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araneae, (edited ) do gaming w Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but "your $70 doesn't buy you cruelty"

GAMERS ON THE WELL MANNERED PUPPY-GIRL ALPHA CHAD FEDERATED REDDIT ALTERNATIVE WHEN YOU BEG THEM NOT TO BE TOXIC TO THE DEVELOPER (THEY WILL DEFUSE THEIR SHITTINESS/THEY WILL NOT ACCEPT RESPONSIBILITY OR TAKE A TIRED DEVELOPER’S PLEAS GRACEFULLY)

GROW UP fuckers. The game sucks, I’ve played it. I’ve also been playing increasinly bad Dragon Age games long enough to know ITS EA, ITS ALWAYS BEEN EA. Everything they touch turns to shit. Veilguard was a live service team-based wave survival game like ME3 multiplayer until eight months before launch and you can reeeaaally tell.

I don’t give a fuck about blue haired devs, pronouns, none of that shit. If you do, grow up. Yes, Bioware is a skeleton crew with hack writers and a captain hired to go down with the ship and get the game out the door… BECAUSE OF EA.

ARE YOU JUST NOW PLAYING VIDEO GAMES FOR THE FIRST TIME? DID YOU NOT KNOW ABOUT THE PUBLISHERS IN GENERAL?

Gamergate’s still fucking going on. Bitching about Anita Sarkeesian in 2025 in response to a dev begging to stop being harassed, PATHETIC.

TheAlbatross, do gaming w Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but "your $70 doesn't buy you cruelty"

Pah I ain’t spending no $70 on a game, lick my taint. If I spend $70 and it’s crap, then you get to hear it’s crap.

Telorand,

I think they make a valid point that there’s a difference between critique and criticism.

$70 is a lot to spend on a game for most people, so people want to feel they got their money’s worth, but you have to admit that the internet does have a bad habit of turning everything into hyperbole.

Still, a company with a multiple million dollar budget should be able to produce something truly amazing, especially when there’s indie devs and publishers that make truly memorable gems for what’s a comparatively shoestring budget.

If the big companies want to have more critiques and less criticism, perhaps they should start listening to players instead of producers.

LoamImprovement,

People could avoid paying $70 for bad games by not preordering. Like seriously, it takes maybe two hours after release for the criticism to start pouring in.

Dettweiler42,

With physical copies of games essentially being non-existent, there is absolutely no point in pre-ordering a game. Hold on to your money, and wait for reviews.

wirelesswire,

There’s a difference between being unhappy about a game and making your voice heard to the studio/publisher responsible, and singling out individuals who worked on the game to harass. This happens a lot with voice actors being targeted because people don’t like their performance, despite them just doing what the voice director told them to do.

There’s also a difference between saying “I don’t like ____” or “this game sucks” versus “I’m glad you got laid off, serves you right” or straight-up death threats. Just like the VAs, the development staff were working at the direction of the lead/director, who were possibly working at the direction of the publisher, so directing vitriol towards individuals is likely not productive, on top of being cruel. You are certainly allowed to make your opinion heard, but don’t be an asshole about it.

TheAlbatross,

Yanno, that’s a fair line to have.

prole,

NES games cost $60-$70 nearly 40 years ago. That would be like $150 if adjusted for inflation.

And if anything, the scale and cost of developing video games has skyrocketed since then…

Just something to consider…

Dettweiler42,

I’ve purchased many games at $40 or less over the past year that have given me hundred of hours of joy and entertainment.

If I spend almost twice that price on a game, and it’s unfinished, buggy, and heavily monetized; you can bet your ass I’m going to be upset.

It’s not about the cost of development. It’s about quality of the experience. For indie devs, the game has to be good to do well. For a lot of AAA studios, the game is merely a product that only has to be as entertaining as it needs to be for them to make enough profit.

rickyrigatoni,

And 40 years ago the federal minimum wage was $3.35, which adjusts to $9.89 today. Inflation for businesses isn’t an excuse when the inflation for consumers isn’t keeping up.

termus,
@termus@beehaw.org avatar

Back when you also got a physical product with an instruction manual and possibly a poster or something else. Now we get a digital license that can be revoked and six months to a year of patching for it to be in a stable state. Yay!

Just something to consider…

reksas,

if we accept 70€ then they increase the price to 80€. when we accept that they increase it to 90€ and so on. Though i guess this becomes kind of moot point when high price on game has started to correlate with lower quality on every aspect except graphics.

Faydaikin,
@Faydaikin@beehaw.org avatar

The cost of developing games hasn’t skyrocketed. Developers have more means than ever. Many things that was handcrafted on crappy slow computers then are auto-generated in seconds now.

There’s no massive shipping costs or printing of physical mediums anymore. And no losses if the already printed cassettes or CD’s didn’t sell.

If a game costs hundreds of millions to develop, in this day and age, it’s by design and/or because of bloated companies.

yarr, do gaming w Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but "your $70 doesn't buy you cruelty"

That game made me realize I was non-buy-nary.

sculd, do gaming w Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but "your $70 doesn't buy you cruelty"

Looking at some of the comments make be lost faith in humanity… Or maybe social media is just destined to be toxic

unexposedhazard, do gaming w Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but "your $70 doesn't buy you cruelty"

To be fair, the writing in this game is absolutely horrendous. Like “The Room” levels of bad.

wirelesswire,

It doesn’t matter how bad it was, it doesn’t justify or excuse the shithead behavior a lot of players are directing at individuals who worked on the game. As I stated in another comment, there’s a difference between saying “this game sucks” and personal attacks on individuals.

ech,

No. Not “fair”. You’re just justifying cruelty for the sake of cruelty.

unexposedhazard,

A game doesnt have feelings, i can be cruel to it as much as i want. Being cruel to people is an issue tho i agree.

metaStatic, do gaming w Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but "your $70 doesn't buy you cruelty"
@metaStatic@kbin.earth avatar

He's right, Cruelty is free. Get a refund for this dross and continue telling them they did a bad job.

TheRtRevKaiser,
@TheRtRevKaiser@beehaw.org avatar

If you can’t tell the difference between being upset that a game was made badly and being cruel to the developers, you may need to take a step back.

endeavor, do gaming w Kingdom Come Deliverance 2 players actually want less authenticity, if this infinite shoe mod is any indication

So resident evil fans want more nudity in their games, since there’s a nude mod.

This is truly peak gaming jorunalism.

gk99,

Quality of life gameplay changes ≠ cosmetic changes.

reksas, do gaming w Kingdom Come Deliverance 2 players actually want less authenticity, if this infinite shoe mod is any indication

but shoes barely lose any durability at the moment? I occasionally repair them along with rest of my stuff but any time i take a look they have lost barely 10%.

endeavor,

Stop having fun and want less realism already!

webghost0101, do gaming w Kingdom Come Deliverance 2 players actually want less authenticity, if this infinite shoe mod is any indication

Its important to note the majority of players don’t mod their game at all.

Those that do tend to sink much time into playing and those little repetitive annoyances get more and more in the way of enjoyment.

Also. The vanilla save systems? Ain’t no (Attempted) functional adult got time for that no matter the realism.

overload,

This headline should have said 1/100 players are installing this mod and we would have not clicked on it.

prole,

I don’t mind the save system… In open world games like this, I tend to save scum without even realizing it. I don’t mind having some restrictions there.

ZombApoc,
@ZombApoc@lemmy.ca avatar

The only mod I have is for saving. I get why devs setup the save system, but if I want to savescum, that’s my business.

Kolanaki, do gaming w Kingdom Come Deliverance 2 players actually want less authenticity, if this infinite shoe mod is any indication
@Kolanaki@pawb.social avatar

Realism should never get in the way of fun.

Yes, things fall apart/break over time or with excessive use. But it still takes way longer IRL for that to happen than in a game with these mechanics. Some of them are really bad and the best equipment lasts for maybe 15 minutes. Which is total bullshit. I don’t want to stop the fun part of the game to go back to base and fix my tools every 15 minutes.

millie, do gaming w Kingdom Come Deliverance 2 players actually want less authenticity, if this infinite shoe mod is any indication

Everyone knows in real life your shoes come apart every 15 minutes and if you don’t eat every 20 minutes you’ll immediately die.

ProdigalFrog, do gaming w Kingdom Come Deliverance 2 players actually want less authenticity, if this infinite shoe mod is any indication

When I played the first game, I eventually become a bit annoyed at how some systems worked, such as how frequently henry became hungry, so I downloaded a mod that extended the time between meals, which made the experience a bit more realistic and less annoying.

Though on the topic of degrading equipment, I kinda like shoes wearing out of it’s not too frequent, because for some odd reason I find it enjoyable to have to plan trips around such limitations 😄

prole,

I kinda like shoes wearing out of it’s not too frequent, because for some odd reason I find it enjoyable to have to plan trips around such limitations 😄

If you haven’t played it yet, you might really enjoy Death Stranding.

p03locke, do gaming w EA re-release The Sims 1 and The Sims 2 on PC as DLC-stuffed Legacy editions
@p03locke@lemmy.dbzer0.com avatar

Why waste money on employees for a new Dragon Age game, when you can just repackage the old shit?

DdCno1,

How are these things even related?

p03locke,
@p03locke@lemmy.dbzer0.com avatar

EA just laid off a bunch of BioWare employees.

DdCno1,

I’m well aware. How does them re-releasing older games make this worse?

MountingSuspicion,

The rerelease was the absolute bare minimum. Not a remaster or any updates of offensive text etc. it required the bare minimum effort on their part and they are gonna be raking in money that they could have put towards keeping people employed and making a new game, but they’ll just pocket it and continue to coast off of nostalgia and name recognition. I don’t know the specifics of the layoffs, so maybe they were truly necessary, but generally there’s backlash to layoffs, and knowing that they are obviously not going to be hurting economically probably doesn’t ease the backlash. I have no real opinion on it, other than corpos bad, just providing context.

azerial,

As an Ex BioWare and EA employee of 13 years, I can certainly tell you, Maxis and BioWare are separate studios with separate decisions. EA does own them but the decision is not related. I can say, however, EA sets the bar way too damn high. I’m just waiting for it to bite them in the ass. I feel like it’s already started.

lazycouchpotato, do games w Creator of Dicey Dungeons, VVVVVV and Super Hexagon to launch a big freeware collection
@lazycouchpotato@lemmy.world avatar

Heck yes. I’ve been a big fan of all of his releases.

TastehWaffleZ, do games w Creator of Dicey Dungeons, VVVVVV and Super Hexagon to launch a big freeware collection

Super hexagon is amazing!

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