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realcaseyrollins, do gaming w Video game publishers are starting to use "anti-DEI" as a marketing meme
@realcaseyrollins@thelemmy.club avatar

I don’t know if leaning into the Velma effect will be a profitable long-term play

ech, do gaming w Video game publishers are starting to use "anti-DEI" as a marketing meme

One good thing to come from this shitshow is that it’s made it really easy to figure out what people and companies to never support again. Before I might’ve accidentally supported a bigoted, shithole developer. Now I have a historical record of entities not worth interacting with, let alone giving them money.

ConstableJelly, do gaming w Video game publishers are starting to use "anti-DEI" as a marketing meme

Glad to see a publication pushing back on the recent asinine comments and behaviors from CI.

CaptainBasculin, do gaming w Video game publishers are starting to use "anti-DEI" as a marketing meme

It’s something not every game needs for sure; since it’s based on real world based feedback when a game could be way beyond the world’s scope.

But putting it as a marketing thing is as dumb as putting dei as a marketing thing. Whether it’s needed or not will depend a lot based on what the game’s story and theme is based on.

optissima,

putting it as a marketing thing is as dumb as putting dei as a marketing thing.

Idk chuds love licking the capitalist boots and pay extra for it, and the investors care only about that. When you view it through that lens, it’s not dumb.

It’s something not every game needs for sure; since it’s based on real world based feedback when a game could be way beyond the world’s scope.

What is this attempting to convey? I think it got lost in typos.

CaptainBasculin,

I mean the game being in an universe where applying general sense wouldn’t fit at all

optissima,

You must at some level make a product that is attractive and relatable to your audience or you will never sell a product, and the only way to do that is by taking aspects of the existing world.

shalafi, do gaming w Video game publishers are starting to use "anti-DEI" as a marketing meme

In both Left for Dead games, somebody had to either play a black person or a woman. Hell, in L4D2 two people had to play a black character, and one was, gasp, a woman.

Got 2,000 hours in both games. Never heard a complaint or even a jokey racist comment. None.

No one whined and the games were a smash success, people still playing.

flamingos, do gaming w Video game publishers are starting to use "anti-DEI" as a marketing meme

Lol, so the “just make good games” crowd need to use bigotry as crunch to salvage their games’ reputation.

Jax,

Yes, marketing schemes often capitulate to the lowest common denominator. This is why Veilguard happened, and it’s why we’ll see some equally atricious dogshit from the opposite end of the spectrum.

tacosanonymous, do gaming w Video game publishers are starting to use "anti-DEI" as a marketing meme
@tacosanonymous@lemm.ee avatar

This is some of the dumbest shit I’ve ever seen. There are plenty of “anti-woke” devs already and they make really shitty games.

newthrowaway20,

I know it’s not video game related, but this made me think of the critical drinker and the god awful ‘non-woke’ movie he made.

SweetCitrusBuzz, do gaming w New Square Enix policy will clamp down on harassers, bigots and "unreasonable" compensation requests
@SweetCitrusBuzz@beehaw.org avatar

In my naïve hopes I hoped this could be from stopping harrasment within Square Enix and its development partners, but alas no. It is stopping fans from harrasing, which is good but really they should turn that policy inwards as well.

sic_semper_tyrannis, do gaming w You’ve probably played 2005’s most experimental horror game: Designed as pranks, early internet "screamers" were pioneers

2005… Jeez

petrescatraian, do gaming w You’ve probably played 2005’s most experimental horror game: Designed as pranks, early internet "screamers" were pioneers

@alyaza I hated this so much lmfao

Ignatz, do gaming w You’ve probably played 2005’s most experimental horror game: Designed as pranks, early internet "screamers" were pioneers

archive.org/details/scary-maze-gamewinterrowd

I remember playing this back in the day. I just replayed it, and even though I knew exactly where it was going to pop up, it still startled the s*** out of me, lol.

CaptainBasculin, do gaming w You’ve probably played 2005’s most experimental horror game: Designed as pranks, early internet "screamers" were pioneers

I only know this game by a dude smashing monitor from being jumpscared off of it.

bamboo,
jedibob5, do games w Ancient Chinese RPG The Bustling World is, in fact, all of the genres, from city builder to life sim

Yeah, I’m… skeptical, to say the least. I don’t think any of these sprawling, massively-scoped “everything games” have ever actually lived up to the hype. It’s a problem of pure logistics. Making a game with so many different segments each with entirely unique gameplay loops is essentially like developing more than half a dozen games at once. It’s the problem Spore had - the scope was just too broad, and even with EA and Will Wright behind it, it eventually released as a pretty decent creature creator stapled to four shallow, rushed game stages.

No studio has the resources or inclination to commit to the 10-15+ year development cycle for a single game needed to fit that much scope, and even if they did, the entire game design landscape would have changed between the beginning and the end of the project, which would make major technical and design components of the game obsolete before it was even finished.

I’d put money on this game either becoming vaporware or releasing as a chaotic, disjointed mess with the depth of a puddle. I’d love to see them prove me wrong, but I just don’t see how anyone could overcome those kinds of logistical hurdles.

RebekahWSD,
@RebekahWSD@lemmy.world avatar

I loved what Spore was, and I’m still sad and what it could have been. What we saw at the various shows.

MutilationWave,

The first hour or so of Spore was great. I played that three times and then never touched it again.

Someonelol,
@Someonelol@lemmy.dbzer0.com avatar

I think keeping it in an isometric perspective helps to simplify things a lot. The mechanics wouldn’t have to be as immersive and it should allow for more freedom for things to change depending on the player’s preferences. I’m still skeptical but at least it seems they’re going in a reasonable direction.

other_cat,
@other_cat@lemmy.world avatar

Wait, Will Wright worked on Spore?? Wow TIL

jedibob5,

Yeah, he led the design. The whole thing was his brainchild, iirc.

Kolanaki,
!deleted6508 avatar

Wrath of the Righteous does it pretty good. The only sub game in the game that kinda sucks is the strategy game for the giant wars toward the end, and it’s more due to the fact that it’s not super robust; it’s just the bare minimum needed for that style of play.

Really that’s the most common flaw I see with “everything games;” they spend too much time putting everything in, but it’s never as fleshed out as it would have been if they focused entirely on one aspect.

Denjin, do games w Ancient Chinese RPG The Bustling World is, in fact, all of the genres, from city builder to life sim

I’ve had it wishlisted for a while because the trailers and screenshots look fantastic. Unsure if the sprawling scope will result in anything ever playable.

My hope is for something akin to a Mount & Blade style RPG but who knows of it’ll ever see the light of day.

DudeImMacGyver, do games w Ancient Chinese RPG The Bustling World is, in fact, all of the genres, from city builder to life sim
@DudeImMacGyver@sh.itjust.works avatar

Is it good though? I guess we’ll find out!

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