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TwilightVulpine, do gaming w The Day Before studio say the game's downfall was thanks to "a hate campaign"

lol, lmao even

DoucheBagMcSwag, do gaming w The Day Before studio say the game's downfall was thanks to "a hate campaign"

One of the most wish listed games ever…a hate campaign.

Shut the fuck up and let your company die in a corner

DoucheBagMcSwag, (edited )

…What the hell was this about?

HorreC, do gaming w The Day Before studio say the game's downfall was thanks to "a hate campaign"
@HorreC@kbin.social avatar

Was it the hate campaign that made any of your associated address with the company were never a place you were at? Was it them who used unpaid interns to mod and build the game, then left them out to dry with no support when the hate for the state of the game came in?

stardust, do gaming w The Day Before studio say the game's downfall was thanks to "a hate campaign"

Surprised they didn’t throw in the usual death threats spiel too whenever something isn’t well received so attention shifts to pitying them.

GammaGames, do gaming w The Day Before studio say the game's downfall was thanks to "a hate campaign"

lol, sure

gregorum,

no, it’s true!

customers hated that the game sucked ass.

WanderingPoltergeist, do gaming w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director
@WanderingPoltergeist@kbin.social avatar

I think even the more compelling games I've played used fast travel...Not as an excuse to reduce exposure to a tedious world, but to respect a gamer's time! I prefer fast travel to hubs and allowing me to make a short journey to wherever my next objective is. No Man's Sky has my favorite system for fast travel: Teleportation Portals which you can use to create a network of fast travel spots. It makes exploring previously settled planets a lot easier but still encourages the player to explore their unique universe. It's limited, but in an elegant way which I find to be pleasing.

I can only think of one game that made travel boring: Skyrim. The main reason is that once you've experienced one random event...You've seen them all as there's no flavor to those random on the road events. Fast Travel to any point on the map was designed to hide the blandness of Skyrim.

Even Hideaki must realize that travelling the same road repeatedly will become dull because one can only pack so many random events in a game...I hope that he makes for an option to even avoid that level of tedium in the extremely late/post-game. Else his game will become the very thing he's critiquing.

GreenAlex, do gaming w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director
@GreenAlex@kbin.social avatar

It's a fair point. I completely forgot fast travel was a thing when I played Spider-man because I enjoyed swinging around. I think teleportation is often used as a crutch to get around the fact that travel does tend to be boring (hello Bethesda).

ouRKaoS, do gaming w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director

The only reason I knew there was fast travel in Spider-Man was because there was an achievement for it.

shani66, do gaming w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director

Man I’m glad dd2 is in his hands

Hypx, do gaming w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director
@Hypx@kbin.social avatar

Open world games need two types of fast travel. The first is your standard type, which is pretty much a teleportation ability. That should be greatly limited. At most, just for cases where you need to travel across the entire map, and should be hidden behind some kind of in-game explanation like "you're taking a boat/plane/subway" or whatever.

The other one should be some way of moving really fast across the map so previously explored areas aren't a chore to move across. Literally fast travel, and not teleportation. And no, conventional solutions like horses or cars is still not fast enough. It's still minutes of mindlessly moving from point A to B in most cases. It needs to be truly fast. Spiderman 2 actually did explore this concept pretty well, with ideas like catapulting yourself or using a wingsuit to glide long distances. Other games need to come up with someway of allow players to cross huge distances in in a few seconds.

prettybunnys, do gaming w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director

100% agree, lots of open world games these days make the only reason to explore so that you can find the fast travel beacon so you never have to explore the “open world” again.

It hides shitty and half assed world building though so I guess devs got that going for them.

snooggums,
@snooggums@kbin.social avatar

I think it is more of a gameplay issue than a world building issue.

Fast travel solves a problem the developers create, needing to be in specific locations regularly to accomplish specific tasks. If you don't need to be anywhere in particular to offload collected items or to craft stuff, or return to someone to turn in quests to level, then you can just spend the time exploring at whatever pace you want.

Game design that makes repetitive travel necessary is when fast travel becomes necessary to avoid tedium.

TheOakTree, do gaming w Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director

I don’t NEED fast travel, but I would prefer if games still had an in-universe method of traversing from, say, the Easternmost region and the Westernmost region (i.e. a train, boat, horse carriage, etc.). I just don’t like spending significant amounts of time running back and forth through areas I’ve already discovered all the content in.

I appreciate fast travel in games like Kingdom Come Deliverance, where the fast travel still accounts for the time and resources spent.

qooqie, do games w Piranha Bytes, devs of Gothic and Elex, are next on Embracer's chopping block

The games aren’t award winning but I genuinely enjoy their games so I hope they don’t get fucked over by a shitty overseer company

simple, do games w Piranha Bytes, devs of Gothic and Elex, are next on Embracer's chopping block

Piranha Bytes issued an official statement here

Pic if you don’t want to click:

https://nitter.net/pic/orig/media%2FGEctS3vXMAAHC8j.jpg

dinckelman,

Not unexpected, but sad. Hope they make it. ELEX is a mess, but there is definitely still hope

Schaedelbach,

Aw man… I know that Elex has problems and stuff but it is and always will be one of my all-time favorite open world games. It’s probably the insane mix of science fiction stuff mixed with Mad Max style stuff mixed with fantasy stuff. It’s definitely a game done by people who really cared! And if they have to shut down, the gaming landscape will lose a unique voice!

echo64, do games w Nvidia's cross-game modding tools RTX Remix now in open beta

Whilst I like more tools for people to be creative with, the promises in these rtx tools look less like they are enabling creativity and more like trying to lock mods to their cards and having the human input be more technical busywork than artistic endevour.

You see this a lot when there are open source versions of games, id software games, for example. People like adding fancy lighting and HD textures, which ends up making Quake look like this https://lemmy.world/pictrs/image/cf62542b-43f3-444b-9721-8179ad5e6c5f.jpeg

I generally just prefer the original look without the shiny, the shiny just distracts.

simple,

The article talks about that actually and I do agree, HD textures just kinda suck. Better lighting and effects could look good though, if done properly.

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