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HawlSera, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

Bethesda, are you high?

SatyrSack, (edited ) do games w Legend has spent years making Portal for the N64 and by Gaben he's done it

It feels like just playing Portal natively on the lowest settings possible. Which is a huge compliment, really.

comedy, do games w 'A triumph': Brian Fargo, Mike Laidlaw, and other RPG architects weigh in on Baldur's Gate 3
@comedy@kbin.social avatar

Don’t get me wrong - I’m absolutely happy that this game is doing well, that people love it, that it isn’t exploitative, etc. those are all great things.

But do we need a daily article essentially restating the same thing?

snooggums,
@snooggums@kbin.social avatar

Yes! Articles about popularity should always be as populous as the popular pop culture topic.

Pop.

gerowen, do games w Young men are 'playing videogames all day' instead of getting jobs because they can mooch off of free healthcare, claims congressman

We have free health care? Coulda fooled me.

VolumetricShitCompressor, do games w 10 years later, no one has replicated Rocket League's mojo

I stopped playing when they decided to require an Epic account to log in years AFTER I bought the game on Steam. It shouldn’t be allowed to alter the terms and conditions in that way afterwards. I bought the game on steam to play it on Steam and wouldn’t have otherwise if a third party account would’ve been necessary.

fuzzzerd,

I didn’t like it either, but you could still play locally against ai without it, it was their online matchmaking and game servers that required the new epic account.

Still sucks, but it’s not quite the same rug pull that’s often seen.

Beacon, (edited ) do games w Hunt: Showdown 1896 goes offline for a day after its latest update caused so many problems Crytek had to remove it completely

Weird how these kind of giant mistakes can be released. Is there no testing being done before release?

Barbarian,
@Barbarian@sh.itjust.works avatar

I have a friend who does game QA. A lot of the time issues this major are caught, documented, and then management decides the extra delay to solve it isn’t worth the effort because “it’s not going to impact enough people to matter”. Then, once a firestorm erupts due to public backlash, they try and blame it on QA.

My friend has gotten very good at ass-covering, and makes sure every issue ticket is very explicit, not only in terms of what the issue is, the cause, reproducibility, but also how likely the average user is to hit it just to avoid blame.

DoucheBagMcSwag, (edited )

Huh so the TV show Mythic Quest was based on real events you say…?

NutWrench, do games w Nexus Mods' new owners promise they won't monetise the site to death as users panic at the whiff of venture capital
@NutWrench@lemmy.world avatar

I think the new owners will fark NexusMods to death and you should start looking for a backup site to host your mods.

aaron, (edited ) do games w Nexus Mods' new owners promise they won't monetise the site to death as users panic at the whiff of venture capital

asdf

xavier666,

pinky-promise

LettyWhiterock, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets

They just keep doing it. I haven’t played any of their post-halo games and it seems like it’s going to stay that way. Feels like controversy after controversy. Removing content from Destiny 2. Stealing art. Stealing art. Stealing art. Stealing art…

HawlSera,

I really wanted to like Destiny 2, but then they started releasing expansion packs faster than I could feasibly buy or play them. Then I learned that most of those expansions had no content anymore anyway because they think removing content is a good idea, so I just gave up.

Sadly it seems like they really would have been better off as a Halo-Making Machine like Microsoft wanted them to be.

Grizzlyboy, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets

They’re doing it again! Bungie has fallen far, completely incompetent management.

A_Union_of_Kobolds,

It’s such a damn shame, too. Destiny 2 was some of the most fun I’ve had in gaming over the last decade. Absolutely jaw-dropping environments at times, clever encounter designs, the gunplay, so many things to love. And I have no doubt Marathon will be a hell of a thing from what I’ve seen. These people can design a game.

But GODDAMN stop stealing art from people. Upper management has got to be atrocious with all the bullshit they’ve pulled over the years. And you know that bullshit starts at C-suite and rolls downhill.

Just a damn shame.

echodot,

It’s surprising how few people at the top you need to change in order to change a company culture. One of the companies that I regularly work with has gone from being a nightmare because we could never get information out of them, to a nightmare because of how whiny and demanding they’ve become. That was the result of the CEO changing, that’s it one person and it results in a totally different corporate personality.

A_Union_of_Kobolds,

Dictatorships be like that. You never hear about these problems with co-ops, just saying…

RightHandOfIkaros,

Is it only the management though? You mean to tell me absolutely none of the artists knew about this, or that literally ONLY ONE “ex-employee” artist knew this was going on among the art team? Do Bungie only have one artist making art assets for textures across various objects, as well as assets they use on their website and in their trailers?

“Ex-employee” is a scapegoat, but I guarantee you there was more than one artist, entirely unrelated to management, that knew this was going on and will happily blame the scapegoat to absolve themselves of their involvement.

XnxCuX,
@XnxCuX@lemmy.world avatar

Is it far fetched to say their art team could be large, but also underpaid and ignored it so the work was done? Not right but sums up my work experience in an entirely unrelated and uncreative field.

Really just devil’s advocate, im curious for any corporate artist opinion

UpperBroccoli, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

We can’t make less money! I promised Susan a new yacht^[Obviously with two heliports, olympic swimming pool, on-board beer brewery, bowling alley, crew of 20, escort yacht for utilities - just the bare necessities, nothing fancy.] for her name day!

NotKyloRen,

Meanwhile I’m still enjoying Schedule I, which is made by a single dev and has “low quality” graphics by choice. We don’t need AAA games left and right; we need good, fun ones with strong foundations. Games that don’t demand paid DLC, or season passes, or fucking Shark Cards.

I truly understand that Rockstar is under a lot of pressure as the creator/publisher of GTA. But not every company/developer needs to be like them.

hisao, do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now

Currently 100% of my time is spent on games that are “six or more years old”, and a lot of that is spent on games that are more than 30 years old. But! I’m playing newly-made community content for 30 y/o games. This kind of retrogaming is something that evades Steam statistics entirely because it usually means playing custom sourceports of old games which rarely are on Steam. One old game I play on Steam to contribute to this statistics is Skyrim.

cyberpunk007,

For me, definitely older and indie (old and new). I don’t get a lot of time these days to sit at my PC. Using my steam deck primarily these days is part of the reason I’m playing older games, but seriously I have a problem with steam/gog/name a storefront/ backlogs. I have so many games already, great time to review what I bought because of hype but never played.

Snowclone,

Yeah that whole conundrum, if you have the money to buy new games you don’t have the time to play them, if you had the time, you wouldn’t have the money to buy them.

SolidShake, do games w Another live service shooter is getting shut down, this time before it even launched on Steam

Bring back greenlite and this story could have been avoided completely. No one wants an F2P shooter anymore. They suck. They’re never good. Season passes sick. Buying skins is bullshit. I hope we can get to the point where games like call of duty get cancelled before releasing.

De_Narm,

Greenlight was almost universally hated by devs. It could be easily gamed by abusing your popularity or by simply using bots. It prevented actual indie devs from ever releasing finished games while a lot of greenlit games didn’t even release.

SolidShake,

ah. but also just letting anyone make anything is letting bots make scam games

PieMePlenty, do games w Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'

This is the guy who has an awesome medieval history channel on YouTube. Seems like a really down to earth bloke.

spacebetweenstars,

Just discovered that channel, and was like “how is this funded??” So I looked him up and what a pleasant surprise it was to see his place in the game industry!

DrCake,

+1 for his YouTube channel. One of the best medieval history channels there is

simple,

Since nobody linked it, it’s Modern History TV. Great channel.

madame_gaymes, do gaming w 'The point is to be generous': This $20 FPS releasing next month is trying something new—giving away a full version of the game
@madame_gaymes@programming.dev avatar

Fuck yea, it’s emulating the idea of going to your buddy’s house and being stuck with the weird MadCatz controller.

I love this idea.

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