rockpapershotgun.com

phi1997, do games w Epic Games reportedly hit by 189GB hack, including login and payment info

Glad I never made an account there

DarkGamer,
@DarkGamer@kbin.social avatar

Free games in exchange for identity theft. No thanks.

pivot_root,

Press F for all those people who decided to pay for shit on that platform because of the holiday 25% off voucher. Saved $15 in exchange for random unauthorized charges in the future.

Risk, do games w Epic Games reportedly hit by 189GB hack, including login and payment info

In the situation that payment details are leaked - I presume one must cancel the associated card?

Carighan,
@Carighan@lemmy.world avatar

Hrm, depends. Usually in modern online payment systems it should be impossible for the debitor to have the CVC of the card and hence leaked information could not make actual payments from it, but it could spam the card’s number with bogus payments to continuously keep it being blocked.

In any case if you’re affected I would recommend asking your bank how to proceed, just to be on the safe side.

elvith,

On the other hand, when steam had a leak a few years ago (where you could see other people’s account details after logging in instead of yours) my credit card got exchanged automatically by the bank, as they saw that I had used it to buy games on steam - even though in this „leak“ only the last 4 digits were leaked and nothing more

webhead, (edited )
@webhead@lemmy.world avatar

That’s not a requirement. You can make payments without one though the odds of approval aren’t great. If the actual real card numbers got leaked, you need to cancel that card. Also if they actually leaked REAL card numbers, Epic is going to be in deep shit with the card brands.

This article has no real details though so we’ll see. I kind of doubt this is legit.

dai,

I guess the answer is money, but why would you do any handling of card details in-house. Having a third party process transactions passes to some degree ensuring security onto said third party.

I’d still doubt any risk of full card details being leaked unless the hack goes much deeper than just Epic.

Fredselfish,
@Fredselfish@lemmy.world avatar

Good thing Epic doesn’t have my card information because I only use it for the free games. Now if this was steam I be worried.

themeatbridge,

That was my thought, too.

SuckMyWang,

But you’ll get free credit checks for a year so nothing to fear

Risk,

I’m not sure if I’ve ever entered mine either. I ought to go check…

Blackmist,

I can’t see any listed in the Manage Payment Management section.

I assume I never saved them, when I bought Outer Wilds years ago.

9715698,

It’s almost surprising, for good shitty EGS is, that they don’t makes you save a payment method to check out the free games.

HeyJoe,

For me I started using a service called Privacy a few years ago and haven’t looked back so far. It’s changed how I handle all online transactions. It let’s you create virtual cards that are either good once or forever and once it’s used by that merchant it’s tied to them. So if someone ever did try to charge you that wasn’t that exact merchant it gets blocked. You can set daily, and monthly limits as well and pause the card or close it whenever. So I would use this virtual card for the payment on epic and then this happens and all I do is close it out and open a new one. So far I did have 1 place that had my card charged from a place that wasn’t them. The cool part is you know who almost screwed you because of the card thats being used. It was a local pizza place and I called to let them know they probably got hacked.

jaykay,
@jaykay@lemmy.zip avatar

You can’t sound more like an ad haha

HeyJoe,

My bad lol. It is really great though!

Jakeroxs,

One used to have a similar thing before they got bought out by Walmart and started dropping features 🙃

catloaf,

No, when you store your card, it doesn’t actually store the whole card details. It communicates with the payment processor and when the card is approved, it gets back a token that says “this card is valid”, so in the future they just have to send that token and the payment processor says “yup I know the card you’re talking about”.

At least that’s how it’s supposed to be. You’re really not supposed to store card info yourself.

TheQuietCroc,

My last role was in payment processing and this is exactly how we did it.

BURN,

Mine was too. We still had a couple systems using the old methods, but mostly had moved to the token system.

You also just get laid off? They took out ~50% of the payments department at my last job

TheQuietCroc,

Nah, got laid off last March.

mox,

That’s the ideal, but not always the case. Last time I read the PCI rules, merchants could (still) handle/store card details just as they could before the hands-off approach existed; it just required someone to attest that precautions were taken. I’m sure you can guess how foolproof that is.

mnemonicmonkeys,

At least that’s how it’s supposed to be. You’re really not supposed to store card info yourself.

Don’t forget that we’re talking about a company that took 3 years to add a shopping cart to their store

piecat,

Just don’t use a debit card?

Credit cards have all sorts of consumer protections if the card gets stolen.

MacedWindow, do games w After seven years, Spelunky creator's retro compilation UFO 50 will release in the second half of 2024
@MacedWindow@lemmy.world avatar

Never heard of this but incredibly excited! I already spend a lot of time playing random 8-bit games, it’ll be nice to have a set with modern quality of life features.

Computerchairgeneral, do games w Until Dawn devs Supermassive announce layoffs, with 150 jobs reportedly at risk

It's a shame for everyone involved, but at the same time it doesn't feel that surprising. It doesn't feel like their games after Until Dawn reached the same level of success. I remember the Dark Pictures Anthology getting mixed reviews as it went on and I don't really remember much about the Quarry's reception except the hype around it being the next Until Dawn.

echo64, do games w Until Dawn devs Supermassive announce layoffs, with 150 jobs reportedly at risk

Supermassive doing layoffs is somewhat surprising. Not owned by a giant megacorp looking for short-term shareholder value increases. Their games are generally via the traditional publisher route, so budgets agreed in advance and continued based on milestones. Plus the founders left last month. Don’t have good answers for their layoffs.

ampersandrew,
@ampersandrew@kbin.social avatar

So many businesses operate on debt and investments. "If you're going to gamble, do it with somebody else's money." A lot of opportunities to acquire funding for developing video games have just dried up.

echo64,

Yeah, but supermassive don’t seem to go that way, which is why I was pointing out the publisher thing.

ampersandrew,
@ampersandrew@kbin.social avatar

The publishers acquire funding this same way. Sony, 2K, and Bandai Namco have all operated as the publishers for their games, and they're all publicly traded companies. They pay the upfront cost for development that both partners in that deal wish to make a return on, and right now, the publishers or other investors (which may still exist regardless of a publisher deal) are scared of throwing money at lots of game pitches these days.

echo64,

Public companies don’t take private investment without issuing new shares. Which is not a common thing.

If you think publicly traded companies are taking investment like privately traded companies then I think you are likely somewhat uninformed.

ampersandrew,
@ampersandrew@kbin.social avatar

What I said was that the developer may have other investors in the studio or the project even if they have a publisher. Immortals of Aveum, for instance, was published by EA but largely funded by venture capital.

simple,

It’s not too surprising, their recent games haven’t been doing too well from what I can see.

SuperSynthia, do games w More than 500 games on Steam earned over $3 million in 2023

Even though I’m on a huge open source change, Steam seems to be at least pretty consumer friendly

MonkderZweite, do games w Nightingale to add offline mode "as soon as feasible", as devs say they "misjudged" player demand for it

TIL about gaslamp fantasy.

xenoclast,

Oh I thought you were referring to the developers pretending they didn’t know this would annoy customers.

Crystal_Shards64,

That’s pretty cool, thanks for sharing. I love learning about sub genres

MajorHavoc, do games w Nightingale to add offline mode "as soon as feasible", as devs say they "misjudged" player demand for it

“Game studio apologizes for misunderstanding a widely understood aspect of what their customers want.”

I keep seeing this headline. It’s…weird.

morphballganon,

This is what happens when the people who make decisions are not the people impacted by those decisions.

sturmblast,

Game studios are largely tone deaf.

RizzRustbolt, do games w Nightingale to add offline mode "as soon as feasible", as devs say they "misjudged" player demand for it

People like to pause their games… Who knew?

ampersandrew,
@ampersandrew@kbin.social avatar

Not just pausing; it's poor value for the customer to not have an offline mode for all sorts of reasons, not the least of which is longevity, because their servers won't be there forever.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

never know when your internet just decides to go down for an hour. happened to me 2 nights ago and i didnt even notice until i tried looking at the dlc store (i was playing rock band 4)

AlphaOmega,

Or when EA will just break their service for a week, so you can’t log in or play any of their online games.

mrfriki, do games w Nightingale to add offline mode "as soon as feasible", as devs say they "misjudged" player demand for it

Remember boys, never buy a game based on promises of future features for you never know if they will come true.

DaseinPickle,

It’s an early access game. If you buy it now you are buying promises and the chance to be a beta tester. And that’s okay, if you don’t get emotional if things don’t turn out as expected.

ampersandrew,
@ampersandrew@kbin.social avatar

I'd say if you're buying it now, you should be doing so based on what it is as though it never gets another patch, because sometimes they don't.

magnusrufus,

A lesson I learned from Double Fine.

phi1997,

And sometimes, a game gets a patch that actually makes it worse

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Cubeworld.

Bobmighty, do games w Nightingale to add offline mode "as soon as feasible", as devs say they "misjudged" player demand for it

Enshrouded is the same. Made for multiplayer, but most play single player.

Zahille7, (edited )

And it’s kind of bullshit that there’s no real balancing for singleplayers.

Each enemy takes a pretty big chunk of your health bar, and you can only attack so fast. They can and will attack faster than you, and sometimes even just stunlock you over and over until you just die and have to respawn. I want to enjoy the game, but I feel like I’m actively fighting against the brain grain when I play it.

caut_R,

Reads like my personal Monster Hunter World Iceborne experience (eff you, Rajang)

wirelesswire,
@wirelesswire@kbin.run avatar

Rajang was legitimately scary in MHW.

spamfajitas,

There were people spamming the devs with requests to make the game harder and saying it’s too easy.

I voted for every response that said any additional difficulty changes should be optional, like how palworld/valheim have configurable difficulty.

Zahille7,

The fact that there are no world settings yet is kinda wild to me. There should absolutely be tweakable world settings in open world survival games

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

I play multiplayer so I can’t comment much on that … but remember this game is in early access. Like it just launched its early access last month. It’s not a complete game or even a 1.0 game.

stringere,

Get the blink upgrade that lets you break stun, huge help for the stun locking.

MonkderZweite,

No mods?

Zahille7,

There are only reshades on the nexus so far.

Trust me, I looked lol.

JigglySackles,

Enshrouded has no plans for mods from what I’ve heard so far. Which basically killed the game for me. Not going to bother with it because there are some mechanics that would irritate me too much to enjoy the game. Mods would’ve fixed it.

Fizz, do games w More than 500 games on Steam earned over $3 million in 2023
@Fizz@lemmy.nz avatar

fucking release some tf2 fixes you dog cunts

nutsack,

you can fix it by uninstalling it because it sucks ass

slazer2au, do games w More than 500 games on Steam earned over $3 million in 2023

The 3M is gross so steam made ~1M on each of those titles while the Devs made ~2M

AngryMob,

They almost certainly would make less than 2M without steam though

crossmr, do games w More than 500 games on Steam earned over $3 million in 2023

Steams cut off that, at just the $3 million mark, is $450 million. This is $900,000 per game.

People wonder why other companies wanted to make their own launchers. They leave millions on the table by having steam 'handle' things.

This is also why Valve isn't that inclined to pump out tons of new games.

A game like Palworld, which as of 3 weeks ago, has sold 12 million copies would end up making Valve somewhere in the neighbourhood of $72 million as of the end of January.

themusicman,

There’s nothing stopping game companies from selling through multiple storefronts, or even direct to customer with Steam’s cut removed.

The fact is, players are happy to pay a premium so that the games live in their steam library, are downloaded via Steam’s delivery network, and integrate with steam features.

Steam is not anti-competitive, it’s just good.

snooggums,
@snooggums@midwest.social avatar

100% accurate. Hell, it doesn’t even feel like paying a premium when the user cost is the same or lower than in stores the majority of the time.

Silentiea,

Seems like the majority of time buying “in store” just gets you a code to use for a digital storefront anyway.

echo64,

The fact is, players are happy to pay a premium so that the games live in their steam library

i don’t think you can make a statement like that, that is so untested. If capcom were to start selling games at $70 on steam, and $50 on capcom.com things might be different, we can’t really say.

ampersandrew,
@ampersandrew@kbin.social avatar

We've seen games sold on Epic for less, and people wait to buy them until they're on Steam. I do it myself, even.

monkeyslikebananas2,

Exactly. Steam provides a service to these companies (a pipeline to customers) and they don’t want to pay.

They are free to make their own, like epic, ubisoft, origin, etc. have, and I am free to continue to use Steam, which I prefer because it provides a service and it works and I feel is a superior product.

Maestro,
@Maestro@kbin.social avatar

Me too. I will not spend a single cent on Epic, but I'll happily buy Steam games.

monkeyslikebananas2,

Another thing is the infrastructure that Steam provides to get the games to the users and support them costs money. If Capcom wants to build the infrastructure themselves it will cost them more. they will have to charge $100 (exaggeration) and they will only be serving Capcom games.

crossmr,

If you sell steam keys through your site you can't charge less than the steam price. In order to sell it cheaper on their site, it would have to be a non-steam version and they'd have to serve up the files themselves. If it's a multiplayer game it wouldn't be compatible, they'd need to switch to EOS or something else. realistically speak, developers could probably charge a bit less by providing that their own. it doesn't cost 30% to serve up the files and process some payments.

bitwaba,

it doesn’t cost 30% to serve up the files and process some payments.

No, it doesn’t. It also doesn’t take $5 to make a cup of coffee, or $10 to make a plate of pasta, or whatever Netflix charges every month to serve up mundane low quality streaming video.

But unless you’re proposing ending capitalism to fix the problems with valve’s pricing model, there won’t be any change to it any time soon.

The only thing that will get valve to have more competitive pricing for video games publishers is if they have actual competition that can siphon away games from their platform. It’s not valve’s fault that everyone else has made inferior products.

And there’s nothing forcing you to publish on steam. If you don’t think 30% is a fair exchange for handling file distribution and payments, you can handle your own file distribution and payments. Your game isn’t forced to be on Steam.

ampersandrew,
@ampersandrew@kbin.social avatar

or whatever Netflix charges every month to serve up mundane low quality streaming video

Netflix isn't the service I'd point the finger at for low quality streaming video. That would be Amazon. They don't even have the problem that Max has where it always starts low and then evens out by the time the recap is done.

Silentiea,

In fact, I’m fairly certain you’re allowed to do both: sell your game for 25% less while hosting and processing yourself. You just can’t sell your steam codes for less.

Potatos_are_not_friends,

Gaming on the PC around the 90s-2000s was pretty rough. I remember installing a game from a CD, typing the key on the back of the CD, and installation failed because I needed different sound drivers or something. I remember most games on my janky PC would be a gamble if it worked or not, even if it met minimum specs.

I remember still facing that issue in around 2010s even with Steam, and then seeing how slick installing apps were on the iPhone and it just “worked”, and wishing PC games were as simple.

PC gaming is great now. It’s been a long time coming.

AdmiralShat,

Steam offers many services to users and developers more than just being a simple storefront. They didn’t become top dog by virtue of being early, there are plenty of competing launchers that do not offer even a tenth of what steam offers.

Zahille7,

I feel like a lot of people, myself included, forget that there’s all kinds of software and such available on steam. Their main thing is games, but they have stuff like Blender (which is free), Vegas Movie Studio or whatever it’s called, and a bunch of others. Don’t they also have movies, or am I wrong on that one?

ampersandrew,
@ampersandrew@kbin.social avatar

They used to have purchases of "streaming copies" of movies, which is the same thing as setting your money on fire, but they don't do that anymore.

avater, do games w Diablo 4 is coming to Game Pass on March 28th
@avater@lemmy.world avatar

wouldn’t even touch it if it’s free.

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