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theodewere, do games w After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely'
@theodewere@kbin.social avatar

i guess the guy at the top just isn't getting paid enough yet

BraveSirZaphod,
@BraveSirZaphod@kbin.social avatar

https://www.theverge.com/2023/10/10/23911338/unity-ceo-steps-down-developers-react

The guy at the top actually just got booted, if you care.

fartsparkles,

…but remain as a Unity employee until April 2024

So they’re getting paid to do nothing after burning all the company’s social capital. Unity have a very strange board.

altima_neo, do games w Peter Molyneux is ready to disappoint us again with his latest game, a blockchain-based business sim
@altima_neo@lemmy.zip avatar

What does it even mean?

kautau,

It’s means he’s grifting people

Sordid,
@Sordid@sh.itjust.works avatar

Always has been.

Anticorp, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

It’s very simple. The device needs to maintain 90fps at 90hz minimum. Anything below that can cause nausea. We’ve known this since at least 2017.

Wahots,

I’d go so far as to say 144hz at 144 fps should be the bare minimum. And that’s not even factoring in stuff like screen door effect, latency issues, etc etc. All of which play a part.

Anticorp,

The Quest 2 has pretty much eliminated the screen door. I’ve never had any issues at 90/90, but sensitive people might. The higher the better really. I hate saying it, because I despise Facebook, but the headset is actually really good, especially if you use it through Steam Link. Comparable headsets are 2-3x as much money.

JokeDeity,

I legitimately never thought twice about them because I thought you could only play shitty Facebook games with them, but you can play real games on Steam? How are the controllers?

greavous,

They are great. I have a mate who has an index and regularly has issues with controller config playing games on steam. I’ve had none with my quest 2.

JokeDeity,

Good to know. They don’t have cameras you put around the room right? How is the tracking? I worry about it losing tracking a lot when the controllers aren’t in view.

greavous,

No base stations required. If you hold your controller behind your back you will lose tracking as it uses cameras on the headset to track it. Hasn’t really been an issue for me though.

JokeDeity,

Okay, I had to ask because my only experience is with the Vive and I was impressed with it’s tracking via the stations.

Anticorp,

I had the original HTC Vive before my wife gave me the Oculus Quest 2 for Christmas last year. The Quest 2 is good enough that I gave the Vive to my son and just kept the Quest 2. The resolution is much clearer on the Quest, and the tracking is very good too.

One of the very cool things about the Quest 2 is that it’s a stand-alone device, so for native games you can play it in your kitchen, or backyard, or anywhere with a lot of room. There are several titles that have been ported to the Oculus store for the Quest, and they’re on-par with their Steam equivalents.

Of course the performance won’t be as good as a full-blown gaming computer, so I usually play through the Steam Link, using a 35 foot USB-C cable. Another benefit to the cable is that it charges the headset while you’re playing, so you aren’t limited to 2 hour sessions. I’ve probably played 100 hours in Elite Dangerous using the Steam Link and it’s beautiful, smooth, and near flawless. My WiFi router is pretty far from my game room, so I haven’t had much luck with the WiFi Steam Link, but some people seem to have had success with it based on what I’ve read on a bunch of Reddit posts.

When I got the Quest 2 you could still use your Oculus account to log in, but now they require that you merge it with your Facebook account, which is really annoying. That’s the only thing I dislike about the Quest, that you need a Facebook account. But you can turn off sync, and it doesn’t post to Facebook, or share your gaming history, or anything like that. I haven’t launched or even looked at the metaverse, because it doesn’t interest me at all, and it’s decoupled enough that it’s pretty much a non-issue once you get over the fact that a Facebook account is required. You’d have to spend another $500-$1000 for an equivalent device that doesn’t require Facebook.

greavous,

They got rid of the Facebook account requirement. You now can use a meta account instead. So kinda better as I defacebooked myself and the meta account is only used on the quest

Anticorp,

It uses inside-out tracking, but I haven’t had any issues with it. If you move your hand out of view, it knows that you did so and will just make it disappear and reappear when it moves back into view.

Anticorp,

Yup! You can use the Steam Link and play all of the Steam VR games you already own. You can either use a long USB-C cable, or WiFi 6.

JokeDeity,

Very cool!

LordOfTheChia,

For the Quest 2, the ideal setup is a dedicated (but inexpensive) router for wireless communicating with the headset. Last I looked a few specific models of semi-generic $50 routers were tested by the community.

Then you can either run your PC lan connection through that router or if you have a second Ethernet connection, use one just for that router.

guacupado,

Huh… This is pretty clever…

Kolanaki, (edited )
!deleted6508 avatar

I mean… it’s also the fact you can move in the game while sitting down or standing still IRL. The framerate isn’t going to affect that inner ear/brain disconnect that causes motion sickness. Get a viable, and affordable, omnidirectional treadmill out and that would be a big help.

LordOfTheChia,

Frametimes is the specific measure.

<11.1ms for 90Hz or <8.33ms for 120Hz

If the game, experience, or whatever breaches that minimum frame time frequently, then you can experience nausea just from moving your head around.

It does require some sacrifices like turning shadows down a notch or two in some game engines and choosing additional visual effects carefully. Some visual effects require additional computation passes and can add the the frame time.

A low latency CPU (like the AMD 3D cache CPUs) or a normal mid to high end CPU with fast memory with good timings helps quite a bit.

The GPU should be capable of pushing the pixels and shading for the target resolution. Even with a 6900xt I’ve been able to comfortably push over 4500x3000 per eye rendering (enough to get a nice anti-aliasimg effect on my Pimax 8kX at the “normal” 150 degree H.FoV) in most games.

Surprisingly, fidelity FX can help as well (the non-temporal version).

wrinkletip,

It’s not that simple though. At any frame rate or frame time, you can still experience the movement disconnect. Simulating a roller coaster while sitting still will make the brain think you are moving while all other sensory perception says no, and you get nauseous.

Same as sea, air and car sickness, and those all have pretty great FPS.

Anticorp,

That’s true, but when it drops below 90/90 you’re a lot more likely to experience motion sickness from something as simple as looking around. With the higher frame rates, the motion is perceived more naturally by the brain, and you’re a lot less likely to become nauseous. For the games more intense movement, where your perceived movement is disconnected from your actual movement, you can get used to it eventually, as long as your system is pushing enough information to your eyes. I have a top of the line gaming computer and I could only play very short sessions of Elite Dangerous when I started, since the perception is that you’re in a spaceship that’s flipping and spinning all around. After several short sessions, my brain started adapting until I could play for hours on end.

doublejay1999, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'
@doublejay1999@lemmy.world avatar

20 years ago.

Call if Duty is 20 years old. FIFA is 30 years old.

remotelove,
@remotelove@lemmy.ca avatar

Diablo is 26

JJROKCZ,

Tbf there are only 4 (plus expansion) of those, there has been a cod per year for like 15 years now and a fifa every year for 20+. Those are the egregious offenders, I’m fine with a game franchise getting a new game every 7 years or so as long as it’s clear the studio has actually put work into that game.

DrSleepless,

“Tbf”? The last 2 installments of Diablo have been shit right out of the gate. D3 improved after many years.

RickyRigatoni,
@RickyRigatoni@lemmy.ml avatar

I like how both of you couldn’t even remember Immortal enough to criticize it.

BarrelAgedBoredom,

It’s cause they don’t have phones

JJROKCZ,

Immortal isn’t a Diablo game, it’s a shameless cash grab with a Diablo skin

tetraodon,

Baldurs Gate was published in 1998

baatliwala,

So many games to prove your point and the one you choose is FIFA?

cupcakezealot, do gaming w Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous"
@cupcakezealot@lemmy.blahaj.zone avatar

They should have put him in a game with the gun while commanding an apartheid army.

jmcs,

Or put his mummified corpse as an Arasaka spoil of the corporate war.

Hyperreality,

Hidden in a Badlands emerald mine.

li10, do games w Baldur's Gate 3 has ruined Starfield for me

In comparison to BG3, the dialogue and stories are incredibly bland in Starfield.

If you don’t compare it to BG3 though, then the dialogue and stories are still incredibly bland.

I swear every Bethesda game does this. For example, when you get three dialogue options, they all say basically the same thing, and they all set up the player to be dunked on by the NPCs response…

Or the only options are:

“wow! Incredible! I love kittens, good on ya kid!”

Or

“You don’t wanna mess with me, I’ll kill you.”

Kolanaki,
!deleted6508 avatar

At least the stories were pretty good for the most part. Starfield’s story and lore are just so generic and boring, and the dialogue ranges from corny to just flatout awful. Even compared to previous Bethesda games, the story elements in Starfield are a yawn fest that feel like they were written by history majors and not people who love science fiction.

PM_ME_FEET_PICS,

BG3 has very bad writing as well.

alekks09,

Can you elaborate more on this a tad more?

PM_ME_FEET_PICS,

Very short responses.

Very little dialog depth.

Pretty bad story.

It’s very clear of the rewrites after Chris A. was ejected.

FluorideMind, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

Bro I’ve spent at least ten hours just building cool space ships.

Erk,

The ship builder is just tons of fun. I wish the controls were a little bit more obvious but once you get the hang of it, I think it’s my favourite in genre. I love building something neat and then going to check out the interior walkthrough, particularly. I think I need a save where I just cheat in millions of credits so i can experiment for a while

totallymojo,
@totallymojo@ttrpg.network avatar

What are you gonna do with it when you are done?
Photo mode in space?

Jakeroxs,

There is space combat

SpacetimeMachine,

It’s pretty garbage though :/

OldPain,

1v1 me in space punk

Jakeroxs,

Is it? I find it pretty fun, sure games like everspace did it better, but that is literally a space dogfighting game lol.

NMS space combat is noticably worse in comparison, and some of the upgrade paths and the ability to adjust your reactor usage (very reminiscent of FTL) make it interesting enough for me.

cyanarchy,

Your ship is kinda like a player home you bring around with you. Having one that uniquely suits your needs and preferences is cool, and also I want a damn weapon workbench.

tomkatt, do games w Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading
@tomkatt@lemmy.world avatar

This is what happens when you abandon Splinter Cell.

BarneyPiccolo,

It’s what happens when you operate your company with an accountant mentality. The focus is 100% on money, and 0% on creativity.

They always realize too late that customers won’t just give you money, you have to offer them something decent in exchange, but accountants don’t know how to do that, which is why you NEVER let accountant craft the business strategy for a company.

If they try to offer suggestions, you scream at them to get back to their hole and count the money like they’re supposed to, and when their opinion is needed, it will be solicited, which will be NEVER.

Kolanaki,
@Kolanaki@pawb.social avatar

The irony is that they actually have some pretty unique and creative ideas spread out in most of their open-world games despite the jokes about how they’re all the same. If they cared about making good shit and not just money, they could have a game that rivals or surpasses Grand Theft Auto.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

Or consistently fail to make Beyond Good and Evil 2 for several decades.

Bennyboybumberchums, do games w Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading

All you had to do was make good and fun games. How do you fuck THAT up??? Especially when you were already doing it.

And not to mention…

“Hey guys, what can we make that people really want?”

“I hear people all the time over the last decade asking for a new Splinter Cell game.”

“Yeah, ok, Brad. We’ll call that plan B… Every year with this asshole. Does anyone have any REAL ideas???”

Because fuck gamers, right, Ubi? Expedition 33 showed the world what current games makers can do when pricks in suits arent around to muddy the waters. The quicker UBI folds, and all that talent leaves to make something that they actually want to make the better.

BlameTheAntifa,

They are also hellbent on infecting everything they touch with Denuvo malware. I haven’t bought anything of theirs in years for that reason alone.

Krudler, (edited )

I have a lifetime boycott of all things Ubisoft for this very reason. I bought game after game after game from the late 90’s until early 2000’s. 100% of them were legal purchases and with the CD in the drive… "please insert CD " error

Then I became the lead developer for gameloft.com and saw how completely incompetent the French leadership of the company is. Absolute morons to the highest levels.

Never another penny shall be conveyed to Ubi from my holdings.

edit: You wanna know what I’m talking about? Ok. They import the director from France. He does not speak English, he does not speak Quebecois, which is very different than Parisian French. He has no knowledge of the games industry whatsoever, but is a cherished family friend. He cannot communicate with anybody in written or verbal ways. He shows up for work at 10am and takes 2 hour coffee with other “leadership” and then lunch. Then he comes back from a 2 hour lunch, and him and come C-Level turnip laugh at his Billy Bass for 30 minutes. I am not making any of this up. This man installs a friend he met into the position of Executive Producer. The man’s previous experience was managing an Esso gas station. No embellishment. So I’m the Sr dev and I’m the fucking acting director, account manager, game designer, executive producer, producer, technical producer, project manager, director of production, developer, creative director, QA lead, every god damned thing just to get some corny-ass games produced.

edit2: Laughing at a Billy Bass. A Billy. Bass. Singing. Fish. Laughing at it uproariously.

bitwolf,

Oh wow you anger much less easily.

I started boycotting when they started forcing uPlay even in Steam games.

A_Random_Idiot,

All you had to do was make good and fun games. How do you fuck THAT up???

By treating their paying customers like worthless trash/criminals/scum/pirates/etc. Which is what Ubisoft has spent the past 10 years doing.

brucethemoose,

To be fair, they are too big.

They just have too many employees and costs. The way they’re organized, they’re stuck with gigantic budget, milquetoast, broad appeal games just to attempt sales they need to break even, with all the inefficiency that comes at that team size… unless they fire a ton of people and split up the rest.


My observation over the past decade is that “medium size” is the game dev sweet spot. Think Coffee Stain, Obsidian, and so on.

carlossurf,

Nah fuck that if they make a new splinter cell game it would end up being open world with a cosmetic store

ivanafterall,
@ivanafterall@lemmy.world avatar

“We’ve finally decided to listen to fans. We’re releasing a new Splinter Cell…animated show!”

Bennyboybumberchums,

Or “We’ve finally decided to listen to fans. We’re releasing a new Splinter Cell…addon for an always online single player game that no one likes…"

Fans: “We get to play as Sam Fisher again? Awesome!”

UBI:

https://lemmy.world/pictrs/image/fd02cbca-5a95-4aa1-94e7-421fb8a6c6f8.gif

omarfw,

Not only that but E33 showed people what ex-ubisoft devs could do when you actually let them be creative.

garretble, do games w If Peter Molyneux had a time machine to remake his cursed cube game, 'what you would give, now, would be a cryptocurrency thing'
@garretble@lemmy.world avatar

Is this dude the biggest snake oil salesman in gaming?

I guess Fable was alright, but everything Peter promises seems to never manifest.

Ugurcan,

He did some revolutionary things back then, Populous, Dungeon Keeper, Theme Park and Black & White were truly great games.

I would say those earlier games were influental to the whole industry, but only if Molyneux dropped dead around 2012. He missed the chance to remembered as a legend by living too long to become the arse of the joke.

squaresinger,

Chris Roberts isn’t too far of, but Molyneux certainly takes the crown.

grrgyle, do games w Everyone thinks the Deus Ex remaster looks awful and they're right: 'They really turned those 1999 graphics into 2003 graphics'

Wrapped plastic - not fantastic.

Everything’s got that wet toy sheen. Wow, so realistic. Much specular.

Binturong,

everybody knows shiny = real.

truthfultemporarily, do games w EU tax officials confront the most pressing legal question of our time: If you sell RuneScape gold to someone and they use it to buy a magic sword, do you still have to pay taxes?

This is actually really interesting!

This taxable individual, Kokott explains, was found to have bought and resold through “various forums, groups, and platforms such as Facebook, Discord, and Skype” enough RuneScape gold to earn €415,484—approximately $488,000 USD—between 2021 and 2023.

They then were ordered to backpay VAT because they made above 45k. Defendant says trading virtual currencies is like trading crypto, and VAT exempt. Government says its like selling a voucher instead.

Its corner cases like this one that make taxes complicated for regular people.

I also find it hilarious that tax lawyers and accountants will have to read that court decision.

ICastFist,
@ICastFist@programming.dev avatar

Shit, sounds like I should set up some runescape bots to sell gold, even if I only get like 10k USD a year, that’s doubling my income

Asafum, do gaming w We can't keep making videogame stories for players who aren't paying attention to them

This concept of a second screen show is so unbelievably fucking moronic… It’s your own damn fault if you’re not paying attention!

I have a second monitor that I play things on, and it’s either a stream of someone playing something similar or the same game, or it’s a show I’ve already watched and know the story of.

If I’m watching something new, then I’m watching it. To have stories dumbed down, or just butchered to suit tictok brainrotted people completely devoid of attention spans is so freaking depressing and only exacerbates the issue. But in the end I guess I get it, you’re out for a profit and it hurts to have a plethora of idiots rate you poorly because they weren’t paying attention and didn’t understand the story… Ughh…

TheFogan, do gaming w Steam for Chromebooks is getting axed in 2026 instead of exiting its 4-year beta

While I hate googles tendency to kill everything I have to ask, did google really promise chromebooks as a gaming system? I always understood them as dirt cheap computers made to handle the basics of word processing and average web based applications. Ideal only to be school or work computers

scintilla,

Maybe not gaming but they did and have been selling higher spec laptops for a while.

TheFogan, (edited )

Honestly I think that’s the constant problem of every “low cost computer” setup that comes out. They start out with an understanding of what they are… a cheap disposable alternative for doing the basics, after getting some momentum in that they cry about the lack of profit margins, keep adding to it to justify pricing them the same as regular laptops, but at the fundamental level do far less and they don’t sell for crap at that price.

Like say netbooks, it’s so commonly assumed the ipad killed the netbook… as a former netbook owner I disagree. I bought an acer aspire 1 when they were on sale for like $100, it was a really low powered, basic windows system. If I recall it was running win XP in the vista era. For me it was a good choice, a nice note taking, word document writing and basic web browsing computer with a decent battery life, and tiny enough to slip in a bag with little work.

I worked at staples at the time, and if I recall they were around $200 regular price, but frequently on sale for 100-150, and when they went on sale they sold like hotcakes. They had other netbooks in the 300-500 price range… I don’t think I ever saw one sell, and to this day I don’t get the appeal. You’d need more hardware if you were say, editing graphics… or playing games, or doing something more complex, but why would you do those things on a 10" screen. Same price you could buy a real laptop, bit bigger, but more importantly a comfortable screen size and a full sized keyboard. So in short, the netbooks went from a cheap option that can do the the main fundimentals of a PC slightly worse, for 1/3rd the price. To a… laptop that could do 80% of what a laptop can, on an uncomfortably tiny screen, for 100% of the price.

around the same time the ipad came out… for $500, the netbooks shifted their focus, more and more models in the $300-$700 price range. Nebooks shifted to being what I would effectively describe as… small little boxes, that do most of what a laptop does, much worse with a tiny screen… for the same price, maybe a bit more when comparing spec for spec.

Honestly i see the same with chromebooks. So you’ve got chromeos, which has less general computer support than regular linux. Can’t run MS office, slightly lesser game support. No special form factor or advantage for games like say the steam deck etc… No matter how you slice it you’ve got a computer, designed to do… say 70% of what you can on a regular laptop… for the price of… a regular laptop.

Blisterexe,

Yes. I remember seeing some booths for “gaming chromebooks” at a best buy a while back.

missingno,
@missingno@fedia.io avatar

They're never gonna run demanding AAA titles, but Steam is full of simpler 2D and classic games they could handle. You could play Balatro or Stardew Valley on a Chromebook.

EarMaster, do games w RTX remaster mod for Vampire: The Masquerade – Bloodlines looks like witchcraft
@EarMaster@lemmy.world avatar

So we’re adding more advanced reflections to a game with characters most known for having no reflections…

malle_yeno,

Hate to “umm ackshually” over what amounts to a difference of fictional rules, but for what it’s worth, vampires do have reflections in the World of Darkness setting. Only vampires of clan Lasombra (not playable in bloodlines) don’t have reflections since it’s their clan weakness.

Otherwise, if all vampires couldn’t have reflections, it would be incredibly easy to tell who’s a kindred and there would be no way of keeping up the Masquerade.

EarMaster,
@EarMaster@lemmy.world avatar

I didn’t know that. Maybe the world is in dire need of a RTX remaster for this game…

RampantParanoia2365,

I mean, if everything but the vampire has reflections, that does drive the point home.

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