You know what I liked? That Guy Ritchie King Arthur movie with Charlie Hunnam and Jude Law, where Arthur is raised as a street orphan thug who kind of creates his own little criminal empire.
Frankly given what they’ve promised and what’s already in there it could easily go to 3x. It’s fucking bananas. I was 30 runs in, and still finding new NPCs and events.
I think the issue is possibly rooted deeper than just usage on steam. I mean I know steam could/SHOULD do more to fight it, but I mean…has said US senator looked at the newly elected government and the people that voted for said government? I mean damn dude.
The rot is deep and is very soon going to be considered “default” behavior.
All good. Looks like my comment got axed for some reason, even though I’ve intended it as a positive critique.
I’ve noticed that people like using “I mean” as a filler or figure of speech. But when you keep seeing it over and over again, especially multiple times in a single comment, or in a comment chain, it’s really noticable.
I used to say “uhm” out loud a lot while forming sentences. It’s a placeholder to give your mind a pause to catch up what you are trying to say. A speech therapist highlighted this to me and got me to slowly phase it out by first squelching it and just internalizing the “uhm”, then completely getting rid of it and rely on silent pauses instead. It helped me realize these speechpatterns, doesn’t matter whether they are used as a run on or a pause. And “I mean” really caught on the past few years as a faux intellectual discourse marker, so it’s extra noticable for me.
Looks like there’s some more about its usage here:
Yeah “uhms” and the dreaded “like” are also an issue for me too. I would like to eliminate it from my vocabulary entirely. I make videos and live stream, and I notice it a lot when I watch playback. It’s pretty terrible. Did you have a hard time ridding them from your speech? I should try fixing that.
No, it was rather easy. I was only eleven years old though. The consciousness of it and the method to squelch it at first, without saying it out loud, helped a lot. The therapist really only highlighted it once for me. But it didn’t help that to get to this point I got traumatized by a whole class of vicious fifth graders laughing at me while I was reciting something in front of the class. 🙄
Did anyone read the quote. They literally stated this was part of the problem:
We know the characters require further work, as they are currently missing their LODs which affect some parts of performance. We are working on bringing these to the game along general LODs improvements across all game assets.
The teeth themselves seemed to have gotten confused in the article. Apparently someone was claiming the life cycle system is simulating tooth growth. The characters overall not being loded is an issue but only in GPU performance, not CPU. I don’t know where the major performance issues are on the side of since I’ve not touched the game but it’s why they say it’s not the whole issue and the article claims it’s not the teeth. Which it’s not. It’s the characters overall.
I think they run a lot of compute shader, so that they can offload part of the simulation to the GPU, so anything that reduces the utilization of the GPU could improve performance overall.
That’s still ignoring the whole character. Teeth aren’t the issue, it’s loding the character, you don’t do that just in the teeth. Teeth might add to the vert count but so does the rest of the high fidelity model. So overall it’s not the teeth. It’s the character.
It’s like being concerned the bathroom is on fire when the whole house is burning down.
I admit, they fooled me into contributing to the Kickstarter. But at this point, anyone who has anything positive to say about this project is a paid shill (paid for by us!) or heavily in denial thanks to sunk cost fallacy. They say you can “play” it now, but it’s still not a game, it’s a tech demo and sandbox.
I’m perfectly happy to write this off as a failed Kickstarter, it happens from time to time. But when they keep trying to con money out of new suckers, it really pisses me off. Enough is enough. Assholes.
It’s still the best spaceship sim I’ve ever played. It does a ton of things no other space game does. Just because you don’t enjoy it or you completely clueless of the current state of the game doesn’t change the fact a lot of people enjoy the game.
I didn’t pay for a spaceship sim. I paid for the next Wing Commander and Freelancer game. Whether I enjoy it or not, the product they’re making isn’t the product they sold me. Perhaps wasting your money buying the “game” now gives you a better chance of receiving the product you think you’re paying for, but I wouldn’t bet on it. They’ve already proven themselves to anyone paying the slightest attention.
If you bought an idea of a game through kickstarter and it missed your expectations that’s totally on you. I waited till there was an actual game, reviewed it, bought it and enjoyed it since it was what I expected. Just sounds like you had a normal kickstarter experience.
Having now had firsthand experience with this, I’m very happy I didn’t buy it myself. It is so soulless. And the characters feel nothing like their inspirations, while they are distinct, their distinctions just aren’t between Harley Quinn and Captain Boomerang and so on. They’re just “random asymmetric abilities we tossed in”.
Ah well, GaaS ruins another in-theory solid idea for a game.
The Final Fantasy series has many loved entries in which recurring characters, archetypes and items make a looping comeback. It is very fun to see how different those elements are handled in different entries. They just need to step back and realize not every FF needs to be a game that pushes its platform to its hardware limit. That may have worked well for them up to the PS2 era, but it’s not a thing anymore. You don’t need extreme ultra realistic eye twitching for your game to be grandiose.
First of all, I don’t see how a series where each and every entry is unique and has nothing to do with the previous ones (apart from a few recurring names) could be “well past done”. They don’t even share the same gameplay or combat system.
And also, Square has “tried something new” pretty much all the time. Triangle Strategy, Live a Live, Nier, Kingdom Hearts, Star Ocean, SaGa, Mana series (with an upcoming title next year), Dragon Quest, Octopath Traveler… I’m just listing a few, but I could go on. It’s not even a thing they suddenly decided to do. Even a few gens back, I remember playing Star Ocean, Last Remnant, Resonance of Fate and other lesser known titles. If you want to go back to the PS1 days, Vagrant Story and Threads of Fate come to mind, but there are surely a lot more I’m currently forgetting. EDIT: Xenogears too! I don’t know how I could forget that one.
I played Lost Odyssey and very much liked it, but it’s not Square.
It was made by Mistwalker with MS backing, after Sakaguchi left Square.
Actually, re-reading my list, I noticed that I mentioned Resonance of Fate, which wasn’t Square, either! It was published by Sega. The other titles should be correct.
Mistwalker is the company founded by Sakaguchi, the creator of Final Fantasy. It should come to no surprise that the game is really evocative of many early FF titles.
Why though? Each Final Fantasy has its own world and whatnot. FF15 played a lot differently than FF13 which played a lot differently than FF12 which played a lot differently than FF9. They‘re all JRPGs of course but I don‘t see why they should throw away the brand recognition for the heck of it. It‘s not like they’re FIFAing. It seems to me like whoever is gonna develope the next game isn‘t gonna be held back by the name.
Honestly, I picked up on that and wasn’t offended by what they said. Shame that others didn’t and they’re being downvoted for what was supposed to be a joke.
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