Consoles are great if you want the same thing you can get on your computer but with worse graphics, shittier framerate, and a terrible device for input.
I’m wondering if better AI could save this genre. I always hated the fragility of any soldiers I wasn’t actively controlling, having idle workers, workers trying to chop wood in the middle of enemies, etc.
If the computer can take your high level commands but also put out logical low level ones, and maybe also punish high APM, it might restore some of the moderate-paced feel of the game.
It’s a question of whether to reward a player that can see that the opponent is using rock, take a step back, start building paper, and send them out even if they take time doing it; versus a player that just super-optimizes building an army of rock to send against armies of paper, and give them the best chance of winning by perfectly kiting every attack on the field.
There’s certainly an argument that some groups would like the tournament of APM, but I think a lot of people didn’t bother with high level StarCraft because they saw Koreans clicking 15 times a second and figured they can’t keep up. It’s like how fighting games work to demonstrate they’re not rewarding button mashing.
I don’t believe that, half of Baldur success was because it was Baldur and gained massive hype for that. Larian’s credit was delivering to that hype (mostly), but if you were following the development, literally the main fear from fanbase was precisely because it was Larian making that - Divinity 2 was very far from universal acclaim in the niche. And this here look extremely suspicous even if it was just about the next game, but no DLC, no expansions, not to mention that continuing the success is an 1st iron commandment in entire industry, nobody stops doing that unless there is no possibility.
There’s a lot going inside we don’t know because no company would just release such turbulences publicly.
I think the company sees this as an opportunity to use the spotlight they now have to publicize their own IP. I suppose we can only wait and see what they do next.
They made Redfall, it doesn’t matter if their last game was Super Mario Galaxy. Releasing a single bad flop like that and all of a sudden you need to split the $127 profit with your 60 employees that just spent 5 years making a pile of micro-transactional shovelware.
There’s a Smash Bros mechanic called Stale Moves where repeating the same move many times causes it to deal less damage. It feels like a worthwhile topic to delve on for more interesting fights, but given the way knockback works there could be a better target than just damage adjustment.
I was about to install and play, but now I’m waiting. I have ancient mods that still work, but I can live without them. I’m mostly concerned with newer mods, which generally have active support from the authors.
I got all the Assassin‘s Creeds (apart from Valhalla and Mirage) on sale for way less with all the extra bs… it‘s not a multiplayer game with a playerbase that could die off, so I‘ve got time to wait for a sale in 3-5 years. Who knows, maybe it‘ll even run properly by then. Buying on release is paying extra to take part in an extended early access beta.
I sank so much time in City of Villains and a bit in City of Heroes. Great to hear the fans achieving this! I looked into playing it again a few years ago but I don’t have MMO time/energy anymore.
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