Right after headlines of SC losing the faith of the community. lol
Also, Starfield has already launched. Not that I would even compare the two titles but Squadron 42 has still to prove its actual existence.
Thats part of it because everyone interested already doesn’t like them and is getting this game for free. If it doesn’t have legs outside of everyone who has effectively ore-ordered, its going to be a real issue for CIG
I essentially got Starfield for free (bought a laptop and it came with a code). For $0 it was worth every dollar spent, but I do feel bad for the people who pre-ordered.
I can’t imagine why someone would pre-order a game like this one though, these devs don’t exactly have a great track history. At least for the people who pre-ordered Starfield, we know Bethesda will at minimum deliver a game lol.
I mean yeah. Idk why people pre-ordered it, but they did, that’s their whole funding. Now they owe a copy to all their “backers”, and it’s hard to see how releasing this game will bring in revenue. They are in a very big hole.
I admit, they fooled me into contributing to the Kickstarter. But at this point, anyone who has anything positive to say about this project is a paid shill (paid for by us!) or heavily in denial thanks to sunk cost fallacy. They say you can “play” it now, but it’s still not a game, it’s a tech demo and sandbox.
I’m perfectly happy to write this off as a failed Kickstarter, it happens from time to time. But when they keep trying to con money out of new suckers, it really pisses me off. Enough is enough. Assholes.
It’s still the best spaceship sim I’ve ever played. It does a ton of things no other space game does. Just because you don’t enjoy it or you completely clueless of the current state of the game doesn’t change the fact a lot of people enjoy the game.
I didn’t pay for a spaceship sim. I paid for the next Wing Commander and Freelancer game. Whether I enjoy it or not, the product they’re making isn’t the product they sold me. Perhaps wasting your money buying the “game” now gives you a better chance of receiving the product you think you’re paying for, but I wouldn’t bet on it. They’ve already proven themselves to anyone paying the slightest attention.
If you bought an idea of a game through kickstarter and it missed your expectations that’s totally on you. I waited till there was an actual game, reviewed it, bought it and enjoyed it since it was what I expected. Just sounds like you had a normal kickstarter experience.
Star Citizen is a game that’s been in development forever, all while attracting money in forms of donations and sales of in-game ships. A single-player game by the same devs, Squadron 42, is a somewhat similar story, except that people can’t even play it yet (as far as I remember).
A whale is a tern that often means someone/something that brings you the substantial part of your revenue, so in case of the games above, whales would be the players that spend most money on the in-game ships or donations to support development.
The “whale fracking operation” in this context probably means that the entire trailer is a yet another bait for the community to go crazy and bring in the money so that the devs don’t starve and finally deliver finished products.
The punchline is, however, that it’s likely not gonna happen anyway lmao
I’d guess that the idea here is that a “whale” is someone who will spend a lot of money on something. Historically, catching an (actual) whale meant that you’d caught something that was very valuable; my guess is that this is where the phrase came from. Whales were valuable because at the time, they were an economically-reasonable place to get oil. Fracking (or hydraulic fracturing) is a way to extract oil from the ground.
It’s a bit of a stretch, but I can see where they’re coming from. A “whale fracking operation” is not a standard term that I’ve ever heard before, though I get what the guy probably meant.
Oh yeah I took it to just be wordplay, interpreting wordplay is still sometimes stupid hard for me, even despite the fact that I speak English at a near-native level and can understand each word individually.
It’s a good question how “whale” ended up having this particular meaning. I was in the games industry for way too long and first saw it used in the context of big spenders in freemium mobile games, but I have a vague memory that it’s used in the same way in the gambling / casino world. Your guess for the history sounds pretty believable, and it seems like the ginormous size of whales could play a part? Big spenders stand out from the “small fish”
I watched the video and what they showed certainly looks impressive. The level of detail in actions, variety of gameplay, immersive first person perspective, and visual details all look good. I hope the game looks and plays as good as what's shown and actually releases sometime soon, but I'm not holding my breath. Even if you ignore all the baggage the game has, gameplay trailers to games still in development are lies more often than not. I stopped following the development like 8 years ago, now it's off my radar until it actually releases.
I wouldn’t put too much stock in pre-release gameplay videos. Remember what the pre-release hype videos for Cyberpunk or No Man’s Sky looked like, and what the end results actually looked like?
I’m expecting another 1.5-2 years on the release for this. They’ve announced it’s feature complete and moving to the polish stage. That where they will fix bugs and ensure gameplay functionally feels correct.
Considering the number of chapters they had announced in the roadmap I imagine they have a lot of have to cover.
I think they’ve mentioned how many devs are working on Squadron 42 exclusive content, but then you have all the content and features that are shared with Star Citizen, as well as the engine devs.
Not sure how you’d split things to get a proper number for only Squadron 42.
I watched the whole video trying to keep an open mind, but what they showed off just looks so generic. Quick time events, very basic looking fps mechanics, flight looks like War Thunder arcade battles. At least the gfx and animations looked pretty cool, although imo this is the least important factor of a good video game. Will probably be a skip for me, if it ever releases that is.
Honestly even if SQ42 ends up being a great game, it can never live up to the anticipation they've built around it at this point. People are expecting something so completely revolutionary that it will be unlike any other game they have played, but the reality is that it won't be that. Which isn't to say it can't be a good or even amazing game, it just won't be anything different or revolutionary gameplay wise.
I've got very minimal interest/expectations for SQ42 and I'm far more interested in Star Citizen which is still a pipe dream (although pretty fun to play in it's current state too, bugs willing) but has much more potential to offer something different than other games in the genera are doing.
Backed the kickstarter, still excited. Even in its current state it’s one of the more interesting games I’ve ever played. There’s probably a reason no one else has tried to make star citizen before. If SQ42 ever launches, hopefully in a decent state, assets will start getting moved to the multiplayer side of things.
It’s a space MMO sandbox game that’s been in development for like 11 years now I think? It’s still in the alpha stage. I think at one point it was the highest backed Kickstarter in history. Some people think it’s fraud and they’ll never deliver, others think they’re working on it just slowly. I think at this point universally though, people are just starting to give up hope. The game is available and in a playable state, it’s just nowhere near the promised state.
It also doesn’t help that a lot of ships in star Citizen can be bought with real life cash for pretty exorbitant amounts. A cursory Google search (haven’t played the game) tells me that the “600i Executive Edition” is the most expensive ship in the game, available for $25,000 real life USD.
I’ve heard the best comparison for the game is the presently finished game Elite: Dangerous. Star Citizen is basically saying they’re E:D but better.
The Javelin is the most expensive ship you can actually buy, at $3,000. It’s still a crazy amount of money though! But if people want to pay it, more power to them. It allows me to enjoy the game with my $70 starter pack!
While you technically have to spend $25,000 to get the 600i Executive Edition, is actually a perk you get once you’ve spent that much on the game itself.
Those managers and publishers were likely looking at their burn rate and needed to get some funding to come in to keep the studio afloat. It's tough out there for games right now.
I get their argument that a city builder may not need high frame rates, but the 5-10 fps people have been reporting doesn't seem ideal either. The management definitely should have given the devs time to work out these issues, but I'd imagine the profits they made from going ahead with the launch will outweigh any criticisms.
No whining, no drama, just no sale, like many others will do. This move creates doubts about what other problems were considered acceptable. The first game is pretty good, and waiting a bit will likely see a discount and possibly a better game.
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