the already printed cassettes or CD’s didn’t sell.

If a game costs hundreds of millions to develop, in this day and age, it’s by design and/or because of bloated companies.

shalafi, do gaming w Video game publishers are starting to use "anti-DEI" as a marketing meme

In both Left for Dead games, somebody had to either play a black person or a woman. Hell, in L4D2 two people had to play a black character, and one was, gasp, a woman.

Got 2,000 hours in both games. Never heard a complaint or even a jokey racist comment. None.

No one whined and the games were a smash success, people still playing.

jedibob5, do games w Ancient Chinese RPG The Bustling World is, in fact, all of the genres, from city builder to life sim

Yeah, I’m… skeptical, to say the least. I don’t think any of these sprawling, massively-scoped “everything games” have ever actually lived up to the hype. It’s a problem of pure logistics. Making a game with so many different segments each with entirely unique gameplay loops is essentially like developing more than half a dozen games at once. It’s the problem Spore had - the scope was just too broad, and even with EA and Will Wright behind it, it eventually released as a pretty decent creature creator stapled to four shallow, rushed game stages.

No studio has the resources or inclination to commit to the 10-15+ year development cycle for a single game needed to fit that much scope, and even if they did, the entire game design landscape would have changed between the beginning and the end of the project, which would make major technical and design components of the game obsolete before it was even finished.

I’d put money on this game either becoming vaporware or releasing as a chaotic, disjointed mess with the depth of a puddle. I’d love to see them prove me wrong, but I just don’t see how anyone could overcome those kinds of logistical hurdles.

RebekahWSD,
@RebekahWSD@lemmy.world avatar

I loved what Spore was, and I’m still sad and what it could have been. What we saw at the various shows.

MutilationWave,

The first hour or so of Spore was great. I played that three times and then never touched it again.

Someonelol,
@Someonelol@lemmy.dbzer0.com avatar

I think keeping it in an isometric perspective helps to simplify things a lot. The mechanics wouldn’t have to be as immersive and it should allow for more freedom for things to change depending on the player’s preferences. I’m still skeptical but at least it seems they’re going in a reasonable direction.

other_cat,
@other_cat@lemmy.world avatar

Wait, Will Wright worked on Spore?? Wow TIL

jedibob5,

Yeah, he led the design. The whole thing was his brainchild, iirc.

Kolanaki,
!deleted6508 avatar

Wrath of the Righteous does it pretty good. The only sub game in the game that kinda sucks is the strategy game for the giant wars toward the end, and it’s more due to the fact that it’s not super robust; it’s just the bare minimum needed for that style of play.

Really that’s the most common flaw I see with “everything games;” they spend too much time putting everything in, but it’s never as fleshed out as it would have been if they focused entirely on one aspect.

thingsiplay, do gaming w All five of you will get a free buggy when you next boot up Starfield

I wish news articles would just inform without strong opinions. It’s clear this guy hates this game and doesn’t want play the update. It’s not a review…

ByteOnBikes,

Rock paper Shotgun absolutely sprinkles their British personality into everything. It’s why people like me continue to subscribe.

Baggie, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

Fantastic, I’m sure it was a hell of a slog for them. I’m really looking forward to their next games, their one offs like Bloodborne and Sekiro are my favourites.

Kolanaki, do games w Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE
!deleted6508 avatar

If you didn’t forsee people getting pissed at a content add that costs $250 and not counted as DLC so those with the lifetime DLC pass don’t get it without paying more, you are a monumental moron and probably shouldn’t be in charge of running a business where you have employees who can lose their livelihood because of your poor leadership and incredible lack of foresight.

Ashtear, do games w The developers of Dead Cells, Darkest Dungeon and Slay The Spire are launching their own "triple-I" Game Awards

I don’t know what’s going on with this headline; it’s not an awards show, just a showcase. Although I understand how events like The Game Awards blur the line between the two.

Makes me feel like Game News Season (or whatever we’re calling it post-E3) is coming up quick.

Yokozuna, do games w No Man's Sky Orbital Update brings full ship customisation and a complete space station overhaul
@Yokozuna@lemmy.world avatar

As someone who wanted to love Elite Dangerous but couldn’t get behind the grind and monotony of it, would this game be worth getting now?

Lesrid,

One thing I loved about Elite was the collection of mini games. Navigating through the space station to your landing pad, finding a suitable patch of surface to touchdown on a planet, having to fight or yield to a supercruise interdiction, they all came together to make Elite feel like a driving game where your vehicle happens to be a spaceship.

In No Man’s Sky landing and takeoff are achieved with a singular button press. And the ship combat is there to check a box. The game is mostly about taking pics of flora and fauna and digging trenches in planets for minerals.

Yokozuna,
@Yokozuna@lemmy.world avatar

Yea, I would have to agree wholeheartedly that the ship flying is awesome in Elite. The ambiance is great, such as the creaking of the ship when in hyper drive. I guess the games are two different kind of space Sims. If what you’re telling me is accurate about NMS then Elite is probably better for me in the long run, I just wish I had a friend who would actually play it with me and make space a little less lonely - I guess I would have the same problem in either title come to think of it.

ripcord,
@ripcord@lemmy.world avatar

Yeah, for the most part ship flying is better in Elite. Especially travelling long distances. But I still enjoy it in NMS for the most part.

undergroundoverground,

Each to their own. I’ve played both and I found elite to be very “space truck driver…ey”. Personally, I want to spend my time exploring solar systems and not decelerating to space stations. NMS also has rich and meaningful planetary exploration and not a hollow imitation afterthought.

Due to the depth of NMS, I wouldn’t even put them as comparable. One is an award winning best seller that’s having yet another huge free update just to make the fans happy, the other is free on playstation plus because no one will buy it.

Yokozuna,
@Yokozuna@lemmy.world avatar

Yea that’s kinda what I was getting at in my comments on here, maybe not necessarily this comment you replied to, but elite definitely had the ship aspect of the game down, it feels so good to fly around, bur you’re totally right in how you called it a space trucking feel. That’s where I get tired of it even if you can get out of your ship with the expansion now. With all of the comments here I think I’ll wind up buying it here soon and giving it a whirl.

deur,

Yeah!

johannesvanderwhales,

Ehhh, maybe. While the game is so much better than it was at launch, it’s still pretty sandboxy and repetitive. I found myself dropping it after I realized I was trying to build bases to get better at gathering resources to make money to buy bigger ships to make more money to… What exactly?

Yokozuna,
@Yokozuna@lemmy.world avatar

Yea Elite Dangeous is kind of the same, you have to make your own objectives or you’re just running missions to make money to buy ships to be more efficient at those runs and eventually even bigger ships to make more money.

ripcord,
@ripcord@lemmy.world avatar

There is at least a couple of core storyline loops that I think are fairly engaging, besides just setting your own goals.

jjjalljs,

Yeah once I had a fleet and some bases mining resources for a ton of money , and a ship I liked, I kind of lost interest.

It’s a good game but it doesn’t go on forever.

Moneo,

Unrelated but this is why I stopped play BotW after the first boss temple thingy.

SaintWacko,

Isn’t that most games, though?

Klanky,
@Klanky@sopuli.xyz avatar

I came to a realization a few years ago that I am too boring to play sandbox games. I need a tightly crafted narrative, I cannot be left to my own devices. After a long time of trying to get into every sandbox game that looked cool, it was such a relief to finally realize that about myself.

theangryseal,

I’m the same way and I hate it.

I really really want to enjoy those games.

redcalcium,

There are a lot of things to do in nms now after years of updates. Right now it’s 50% off so I say it’s worth it

BluesF,

If you don’t like grindy monotony it is not the game for you.

Yokozuna,
@Yokozuna@lemmy.world avatar

I would say I do to an extent, but elite dangerous solo is pretty egregious i just feel really confined even though you can get out of your ship now. If there were a few more things to do it would check all of the boxes such as things you could do in NMS like build bases, etc. And plus the ship customization is strictly internals and you don’t have the ability to change the overall look of your ship besides skins.

ripcord,
@ripcord@lemmy.world avatar

I felt the same way about E:D, and I also enjoyed No Man’s Sky quite a bit.

Xanis,

I’ve on/off played this game for way too long. If you can get past the initial slow start, and I’m talking at least two hours of gameplay, then you’ll find things begin opening up. This expanding of the gameplay applies to equipment, ships, battles, exploration, and mechanics in general. It’s a game that has become a fantastic experience and yet along the way sort of forgot about that initial experience, which could be expedited significantly without much loss.

That said, if you struggle to make challenges for yourself and often end up aimlessly wandering til you get bored without some direction, I would hesitate to grab NMS. Go watch a recent Let’s Play may be the best idea to get a handle on whether it fits your preferences.

pimento64,

So you’re saying it’s the perfect game to get for playing while AFKing redwoods in old school runescape

Deconceptualist, (edited )

No. Every single gameplay mechanic in NMS is shallow and made by someone incompetent on game design.

The engine runs well and it’s a weird giant sandbox and it gets tons of grindy cosmetic content updates. But the actual game aspects are terrible.

EDIT: Disagree? Name one game mechanic that’s designed well compared to other games.

person420,

Though, flying a ship in VR is pretty dope.

Deconceptualist,

That’s cool, but isn’t it also true of Elite?

Also I felt like halfway into the game there was nowhere good to go in my cool ships. I mostly went between my settlement and freighter.

person420,

I’m not sure about Elite, but I think I was saying that more to your point than against it.

When I first got the game I had about 50-60 hours into it before I started getting bored. I spent most of that time farming eggs to sell and hanging out in space ports waiting for cool ships to arrive. I’ve come back a few times after updates but it always felt monotonous. All that’s really left is it’s a cool VR tech demo, as long as you only want to fly ships (which is pretty cool, but gets old fast).

undergroundoverground,

For me, yes. Its an award winning best seller. Its also dirt cheap and a labour of love for all the scifi they enjoy. They listened to what their players wanted and just … did it, like a bunch of psychopaths.

It also has one of the most meta storylines I’ve ever seen in a game. For me, its a very special game and as close as anyones come to the space game I always wanted growing up.

Its not for everyone of course. But, if its your kind of thing, it’ll really work for you. Honestly, if anyone choses to play it, id recommend getting a buzz going on whatever poison you’re into, don’t Google any of it fot a bit and let it unfold as you play. Part of the game is figuring out the game.

DoucheBagMcSwag, do gaming w The Day Before studio say the game's downfall was thanks to "a hate campaign"

One of the most wish listed games ever…a hate campaign.

Shut the fuck up and let your company die in a corner

DoucheBagMcSwag, (edited )

…What the hell was this about?

4am, do games w Microsoft Nintendo acquisition hopes revealed by leaked Xbox exec email

If Microsoft acquired Nintendo I will give up on all video games forever.

Like yeah Nintendo is a big bad capitalist company but, just, no. I can’t think of a better way to make gaming worse.

PM_ME_FEET_PICS,

Microsoft would make the company a lot more retail friendly.

End Nintendos fake scarcity selling tactics.

HarkMahlberg, (edited )
@HarkMahlberg@kbin.social avatar

Forget fake scarcity, the REAL scarcity of pre-acquisition Nintendo games and consoles would skyrocket. Microsoft is only consumer-friendly now because they're still in the phase of acquiring a critical mass of content and users. Once they have both, and everything is on Game Pass, they'll jack up the price as high as they want knowing you'd lose access to all your games if you don't pay.

sugar_in_your_tea,

Yup, there’s a reason I don’t consider getting GamePass or any other subscription service.

philluminati, (edited )

Nintendo has an incredible brand for easy child friendly and safe gaming experiences. It‘a products are about as retail friendly as you can possibly get. It’s trustworthy. You just buy them off the shelf and slot the cartridges into the unit.

Microsoft is famous for anti-consumer practices, poor UI design, expensive licensing, abandoning products like their Phone, Zune.

Sethayy,

And Nintendo loves to make trash consoles, making them insanely simple to emulate. Microsoft has decades of cyber security experience and would probably lock that right down.

(no of fence to Nintendo consoles, if anything its what made them interesting)

kandoh, do games w Civilization 7 developers Firaxis have laid off an unspecified number of workers, 2K confirm
@kandoh@reddthat.com avatar

C levels need to free up cash for their holiday bonuses

peoplebeproblems, do games w After 18 years, a surprise Half-Life 2 update makes it once again possible to beat a honking train on Highway 17

Look, I don’t care if it’s fake or not, but beating trains is uncalled for violence.

FilthyShrooms,
@FilthyShrooms@lemmy.world avatar

for all!

NuXCOM_90Percent, do games w Dreamsettler, the follow-up to early internet inspired browser game Hypnospace Outlaw, has been cancelled

Real shame but that is the hellscape we are in.

If anyone hasn’t played Hypnospace Outlaw? Do it. It is genuinely one of the best gaming experiences I have ever had. Went from “I’ll give this a go before I hop in the car” to “I have pre-check. I can probably get to my gate on time…”

If you haven’t heard about it? The premise is that you are a moderator for effectively geocities back in the 90s/00s. And your first (?) assignment is to investigate a kindergarten teacher who is accused of using copyrighted materials. And it escalates from there.

And it kind of escalates from there with a cast of characters that you mostly interact with through seeing what they posted on their websites and messages to each other. And it is a ridiculously heartfelt game that truly loves and understands its source material in a way that so few “nostalgia cash ins” actually do.

We have truly lost something Beautiful with Dreamsettler being binned.

silverchase,
@silverchase@sh.itjust.works avatar

I don’t think any game has made me feel so much for characters I don’t even get to see. There’s some real humanity in Hypnospace.

chicken,
Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

That’s a compelling review. I will have to check it out.

I am surprised I’ve never heard of the game before, it’s been out since 2019.

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