rockpapershotgun.com

Kolanaki, do games w Civilization 7 developers Firaxis have laid off an unspecified number of workers, 2K confirm
@Kolanaki@pawb.social avatar

“It was just Terry because he kept stealing pens from the supply closet for his own personal use.”

Lost_My_Mind,

20 years ago I had a boss that always held his pens in his mouth.

So one day, when I was the only guy in the office, I took all his pens, and one by one stuck them up my butt.

Then I put them back in his cup.

Varying9125,

are you familiar with ass pennies?

InternetCitizen2,
@InternetCitizen2@lemmy.world avatar

Wtf

CatsGoMOW,

Bender bit a poo penny!

Aielman15,
@Aielman15@lemmy.world avatar

What did your boss do to deserve this?

I mean, what specifically?

lagoon8622,

He held his pen in his mouth 🤬🤬

Sonor,

username checks out

Anahkiasen, do games w FromSoftware fanatics are making brand new RPGs with the Dark Souls dev's 25-year-old game-making tools

I really recommend Lunacid mentioned in the article from the dev doing this, it’s really an amazing retro dungeon crawler with lots of great horror touches since it’s the same dev as Lost in Vivo and such.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

Rare bookmarked comment

HipsterTenZero,
@HipsterTenZero@dormi.zone avatar

fuck yeah, lunacid. Newest of the fallen, take up your sword and fight.

charade_you_are,

I went to look this up on Steam and I found that it was already in my library lol. I think I remember briefly trying it and I just suck at this type of game so I gave it up.

flamingos, do gaming w Video game publishers are starting to use "anti-DEI" as a marketing meme

Lol, so the “just make good games” crowd need to use bigotry as crunch to salvage their games’ reputation.

Jax,

Yes, marketing schemes often capitulate to the lowest common denominator. This is why Veilguard happened, and it’s why we’ll see some equally atricious dogshit from the opposite end of the spectrum.

ConstableJelly, (edited ) do gaming w Remembering Prey, Arkane Austin’s masterpiece

I don’t know if Prey is my favorite game of all time, but it’s on the short list. I can, however, say that it is the game that most fills me with awe. Talos 1 is an extraordinary playspace filled with incredible detail, choice, style, and diversity. The narrative, possibly the weakest element of the game, still packs in a lot of cool ideas and genuine surprises.

Prey also contains by far my favorite opening “level” of all time. Without spoiling, the immediate tonal shift, the creepy mystery, the complete recontextualization of your first 10 or 15 minutes, it’s an absolute spectacle.

In a perfect world, all these devs get absorbed by WolfEye Studios or something and they get a bunch of funding to make another massive masterpiece.

Damage,

I only played until my first encounter with the enemy that hunts you, for some reason I couldn’t get past that dude or escape and got frustrated enough to give up

ConstableJelly,

The Nightmare Typhon that has a timer? That sucks. I don’t remember having too much trouble in my first playthrough - I have memories of just hiding in a bathroom that it was too big to enter until the timer ran out for one of the encounters. But I can imagine that if you’re in a particularly bad area when it comes for you it could cause problems.

wagesj45, do gaming w Remembering Prey, Arkane Austin’s masterpiece
@wagesj45@kbin.run avatar

I'm still salty that we never got a proper sequel to the original Prey.

The_Che_Banana,

Great goddamn game, the gravity effects!!

neoman4426,

There's a port of the game that runs on Quest and Pico VR headsets that's dope as hell. Officially comes with the demo version and requires pulling files from the PC version to get the full game which is a bit difficult to get legit at this point, though there are other ways. https://github.com/lvonasek/PreyVR

steal_your_face,
@steal_your_face@lemmy.ml avatar

That game has one of the most insane and memorable boss fights of all time. If you played it you know the one.

AsherahTheEnd,

We were going to be badass BOUNTY HUNTERS on an ALIEN PLANET and it would’ve been so fucking cool! I loved the original game, I love Prey 2017, but I’m salty we never got the 2 they revealed.

etchinghillside, do games w Blizzard have cancelled their in-development survival game alongside today's layoffs

the combined powers of Microsoft’s 22k-strong Gaming Division have to be denuded to the tune of 1,900 human beings. That amounts to about 8% of the division.

grte,

have to be

SnotFlickerman,

Balmer needs them dividends, bruh! /s

Aedis,

What? Ballmer hasn’t had anything to do with msft since 2014 man.

SnotFlickerman,

…businessinsider.com/…/steve-ballmer-annual-micro…

You don’t gotta be working there to own stock and get dividends.

IWantToFuckSpez, do games w Final Fantasy 17 needs "a younger generation" of lead developers, suggests FF16 producer

Square needs to hire good writers.

helloharu,
@helloharu@lemmy.world avatar

What would you consider the last Final Fantasy game they made with good writing?

Patches,

Final Fantasy 7: The Tale of the Mungus.

IWantToFuckSpez, (edited )

imho I have never experienced really good writing in any FF mainline game. Like they all have very creative and cool story arcs but it's the execution that ruins it for me. The dialogues and characters are always so cringe af, you can basically tell that the writers have based their writing framework solely on lowbrow manga. Which is fine when the dialogues weren't voiced since you could speed read trough the dialogues. Like I thought 6 and 7 were decent and 9 was okay (8 was annoying emo teen angst drama). But once they started voicing the dialogues and added longer cut scenes the bad writing just stuck out like a sore thumb. 10 was just really bad even though I loved 10 for the gameplay. I even skipped 12 because of that. With 13 they improved a bit, but with 15 they slid back almost to the level of the dialogues of 8. I haven't played 16 yet but from the trailers I've seen and based on opinions of my friends who've played it I don't have hope that the dialogues are any better.

And also Octopath and Forspoken just proofs that Square just can't write good characters and dialogues. Even when they hire non-Japanese writers. They need to look at Naughty Dog and Larian for how it's done. Neil Druckmann adheres to "Simple story complex characters" with his writing which makes his stories always compelling. While Square, and Japanese video game writers in general, always does the opposite.

triclops6,

I found myself involuntarily agreeing with most of this(except ff12 whose dialogue I actually enjoyed)

Hildegarde, do games w CD Projekt apologise for Cyberpunk 2077 Ukrainian script's potentially "offensive" references to Russians

Localization is generally contracted out to external studios. With the dozens of languages games are released in, localization is rarely done in house, especially for languages added in a patch well after release.

When CDPR says “These lines have not been written by CD PROJEKT RED staff and do not represent our views.” It makes sense.

The localization team, being fluent speakers of Ukranian, can be expected to have strong opinions on the war, so they chose to add the anti Russian lines.

It makes sense for CDPR to remove the lines. Sure their PR teams will apologize for the ‘offense,’ but the real issue is a localization team going rogue.

Cyberpunk 2077 is set in a far future californian dystopia. In an alternate history world where the present day would be unrecognizable to us. A future where Russia and Ukraine and others have reformed into a new USSR. This war in Ukraine did not happen in cyberpunk.

Adding references to the war in a localization is undermining the setting. Despite CDPR’s stated support for Ukraine, this is not how they want to do things. They are going to change the lines.

metaStatic, do gaming w Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but "your $70 doesn't buy you cruelty"
@metaStatic@kbin.earth avatar

He's right, Cruelty is free. Get a refund for this dross and continue telling them they did a bad job.

TheRtRevKaiser,

If you can’t tell the difference between being upset that a game was made badly and being cruel to the developers, you may need to take a step back.

dustyData, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Typical infantile C-suite logic “I didn’t do X well, therefore X is impossible and no one can do X! It’s not my fault, I swear!”

Kbobabob,

Maybe the people are just out of touch? I’m sure that’s it.

ChocoboRocket, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Narrative driven, story rich games don’t sell?

How many video game franchises are making the leap to tv/movies these days? Hint, it’s the ones with narrative driven, story rich games.

Go ahead and make pay to win mobile games, I don’t play them and they rake in millions so it makes perfect business sense.

But the idea that gamers don’t pay for good narrative driven, story rich games is laughable.

I think the biggest problem with a lot of game franchises have is they only sell the game. So much money is being left on the table with the best efforts being a screengrab lazily printed on a cheap shirt that sells maybe one or two.

If I could get some official, quality, Umbrella/Shinra/Arasaka/Faro corporation mugs, phone covers, meme tier shirts etc I’d be all over it.

queermunist,
@queermunist@lemmy.ml avatar

They don’t sell enough. These companies want endless growth and endless sales so they can milk the whales for endless revenue. Narrative rich, story driven games don’t sell as much as pay to win or gacha trash.

ExcursionInversion,
@ExcursionInversion@lemmy.world avatar

Exactly

Evotech,

They also take a lot longer to develop

idyllic_optimism,

I think the title of the article is misleading a bit. According to the article, the game has been in development since 2018 and they’ve been having issues they cannot seem to be able to fix to their satisfaction and it sounds like it’s more viable for the studio to abandon the project than try to fix it by throwing more money and time at it. And it’s a console game, so that limits their market, too.To me, reading the article, “narrative driven games don’t sell anymore” is not the main problem.

Dagnet, do games w Animal Well creator plans to follow the superb Metroidvania with a game that shares its world but “may not be a direct sequel”

Good on dunkey for publishing such a good game instead of trying to profit on his popularity with mediocre one, I hope he continues giving the spotlight to more amazing indie games

applepie, do games w Manor Lords gets its first big patch, with new taxes, animations and changes to trading

Damn... Didn't expect any updates this quickly.

Hopefully bro is getting extra help that he needs to get this thing into final product. So much potential.

2000s RTS fans waking up after a decade of nothing burgers.

LiveLM, do games w Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE

lol guess he assumed his player base was a little more used to getting fleeced than they really were

GrymEdm, do games w Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE

Given the recent solar eclipse, I’m reminded of the people who stared directly at the sun and found it to be dangerously bright.

Zellith,

"I looked at the eclipse and now my eyes hurt. What do I do?".

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