rockpapershotgun.com

AgentGrimstone, do gaming w Elden Ring is getting a free-to-play mobile version with in-app purchases

I actually just ordered a physical copy the other day, I’m finally in the mood to play it. I was surprised it was $50 but still, NO RAGRETS.

TIMMAY,

I mean I also want cheaper games but if gtav and skyrim still sell for upwards of $40 or $50 then elden ring should be at least that much lol

AgentGrimstone,

Yeah, I don’t mind it for Elden Ring. Souls games have their way of getting me to do back to back playthroughs, something I rarely do with most games, so I know I’m going to get my money’s worth.

squirrelwithnut, do gaming w Elden Ring is getting a free-to-play mobile version with in-app purchases

notlikethis.gif

FROM’s and Elden Ring’s good names will be forever tarnished with this bullshit. Even if, and it’s a big if, this turns out to be a decent port it still feels really, really gross. This is really disappointing.

Cold_Brew_Enema, do gaming w Elden Ring is getting a free-to-play mobile version with in-app purchases

Should call it Elden Ring Ring Ring

peter,
@peter@feddit.uk avatar

Banana phone

FluffyPotato, do gaming w Elden Ring is getting a free-to-play mobile version with in-app purchases

My first instinct was to check if this was an Onion article…

I definitely didn’t have Elden Ring gets a gotcha game on mobile on my 2024 bingo card.

Rai,

I still don’t believe it’s not an Onion article. Absolutely daft.

LaGG_3, do gaming w Elden Ring is getting a free-to-play mobile version with in-app purchases
@LaGG_3@hexbear.net avatar

I guess it’s cool that some people may be able to play the game when they wouldn’t otherwise, but yeah I wouldn’t be surprised if this ends up being shit.

ZeroHora,
@ZeroHora@lemmy.ml avatar

I doubt is Elden Ring actually, probably is just the IP name with some of the assets toss over in a simplified version.

LaGG_3,
@LaGG_3@hexbear.net avatar

Yeah, and not even a simplified version like the Final Fantasy 15 for the Nintendo Switch. Probably just going to be a half assed thing.

Parallax, do gaming w After five years in early access, Satisfactory will finally launch into 1.0 later this year

EXCITED. Even Update 3 was completely fun and enjoyable to play. I've been putting off playing again because there were so many breaking changes in the later updates.

ceenote, do gaming w Elden Ring is getting a free-to-play mobile version with in-app purchases

You know there are people at tencent unironically thinking “People were happy with how unmonetized Elden Ring was. How can we monetize that satisfaction?”

Cowbee,
@Cowbee@lemmy.ml avatar

Usually, the devs aren’t thinking that, management is and that’s what’s shoveled downward. Still people at tencent, but I imagine it’s not everyone ludicrously evil.

ceenote,

Still, this is a reminder not to get too attached to any particular developer. Doesn’t matter how sincerely dedicated to producing fun and satisfying experiences From is: when Tencent talks, they have to listen.

key, do gaming w After five years in early access, Satisfactory will finally launch into 1.0 later this year
@key@lemmy.keychat.org avatar

Awesome. I look forward to finally having a reason to pick up those damn noisy spheres

Ganbat, (edited ) do games w Nvidia's cross-game modding tools RTX Remix now in open beta

Reminder that even if AMD’s ray tracing isn’t as advanced, alternative, cross-platform solutions such as RTGL1 do could work very well on both Nvidia and AMD cards.

Edit: Clarified, these things do work well, but only where they work. Point meant to be, if anyone but NVidia was doing this, it wouldn’t have to fracture PC gaming so badly.

Lojcs,

Searching for that the only thing that comes up is a repo with half life / doom / quake branches. There’s no documentation on how to use the library for other games and most github issues seem to be about those games instead of the library. Am I looking at the right thing?

Ganbat,

Yeah, that’s it. Unfortunately, AMD isn’t being well developed for. It’s just that, Nvidia doesn’t have to be the only viable option for RT, but because they have the funding and initiative, it’s been allowed to become so. RTGL1 is just an example for how it can work for AMD as well, assuming the renderer supports AMD-equivalent functions.

Worse, the release of an Nvidia-only toolkit like this is gonna cause a lot of pain with this in the future.

“AMD’s cards have faster and better ray tracing than Nvidia now? Man, that’s cool, but I’ve got, like, ten games running on RTX Remix, and they don’t support things like FSR.”

vzq, do games w The Day Before studio say the game's downfall was thanks to "a hate campaign"

Big Amy’s Baking Company vibes.

50gp, do games w Blizzard have cancelled their in-development survival game alongside today's layoffs

they saw palworld and enshrouded and knew they couldnt compete

Cybersteel,
@Cybersteel@lemmy.world avatar

Wut can’t compete with some dudes in a basement saving alphas and betas game versions on multiple pen drives???

CosmoNova,

It’s depressing and hilarious because the execs who decided this most likely have no idea about Palworld (yet) because they’re completely ootl while the dev team most definitely did at the time. Oh well maybe the team can stick together and form a Pocketpair US division as a cherry ontop.

woodenskewer,
@woodenskewer@lemmy.world avatar

They’d still have to start over from nothing after 7 years of development wouldn’t they? I think Microsoft would still own the project even though it was cancelled.

CosmoNova,

What do you mean start over? Palworld is up and running and the team has plenty expertise in survival games. Microsoft got nothing to do with it. And of course I was partly joking because A) the logistics to find the team a proper office in the area as a small indie dev are close to impossible. B) Microsoft/Blizzard being the piece of shit companies that they are would claim the team uses work that belongs to MS even when they don‘t and give them a lawsuit and C) US employees are pretty expensive. A new division on another continent has huge benefits for game testing purposes, but there are cheaper places to do that.

woodenskewer,
@woodenskewer@lemmy.world avatar

I thought you meant the team working for blizzard developing the survival game that was cancelled and the team that was working on that. I misunderstood and now don’t really know what you were talking about.

UNWILLING_PARTICIPANT,

If it doesn’t have to be a AAA with hooks for MTX everywhere then development and design would go much faster.

It would be like putting down the 5 kilo weight you’ve been carrying for seven years and realizing the hike to releasing a game doesn’t have to be so arduous

Phegan,

Blizzard games haven’t been able to compete in genre for over a decade.

Tier1BuildABear, do games w The Day Before studio say the game's downfall was thanks to "a hate campaign"
@Tier1BuildABear@lemmy.world avatar

Would anyone mind posting their statement? For some reason the writer of the article didn’t include it anywhere, just a link to shitter, which I don’t use

jesta,
themeatbridge,

Could we get a text transcription for mobile users? Please and thank you!

jesta,

Recently, a lot of misinformation has emerged on the Internet from supposedly anonymous sources. Fntastic provides an official response to these statements.

Anonymous people allege that we deceived players

We worked hard and honestly on the game for five years. We didn’t take a penny from users, didn’t use crowdfunding, and didn’t offer pre-orders. Even after the game was closed, we, together with the publisher, returned money to all players, including forcibly issuing refunds to those who did not request them. How many companies return money like that? We are not a fly-by-night company. We have been operating since 2015 and have always conducted our business honestly.

Anonymous people allege that we deceived the investor

This is not true. We still have a great relationship with our publisher. The closure of The Day Before did not affect our partnership. Since 2021, we’ve had a New Zealand venture called MytonaFntastic (mytonafntastic.com) and a successful game, Propnight, which has sold almost a million copies. Propnight also co-financed the development of The Day Before.

Anonymous former employees tell different stories about the development

We’re unsure whether these employees are real or not, but we had excellent relationships with our team. Despite being a small indie company with a limited budget, we assisted employees with relocation and healthcare and helped some of them to buy equipment and with their mortgages and other personal matters. We offered an extra non-working day off each month, vacation pay, and timely salary payments, along with the option of working remotely. Our low churn rate and the fact that half of those who left returned to the company demonstrate our positive work environment. One hundred percent of the team did everything they could to make The Day Before a success.

Who made money on The Day Before?

Certain bloggers made huge money by creating false content with huge titles from the very beginning to gain views and followers, exploiting the lack of information about the game’s development. Their actions triggered a gold rush among content creators due to the game’s pre-release popularity.

Why do they say that the released game is not the same as that in the trailers, and why was the game closed?

We implemented everything shown in the trailers, from home improvements and a detailed world to off-road vehicles. We only disabled a few minor features, like parkour, due to bugs but planned to include them in the full release.

Remember the experiment where you’re asked to count pink objects in a room and then recall the blue ones? You won’t remember any. It’s all about focus. The negative bias instilled by certain bloggers making money on hate affected perceptions of the game. Look at unbiased gameplay like Dr. Disrespect’s stream at release. Despite the initial bugs and server issues, he liked the game, which we fixed later, and the game received improved reviews over the weekend. Unfortunately, the hate campaign had already inflicted significant damage.

By the way, after sales closed, many people wrote to us that bloggers had deceived them and they liked the game, and they asked for access. We also heard that petitions were created to continue development, and on the black market, the game’s price exceeded $200, and some even began to make their own mods.

We are grateful to all the senders of mails who expressed support and appealed not to give up and to continue to work. Finally, we encourage you to subscribe to our social networks to know what will happen next.

Kolanaki, (edited )
!deleted6508 avatar

Lol “anonymous people.”

Plenty of reviewers whose face and name are in the lime light also said a lot of the same shit about it.

But of course the grifters are gonna try and grift the fact they were grifting once they’re caught and called out for being grifters.

ATDA, do games w The Day Before studio say the game's downfall was thanks to "a hate campaign"

Yeah same thing happened to the Ford Pinto. People just hated on it for literally no reason. Not that it was a terrible vehicle that would kill you on a rear end impact via instant combustion. Hate campaign!

Kolanaki,
!deleted6508 avatar

If a car rear-ended me, I’m not sure it matters what I happen to be playing at the time. 🤔

Kolanaki, do games w The Day Before studio say the game's downfall was thanks to "a hate campaign"
!deleted6508 avatar

They hated it because it fucking sucked, dude. Just one look at the final product and you can tell you how fucked up it is. You don’t even need to play it to see it sucks; that’s how bad it fucking sucked.

Gxost, do games w The Day Before studio say the game's downfall was thanks to "a hate campaign"

This game looked like a scam before release. The developers copied art style and their trailer scenes from other games, and never shown gameplay videos. In the trailers it looked like AAA, but was developed by a studio without required experience. There were doubts the game existed at all. Well, it existed, but was far from what trailers shown.

minibyte,

I don’t remember the last time I saw actual gameplay in a trailer.

inlandempire,
@inlandempire@jlai.lu avatar

You have 800ms snippets of a character walking or shooting in between cinematics, but you gotta be attentive otherwise you’ll miss it

thedirtyknapkin,

really? go watch a gameplay trailer then. it’s a whole category that almost every game releases.

BillyTheSkidMark,

Watch any Path of exile 2 trailer, it’s all gameplay, in depth, with devs explaining what’s going on and the plans are.

WeLoveCastingSpellz, (edited )

I think it didn’t actually exist, what we have been shown is something that they quickly cooked up to avoid lawsuits

BillyTheSkidMark,

I think this 100%

I remember like a week after the first trailer dropped some YouTube dude made a video saying it was sus and wondered if it was real. I can’t remember their arguments, as of was a while ago, but they were convincing.

Also, for how long it was supposedly in development, what they released doesn’t even make sense… Like it kind of looks like a hobbiest could make that on their own pretty quickly (assuming they used free/bought assets)

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • muzyka
  • Blogi
  • sport
  • giereczkowo
  • lieratura
  • Spoleczenstwo
  • rowery
  • esport
  • slask
  • Pozytywnie
  • fediversum
  • FromSilesiaToPolesia
  • niusy
  • Cyfryzacja
  • krakow
  • tech
  • kino
  • LGBTQIAP
  • opowiadania
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • zebynieucieklo
  • test1
  • Archiwum
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny