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brsrklf, do games w Ancient Chinese RPG The Bustling World is, in fact, all of the genres, from city builder to life sim

That does sound ambitious. I hope they don’t end up biting off more than they can chew and never releasing anything, because this looks promising.

DdCno1, do gaming w Ancient Chinese RPG The Bustling World is, in fact, all of the genres, from city builder to life sim

Scope creep: The game. Trailers do look marvelous, but one has to question how realistic it is that all of these complex systems not only work well on their own, but also manage to form a coherent whole. This could become a trendsetting Indie darling - or more realistically end up as a highly flawed niche title that only manages to find a few dedicated fans that are willing to overlook its issues (if it ever releases).

The developers are entirely unknown - possibly unproven - and the publisher’s only successful games on Steam are an RPG (Tale of Immortal) with just over 50% positive reviews that doesn’t even work if you don’t have your system set to Chinese, an action tower defense game (Outpost: Infinity Siege) with a OpenCritic average of 58 and a 2.5D Cyberpunk RPG (ANNO: Mutationem) that is probably their highest-rated title with an OpenCritic average of 74 and 80% positive reviews.

Before I sound too negative, I hope this title succeeds. I would definitely play it a lot if it manages to deliver on even half of its promises. Art style, perspective and setting remind me of the last classic city builder Emperor: Rise of the Middle Kingdom, building mechanics are reminiscent of various Minecraft-adjacent titles and the multi-genre concept isn’t too dissimilar to The Guild series. All of this is very exciting, but this is exactly the kind of ambition, possibly overambition, that tends to kill studios.

Malgas,

Tale of Immortal […] doesn’t even work if you don’t have your system set to Chinese

I’ve played it (in English, on a US-English Windows install) and I don’t remember having to do anything like that.

DdCno1,

Thanks for the correction. I was going by Steam reviews.

What are your thoughts on the game?

Malgas,

I had fun with it. Can be a bit slow and grindy, as forming a build involves finding the right (randomly generated, periodically refreshed) techniques and studying them. And there’s a big power jump in each area so this process has to be repeated regularly.

I initially got into it when looking for something like Wandering Sword, but as a M&B- or Kenshi-style open world, which it’s not exactly that.

DdCno1,

Alright, thanks. Did you find any other game that manged to scratch this particular itch?

Malgas,

I haven’t.

The Matchless Kungfu certainly looks like Wuxia Kenshi, but I haven’t actually gotten around to trying it.

DdCno1,

Interesting title. It kind of reminds me a little of Overgrowth, but I’m sure you’ve heard of that one already.

Novamdomum, do gaming w Ancient Chinese RPG The Bustling World is, in fact, all of the genres, from city builder to life sim
@Novamdomum@fedia.io avatar

I hung around their Discord for ages and the pace of development seemed glacial. It's not that I don't think it will ever come out but it's definitely going to be a while. Gave up following after a few months. Love the aesthetic though and I really hope this one doesn't fizzle out like other titles in my wish list (Road Diner Simulator, B-17 Squadron, Solarpunk, Kerbal Space Program 2 etc.)

DdCno1,

Apart from being slow, what are your impressions of the devs in terms of professionalism and communication?

Rozz, do gaming w Ancient Chinese RPG The Bustling World is, in fact, all of the genres, from city builder to life sim

It got me when there was gta with a horse and cart, and an assassins creed section

Pxtl, do games w Gar-Type is a free pixelart shooter based on a cosmic horror meme about a lazy, ravenous housecat
@Pxtl@lemmy.ca avatar

I’ve never heard “I’m sorry Jon” called gorefield before.

DoucheBagMcSwag, (edited ) do games w Gar-Type is a free pixelart shooter based on a cosmic horror meme about a lazy, ravenous housecat

I’m sorry Joehn (legally distinct owner of cat)

HipsterTenZero, do games w Gar-Type is a free pixelart shooter based on a cosmic horror meme about a lazy, ravenous housecat
@HipsterTenZero@dormi.zone avatar

lumpytouch actually made those fake game screenshots real? Nice

GhiLA, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell
@GhiLA@sh.itjust.works avatar

man who normally buys “narrative-driven, story-rich games” forced to put his money back into his wallet

viking,
@viking@infosec.pub avatar

Anything good you can recommend? Haven’t seen much good since Witcher 3… And before that, maybe Gothic 2 or Oblivion.

logos,

Baldurs gate 3? One of the best games I ever played.

GhiLA,
@GhiLA@sh.itjust.works avatar

This man is spitting straight fire.

frezik,

I haven’t played it, but based on everything I’ve read about it, that alone puts the headline to shame.

GelatinGeorge,

I’ve a love/hate relationship with Rogue Trader 40k. I fucking love it, literally everything about it, but I also hate it because it will end at some point.

ICastFist,
@ICastFist@programming.dev avatar

Divinity Original Sin 1 and 2, if you haven’t played already. Think of them as the stepping stones for BG3.

Spec Ops: The Line is a 3rd person shooter with an incredible story, I think it takes 4-6 hours to go through the campaign. Short when compared to RPGs, but worth the time. People also talk about Titanfall 2’s campaign being great, I haven’t played it yet.

Mass Effect trilogy is also very good, mainly the 2nd game. The first game is the jankiest of the bunch and the 3rd is much better after all the DLC, though I still don’t like how the optional Paragon/Renegade prompts from 2 became obligatory QTE in 3.

Ellvix,
@Ellvix@lemmy.world avatar

Currently sucked into Kingdom Come Deliverance, which is similar to TW3 in that it’s a first person story driven game, but set in IRL 1403 Bohemia instead of the fantasy setting. Very good historical storytelling, I think.

Earflap,

TW3 is third person

Ashtear,

Since The Witcher 3 came out, my favorite video game stories have been Disco Elysium, Cyberpunk 2077, 13 Sentinels: Aegis Rim, Alan Wake 2, Citizen Sleeper, and Metaphor: ReFantazio. I also really liked Death Stranding, but Kojima’s not for everyone.

Mr_Dr_Oink,

You know, maybe i dont know enough about games as i am a casual these days, aside from baldurs gate 3 which is a fucking masterpiece, i really like the 2 (soon to be 3) star wars jedi games outcast and survivour. They are like a much easier souls mixed with the 3d prince of persia (sands of time, warrior within, two thrones) games but are very story driven. I am very excited to see what will happen in the final game in the trilogy qhen it comes out.

GhiLA,
@GhiLA@sh.itjust.works avatar

…Yakuza

Bros being bros forever.

KnowledgeableNip,
@KnowledgeableNip@sh.itjust.works avatar

I’ve been loving Metaphor recently

Earflap, (edited )

If you liked the story driven elements of TW3 you might like Cyberpunk 2077. Its very similar story and engine wise since they’re both made by CDPR, but obviously very different thematically. God of War is another story driven narrative driven game I enjoyed.

ours,

The new Indiana Jones game is really fun.

SpiceDealer,
@SpiceDealer@lemmy.world avatar

I’ve been playing Outer Worlds lately. It’s made by Obsidian so it’s gameplay is similar to F:NV.

Damage,

Control? Horizon Zero Dawn and Horizon Forbidden West.

Bronzebeard, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Did we already forget that BG3 existed like once year later…?

scrubbles,
!deleted6348 avatar

Cyberpunk 2077, RDR2 still wasn’t that long ago, Dragon Age Veilguard was actually a success convincing even EA, Star Wars Jedi series, the list goes on. It just has to be a good story, you can’t just slap some boring ass story in there.

ZeroHora,
@ZeroHora@lemmy.ml avatar

Dragon Age Veilguard was actually a success

They finally confirmed or denied this claim?

idyllic_optimism,

If the leaks to be trusted, they expected to sell 10 million copies but now they’re talking about they maybe can sell 3 million copies for the lifetime of the game.

ampersandrew,
@ampersandrew@lemmy.world avatar

Back of the napkin math says they’ve already sold about 1.5M on Steam so far. A handful of sales like they one they’ve got right now should help them easily blow past 3.

shani66,

Aren’t those awful numbers? Like, a big successful AAA grant does way more than 1.5mil in it’s first week. If interest was there they’d be over 3mil by now.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s all going to be relative to what they spent, which I don’t know. If they only spent $70M, they already made their money back. It’s looking like they’ll probably make their money back regardless, unless they spent an entire GTA6 on this thing, which I doubt. These are also only the Steam numbers that I’m calculating based on how many reviews it has; the PS5 version likely did quite well too.

shani66,

I’m willing to guess up to 3m has been sold across all platforms so far, but this is a major AAA game that was being developed for a full decade, there is no way in hell they didn’t spend multiple hundreds of millions on it in total. And those are very low numbers besides. Most big titles sell more than that faster than davg has.

ampersandrew,
@ampersandrew@lemmy.world avatar

Prototyping and design documentation was likely started a decade ago, but they wouldn’t have fully ramped up to a larger team size that’s more expensive to sustain for a full decade. In the interim, they put out Anthem, Mass Effect: Andromeda, and remastered the original Mass Effect trilogy. So there is a world where they didn’t spend $200M on it, but it also wouldn’t surprise me if they hit that number either; and if they did, they’d have to sell about 5M copies to break even (assuming a 70% cut and that not every copy sold is at $70).

ZeroHora,
@ZeroHora@lemmy.ml avatar

In others words, not a success, pretty bad for a IP so famous like Dragon Age

idyllic_optimism,

It was very telling EA announced almost right after the launch that they won’t release any DLC’s and they’re moving the team to ME5 already. If that was not the sign EA left DA:V for dead, I don’t know what was.

idyllic_optimism,

Veilguard is far from success, and it’s because it’s the worst-written DA game to date. And that is on EA. They had every chance to make it a good game (as the art book they published shows just what a good story it was shaping up to be before EA forced them to start over for a live service version) but they chose to waste everyone’s time for 10 years by changing their mind mid development multiple times, firing the veteran team members right in the middle of development…

Grangle1,

Odd to say Veilguard was a success when from what I can tell, one of the few things uniting the very fractured and divided gaming community this year was that the writing in Veilguard was horrible. And you know that’s true when the various members of that community can give their own varied reasons why the writing was horrible and they would all be valid.

OneOrTheOtherDontAskMe,

I only see that in some communities. Most of the people that hate on veilguard, from what I’ve seen, either haven’t played the game or are clipping parts out of context.

The complaints I’ve seen that aren’t “dur hur, binary qunari” talk about the shaky dialogue in the beginning, where things felt awkward and clunky, like a new team forming. I’ll give credence to the complaints about some depth being lost in the characters versus other games in the series, but I think those people feel that way because Inquisituon was a bloated mess (that I love) and they’ve played 1 and 2 so many times in different ways they’re meshing all the dialogue into one. Playing through veilguard a second time, and watching my partner take different choices than me, made the characters on par with Mass Effect 2 allies. Which, I’d say isn’t an accomplishment so much as a mild chastisement that it hasn’t improved since then.

OneOrTheOtherDontAskMe,

But, to drive home in case it isn’t clear, I love Dragon Age and I think this one ranks higher than Inquisition (but not trespasser DLC), on par with 2, and above 1 for me. I do not think it’s a Pinnacle of modern writing, it definitely suffered from some development struggles and that comes through in the final act as things get a little rushed and content feels more like a drip than a faucet. But then it wraps up well, or I thought it did.

It can use improvements, but I feel about it as i felt about 2 when it came out. “This is a change, and I’m not sure it’s what i wanted, but I do like the universe and the combat is a lot of fun and the characters as a whole are interesting”.

RustyEarthfire,

Haven’t played, but I found this (negative) review compelling: www.youtube.com/watch?v=QF-Kd2BBpx8

He did play through the whole game.

state_electrician,

I enjoyed every Dragon-age game so far and Veilguard is no exception. I think the writing is fine. Not great, but good enough. I can see why some people would complain, because it’s definitely watered down compared to DA:O. But I am still having fun almost 60 hours into the game.

OneOrTheOtherDontAskMe,

Someone still took the time to downvote your opinion that it ‘was fine’. The vitriol towards any positive or neutral comment is why I think it’s a specific group of people actually complaining, a fair share with “it could have been better, and it’s not my style of rpg anymore”, and the remainder just being relatively neutral to happy that they got more dragon age.

ryedaft, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

The Last of Us is still selling.

LouNeko,

Which one? The original? The Remaster or the Remake? Or the 2nd or the Remaster of the 2nd?

feedum_sneedson, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

jizzpunk

Vipsu, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell
@Vipsu@lemmy.world avatar

The title is a bit missleading considering that the actual article mentions a lot other problems that plagued the development.

Project 8 faced both progress and challenges. The COVID-19 pandemic made team stability difficult, but some quality improvements were achieved. However, critical issues persisted, causing delays and budget increases. The latest review revealed unresolved problems needing more time and money, along with revised sales forecasts, raising doubts about the project’s profitability.
– TLDR by Microsoft copilot

While there’s still demand for “narrative-driven story-rich games” one should keep realistic expectations. For this genre I feel smaller scope and indie developers work much better.

MajorHavoc,

Oof.

“The COVID-19 pandemic made team stability difficult,”

Makes me suspect they were woefully behind the rest of the field in development practices. My team, and many others, gained productivity when all the wasteful manager ego stroking in-person meetings stopped.

Alternately, it tells us they rely on a weird dev kit with a lot of esoteric hardware. Though I would still call that out as being super out of date. Nothing is particularly hard to emulate today, for teams that prioritize having rebuildable test environmenta.

Just wild.

Bummer about the layoffs. Probably won’t fix their agility problem, though.

erraticunicorn,

I think it’s probably true though. I pitched my game to them and they graciously responded and said they are looking into publishing narrative driven games but rather mechanically complex games.

AwesomeLowlander, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

If Frostpunk is their idea of a “narrative-driven, story-rich game”, I can see why they have concerns.

_cryptagion,

That’s not how anyone describes that game, and if they did, I’m sure it wouldn’t have been canceled. Frostpunk did pretty well.

DankDingleberry, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell
@DankDingleberry@lemmy.world avatar

thats a shitty excuse if i ever heard one

_cryptagion,

More like it’s a shitty headline. The article shows there’s a little more to it, specifically that it was going to go over budget and they hadn’t figured out what they were gonna do.

dustyData, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Typical infantile C-suite logic “I didn’t do X well, therefore X is impossible and no one can do X! It’s not my fault, I swear!”

Kbobabob,

Maybe the people are just out of touch? I’m sure that’s it.

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