GAMERS ON THE WELL MANNERED PUPPY-GIRL ALPHA CHAD FEDERATED REDDIT ALTERNATIVE WHEN YOU BEG THEM NOT TO BE TOXIC TO THE DEVELOPER (THEY WILL DEFUSE THEIR SHITTINESS/THEY WILL NOT ACCEPT RESPONSIBILITY OR TAKE A TIRED DEVELOPER’S PLEAS GRACEFULLY)
GROW UP fuckers. The game sucks, I’ve played it. I’ve also been playing increasinly bad Dragon Age games long enough to know ITS EA, ITS ALWAYS BEEN EA. Everything they touch turns to shit. Veilguard was a live service team-based wave survival game like ME3 multiplayer until eight months before launch and you can reeeaaally tell.
I don’t give a fuck about blue haired devs, pronouns, none of that shit. If you do, grow up. Yes, Bioware is a skeleton crew with hack writers and a captain hired to go down with the ship and get the game out the door… BECAUSE OF EA.
ARE YOU JUST NOW PLAYING VIDEO GAMES FOR THE FIRST TIME? DID YOU NOT KNOW ABOUT THE PUBLISHERS IN GENERAL?
Gamergate’s still fucking going on. Bitching about Anita Sarkeesian in 2025 in response to a dev begging to stop being harassed, PATHETIC.
I think they make a valid point that there’s a difference between critique and criticism.
$70 is a lot to spend on a game for most people, so people want to feel they got their money’s worth, but you have to admit that the internet does have a bad habit of turning everything into hyperbole.
Still, a company with a multiple million dollar budget should be able to produce something truly amazing, especially when there’s indie devs and publishers that make truly memorable gems for what’s a comparatively shoestring budget.
If the big companies want to have more critiques and less criticism, perhaps they should start listening to players instead of producers.
People could avoid paying $70 for bad games by not preordering. Like seriously, it takes maybe two hours after release for the criticism to start pouring in.
With physical copies of games essentially being non-existent, there is absolutely no point in pre-ordering a game. Hold on to your money, and wait for reviews.
There’s a difference between being unhappy about a game and making your voice heard to the studio/publisher responsible, and singling out individuals who worked on the game to harass. This happens a lot with voice actors being targeted because people don’t like their performance, despite them just doing what the voice director told them to do.
There’s also a difference between saying “I don’t like ____” or “this game sucks” versus “I’m glad you got laid off, serves you right” or straight-up death threats. Just like the VAs, the development staff were working at the direction of the lead/director, who were possibly working at the direction of the publisher, so directing vitriol towards individuals is likely not productive, on top of being cruel. You are certainly allowed to make your opinion heard, but don’t be an asshole about it.
I’ve purchased many games at $40 or less over the past year that have given me hundred of hours of joy and entertainment.
If I spend almost twice that price on a game, and it’s unfinished, buggy, and heavily monetized; you can bet your ass I’m going to be upset.
It’s not about the cost of development. It’s about quality of the experience. For indie devs, the game has to be good to do well. For a lot of AAA studios, the game is merely a product that only has to be as entertaining as it needs to be for them to make enough profit.
And 40 years ago the federal minimum wage was $3.35, which adjusts to $9.89 today. Inflation for businesses isn’t an excuse when the inflation for consumers isn’t keeping up.
Back when you also got a physical product with an instruction manual and possibly a poster or something else. Now we get a digital license that can be revoked and six months to a year of patching for it to be in a stable state. Yay!
if we accept 70€ then they increase the price to 80€. when we accept that they increase it to 90€ and so on. Though i guess this becomes kind of moot point when high price on game has started to correlate with lower quality on every aspect except graphics.
The cost of developing games hasn’t skyrocketed. Developers have more means than ever. Many things that was handcrafted on crappy slow computers then are auto-generated in seconds now.
There’s no massive shipping costs or printing of physical mediums anymore. And no losses if the already printed cassettes or CD’s didn’t sell.
If a game costs hundreds of millions to develop, in this day and age, it’s by design and/or because of bloated companies.
It doesn’t matter how bad it was, it doesn’t justify or excuse the shithead behavior a lot of players are directing at individuals who worked on the game. As I stated in another comment, there’s a difference between saying “this game sucks” and personal attacks on individuals.
but shoes barely lose any durability at the moment? I occasionally repair them along with rest of my stuff but any time i take a look they have lost barely 10%.
I don’t mind the save system… In open world games like this, I tend to save scum without even realizing it. I don’t mind having some restrictions there.
Yes, things fall apart/break over time or with excessive use. But it still takes way longer IRL for that to happen than in a game with these mechanics. Some of them are really bad and the best equipment lasts for maybe 15 minutes. Which is total bullshit. I don’t want to stop the fun part of the game to go back to base and fix my tools every 15 minutes.
When I played the first game, I eventually become a bit annoyed at how some systems worked, such as how frequently henry became hungry, so I downloaded a mod that extended the time between meals, which made the experience a bit more realistic and less annoying.
Though on the topic of degrading equipment, I kinda like shoes wearing out of it’s not too frequent, because for some odd reason I find it enjoyable to have to plan trips around such limitations 😄
I kinda like shoes wearing out of it’s not too frequent, because for some odd reason I find it enjoyable to have to plan trips around such limitations 😄
If you haven’t played it yet, you might really enjoy Death Stranding.
The rerelease was the absolute bare minimum. Not a remaster or any updates of offensive text etc. it required the bare minimum effort on their part and they are gonna be raking in money that they could have put towards keeping people employed and making a new game, but they’ll just pocket it and continue to coast off of nostalgia and name recognition. I don’t know the specifics of the layoffs, so maybe they were truly necessary, but generally there’s backlash to layoffs, and knowing that they are obviously not going to be hurting economically probably doesn’t ease the backlash. I have no real opinion on it, other than corpos bad, just providing context.
As an Ex BioWare and EA employee of 13 years, I can certainly tell you, Maxis and BioWare are separate studios with separate decisions. EA does own them but the decision is not related. I can say, however, EA sets the bar way too damn high. I’m just waiting for it to bite them in the ass. I feel like it’s already started.
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