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TheFeatureCreature, do games w Microsoft Flight Simulator 2024's launch has been marred by long load times, server issues and now it has overwhelmingly negative reviews
@TheFeatureCreature@lemmy.world avatar

Turns out that a massive Earth-scale game that requires streaming of gigabytes worth of data every play session for each user and has next to no local storage is a really awful idea.

X-plane 12 is looking better and better.

Pika,
@Pika@sh.itjust.works avatar

This is one of the most dumbest Parts of this game, everyone’s complaint of the last iteration was the massive download times, and the inefficiencies in the game causing it to lag even on high end systems. And their solution to that was to increase the specs that it’s required to run the game and require a high speed internet on top of that? They more or less made it so anyone running satellite internet can’t buy their game and anyone that lives in like 70% of the US that still has absolute dog shit internet speeds couldn’t even imagine playing it. My mom still has a 5/5 mbit/s, that’s the fastest anyone offers in her area, even downloading the previous game took ages there’s no way in hell I’m going to recommend her buying this game

TachyonTele, do games w SteamWorld makers announce 100 layoffs, cancel projects, and say they'll publish more games by other studios - but fewer of their own

That sucks. From what i know they’re basically a family/friends business though, maybe they got too big for themselves.

knokelmaat, do gaming w Valve won't sacrifice battery life to deliver a more powerful Steam Deck 2

To be honest, for graphically intensive games, there isn’t that much battery life left to sacrifice :)

What are they going to do? Reduce my 2 hours of Kingdom Come Deliverance to 1 hour?

But still, I respect the hell out of their decision to only update the hardware if the performance is significantly improved.

wizardbeard, do games w Dr Robotnik's Ring Racers is a gorgeous free SNES-style arcade racer, built using Doom Legacy

Wish the article got into how this differs from or is related to the already well established Sonic Robo Blast 2 Kart mod built on the Doom engine.

simple,

It’s essentially a sequel with very different mechanics. Also there’s a proper singleplayer campaign with bots, different cups and achievements. It’s a bit difficult but I’m having fun with it.

The onboarding is… Pretty rough though. The tutorial is actually half an hour long.

warmaster,

I was thinking of playing it with my kids…

Guess not.

simple,

It’s a bit more difficult than most kart racers, yeah. I would recommend the previous one (SRB2K) instead. Super Tux Kart is alright too, probably more fun for kids than for you though. It’s very basic.

mesamunefire,

Super indie kart is also great and has a very similar feel to it.

Die4Ever,
@Die4Ever@programming.dev avatar

Wait how does a kart racing game have a half hour tutorial? Lol

simple,

It has waaaaaaaay more mechanics than other karting games. Stuff like fast dropping, spin dashing, like 5 levels of drifting, boosting to pierce shortcut gates… You really don’t need to know half of it, but the tutorial does go over everything.

mesamunefire,

My biggest issue is the amount of buttons and the mapping. Other than that, the tutorial dies di a decent job at teaching the player. I believe there is a way to skip the tutorial but others would have to comment on that.

50gp, do games w Blizzard have cancelled their in-development survival game alongside today's layoffs

they saw palworld and enshrouded and knew they couldnt compete

Cybersteel,
@Cybersteel@lemmy.world avatar

Wut can’t compete with some dudes in a basement saving alphas and betas game versions on multiple pen drives???

CosmoNova,

It’s depressing and hilarious because the execs who decided this most likely have no idea about Palworld (yet) because they’re completely ootl while the dev team most definitely did at the time. Oh well maybe the team can stick together and form a Pocketpair US division as a cherry ontop.

woodenskewer,
@woodenskewer@lemmy.world avatar

They’d still have to start over from nothing after 7 years of development wouldn’t they? I think Microsoft would still own the project even though it was cancelled.

CosmoNova,

What do you mean start over? Palworld is up and running and the team has plenty expertise in survival games. Microsoft got nothing to do with it. And of course I was partly joking because A) the logistics to find the team a proper office in the area as a small indie dev are close to impossible. B) Microsoft/Blizzard being the piece of shit companies that they are would claim the team uses work that belongs to MS even when they don‘t and give them a lawsuit and C) US employees are pretty expensive. A new division on another continent has huge benefits for game testing purposes, but there are cheaper places to do that.

woodenskewer,
@woodenskewer@lemmy.world avatar

I thought you meant the team working for blizzard developing the survival game that was cancelled and the team that was working on that. I misunderstood and now don’t really know what you were talking about.

UNWILLING_PARTICIPANT,

If it doesn’t have to be a AAA with hooks for MTX everywhere then development and design would go much faster.

It would be like putting down the 5 kilo weight you’ve been carrying for seven years and realizing the hike to releasing a game doesn’t have to be so arduous

Phegan,

Blizzard games haven’t been able to compete in genre for over a decade.

Porka_911, do gaming w Stop blaming teeth for Cities: Skylines 2 performance problems, say devs

In Paradox defence they released a patch pretty quickly once it was released to the masses with miriad of different hardware configs.

To be honest, they prob should have just beta early released it.

This way they could have caveated any issues and allowed the feedback to refine the codebase.

£70 ish quid for the premium edition to run like shite takes the biscuit.

skulblaka,
@skulblaka@kbin.social avatar

But yet if they released it Early Access to crowdsource their QA, people would have dogged all over them about "what's with the EA bullshit, just release the full game when it's finished"

Personally, I'm a huge fan of Early Access, I like playing 3/4 finished games and having actual tangible input on the finishing touches. It's made several games that I already really liked in their EA state, into masterpieces.

But your average gamer just wants to buy a game and have it work perfectly. When it doesn't, tantrums happen.

Narrrz,

I used to hate early access - why should we pay to test an unfinished game, when that's an actual job that people get paid to do?

but I've come to recognise that it's am important avenue for funding for many developers, and tbh, I don't think any of the early access games I've played have felt "incomplete" - perhaps lacking polish, perhaps in need of more content, but that's true of many full releases, and early access not only gets you these games at a reduced price, it effectively guarantees a large amount of free DLC as the game gets made more complete.

my only real complaint now is sometimes I like early access features which end up getting cut from the finished game.

thejml,

I feel like if they:

  • released earlier with Beta: tantrums
  • delayed to get perf up: tantrums
  • cut features/details to get perf up: tantrums
  • released on time w/perf issues: tantrums

I just ignore it. I have a fairly new setup and turned a few things down, so I can get 70 +/- 10 most of the time, but I trust they’re working on it so I can turn them back up later. Perf testing on a huge myriad of different system setups is hard to do. At least they didn’t pull a “here it is, we’re done.” Like some other groups might have. They acknowledged it, they announced the low perf and their continued work, and they released anyway so people who want it and can play it, get to.

glimse, do games w Lamplighter devs Harebrained "part ways" with Paradox as publisher decides against new project in the same genre

Like 99% of people, I had 0 knowledge of this game before the flop announcement. It’s a shame because it looks up my alley…but if there’s annoying stuff like locked characters, it looks like I dodged a bullet.

FireTower,
@FireTower@lemmy.world avatar

It’s a good thing they’re ditching Paradox as a publisher because it doesn’t seem like they’re any good at publicizing.

glimse,

The good news for me is that when I mentioned the situation to my friend, he said “oh it’s like XCOM” - so now I have a new game to play. I haven’t played XCOM because I thought it was Artemis, a spaceship bridge simulator.

1984, do games w Why CCP haven't stopped trying to make an EVE Online shooter for 15 years
@1984@lemmy.today avatar

I remember Eve Online. Excellent screen saver with spin the ship features.

Chunk,

I just came off a bipolar induced manic phase. I hyper focused on eve and played it literally 8-12 hours a day for a few weeks.

The game is fun. It’s a slow burn and a lot of the allure comes from the setting itself. I don’t have nearly enough time to play anymore. Getting your ship into the pvp zone, finding a group, and finding a fight can easily take an hour.

Nacktmull,
@Nacktmull@lemmy.world avatar

I also never really got into it because it is pretty boring. Another reason is the time sink / grindfest this game is. If I want a job I will get one that pays me and not the other way around. That is ofc just my opinion and I send a glhf to everyone who enjoys playing EVE!

1984,
@1984@lemmy.today avatar

I played it while I was unemployed, it’s great for that. You can spend your entire days in there, and forget about your problems in the real world.

Nacktmull,
@Nacktmull@lemmy.world avatar

I am not unfamiliar with what you are describing. Games can be of help in certain situations and as long as we don’t get too lost in them and don’t neglect our real life there is nothing wrong with it.

Aurenkin, do games w Cyberpunk 2077: Phantom Liberty review: perhaps the best expansion pack ever made

Uhhh yeah…perhaps. I mean it sounds like it’s pretty good but that’s quite a call.

BruceTwarzen,

Cyberpunk was the best game ever made before it released

NuXCOM_90Percent, do games w Morrowind-inspired indie RPG Ardenfall releases in early access this year

Ardenfall looks good and I vaguely recall liking the 2022 demo.

But it is interesting how everything is “morrowind inspired” these days. Which was especially egregious with stuff like Dread Delusion. Those aren’t “Morrowind likes”. They are Gothic.

Sort of like back in the 10s (?) when any even slightly retro aesthetic FPS was “a DOOM game”. Which was REALLY funny with stuff like Strafe where EVERYONE hated it because it didn’t feel enough like DOOM… because it was just Quake 1.

I loved Morrowind and I loved Gothic and I loved Kings Field so all this shit is great for me. But it is real annoying and I am concerned when an otherwise amazing game will get clowned on because there was more Daggerfall or Gothic than Morrowind in the “Morrowind inspired game”.

artificialfish,

What are these morrowind-likes of which you speak? The good ones.

jacksilver,

Dread Delusion is the one they mentioned and I really enjoyed it. It’s definitely a more constrained game than morrowind (a few weapon types/spells/smaller map/etc.) however I didn’t find it that limiting. Finishing most of the quests won’t feel like a slog, but there won’t be a lot to do after finishing up the main quest.

What really makes the game is the asthetic and world building. Most side quests feel meaningful and you stumble upon them naturally through exploration and progressing the main quest.

The leveling mechanic doesn’t really lock you out of any specific skillset, and items and consumables enable you to upskill when needed.

The only real let down for me was the ending. It was a bit anti-climatic. Like a lot of these games its basically a slides how at the end on how your actions impacted the world.

artificialfish,

Cool yeah I mean the only problem with morrowind itself is the polygon count and the weird randomized combat, but the game design changes if you change the combat, so it’d be nice to have a new game with those things better

jacksilver,

Haha, well dread Delusion probably has a lower polygon count (sorta ps1 like graphics), but yeah every hit lands stats just impact damage/stamina.

RightHandOfIkaros,

I have the same annoyance with people calling Lunacid a “King’s Field-like.” Like, if anything Lunacid is closer to Shadow Tower, NOT King’s Field. Even the music is what one would expect from a Shadow Tower soundtrack if the original game even had a soundtrack.

SteelCorrelation, do gaming w Valve must address swastikas and other hate on Steam, writes US senator in a letter to Gabe Newell

Imagine taking the ADL seriously.

Rose,

Imagine using ad hominem to dismiss factual and easily verifiable points.

Kissaki,

What’s your problem with ADL? I’m not very familiar with them.

slimerancher, do games w SteamWorld makers announce 100 layoffs, cancel projects, and say they'll publish more games by other studios - but fewer of their own
@slimerancher@lemmy.world avatar

That’s a very sad news. Love their games.

SugarApplePie, do gaming w Why play a fascist? Unpacking the hideousness of the Space Marine
@SugarApplePie@beehaw.org avatar

It can be pleasing to inhabit a fiction where all the pieces are smoothly bolted together, working in lockstep. But teaching people to favour the consistency of imaginary worlds may also teach them to vilify disagreement and the entire practice of interpretation.

I can sometimes feel this pressure when running a tabletop game in a big setting like 40k or Star Wars. Can’t imagine how magnified that is when you’re working on something thousands of people with play, let alone in a fan base with such obnoxious reactionaries in the mix

CaptainSpaceman, do games w Epic detail plans for Unreal Engine 6 and share vision of a metaverse spanning "Roblox, Minecraft, and Fortnite"

OP bashed the author/article, but it seems to be a fair synopsis of the Verge article its based on.

This was a cool line from the original article:

The upcoming “persistent universe” Epic is building with Disney is an example of the vision. “We announced that we’re working with Disney to build a Disney ecosystem that’s theirs, but it fully interoperates with the Fortnite ecosystem,”

Sanctus,
@Sanctus@lemmy.world avatar

People can talk shit but I think its cool when games are interoperable. Everyone was hard as fuck for SAO but now its not cool I guess.

ampersandrew,
@ampersandrew@lemmy.world avatar

Sorry, what’s SAO?

CaptainSpaceman,

Sword Art Online I believe

Krakaval,

Don’t be sorry for asking, he should be sorry for using acronyms.

AnUnusualRelic,
@AnUnusualRelic@lemmy.world avatar

Search Angine Optimization. I think.

Cossty, (edited )

Whenever Disney is involved in something, you can be 40% sure that it will be shit from the start, or 99% sure it will be shit in a long run.

theyllneverfindmehere, do games w Slay The Princess gets three new chapters and more when The Pristine Cut releases 24th October

This was a very interesting game. I didn’t feel exactly satisfied at the end of the game but I almost feel like that’s the point. I’m always down for weird experimental stuff in games even if they aren’t 100% my thing. I’ll still remember those weird games that test the boundaries more than most of the standard AAA slop.

I wish this developer well and can’t wait to see what they do in the future.

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