In the meantime, highly encourage folks to checkout grim dawn. Still gets updates even though it released years ago. Game worthy of buying to support these types of devs.
Cloud based gaming servers are simply flexible game servers that have multiple international locations with dynamic load distributions instead of old fixed location game servers. There's literally nothing wrong with that over the old and less flexible method because this gives you servers that are closer to your personal location, which means less ping, and them being able to scale means it is less likely of them just crapping themselves under heavier load, because they can scale up dynamically when needed.
Walk up to area full of rather boss looking dudes, fuck em all up, take their gear and then spend 30 minutes ooing and aaahing over said gear has been a cornerstone gameplay loop for many games for decades.
It’s, dare I say it?
fun?
Fill the area with cool lore, art direction and fold it into a story and hey, maybe it’s a little more fun.
Diablo had great lighting effects. In the catacombs you’d see a flash of movement in the dark, before being attacked by a goat demon who had used the darkness to get around behind you. The later instalments in the series made enemies much more visible, and lost something for it.
Yes! I was trying to explain this at a PoE 2 launch party but no one got it. I know Diablo is likely dated in a lot of ways, but unlike with other entries, I remember actually getting scared while playing it. Like it actually felt like overcoming an ordeal.
I don’t know about the game, but the book is good.
The devs are working on the game and recently they released a book from the game’s world.
I really thought it would be shit, but then I saw that it was written by a known scifi author, so I thought it would be at least readable. I was pleasantly surprised and the book is actually really good.
The book in question is:
Exodus: The Archimedes Engine by Peter F. Hamilton
pcgamer.com
Aktywne