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ColdWater, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
@ColdWater@lemmy.ca avatar

Every games is free if you know where to look

BmeBenji, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

What a bold-faced clearly obvious motherfucking lie.

Rockstar has released only 2 full games in the past 13 years because everything they’ve done since then has been funded by microtransactions. The price of entry is negligible to them when whales pay for multiple copies of the game every fuckin month.

Slab_Bulkhead, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
@Slab_Bulkhead@lemmy.world avatar

if rockstar really wanted to win over all gamers, even the ones not planning to play gta, they announce base gta 6 at 50. and then have the 'early/access-10 min early-uber shark complete edition with a unique purple skin at 100 or whatever the fuck they think the whole things worth.

BromSwolligans, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

I mean. Yeah. When Goldeneye came out for the N64 it was like $90 and that was in nintiesbux. We got real used to standardized pricing when discs came around but it’s true that you can’t have it both ways. Now, there’s a reasonable argument to be had over whether Mario Kart World and GTA6 are both gonna be worth >$80. I bought Breath of the Wild and Mario Odyssey for whatever they retailed for. Was that $70? I can’t remember. But I had more fun and put more hours that year into Hollow Knight, which cost me $15 and kept dumping free DLC for like a year or so afterward. The price was great. The DLC was free. But it also didn’t cost like $2bln or whatever dumbass cost they’re saying GTA6 cost to make.

I didn’t ask them to make it that stupid big and expensive. But some fans did. They’re in that Smash Bros situation where they aren’t allowed not to top the previous entry in terms of scope. So it is what it is.

Should all games be $80-90? Of course not. Should games that cost a billion or more to develop and promise hundreds or thousands of hours of gameplay cost $80-90? I think it’s embarrassing and immature to suggest otherwise. Even if you just go back to 2006 and the $60 standard, and adjust that for inflation, you end up at $95. So this isn’t really an argument any serious person should be having when we talk about whether the most expensive game ever made should cost functionally less than its Xbox 360 forerunner.

molten, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

Look. I think all AAA companies should do $120 base price for all games. Piracy would have such a boom. Better platforms. many more seeders and good reviews and more freaks hell bent on cracking DRM.

tacosanonymous,
@tacosanonymous@lemm.ee avatar

That’s hilarious. To your point, I wasn’t going to pay $50 for this, I sure as hell won’t pay $80.

SaltySalamander, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

Eh, this game was never in the cards for me anyway. I decided years ago to never give Rockstar another dime when they didn't release any single player DLC for GTA5. Fuck that noise.

PP_BOY_,

Wut? We’re mad now about not getting DLC? GTA V was a great game that’s still a blast today. I spent many evenings in front of my PS3 playing the single player for years, never touched GTA: O once and never felt the need to and still believe I got my $60 back in 2013 out of it.

Similar story with RDR 2. Unless GTA 6 is a huge step down from both those games in single-player playability (I’ll wait for reviews obv), I’m not going to lose much sleep over spending $20 more than I spent 13 years ago for the previous game.

caseofthematts,

If I’m remembering correctly, they had announced single player DLC bit instead just chose to develop more multiplayer stuff since that’s where the big bucks are. I’m busy and don’t have a source right now, but can attempt to find this later and edit as necessary.

thatKamGuy,

GTA V was originally planned to have a number of single-player DLC campaigns akin to the ‘Lost and the Damned’ and ‘Ballad of Gay Tony’ for GTA IV.

This is what people - including me - are bitter about; the immense financial success of GTA:O (namely Shark cards) diverted all resources away from additional single-player content.

I wouldn’t have minded paying for an additional perspective campaign (like GTA IV) or an additional post-campaign chapter heist. GTA V was a complete experience at launch, so additional DLC content would have been welcomed by the community - DLC only becomes problematic when it is clearly part of the core experience, but arbitrarily removed in order to charge more.

Unfortunately, due to having to prioritise shareholder returns - investing resources into anything beyond the most immediately profitable route (ie. online) leaves the board and C-suite open to litigation, because as we should have all learned by now from this series, Capitalism will ultimately ruin everything in search for more and more profits.

Drbreen,

Lol never seen anyone upset that a publisher put all the games content into the base game.

Skyline969, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
@Skyline969@lemmy.ca avatar

Go ahead. I’m back to piracy where needed and patient gaming where possible. These clowns played themselves. AAA games are unreasonable nowadays.

inclementimmigrant, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

Heard the same crap when they moved from 60 to 70 just a few years back.

Heard how video game development is too expensive while publishers posted record profits.

Heard all about how the same 50 dollar game "back in the day"would cost hundreds now, disregarding how gaming was so much more niche back then too.

Heard the same crap about how these “full price games” would lessen the need for egregious microtransaction

This will again, do nothing to lessen any of that, just push more record profits as gamers won’t be able to resist rewarding the gaming industry for their bad behavior.

dinckelman, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

Yet again proves that capitalism is a cancer, and they’ll never be happy with anything, except for endless exponential growth

TheDemonBuer, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
@TheDemonBuer@lemmy.world avatar

They’ll charge whatever they think people will pay, and I’m pretty confident that many millions of people will fork over the $80 - $90 at launch. Prices come down when people stop buying.

caut_R, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

The kinda prices a Mario Kart, Pokemon, or GTA can maybe ask for. Try that on a Star Wars Outlaws and the sales nosedive, I reckon.

I think the industry is gonna try to normalize these prices and crash pretty hard, cause they’ll budget their productions thinking they can sell for 90 bucks but forget they‘re neither GTA nor Mario Kart.

Then again, Dynasty Warriors Origins is 79 on Steam, I wonder how that performed for KOEI.

LostWanderer, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

ROFL the more games go $80 to 90 dollars for a base game version, the more I wait for sales. 70 dollars was bad enough in my opinion, but this greed fueled jump is going to put off more potential buyers than it will bring in. It’s my genuine hope that this blows up in their face and will force them to price games reasonably again. Perhaps if the money they made in sales wasn’t mostly funneled into their overpaid CEOs and shareholders, perhaps they’d have more money to cover development costs and keep game prices stable. Sounds like a personal problem to me.

CallateCoyote, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
@CallateCoyote@lemmy.world avatar

Yeah? I’ll buy it when it’s on sale for $35 and they’ll profit, so it’s all good. Patience is a virtue and all that.

creamlike504, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

Shame on Harvey Randall for platforming executive bullshit:

The problem, he puts it, is inflation. Which is an unerringly boring but also correct answer: “We live in contrasting times, where inflation is real and significant, but people expect games that are ever more ambitious and therefore expensive to develop to cost the same. It’s an impossible equation.”

They’re not responding to the expectations of the people; they’re responding to the expectations of their investors.

otacon239, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

Absolutely no way Take-Two can afford anything less than $5B in profit every year. The stock market was a mistake.

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