BUT YOU FUCKING GREEDY CUNTS KEEP FIRING EVERYONE AND TAKE FAT FISCAL QUARTER BONUSES
AND THEN IT’S A 19 STEP INTERVIEW PROCESS WHEN THEY TRY TO LOOK FOR A NEW JOB
AND THAT’S IF THEY’RE “LUCKY” ENOUGH FOR THE DOGSHIT AI TO RANDOM.CHOICE() THEIR RESUME OUT OF THE 900+ OTHER DESPERATE APPLICANTS
THEN THEY FINALLY SOMEHOW GET AN OFFER: $1.89 per full uninterrupted hour at your desk and a single bag of skittles (opened)
Sorry for the caps, I’ve been in the job market recently and it’s fucking brutal. I have to constantly justify my value as a human being and then just face rejection after rejection.
You know what I liked? That Guy Ritchie King Arthur movie with Charlie Hunnam and Jude Law, where Arthur is raised as a street orphan thug who kind of creates his own little criminal empire.
Frankly given what they’ve promised and what’s already in there it could easily go to 3x. It’s fucking bananas. I was 30 runs in, and still finding new NPCs and events.
I think the issue is possibly rooted deeper than just usage on steam. I mean I know steam could/SHOULD do more to fight it, but I mean…has said US senator looked at the newly elected government and the people that voted for said government? I mean damn dude.
The rot is deep and is very soon going to be considered “default” behavior.
All good. Looks like my comment got axed for some reason, even though I’ve intended it as a positive critique.
I’ve noticed that people like using “I mean” as a filler or figure of speech. But when you keep seeing it over and over again, especially multiple times in a single comment, or in a comment chain, it’s really noticable.
I used to say “uhm” out loud a lot while forming sentences. It’s a placeholder to give your mind a pause to catch up what you are trying to say. A speech therapist highlighted this to me and got me to slowly phase it out by first squelching it and just internalizing the “uhm”, then completely getting rid of it and rely on silent pauses instead. It helped me realize these speechpatterns, doesn’t matter whether they are used as a run on or a pause. And “I mean” really caught on the past few years as a faux intellectual discourse marker, so it’s extra noticable for me.
Looks like there’s some more about its usage here:
Yeah “uhms” and the dreaded “like” are also an issue for me too. I would like to eliminate it from my vocabulary entirely. I make videos and live stream, and I notice it a lot when I watch playback. It’s pretty terrible. Did you have a hard time ridding them from your speech? I should try fixing that.
No, it was rather easy. I was only eleven years old though. The consciousness of it and the method to squelch it at first, without saying it out loud, helped a lot. The therapist really only highlighted it once for me. But it didn’t help that to get to this point I got traumatized by a whole class of vicious fifth graders laughing at me while I was reciting something in front of the class. 🙄
Did anyone read the quote. They literally stated this was part of the problem:
We know the characters require further work, as they are currently missing their LODs which affect some parts of performance. We are working on bringing these to the game along general LODs improvements across all game assets.
The teeth themselves seemed to have gotten confused in the article. Apparently someone was claiming the life cycle system is simulating tooth growth. The characters overall not being loded is an issue but only in GPU performance, not CPU. I don’t know where the major performance issues are on the side of since I’ve not touched the game but it’s why they say it’s not the whole issue and the article claims it’s not the teeth. Which it’s not. It’s the characters overall.
I think they run a lot of compute shader, so that they can offload part of the simulation to the GPU, so anything that reduces the utilization of the GPU could improve performance overall.
That’s still ignoring the whole character. Teeth aren’t the issue, it’s loding the character, you don’t do that just in the teeth. Teeth might add to the vert count but so does the rest of the high fidelity model. So overall it’s not the teeth. It’s the character.
It’s like being concerned the bathroom is on fire when the whole house is burning down.
I admit, they fooled me into contributing to the Kickstarter. But at this point, anyone who has anything positive to say about this project is a paid shill (paid for by us!) or heavily in denial thanks to sunk cost fallacy. They say you can “play” it now, but it’s still not a game, it’s a tech demo and sandbox.
I’m perfectly happy to write this off as a failed Kickstarter, it happens from time to time. But when they keep trying to con money out of new suckers, it really pisses me off. Enough is enough. Assholes.
It’s still the best spaceship sim I’ve ever played. It does a ton of things no other space game does. Just because you don’t enjoy it or you completely clueless of the current state of the game doesn’t change the fact a lot of people enjoy the game.
I didn’t pay for a spaceship sim. I paid for the next Wing Commander and Freelancer game. Whether I enjoy it or not, the product they’re making isn’t the product they sold me. Perhaps wasting your money buying the “game” now gives you a better chance of receiving the product you think you’re paying for, but I wouldn’t bet on it. They’ve already proven themselves to anyone paying the slightest attention.
If you bought an idea of a game through kickstarter and it missed your expectations that’s totally on you. I waited till there was an actual game, reviewed it, bought it and enjoyed it since it was what I expected. Just sounds like you had a normal kickstarter experience.
Having now had firsthand experience with this, I’m very happy I didn’t buy it myself. It is so soulless. And the characters feel nothing like their inspirations, while they are distinct, their distinctions just aren’t between Harley Quinn and Captain Boomerang and so on. They’re just “random asymmetric abilities we tossed in”.
Ah well, GaaS ruins another in-theory solid idea for a game.
rockpapershotgun.com
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