Press F for all those people who decided to pay for shit on that platform because of the holiday 25% off voucher. Saved $15 in exchange for random unauthorized charges in the future.
Hrm, depends. Usually in modern online payment systems it should be impossible for the debitor to have the CVC of the card and hence leaked information could not make actual payments from it, but it could spam the card’s number with bogus payments to continuously keep it being blocked.
In any case if you’re affected I would recommend asking your bank how to proceed, just to be on the safe side.
On the other hand, when steam had a leak a few years ago (where you could see other people’s account details after logging in instead of yours) my credit card got exchanged automatically by the bank, as they saw that I had used it to buy games on steam - even though in this „leak“ only the last 4 digits were leaked and nothing more
That’s not a requirement. You can make payments without one though the odds of approval aren’t great. If the actual real card numbers got leaked, you need to cancel that card. Also if they actually leaked REAL card numbers, Epic is going to be in deep shit with the card brands.
This article has no real details though so we’ll see. I kind of doubt this is legit.
I guess the answer is money, but why would you do any handling of card details in-house. Having a third party process transactions passes to some degree ensuring security onto said third party.
I’d still doubt any risk of full card details being leaked unless the hack goes much deeper than just Epic.
For me I started using a service called Privacy a few years ago and haven’t looked back so far. It’s changed how I handle all online transactions. It let’s you create virtual cards that are either good once or forever and once it’s used by that merchant it’s tied to them. So if someone ever did try to charge you that wasn’t that exact merchant it gets blocked. You can set daily, and monthly limits as well and pause the card or close it whenever. So I would use this virtual card for the payment on epic and then this happens and all I do is close it out and open a new one. So far I did have 1 place that had my card charged from a place that wasn’t them. The cool part is you know who almost screwed you because of the card thats being used. It was a local pizza place and I called to let them know they probably got hacked.
No, when you store your card, it doesn’t actually store the whole card details. It communicates with the payment processor and when the card is approved, it gets back a token that says “this card is valid”, so in the future they just have to send that token and the payment processor says “yup I know the card you’re talking about”.
At least that’s how it’s supposed to be. You’re really not supposed to store card info yourself.
That’s the ideal, but not always the case. Last time I read the PCI rules, merchants could (still) handle/store card details just as they could before the hands-off approach existed; it just required someone to attest that precautions were taken. I’m sure you can guess how foolproof that is.
Never heard of this but incredibly excited! I already spend a lot of time playing random 8-bit games, it’ll be nice to have a set with modern quality of life features.
It's a shame for everyone involved, but at the same time it doesn't feel that surprising. It doesn't feel like their games after Until Dawn reached the same level of success. I remember the Dark Pictures Anthology getting mixed reviews as it went on and I don't really remember much about the Quarry's reception except the hype around it being the next Until Dawn.
Supermassive doing layoffs is somewhat surprising. Not owned by a giant megacorp looking for short-term shareholder value increases. Their games are generally via the traditional publisher route, so budgets agreed in advance and continued based on milestones. Plus the founders left last month. Don’t have good answers for their layoffs.
So many businesses operate on debt and investments. "If you're going to gamble, do it with somebody else's money." A lot of opportunities to acquire funding for developing video games have just dried up.
The publishers acquire funding this same way. Sony, 2K, and Bandai Namco have all operated as the publishers for their games, and they're all publicly traded companies. They pay the upfront cost for development that both partners in that deal wish to make a return on, and right now, the publishers or other investors (which may still exist regardless of a publisher deal) are scared of throwing money at lots of game pitches these days.
What I said was that the developer may have other investors in the studio or the project even if they have a publisher. Immortals of Aveum, for instance, was published by EA but largely funded by venture capital.
Not just pausing; it's poor value for the customer to not have an offline mode for all sorts of reasons, not the least of which is longevity, because their servers won't be there forever.
never know when your internet just decides to go down for an hour. happened to me 2 nights ago and i didnt even notice until i tried looking at the dlc store (i was playing rock band 4)
It’s an early access game. If you buy it now you are buying promises and the chance to be a beta tester. And that’s okay, if you don’t get emotional if things don’t turn out as expected.
And it’s kind of bullshit that there’s no real balancing for singleplayers.
Each enemy takes a pretty big chunk of your health bar, and you can only attack so fast. They can and will attack faster than you, and sometimes even just stunlock you over and over until you just die and have to respawn. I want to enjoy the game, but I feel like I’m actively fighting against the brain grain when I play it.
I play multiplayer so I can’t comment much on that … but remember this game is in early access. Like it just launched its early access last month. It’s not a complete game or even a 1.0 game.
Enshrouded has no plans for mods from what I’ve heard so far. Which basically killed the game for me. Not going to bother with it because there are some mechanics that would irritate me too much to enjoy the game. Mods would’ve fixed it.
Steams cut off that, at just the $3 million mark, is $450 million. This is $900,000 per game.
People wonder why other companies wanted to make their own launchers. They leave millions on the table by having steam 'handle' things.
This is also why Valve isn't that inclined to pump out tons of new games.
A game like Palworld, which as of 3 weeks ago, has sold 12 million copies would end up making Valve somewhere in the neighbourhood of $72 million as of the end of January.
There’s nothing stopping game companies from selling through multiple storefronts, or even direct to customer with Steam’s cut removed.
The fact is, players are happy to pay a premium so that the games live in their steam library, are downloaded via Steam’s delivery network, and integrate with steam features.
The fact is, players are happy to pay a premium so that the games live in their steam library
i don’t think you can make a statement like that, that is so untested. If capcom were to start selling games at $70 on steam, and $50 on capcom.com things might be different, we can’t really say.
Exactly. Steam provides a service to these companies (a pipeline to customers) and they don’t want to pay.
They are free to make their own, like epic, ubisoft, origin, etc. have, and I am free to continue to use Steam, which I prefer because it provides a service and it works and I feel is a superior product.
Another thing is the infrastructure that Steam provides to get the games to the users and support them costs money. If Capcom wants to build the infrastructure themselves it will cost them more. they will have to charge $100 (exaggeration) and they will only be serving Capcom games.
If you sell steam keys through your site you can't charge less than the steam price. In order to sell it cheaper on their site, it would have to be a non-steam version and they'd have to serve up the files themselves. If it's a multiplayer game it wouldn't be compatible, they'd need to switch to EOS or something else. realistically speak, developers could probably charge a bit less by providing that their own. it doesn't cost 30% to serve up the files and process some payments.
it doesn’t cost 30% to serve up the files and process some payments.
No, it doesn’t. It also doesn’t take $5 to make a cup of coffee, or $10 to make a plate of pasta, or whatever Netflix charges every month to serve up mundane low quality streaming video.
But unless you’re proposing ending capitalism to fix the problems with valve’s pricing model, there won’t be any change to it any time soon.
The only thing that will get valve to have more competitive pricing for video games publishers is if they have actual competition that can siphon away games from their platform. It’s not valve’s fault that everyone else has made inferior products.
And there’s nothing forcing you to publish on steam. If you don’t think 30% is a fair exchange for handling file distribution and payments, you can handle your own file distribution and payments. Your game isn’t forced to be on Steam.
or whatever Netflix charges every month to serve up mundane low quality streaming video
Netflix isn't the service I'd point the finger at for low quality streaming video. That would be Amazon. They don't even have the problem that Max has where it always starts low and then evens out by the time the recap is done.
In fact, I’m fairly certain you’re allowed to do both: sell your game for 25% less while hosting and processing yourself. You just can’t sell your steam codes for less.
Gaming on the PC around the 90s-2000s was pretty rough. I remember installing a game from a CD, typing the key on the back of the CD, and installation failed because I needed different sound drivers or something. I remember most games on my janky PC would be a gamble if it worked or not, even if it met minimum specs.
I remember still facing that issue in around 2010s even with Steam, and then seeing how slick installing apps were on the iPhone and it just “worked”, and wishing PC games were as simple.
PC gaming is great now. It’s been a long time coming.
Steam offers many services to users and developers more than just being a simple storefront. They didn’t become top dog by virtue of being early, there are plenty of competing launchers that do not offer even a tenth of what steam offers.
I feel like a lot of people, myself included, forget that there’s all kinds of software and such available on steam. Their main thing is games, but they have stuff like Blender (which is free), Vegas Movie Studio or whatever it’s called, and a bunch of others. Don’t they also have movies, or am I wrong on that one?
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