rockpapershotgun.com

ithas, do games w "They don’t care": Inside the triumphs and failures of accessible gaming hardware
@ithas@artemis.camp avatar

This is quite the in-depth article on the topic, I might have to read through it a few times to digest it all.

One thing I was going to point out was I definitely see benefit to working on software changes where possible to save the cost of needing specialized equipment. The article does cover this

Holden cites Sea of Thieves’ addition of 'single stick' controls, where any swashbuckling and/or plundering can be performed using a single thumbstick

I was going to mention PSO2: NGS which has a single button to cast any spells based on what might be best for that situation (maybe one of the few things I liked about that game...). Definitely would like to see more of that. I also play FF14 and read a theory that the devs there consider button bloat a game feature, so whenever they simplify one skill (by making it a single button) they have to split another skill by making it multiple instead, which I find really unfortunate, I have a disabled friend who has trouble playing much due to the mass amount of skills.

And yea, definitely a good idea to donate to charity. SpecialEffect is listed which has been in the Yogscast Jingle Jam charity event at the end of the year. Assuming they have one this year and are taking part, might be a good idea to send some money their way or to other relevant charities for people who can do so

nanoUFO, (edited ) do games w Microsoft Nintendo acquisition hopes revealed by leaked Xbox exec email
@nanoUFO@sh.itjust.works avatar

Holy monopoly if that happened. Also imagine the damage to Japanese culture if one of their treasured companies was owned by a company in another country.

cyd, do games w Zenless Zone Zero gets a release date of July 4th, plus a trailer with lots of kicking

Half of this article’s word count seems to be the writer snarking about how he doesn’t care about these games and doesn’t know much about them. I guess it’s good to show contempt for your audience…

Goronmon,

I guess it’s good to show contempt for your audience…

I don’t know. There have been plenty of times I’ve wondered if people in gaming communities actual enjoy games at all, instead of just talking about how bad they are.

Maybe they are just tapping into that market?

hal_5700X,

Half of this article’s word count seems to be the writer snarking about how he doesn’t care about these games and doesn’t know much about them

Welcome to gaming journalism.

CluckN,

You should’ve seen the article they did on the Valheim update. The journalist said he only played the game once and just copy/pasted patch notes interlaced with stories about his CNC machine.

Zahille7,

This one? Yeah, he kinda sucks.

There’s also this one, which sounds a bit better imo.

CluckN,

lol yeah that’s the one. It was a washing machine.

However, I don’t like the idea of doing a dry news post, so I’m going to interject information about the washing machine malfunction I’m currently dealing with, so that the quoted press release seems incredibly colourful by comparison.

Zehzin, do games w Manor Lords gets its first big patch, with new taxes, animations and changes to trading
@Zehzin@lemmy.world avatar

hell yeah new taxes

Lets_Eat_Grandma, do games w Escape From Tarkov studio boss says he "did not foresee" players would get mad about charging extra for PvE

If the guy wasn’t a dumbass he would have sold the pve edition as a standalone game and avoided all the drama.

Fiivemacs, do games w No Man's Sky Orbital Update brings full ship customisation and a complete space station overhaul

Meh…I’m sure it’s still NMS. Feels so empty and boring anytime I’ve trying to replay after getting screwed over with buying this game after I was lied too.

Won’t be trying this new sticker or whatever new thing they are working on. No thanks.

neuropean,

A mile wide, but inches deep.

Deconceptualist,

Inch, singular I would argue. I don’t think there’s any gameplay mechanic here that can’t be mastered in 2 minutes (artificial grind notwithstanding).

Delphia,

I kind of feel you on this. I can build amazing things, find cool ships, kit out my freighter, and all that lovely stuff but theres no point to it. Theres no evil empire to fight, no galaxy to save, no dungeons to raid. Its a great sandbox, but not a lot of reason to be in it after a while.

johannesvanderwhales,

Yeah, I’m glad they put the work in and I’ve gotten a lot of hours, but…certain things about the game seem broken by design. I just don’t feel like buying a more expensive ship is letting me do things that I couldn’t do without it. So personally I’m looking forward to their next game, and seeing what they do with all the lessons they’ve learned here. But I’m probably done with NMS.

Delphia,

What would be really cool would be if they made a companion game that took the work you do in NMS and ported that character into a combat game.

redcalcium,

It’s basically space Minecraft. Not all people like that kind of game.

ICastFist,
@ICastFist@programming.dev avatar

Significantly less fulfilling than Minecraft, as you have limitations on build area and terraforming simply resets after a number of days.

DingoBilly,

Yes I also cling to the past and never update my views or thinking on things.

Fiivemacs,

Try reading while you do that…

DingoBilly,

Sort of goes against the whole point!

Like if you’d read the news and updates about NMS you’d see they fixed most of the complaints and made a great game, and all for free.

Fiivemacs,

The fuck are you smoking…

I don’t give rats ass what the ‘news’ says about this game, or any game. That’s the damn reason this game was sold on lies in the first place. Bullshit news. I make my own opinion based on actually doing the thing. I replayed (the words you still didn’t read) and made the opinion that it’s still a boring crappy game that makes me want my money back still.

The point is, the game is boring and has nothing to do. Why bother getting bigger ships. There’s literally no point. Gameplay is not fun in any way and I will not force myself to get enjoyment out because that clearly defeats the point of enjoyment.

The only good thing this game and Sean ‘give me my money back’ Murray did, was make me not trust any developer until I get their full game for free and test it on my own time and finding out where the company is full of shit and lying to its userbase.

DingoBilly,

Ah, so it has nothing to do with NMS then, it’s just you don’t like the sandbox genre. That’s fair.

The developer has pretty much delivered on what they promised at this stage.

You’re basically saying you bought an RPG and you don’t like that it has a levelling system. Bit different.

Dark_Arc, do games w Epic Games reportedly hit by 189GB hack, including login and payment info
@Dark_Arc@social.packetloss.gg avatar

Press X to doubt.

Carighan,
@Carighan@lemmy.world avatar

Nah, use Mastodon or Bluesky 😜

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

I hate this… 😂

Tattorack, do games w The Day Before studio say the game's downfall was thanks to "a hate campaign"
@Tattorack@lemmy.world avatar

I mean… That’s their fault for making such a terribly hate-able game.

falsem,

Pretty much, all I can think of is Steve Carrell yelling "but I hated it!"

Fracturedfox, do games w Removed from sale: Peter Molyneux's Godus and Godus Wars, never finished

I remember playing this game when it first came out as a mobile game. Super cool concept, but I also remember hearing the drama from the start. I definitely thought this game had been abandoned a looong time ago.

SgtAStrawberry,

I remember loving it when it came out for mobile and really liking the updates for a while. Then I didn’t play it for some time as I had done most stuff and when I came back it had had some big update that completely changed it and I really didn’t like it.

kromem, do games w CD Projekt quest designer discusses the "challenge" of developing Cyberpunk 2 for Unreal Engine

Aka “we don’t know the engine well enough yet to be aware of bottlenecks during our concepting phase and that’s challenging.”

They haven’t even seriously started on implementation with the engine yet for Cyberpunk. This is somewhat of a nothing article that’s trying to get clicks by making a very normal thing seem like a potential controversy.

Goronmon,

I don’t see where it’s trying to make it sound controversial. Switching game engines isn’t a “normal” thing developers usually do very often, especially after releasing such high-profile games with an in-house engine.

And with how often you see gamers demand developers “just use a different engine” to solve some specific complaint I think it’s reasonable to remind people why that isn’t usually a good idea.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

It’s not completely uncommon for a company to transition to a new engine between games when one fails to provide a sufficient solution for where they want to take the sequels.

Or just if daddy EA decides everyone needs to use Frostbite.

Geek_King, do games w Capcom is worried that mods “offensive to public order and morals” will ‘tarnish’ the rep of their PC games

May as well try to prevent the tide from coming in by fighting it with your fists.

Kaldo, do games w Capcom is worried that mods “offensive to public order and morals” will ‘tarnish’ the rep of their PC games
@Kaldo@kbin.social avatar

Oh no, are we gonna see corporations go after mods now, under the guise of morality and public decency? Fuck offffff

p03locke, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video
@p03locke@lemmy.dbzer0.com avatar

Is the RPS writer a Star Citizen whale? Only Star Citizen victims fall for this shit.

masterspace,

I mean, most of the article is them clowning on how it will never be released.

Donebrach, do games w CD Projekt apologise for Cyberpunk 2077 Ukrainian script's potentially "offensive" references to Russians
@Donebrach@lemmy.world avatar

Ow nooo don’t hurt da poor widdle Russians’ feeewings so mean!

mintycactus,
@mintycactus@lemmy.world avatar

Anyone feeling can be hurt, until one is LGBT. That’s a no. Lol.

rororo,

Hot take, but also stupid

AdellcomdoisL, do gaming w Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust"

I don’t think this is a bad article - or discussion - altogether, but this excerpt really brings out the most crucial aspect, or rather how its missing:

Missing from the discussion is a sense of how much cash Slavic Magic and Hooded Horse need right now to sustain on-going Manor Lords development.

The point being, major games owned by large studios are driven by infinite growth because that’s how their business model has shifted heavily into for the past few years. For minor developers, indie, solo or otherwise, the matter is far simpler: Can they afford their livelihood plus keep working on the game with how much they’re making? If yes, good, keep at it. If not, then we have a problem.

Given how that’s not detailed at any point, its impossible to really pick a side. If Styczeń has made enough money that he can afford to work on the game slowly for several months, this discussion is a non-issue. If he is struggling to make ends meet, or if he foresees struggling soon due to revenue slowing down, it might be time to work on rebuilding that publicity.

t3rmit3,

Manor Lords was the top-seller on Steam for a couple days if not a full week, so Hooded Horse definitely has enough money for a good while.

Bender said Manor Lords sold 250,000 copies in the last month after selling over two million copies in its first three weeks MSN

2,250,000 * $30 = $67,500,000

I think they’ll be good for a while.

CraigeryTheKid,

*70% - don’t forget Steam’s cut! There’s basically nothing left after that.

/s just in case not obvious

AdellcomdoisL,

I believe Steam’s predatory cut is very important to the discussion and not a light matter at all, although that’s a discussion for a different thread.

Those should still a good amount of earnings, even if we aren’t aware of how much it goes to HH and how much to Styczeń, so they do have good reason to take it easy.

CraigeryTheKid,

Not to go down a rabbit hole that’s off topic, but I’m generally not offended by Steam’s cut. The platform, advertising, centralizing, hosting, and cloud saves, etc etc, seem like a major benefit, especially for smaller developers, that would allow them to get to market faster, and with a much larger audience.

jjagaimo,

Which also drops from 30% to 25% after $10M and to 20% after $50M, giving a grand total of:


<span style="color:#323232;">$10,000,000*0.70+
</span><span style="color:#323232;">$40,000,000*0.75+
</span><span style="color:#323232;">$17,500,000*0.80=
</span><span style="color:#323232;">$51,000,000
</span>

Not including taxes and fees

Mad_Punda,

It’s not missing from the discussion, since the HH publisher literally mentioned sales numbers and that it’s a solo dev? I’m confused what you mean.

AdellcomdoisL,

I don’t see the sales numbers in the article but even then we don’t know how much it costs for Styczeń to operate, or how much of the profits go to the publisher. I assume they are doing well, but the point is for how long in the foreseeable future that will continue.

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