pcgamer.com

tdawg, do games w How Cyberpunk 2077 clawed its way back from disaster to complete one of the greatest redemption arcs in gaming history
@tdawg@lemmy.world avatar

So I actually tried it again last night.

My partner and I had finally gotten around to watching EdgeRunners and had heard that the game had improved quite a bit. Anyway so I have the thing install over dinner and sit down to play for a couple of hours before bed. I start a new game since you can’t just jump in after being away for months right. I load up a new character start doing the intro and instantly am reminded of why I disliked the game. The intro is incredibly rushed and all of your choices don’t matter. I bugged out in the middle of conversations at least 2 different times where I was unable to move my character and no dialogue was presented. The combat is boring and uninspired. My character would consistently load in T posing to areas. Characters would suddenly stop moving their mouths during conversations. And for a game meant to be open world the game was really really insitent that I play their dumb linear story that is absolutely fucking full of these damn trains-that-look-like-car-rides.

Idk guys I think it’s the same game with the same core design flaws. Sure it’s probably gotten a face lift but it sure as hell doesn’t play any different than it did a year ago

vikingtons,
@vikingtons@lemmy.world avatar

I’m not sure when the 2.0 update hit, but if you were playing 1.63 yesterday, I would encourage you to try 2.0 today

tdawg,
@tdawg@lemmy.world avatar

Looks like I can’t since they don’t officially support HDD anymore :)

vikingtons,
@vikingtons@lemmy.world avatar

Ah. I don’t think they can explicitly block playing from HDD, so you still can but YMMV, and I wouldn’t recommend it.

kmkz_ninja,

You should probably have an SSD in 2023.

Yewb, do games w Payday 3 developer drops Denuvo from the game before it's even out

Dude that pre release beta was terrible almost everything was inferior to payday2 there is zero chance if me buying this game.

RedditWanderer,

Damn that’s sad to hear.

All they had to do was remake payday 2 with a few improvements/new puzzles/ maps and they would have made bank.

Payday 2 sold 40 million copies full AAA price too (like 79$ back then or wtv). They should have had the money to make a good game.

Fraylor,

Well after paying executive salaries and bonuses they unfortunately couldn’t have predicted the game would be on a bootstrap budget.

Kaldo,
@Kaldo@kbin.social avatar

Tbh I'm not really a fan of this stance either. If I'm buying a sequel I expect meaningful improvements, otherwise you're just ripping me off for something that could have been a dlc or expansion to the first game.

themoonisacheese,
@themoonisacheese@sh.itjust.works avatar

Tbh, a large part of payday2’s problems stem from being built on a racing game engine. Redoing pd2 on unreal straight would be of course a lot of work, but the end result would be a better product that I would pay for. Payday3 on the other hand doesn’t look like something that I would enjoy based on the fact unlike pd2.

GreenMario,

I played the beta.

It’s prettier Payday 2 with some quality of life tweaks. Plus it’s cross platform multiplayer which means I can PC with my Xbox friends.

That other guy is just salty. Whatever, it’s a brand new game for $40, not $70. I’d say give gamepass a shot if ya wanna rent it for a month.

PP_BOY_,
@PP_BOY_@lemmy.world avatar

Didn’t play it but I had to drop PD2 with about 200 hours on it after all the microtransactions got too much to deal with. Coupled with the fact that hosts could leave games in the middle of a heist with no punishment and risking your account being banned for accidentally getting on a crew with a hacker, the game lost a lot of its appeal.

themoonisacheese,
@themoonisacheese@sh.itjust.works avatar

It is basically impossible to be banned at all from playing payday 2. The worst you can do is equip invalid stuff, which marks you as a cheater and most people kick marked cheaters.

PP_BOY_,
@PP_BOY_@lemmy.world avatar

Idk my account was banned for about a month within the first year of the game coming out because a hacker started spawning infinite money bags on the Harvest bank. It took about a month of emails with support to get my account unbanned. It’s possible that they’ve since slacked off on enforcement, but I haven’t played the game in easily 5 years at this point.

CancerMancer,

Payday 2 did two things that drove me away: fundamental changes to the gameplay long after release that did not improve it (heavyhanded stealth nerfs), and an absolute mountain of DLC, complete with power creep.

I will be waiting quite a while before touching Payday 3 because I want to see how they will monetize it. Remember, it’s up against the likes of Deep Rock Galactic which is not at all abusively monetized. We do not need to suffer that shit again.

ElmarsonTheThird,
@ElmarsonTheThird@feddit.de avatar

Good it’s on gamepass after release so you can test it out until it eventually leaves.

gk99,

I mean, to be blunt, the game was never going to beat PAYDAY 2. PD2 is years of updates and content additions to make it fun despite the shitty engine, PAYDAY 3 is a brand new game with a lot of potential but all of it unrealized.

totallymojo, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
@totallymojo@ttrpg.network avatar

Yeah. I failed math on purpose too.

Crotaro, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose

I haven’t played Starfield yet. That being said, I think I will enjoy most planets being rather dull (as long as you still occasionally have reason to go there). I very much love the stance of “When everything/everyone is remarkable, nothing/noone is.” One of the bigger reasons (aside the gameplay usually not being quite to my liking) why I don’t play MMOs anymore is, because about every MMO culminates in 80% of the people wearing “the armor of fabled legends” and being “Slayer of Demonlord and Demigod Sckholzhlak”.

NattyNatty2x4,

I very much love the stance of “When everything/everyone is remarkable, nothing/noone is.”

Counterpoint: it doesn’t make everything/everyone unremarkable, it just raises the standard and the bar for what remarkable is. Imagine using that argument for modern graphics, game design, etc, and that you want things to be lackluster because it really highlights the occasional times that they aren’t.

Erk,

I kind of think it does apply to modern graphics and game design in the same way. A fast paced action shooter still needs moments where you catch your breath, it’s never just an endless constant flood of enemies. A visually beautiful game still has bits that aren’t particularly interesting or you’d get an overdose of visual information and wouldn’t be able to identify what was important.

Similarly, starfield has a lot of small barren moons that don’t have a lot of resources. They are boring compared to the green worlds (there are tons of these too though, which every repeat of this thread has glossed over), but they still have stuff going for them. I spent my evening last night exploring a smuggler base that I randomly fell into while looking for a place to put an aluminum mine on a barren moon. The night before it was a (very cool) mission on an abandoned mining platform.

However, in the process of going to and from these sites, I definitely felt like I was travelling across a barren, dusty moon. That helped the feel. Both those quests had storylines that were inherently tied to the fact that the setting was a barren, dusty moon, rather than a teeming, thriving planet.

Bottom line, I think this one over-shared article says nothing of importance. If you go to one of these ‘boring’ moons there’s lots to do, just not ‘explore and identify the planetary life’ kind of stuff. you can tell at a glance which planets are more likely to have settlements and things from space, and there’s more of them than any one person can explore, so it really doesn’t matter that there are also a bunch that aren’t like that.

Crotaro, (edited )

Fair point. I would agree to say there should be a healthy middle ground. I think coming across theme park-like spectacle around every corner would remove a lot of immersion and most authenticity (specifically trying not to default to “realism” because then we’d specifically want 99,999% of areas to be lifeless rock) not only from Starfield but many many games. Fallout, Elder Scrolls, Red Dead Redemption and the Metal Gear series would be incredibly different games, if it was just from one action sequence to another and then a beautiful story cutscene immediately and with only loading screens separating them from each other.

I guess I’m trying to say that immersion into and attachment to a game is increased if you give opportunity for (or sometimes force) the player to calm down. Red Dead 2, for example, does this masterfully by its generally slow and deliberate pace for most actions (cooking steak by actually making you hold the meat over fire for a couple seconds, making you walk/ride for long passages to get somewhere even during missions, etc.) and by sprinkling in quite a number of relaxing quests, like watching a movie with your girlfriend, in a game that’s mainly known for shooty tooty cowboy action.

To wrap up that wall of text, I guess I’ll see if the ratio of interesting tidbit for every dull landscape is too low for me in Starfield once I get my hands on it c:

Update: Game’s good, if your expectation was “Space game made by Bethesda”. I like it and am very happy with the amount of barren planets for every lush world. Sure, they lack the “discover flora and fauna” activities but there’s still plenty fun stuff to do.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

there are definitely dull planets, but there are also planets i have explored just for the hell of it and found a lot of cool stuff, like a facility run entirely by robots and the robots tell me not to interfere with their work or i will die

Crotaro,

Mhmm, I played a couple dozen hours now and I like the game a lot!

jsdz, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

The moon is boring, so every planet in the universe must be boring. Earth is mostly capitalist right now, so every planet with humans must be one form or another of late capitalist dystopia. A whole galaxy made of inert rocks, fast travel, and people eager to exchange gunfire with you.

I haven’t played it yet, but from what I’ve seen the setting looks even more bleak and depressing than Bethesda Fallout.

Skiptrace,

The setting is actually really cool. New Atlantis is actually quite utopian looking. I haven’t gotten too deep into the game yet, only about 3 hours so far.

jsdz,

New Atlantis does look pretty cool, but I worry that it seems a bit empty. From what info I can find it seems to have maybe half as many named NPCs as the average Skyrim city even if it is three times the size. But maybe there are many more and they just haven’t all made it to the wiki yet? I don’t know, it’s little things that annoy me. Like it’s the glorious spacefaring future and every city is still full of fast food franchises selling coffee in what look like exactly the same kind of disposable cups with plastic lids we use today? Maybe that’s a failure of imagination too small to complain about in itself, but it seems representative of how everything is when you look closely. Is it meant to be allegorically examining the social problems of our current world rather than presenting future humanity as doing something genuinely new? If so what’s it trying to say about that, exactly? Where’s the deep lore? Where are the characters you’d actually care about as people rather than video game NPCs that help you advance a quest? I was hoping for Skyrim in space, but to me it looks more like Fallout 4 in space. Never mind the reviewers who compared it to Oblivion and got my hopes up. The only thing it has in common with Oblivion is the Annoying Fan who I must admit is genuinely annoying.

Eh well, it’s a Bethesda game. I’ll probably give in and play it eventually.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

this game is a lot more like KOTOR than any of the bethesda games. if you loved KOTOR you will probably love starfield

and people will always bitch about the NPC amount, whiterun is too little (but everyone is unique). well okay, we’ll add an actual city population but now everyone is just a random citizen (but it looks like a city size population)

TechnoBabble,

For all the problems the game has, the major thing they get right is the environment.

Almost every area looks more than great, some are industrial, luxurious, barren, creepy, outright hostile, or cozy, but they are usually always gorgeous.

The environments are what pushed me to keep giving the game a chance after the initial shock of not having a cohesive overworld.

WytchStar, do games w 'We owe them a huge debt': Baldur's Gate 3 lead writer hopes they did '90s BioWare proud
@WytchStar@kbin.social avatar

For me it wasn't the fire that kept drawing comparisons to Divinity. It was the writing. The opening is beat for beat Divinity tropes and it was off-putting. It took hours more gameplay and character development for that edge to wear down, though it has probably permanently shaded my first playthrough. Perhaps that opening was one of the first things written, and thus the most akin to its predecessor.

Once the game settles in, things feel less Divinity and more Faerun. The fire metaphor is apt though. Things do creep in from time to time to remind you who built this adventure. It's like a signature. I don't always like it, seeing the hand in this case is more jarring because of how sensitive I am towards the setting and gameplay. But the craft is so thoughtful otherwise, it's broken through those barriers for me.

Coelacanth,
@Coelacanth@feddit.nu avatar

I agree, and it comes through in the companions, too. And despite them singling out Jaheira in the article I have a hard time recognising much of her, except for the appearance. Maybe the hundred years passing is the excuse but I wish her bossy, sarcastic, witty personality was more present and recognisable.

Don’t get me wrong, I love the game and it has been monopolizing my attention but it’s still not beating the Divinity 3 allegations (though I’m only at the end of Act 2, still).

Poggervania, do gaming w Disco Elysium for $12 may be the best $12 you ever spend on games in your life
@Poggervania@kbin.social avatar

Honestly, better to pirate the game because ZA/UM fucked over the original devs and now they don’t get any money from the game’s sales - and it ruined any potential for a sequel.

Here’s a Youtube vid on that drama.

ripcord,
@ripcord@kbin.social avatar

I don't normally do this, and I'll go do some searching of my own, but any chance for a tldw on the video? What's the background? 2.5 hours is a bit much and the intro was sort of wandering and more or less.just repeated that yes, the game was stolen from them.

statelesz, do games w Rockstar still hasn't offered a convincing reason for firing over 30 GTA 6 developers

Note to self: don’t buy GTA 6.

echodot,

Don’t worry you won’t be able to it’s never getting released.

Clent,

I made that note when gta 5 killed off the storyline expansions.

I was never interested in world of war craft with cars.

SCmSTR,

It would have been good if not for horrible load times, hostile balancing, and a live service slow grind model built to sell in game currency. The soullessness of it is why it was bad.

raicon,

I know a place where it will be free

PoliteDudeInTheMood,

But we still have to wait for a year after the console release. So they can make money off everyone who won’t get it for free

hancock,

Dont do it, if you play it youll talk about it, interact with things thatll make it popular. Ignore it completely

gravitywell, do games w Rockstar still hasn't offered a convincing reason for firing over 30 GTA 6 developers

I know why, its this one really cool trick for increasing shareholder value. Give it another quarter and that line will be going up up up!

chunes, do games w Eric Barone makes $125,000 donation to the C# framework Stardew Valley uses, as well as 'an ongoing monthly commitment' in what the team behind it calls an 'extraordinary show of support'

Love to see any engine that isn’t Unity or Unreal get some support. I’m getting really tired of the absurdly bad performance that a lot of simple unity indie games have nowadays.

criss_cross,

I’ve been learning a lot of Godot myself. Don’t know if that’s still popular but it was gaining traction after the Unity license fiasco.

SkaveRat,

It’s getting more and more popular, actually. Constantly getting great new features

andyburke, do gaming w Linux has had a great year, but there are two reasons I can't tear myself away from Windows
@andyburke@fedia.io avatar

This article is months old, right?

Meanwhile, article after article about performance benefits, usability benefits, privacy benefits of Linux....

I am sorry this one person had a bad experience with Linux on a laptop at a conference. 🤷‍♂️

yuri,

he wrote two

Xerxos, do games w It turns out Saudi Arabia will own 93.4 percent of EA if the buyout goes through, which is effectively all of it

The Evil Ampire gets bought by an evil empire. Huh.

ivanafterall, do games w Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading
@ivanafterall@lemmy.world avatar

Uh-oh! Wait, you already said that.

Ruh-roh!

ABetterTomorrow, do games w US government uses Halo images in a call to 'destroy' immigration, Microsoft declines to comment

Lmao that fat fuck could not fit in that suit.

Tire,

Doesn’t matter. They’re cultivating and growing the alternate universe for far right suckers to live in.

Anarki_, do games w Krafton is now an 'AI-first company,' will spend $70 million on a GPU cluster to 'serve as the foundation for accelerating the implementation of agentic AI'

I knew this game was fucked when they changed the name from PUBG to PUBG: Battlegrounds.

fushuan,

You don’t like Public Unknown’s BattleGrounds: Battlegrounds? Smh my head.

generic_computers,

PlayerUnknown’s*

fushuan,

Ur are right, the joke stands tho.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • antywykop
  • krakow
  • test1
  • NomadOffgrid
  • Gaming
  • muzyka
  • fediversum
  • esport
  • FromSilesiaToPolesia
  • tech
  • Cyfryzacja
  • warnersteve
  • rowery
  • healthcare
  • m0biTech
  • Psychologia
  • Technologia
  • niusy
  • MiddleEast
  • ERP
  • Spoleczenstwo
  • sport
  • informasi
  • turystyka
  • Blogi
  • shophiajons
  • retro
  • Radiant
  • Wszystkie magazyny