And it’s kind of bullshit that there’s no real balancing for singleplayers.
Each enemy takes a pretty big chunk of your health bar, and you can only attack so fast. They can and will attack faster than you, and sometimes even just stunlock you over and over until you just die and have to respawn. I want to enjoy the game, but I feel like I’m actively fighting against the brain grain when I play it.
I play multiplayer so I can’t comment much on that … but remember this game is in early access. Like it just launched its early access last month. It’s not a complete game or even a 1.0 game.
Enshrouded has no plans for mods from what I’ve heard so far. Which basically killed the game for me. Not going to bother with it because there are some mechanics that would irritate me too much to enjoy the game. Mods would’ve fixed it.
Maybe it’s a strong case of nostalgia but a first person Indiana Jones game doesn’t feel right. But on the flip side, if it was a true third person game, people would complain that it’s a clone of Uncharted and Tomb Raider despite Indy being the original.
I have mixed feelings which make me happy as I don’t have an Xbox. 😁
Exact same reaction. First person feels so inappropriate for this property that I immediately assumed comparisons to Uncharted and Tomb Raider must have been a, if not the, major contributing factor to going first person.
First person perspective blurs the line between player and character for a specific type of immersion (when done well). An Indiana Jones game should be all about playing as motherfucking Indiana Jones, no blurred lines necessary. His stature and costume is integral to the formula that makes him iconic, and without them, the gameplay segments of this trailer make it look like Far Cry: The 80s Adventure Serial.
The fact the Nazis are involved is obviously very cool considering it’s Indiana Jones but you can’t help (well me anyway) thinking that it is quite Wolfenstein-y.
So the CEO makes a shit decision, quits and leaves with his millions of dollars and now a bunch of employees get to lose their job. Capitalism is so disgusting.
Aw, not Beamdog. :( They made all those enhanced editions classic D&D games like Baldur’s Gate 1 + 2 and Planescape Torment. I didn’t realize they were under Aspyr, which has had serious issues itself lately, not to mention the ongoing money issues at Embracer. We’re going to hear a bunch more stories like this over the next year, aren’t we.
Anyone else just getting to a point where, given the writing on the wall, they feel gaming sort of already peaked? Amazon gaming? Netflix gaming? Apple? Yeah. No thanks. None of those companies are game companies. All of their offerings are going to be excessively monetized. All of it is going to be about data gathering instead of engaging fun games. It’s going to be AI driven. Yuck. Good thing I still have Final Fantasy X and Metal Gear Solid 3 to play.
People have been saying that gaming is dying and that its reached its peak for like… decades now. With the advent of game creation being more accessible and more available than ever (still), gaming isn’t going to die.
I played this a few years ago on GamePass and disliked it. But that was before I understood how survival games worked thanks to Valheim, Raft and Grounded.
This is probably in my top five games of all time. I think it really works if you try hard not to compare it to other games, and just play it on its own merit. It can definitely be janky, but that’s part of the charm.
I played Valheim and Raft, and 7 days will keep you entertained for much longer. The blood moon mechanic is great, there is a nice skill and crafting system and going for a “loot” is very varied. I had 3 playthroughs with 1-2 friends the last 3 years, where one is around 70 hours for us before it get’s boring.
Been coming back to it since the early days when it was blocky like Minecraft. Each big update we’d spin up a new world and dump 100+ hrs into it easily. Def worth giving it another shot
I don’t care for it. It does some interesting things, in base building. But having played it a lot mostly because my friend group likes it, it’s very janky. It does not feel close to 1.0. And, while there’s some fun to be had, everything outside the horde nights just feels like busywork in a way I didn’t feel with Valheim or Grounded.
It’s fun and I enjoyed my time with it, but once you understand how the zombie waves work it’s very, very easy to build a cheez defense against them, and then there’s no difficulty anymore.
As long as you don’t look up guides on how to build the cheese bases you’ll enjoy yourself.
The big thing to differentiate 7D2D is every seventh night you’ll be besieged by a zombie horde. You spend the week reinforcing your defenses, stockpiling ammo, and upgrading your gear, then you’re tested. If you’re interested in this kind of game loop, it’s worth a in-game week or two. Like many of these games, they’re more fun with friends.
I’d personally say its like a 7 or 8/10. Its probably the most mechanically varied and deep PvE focused survival game, but at the same time, it does really feel incomplete. Building lacks options, end-game content is often finicky or tideous, and performance issues can make the game near unplayable in enemy-dense regions.
The console versions were published by tell tale. And then tell tale died. So they couldn’t update the console games at all. It’s a night and day difference on PC to ps4.
My understanding is that they reconciled both names some time ago, the character’s in-universe real name is Dr. Ivo Robotnik and Eggman is the moniker he’s known for.
I see Robotnik as an entirely separate character to Eggman. The AOSTH/Mean Bean Machine character was a bumbling idiot, and Robotnik Prime from SATAM/Archie Comics was a brutal overlord.
"Please heal me! Oh, God, why did you switch to Serai? Well, at least you can switch back. Wait, why didn’t you switch, and why didn’t you break any locks‽ You didn’t even delay!!”
Supermassive doing layoffs is somewhat surprising. Not owned by a giant megacorp looking for short-term shareholder value increases. Their games are generally via the traditional publisher route, so budgets agreed in advance and continued based on milestones. Plus the founders left last month. Don’t have good answers for their layoffs.
So many businesses operate on debt and investments. "If you're going to gamble, do it with somebody else's money." A lot of opportunities to acquire funding for developing video games have just dried up.
The publishers acquire funding this same way. Sony, 2K, and Bandai Namco have all operated as the publishers for their games, and they're all publicly traded companies. They pay the upfront cost for development that both partners in that deal wish to make a return on, and right now, the publishers or other investors (which may still exist regardless of a publisher deal) are scared of throwing money at lots of game pitches these days.
What I said was that the developer may have other investors in the studio or the project even if they have a publisher. Immortals of Aveum, for instance, was published by EA but largely funded by venture capital.
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