Part of me wants to give some benefit of the doubt but it’s really difficult. Maybe he was trying to meet up at the nintendo panel for upcoming Super Smash Bros Ultimate and the Twitch admins read “I can’t wait to smash with you.”
If DrDisrespect has actually been wronged then we will find out eventually after a defamation suit, part of the reason they settled it last time might be because the mere allegations being released to the public could be harmful but that cat is out of the bag.
Because I think mob justice is criminal. If Dr Disrespect did wrong then he did wrong, but we don’t know anything other than the fact that he has in fact spoken to a person who was under 18, which in itself is not a crime.
Twitch banned him 3 years after the supposed contact between the two, and attempted to go without paying out his contract termination until he started a lawsuit and Twitch settled it.
Twitch turbo ejected the largest streamer on its platform days after the messages were sent, so… likely pretty fucking inappropriate.
These were DMs, so never public, but the “tried to meetup at twitchcon” makes it seem like he was explicitly trying to rape a kid and thats where twitch, who could have just said nothing, hit the “fuck no” button.
Fuck this guy and good on them. Amazon still has some decent people, or at least did.
The messages were sent in 2017. They weren’t reported to Twitch until 2020, at which point they reviewed and took action - that was the whole “Doc got banned and we don’t know why” saga.
Nah, sexually texting a minor isn’t a two sided thing. There is no justification for it. There is no ‘I’m not a pedophile’ about sexually texting a minor. The sexual texting a minor is the intent to do more. You don’t simply ‘play around’ sexually texting a minor.
Then don’t sexually text any minors. Very simple. Now that I’ve helped you sort out your odd unrelated moral dilema, do you have anything to say about the Doc?
Were there real intentions behind these messages, the answer is absolutely not. These were casual, mutual conversations that sometimes leaned too much in the direction of being inappropriate, but nothing more.
I can finally share my side of the story now that Twitch employees have come forward. You see, all I did was indulge in a little bit of grooming. One might even say it was a minor case of grooming.
In summary, the writer says the game indeed sucked and it was not caused by racist hate coming from random bloggers, whom by the way they never named. That dev can continue to go fuck itself into bankruptcy.
Yeah this was a messy one. But I used their default settings and it was jumping frames everywhere. Can’t really blame the consumers. Also, intro cutscene has been about 10-20 frames. I know a 2080 TI isn’t new but its not supremely ancient either.
My point being, the only thing I did was cap fps to 60. Their default settings did everything else. Also, the intro video plays before you can change any settings. How is it the consumer’s fault if even that is running terrible? Lol
I will say yesterday’s patch did wonders. Disable cross play if you haven’t. That seemed to be a huge problem. As soon as i enabled it to play with my cousin my fps dropped back down.
You can argue half life, but Deus Ex and Thief are the quintessential "immersive sim" forbearers (along with system shock 2). When they say sim, they mean the game reacts to play action in ways that aren't predetermined or scripted. The idea is they value player agency and their impact in the game world over pre-set events
It’s not a super descriptive term for sure, but I have no idea what it would be called otherwise. It’s similar to things like Metroidvanias or Soulslikes in that it’s a very specific niche without a clear delineation of what it is, but fans will know it when they see it
Microsoft’s market cap is $2.44 trillion, with $111 billion worth of cash (not equity, cash) in the bank.
Microsoft is 43 times bigger than Nintendo. They can pay for Nintendo with only cash, if they desire.
These trillion-dollar players are an order of magnitude larger than anyone around them. They can do what they want, same as how Apple ($2.8 trillion) can easily buy Disney ($150.5 billion) if they wished.
This isn’t an exact science, but you can use market cap to ballpark these things and get an idea of how much an acquisition would cost. For example, Twitter had a market cap of $31 billion in August 2022, and Elon bought it a few months later for $44 billion. That’s a 1.4x increase, so applying the same math buying all of Disney would “only” cost about $214 billion - which both Apple and Microsoft (and Google) could do. Nintendo would cost about $80 billion, which Microsoft could do without even taking out a loan.
The issue isn’t necessarily the price; it’s the regulators.
I mean if you don’t understand that they’ve ported or remade their PS exclusives to PC because they also wanted a new untapped player base that didn’t own playstations, I don’t know what to tell you, brah.
I don’t know if Prey is my favorite game of all time, but it’s on the short list. I can, however, say that it is the game that most fills me with awe. Talos 1 is an extraordinary playspace filled with incredible detail, choice, style, and diversity. The narrative, possibly the weakest element of the game, still packs in a lot of cool ideas and genuine surprises.
Prey also contains by far my favorite opening “level” of all time. Without spoiling, the immediate tonal shift, the creepy mystery, the complete recontextualization of your first 10 or 15 minutes, it’s an absolute spectacle.
In a perfect world, all these devs get absorbed by WolfEye Studios or something and they get a bunch of funding to make another massive masterpiece.
I only played until my first encounter with the enemy that hunts you, for some reason I couldn’t get past that dude or escape and got frustrated enough to give up
The Nightmare Typhon that has a timer? That sucks. I don’t remember having too much trouble in my first playthrough - I have memories of just hiding in a bathroom that it was too big to enter until the timer ran out for one of the encounters. But I can imagine that if you’re in a particularly bad area when it comes for you it could cause problems.
There's a port of the game that runs on Quest and Pico VR headsets that's dope as hell. Officially comes with the demo version and requires pulling files from the PC version to get the full game which is a bit difficult to get legit at this point, though there are other ways. https://github.com/lvonasek/PreyVR
We were going to be badass BOUNTY HUNTERS on an ALIEN PLANET and it would’ve been so fucking cool! I loved the original game, I love Prey 2017, but I’m salty we never got the 2 they revealed.
the combined powers of Microsoft’s 22k-strong Gaming Division have to be denuded to the tune of 1,900 human beings. That amounts to about 8% of the division.
imho I have never experienced really good writing in any FF mainline game. Like they all have very creative and cool story arcs but it's the execution that ruins it for me. The dialogues and characters are always so cringe af, you can basically tell that the writers have based their writing framework solely on lowbrow manga. Which is fine when the dialogues weren't voiced since you could speed read trough the dialogues. Like I thought 6 and 7 were decent and 9 was okay (8 was annoying emo teen angst drama). But once they started voicing the dialogues and added longer cut scenes the bad writing just stuck out like a sore thumb. 10 was just really bad even though I loved 10 for the gameplay. I even skipped 12 because of that. With 13 they improved a bit, but with 15 they slid back almost to the level of the dialogues of 8. I haven't played 16 yet but from the trailers I've seen and based on opinions of my friends who've played it I don't have hope that the dialogues are any better.
And also Octopath and Forspoken just proofs that Square just can't write good characters and dialogues. Even when they hire non-Japanese writers. They need to look at Naughty Dog and Larian for how it's done. Neil Druckmann adheres to "Simple story complex characters" with his writing which makes his stories always compelling. While Square, and Japanese video game writers in general, always does the opposite.
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