I think the issue is possibly rooted deeper than just usage on steam. I mean I know steam could/SHOULD do more to fight it, but I mean…has said US senator looked at the newly elected government and the people that voted for said government? I mean damn dude.
The rot is deep and is very soon going to be considered “default” behavior.
All good. Looks like my comment got axed for some reason, even though I’ve intended it as a positive critique.
I’ve noticed that people like using “I mean” as a filler or figure of speech. But when you keep seeing it over and over again, especially multiple times in a single comment, or in a comment chain, it’s really noticable.
I used to say “uhm” out loud a lot while forming sentences. It’s a placeholder to give your mind a pause to catch up what you are trying to say. A speech therapist highlighted this to me and got me to slowly phase it out by first squelching it and just internalizing the “uhm”, then completely getting rid of it and rely on silent pauses instead. It helped me realize these speechpatterns, doesn’t matter whether they are used as a run on or a pause. And “I mean” really caught on the past few years as a faux intellectual discourse marker, so it’s extra noticable for me.
Looks like there’s some more about its usage here:
Yeah “uhms” and the dreaded “like” are also an issue for me too. I would like to eliminate it from my vocabulary entirely. I make videos and live stream, and I notice it a lot when I watch playback. It’s pretty terrible. Did you have a hard time ridding them from your speech? I should try fixing that.
No, it was rather easy. I was only eleven years old though. The consciousness of it and the method to squelch it at first, without saying it out loud, helped a lot. The therapist really only highlighted it once for me. But it didn’t help that to get to this point I got traumatized by a whole class of vicious fifth graders laughing at me while I was reciting something in front of the class. 🙄
Did anyone read the quote. They literally stated this was part of the problem:
We know the characters require further work, as they are currently missing their LODs which affect some parts of performance. We are working on bringing these to the game along general LODs improvements across all game assets.
The teeth themselves seemed to have gotten confused in the article. Apparently someone was claiming the life cycle system is simulating tooth growth. The characters overall not being loded is an issue but only in GPU performance, not CPU. I don’t know where the major performance issues are on the side of since I’ve not touched the game but it’s why they say it’s not the whole issue and the article claims it’s not the teeth. Which it’s not. It’s the characters overall.
I think they run a lot of compute shader, so that they can offload part of the simulation to the GPU, so anything that reduces the utilization of the GPU could improve performance overall.
That’s still ignoring the whole character. Teeth aren’t the issue, it’s loding the character, you don’t do that just in the teeth. Teeth might add to the vert count but so does the rest of the high fidelity model. So overall it’s not the teeth. It’s the character.
It’s like being concerned the bathroom is on fire when the whole house is burning down.
I admit, they fooled me into contributing to the Kickstarter. But at this point, anyone who has anything positive to say about this project is a paid shill (paid for by us!) or heavily in denial thanks to sunk cost fallacy. They say you can “play” it now, but it’s still not a game, it’s a tech demo and sandbox.
I’m perfectly happy to write this off as a failed Kickstarter, it happens from time to time. But when they keep trying to con money out of new suckers, it really pisses me off. Enough is enough. Assholes.
It’s still the best spaceship sim I’ve ever played. It does a ton of things no other space game does. Just because you don’t enjoy it or you completely clueless of the current state of the game doesn’t change the fact a lot of people enjoy the game.
I didn’t pay for a spaceship sim. I paid for the next Wing Commander and Freelancer game. Whether I enjoy it or not, the product they’re making isn’t the product they sold me. Perhaps wasting your money buying the “game” now gives you a better chance of receiving the product you think you’re paying for, but I wouldn’t bet on it. They’ve already proven themselves to anyone paying the slightest attention.
If you bought an idea of a game through kickstarter and it missed your expectations that’s totally on you. I waited till there was an actual game, reviewed it, bought it and enjoyed it since it was what I expected. Just sounds like you had a normal kickstarter experience.
Damn guess we’ll need to move to the alternative- ah wait- no- itch was the alternative.
I wonder if a federated game platform would work as an idea or if that’s just an inherently bad idea due to the nature of trusting strangers with your money.
This but unironically. I was going to try and use monero recently just to dip my toes in the proverbial crypto water, until I found out that I can’t buy anything with monero other than drugs.
Someone’s gonna process the payment between the two banks, adding an intermediary between both banks won’t help much when it will be denied processing as well.
unless you’re fine with crypto, sending cheques by mail or having everything be free, your new platform is gonna get the same problems once it’s big enough to be noticed
Having now had firsthand experience with this, I’m very happy I didn’t buy it myself. It is so soulless. And the characters feel nothing like their inspirations, while they are distinct, their distinctions just aren’t between Harley Quinn and Captain Boomerang and so on. They’re just “random asymmetric abilities we tossed in”.
Ah well, GaaS ruins another in-theory solid idea for a game.
The Final Fantasy series has many loved entries in which recurring characters, archetypes and items make a looping comeback. It is very fun to see how different those elements are handled in different entries. They just need to step back and realize not every FF needs to be a game that pushes its platform to its hardware limit. That may have worked well for them up to the PS2 era, but it’s not a thing anymore. You don’t need extreme ultra realistic eye twitching for your game to be grandiose.
First of all, I don’t see how a series where each and every entry is unique and has nothing to do with the previous ones (apart from a few recurring names) could be “well past done”. They don’t even share the same gameplay or combat system.
And also, Square has “tried something new” pretty much all the time. Triangle Strategy, Live a Live, Nier, Kingdom Hearts, Star Ocean, SaGa, Mana series (with an upcoming title next year), Dragon Quest, Octopath Traveler… I’m just listing a few, but I could go on. It’s not even a thing they suddenly decided to do. Even a few gens back, I remember playing Star Ocean, Last Remnant, Resonance of Fate and other lesser known titles. If you want to go back to the PS1 days, Vagrant Story and Threads of Fate come to mind, but there are surely a lot more I’m currently forgetting. EDIT: Xenogears too! I don’t know how I could forget that one.
I played Lost Odyssey and very much liked it, but it’s not Square.
It was made by Mistwalker with MS backing, after Sakaguchi left Square.
Actually, re-reading my list, I noticed that I mentioned Resonance of Fate, which wasn’t Square, either! It was published by Sega. The other titles should be correct.
Mistwalker is the company founded by Sakaguchi, the creator of Final Fantasy. It should come to no surprise that the game is really evocative of many early FF titles.
Why though? Each Final Fantasy has its own world and whatnot. FF15 played a lot differently than FF13 which played a lot differently than FF12 which played a lot differently than FF9. They‘re all JRPGs of course but I don‘t see why they should throw away the brand recognition for the heck of it. It‘s not like they’re FIFAing. It seems to me like whoever is gonna develope the next game isn‘t gonna be held back by the name.
Honestly, I picked up on that and wasn’t offended by what they said. Shame that others didn’t and they’re being downvoted for what was supposed to be a joke.
This subject keeps popping up, and I think the part that’s really upsetting me besides the whole “I bought this, Capcom, let me do with it what I want” is the idea that you can have a game where the solution to your problems is blowing someone’s head off with a shotgun, but god forbid Chun Li have exposed tits
I’m not here saying that Capcom should just stop putting violence in its games, or that it should just sexualize all of its games. What I AM saying is that the idea that sexuality is inherently more offensive than killing is straight up backwards to me. It’s not even a capcom thing. That’s just most societies, but Capcom is hitting a nerve with this
I remember hitting a point when I realized how insane it is the most media will solve all problems with guns. Like it makes more sense why the culture cherishes guns after becoming aware how weird it is.
What I AM saying is that the idea that sexuality is inherently more offensive than killing is straight up backwards to me. It’s not even a capcom thing. That’s just most societies, but Capcom is hitting a nerve with this
Exactly, it’s ludicrous and always was. Especially in this day and age.
Mom/Dad: Billy what are you watching?
Billy: The Texas chainsaw massacre.
Mom/Dad: What happens in that?
Billy: People get hacked up with a chainsaw.
Mom/Dad: Oh, ok.
Later that day:
Mom/Dad: Billy what are you doing?
Billy: I’m playing Street fighter.
Mom/Dad: What’s that?
Billy: It’s a one on one fighting game.
Mom/Dad: Oh, that’s nice… Wait a minute, IS THAT A PAIR OF BREASTS BILLY!!!
Billy: yeah, I installed this mod and…
Mom/Dad: THAT’S IT! (Proceeds to confiscate the console)
As a parent myself, I understand not wanting to expose your kid to sexual content depending on their age, but in the context of sexual intercourse etc, not just a naked body.
"I’ve had numerous conversations with the LT of Nintendo about tighter collaboration and feel like if any US company would have a chance with Nintendo we are probably in the best position. The unfortunate (or fortunate for Nintendo) situation is that Nintendo is sitting on a big pile of cash, they have a [board of directors] that until recently has not pushed for further increases in market growth or stock appreciation.
“I say “until recently” as our former MS BoD member ValueAct has been heavily acquiring shares of Nintendo and I’ve kept in touch with [ValueAct CEO] Mason Morfit as he’s been acquiring. It’s likely he will be pushing for more from Nintendo stock which could create opportunities for us.
Honestly to me the real shame is everyone’s retirement is tied up in Wallstreet, but no one is personally voting, that’s all done by investment managers. Even in the cases where people get their proxy votes, they mostly throw them away.
Retail investment is a quarter of the market, but only 32% of retail shares had their votes cast (vs 80% for the market as a whole), and on average only 12% of a firms retail accounts vote at all.
While you were over there playing your folklore Monkey game, doing your Fortnite dances, and trying to be Elden Lord, I was here studying the blade enjoying Starfield loading screens.
I think it’s unlikely we’re going to get Sekiro 2 because the franchise is under Activision. If anything, we’ll probably get a spiritual successor under Namco.
Billy Basso is a protean talent. He built his own game engine and did AFAIK all the work on Animal Well, which on release was closer to its vision than any of the critically acclaimed games I’ve played from this decade.
I wish I could cloister myself for three weeks just to play AW. It is rich.
The “owner” of Animal Well’s publishing company, Big Mode, is a well-known YouTuber called videogamedunkey who makes gaming-related comedy video. This is a reference to one of his videos
this may be a me problem but FH5 really didn’t do much for me. every game needing to be a forever game with unlimited constantly renewing stuff to do kinda sucks the fun out of single player games
and i don’t think this will be that much different in that regard even if japan sounds cool
Also the intro threw me off right away, at least in 4 there was still a veneer of you starting as a lowly pleb, 5 was just “YOU’RE THE SUPERSTAR!!!” right from second one and it was just patronising.
It’s not just you! Forza Horizon has been the main series of video game I looked forward to. I loved 3 and 4.
It didn’t take long for 5 to concentrate fully on the weekly bullshit and making the game more about puzzles and Hot Wheels-style excitement than driving.
This is the first Horizon game in over a decade that I couldn’t care less about. It just feels like a sad shell of the previous games.
but you don’t want to play a *Microsoft-undermined game,
Tech corporations (especially US ones) that big don’t back anything, they enclose markets, buy the innovative companies and undermine the industry until they can force a meager profit out of the industry even though they are selling crap.
Exhibit A: Gamepass
I will not be a part of the Spotify-cation of the video games industry, for that is one of the things that killed my love for producing music.
What part of the progression to the end stage of Spotify do you think we are at?
Maybe the stage where they give you a bunch of stuff in an unsustainable firehose because it is meant to destabilize the industry and decisively put Microsoft between gamers and video game developers so they can charge both more rent once there aren’t any popular alternatives left?
I know that someone like you with your attitude will just say “whatever bro, it is what it is” and frankly I don’t want to live that way because nobody can live that way forever.
To be clear, Gamepass itself is a totally fine concept, but if you choose to remain ignorant of the context Gamepass is being used in that is your problem and honestly people are going to remember you didn’t care, especially video game developers.
I find massive value in the service so I subscribe to it. When I don’t I won’t. It’s not the deep “bro”. Maybe Microsoft does have some underlying motive to reshape the gaming industry but I’m not going to think about it that hard. Also things change and it’s ok. Apple started the digital music movement BTW and I’m not an artist so that is theirs and the labels deal to negotiate. Spotify is great value too FYI.
It’s not the deep “bro”. Maybe Microsoft does have some underlying motive to reshape the gaming industry but I’m not going to think about it that hard.
I know you don’t want to, that was obvious from our initial interaction which is precisely why I am taking the time to try to get you to think about it harder or at least point out to others the folly in your shallowness.
That is perfectly ok, you don’t have to tackle the world by yourself, thank you for providing me the public opportunity to show why you are so critically incorrect in your approach to things you love so the rest of us can evolve together :)
Just because we are leaving you in the dust doesn’t mean we won’t care for you, but my oh my you are taking out a big future debt on your soul by going through your life with an attitude like this.
I have nothing against the idea of people using gaming streaming services. I think it is awesome actually, I just can’t join into the positivity yet until we solve this existential underlying problem.
You sure are spending plenty of attention on defending that you don’t have attention to spend on this. We all vote with our wallets. There’s no opting out.
Amazing how I’ve been hearing the same thing since the service released 8 years ago. Will it eventually get shitty? Probably. But in the meantime it’s a phenomenal value.
PS Plus is closer to Xbox Live than Xbox Gamepass. Xbox Live had 40-50 million subs at the time in 2020.
Presently Xbox Live has 120 million users vs 33 million PS Plus Essentials subscribers. Gamepass has 34 million subs vs 14 million higher-tier PS Plus subs. Even if we drop Nintendo into the mix, Gamepass has an equal number of subs to Nintendo Online members. Seems like they’re doing just fine.
I don’t personally know anyone on game pass, and only one with Nintendo online, so that seems accurate. But it doesn’t matter. Releasing AAA games day one on a subscription model isn’t sustainable for Microsoft or the studios participating. Those prices will go up and the service will enshitify.
40% of Xbox gamers are from the US. The US has 132 million households. That means that roughly 1 in 10 US households currently has a Gamepass sub. Hope that puts it into perspective.
No. 34 million current gamepass subscribers. 40% of Xbox gamers are from US, so roughly 13.6 million subs in the US. There’s 131 million US households, thus 1 in 10.
People use something out of value and/or convenience. It taking over is just the effect of that. It’s capitalism not some underlying motive from the corporation. Of course a business wants their product to succeed.
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