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GreenMario, do games w Thanks to a bug, players have found a 'realm of naked men' in Baldur's Gate 3

Truly a Forgotten Realm.

reverendsteveii, do games w Thanks to a bug, players have found a 'realm of naked men' in Baldur's Gate 3

Hallelujah

tdawg, do games w Thanks to a bug, players have found a 'realm of naked men' in Baldur's Gate 3

This just sounds like the game

cradac, do games w Thanks to a bug, players have found a 'realm of naked men' in Baldur's Gate 3

Oh my god that’s digusting! Where? So i can avoid it, obviously.

mateomaui,

Apparently they watch while you sleep.

NOT_RICK, do games w Thanks to a bug, players have found a 'realm of naked men' in Baldur's Gate 3
@NOT_RICK@lemmy.world avatar

( ͡° ͜ʖ ͡°)

Lightsong, do games w Blizzard bans 250,000 Overwatch 2 cheaters, says its AI that analyses voice chat is warning naughty players and can often 'correct negative behaviour immediately'

People play Overwatch 2?

BlinkerFluid,
@BlinkerFluid@lemmy.one avatar

Scroll under Team Fortress 2 a few spaces.

There it is… right where it belongs.

priapus,

Between Battle.net and consoles, overwatch unfortunately probably has more players than TF2.

tdawg,

Didn’t you read the article. All of them got banned

regbin_,

Tons of people do. It’s my go to multiplayer FPS since it came out.

Hovenko, do games w Yes, Phantom Liberty and patch 2.0 really are Cyberpunk 2077's 'last big updates' and it's finally time to start the sequel, director confirms
@Hovenko@iusearchlinux.fyi avatar

See you in 15 years

NOPper, (edited )

It may run properly on mid tier NVidia cards by then!

mindbleach, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'

That’s not damning. That’s how franchises work. Sequels come with an audience built-in, so they can pull a bigger budget on expected sales and spend less of it on marketing.

How recently was this not true?

Seriously. Ten-ish years ago, the big releases were Halo, Elder Scrolls, GTA, Bioshock, Deus Ex, Xcom, Zelda. If not all ten years old at that point - spiritual successors to much older games. Twenty years ago, the big releases were Tony Hawk, Mario Kart, Prince of Persia, Ninja Gaiden, Sonic… Elder Scrolls, GTA, Zelda. Thirty years ago, when home video games were just barely fifteen years old, half the big names were either direct sequels or media adaptations, and most would become long-running franchises. Shockingly, one title was already a decade-old franchise: Super Bomberman.

Now consider the games he’s talking about, today. Halo’s not on that list anymore. It’s there. But it’s not big. Deus Ex is dead again. The specific aforementioned Tony Hawk game killed Tony Hawk games. Prince of Persia and Ninja Gaiden came and went. GTA and the Elder Scrolls haven’t released a game since, technically speaking.

Meanwhile the last two Zelda games are a more radical departure than anything since that awkward NES sidescroller. FromSoft keeps doing FromSoft stuff, but that’s more of a genre than a franchise. Baldur’s Gate III is a sequel twenty-three years later, in a genre that was niche then and niche-er since. There’s big-budget remakes of stuff from the PS1 / PS2 era, but they’re practically brand-new games. Tony Hawk, ironically, less so.

Some of the big-ass games ten years from now will be surprise hits and slow-burn successes from the last few years. Some games will get a quality-bump sequel that takes off, and then if we’re being brutally honest, a publisher like Microsoft will squeeze the life out of the studio by forcing them to crank out more of that until they hate everything. And people in 2033 will complain on probably-not-Lemmy that Sea Of Stars V is such a tired rehash after the highs of IV, and why does nothing new ever come along?

Squizzy, do games w Yes, Phantom Liberty and patch 2.0 really are Cyberpunk 2077's 'last big updates' and it's finally time to start the sequel, director confirms

So we can assume a date for release is to follow soon

Aurenkin,

“When it’s done time to cash in”

taladar, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

Even if the sickness issue is solved at some point I just don’t ever see VR become a dominant way to game. There are just too many downsides.

Story-focussed games can not direct you where to look. You are completely cut off from the world so you can’t e.g. watch a child or elderly relative while you use it or chat with friends while you work using it. Environments need a lot more work for a smaller market share if you can look at them from any angle. Hardware is much more expensive (and always will be) compared to a system that just needs to render a screenful of content at the same quality level. Your UI options are more limited if you want to keep things immersive.

sugar_in_your_tea,

Exactly, and that’s why we don’t have one. Maybe I’ll get one when my kids are a little older, but for now, it’s a lot more fun to experience things together than to have someone completely closed off in a VR world.

Even if I didn’t have kids, I still probably wouldn’t want it because I’d like to spend that time with my spouse, and looking at an avatar just isn’t the same.

taladar,

I think the entire line of thinking that you need a first person perspective to be immersed in a game or virtual world is also flawed. As someone who has been on Second Life for more than 16 years now which uses neither VR equipment nor a first person camera 90% of the time I can certainly “feel like I am there” despite all of those factors and in the presence of many other factors that do not exist in RL like teleporting and camming through walls just fine.

sugar_in_your_tea,

Is that ever claimed anywhere? AFAIK, VR has just been marketed as a new way to experience a virtual world, not as the only way to be immersed in a virtual world.

I think VR would be really cool, but it just doesn’t seem to fit with my lifestyle at this point. And I’m not sure if I would be able to handle it since I and my spouse get motion sick quite easily.

ExtraMedicated, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

I just keep getting annoyed when I see an interesting looking game and find that it’s VR-only.

NeryK,
@NeryK@sh.itjust.works avatar

Honestly even the very best VR-only games are only interesting because they are in VR.

Half-Life: Alyx is IMO still the best of those and it can be played outside of VR thanks to mods… But in that case it’s a curiosity, not an actual good traditional game.

HLA in VR is incredible though and I wish there were more games like it.

BruceTwarzen,

When i look at vr titles, i still feel like i'm buying a tech demo, not a game

drekly,

Alyx absolutely broke that mould for me. it started off good but built up to incredible as it progressed. I just wish more developers would do similarly. But then this article is the reason why they don’t

BruceTwarzen,

Alyx was indeed great. Also i learned there that i don't only get sick in vr, i'm also really scared for some reason

drekly,

Yeah alyx’s horror areas were an experience, I’m glad it didn’t have a ravenholm level

lorez,

I don’t have problems with VR. I sold my Quest 2 cos there are not games like Alyx, which I enjoyed a lot, and that’s a pity. I see it going the way of 3D.

RaoulDook, do games w The best bit about SteamVR 2.0 is no longer having to take your headset off every 5 minutes

That author really has many gripes about the UI that have never bothered me. It’s never been much trouble for me to find and launch games in there.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Right?
I don’t really get it either.

Clbull, do games w I'm so glad I waited nearly 3 years to play Cyberpunk 2077, but I dread the fact that this is our new normal

This may be a shocker but games on the same level of scope as Cyberpunk 2077 take years of effort to make. We simply cannot pump them out as fast as consumers and shareholders demand their release.

Hello Games had a similar issue with No Man’s Sky. Ubisoft also did with both Division games.

echo64,

It had seven years of development before it’s initial broken release.

SwiggitySwole,

That’s not as long as you’d think anymore, it’s why the bigger studios have massive teams working on multiple games at the same time

RaivoKulli,

It might not be the best move to hype and sell it to such degree that seven years of development time is not enough. Got too ambitious I guess.

A_Random_Idiot,

its long enough to not have police or cars in races magically teleport behind you every time you look away.

Flambo,

Hello Games had a similar issue with No Man’s Sky.

Having played at release, Hello Game’s issue was much less “large scope games take long to make” and much more “we explicitly lied about features that are strictly not in the game”.

stephen01king,

Features that had to be cut because they lack the time to implement it, so basically “large scope games take too long to make”.

One feature was also removed because of player feedback, so the issue there is talking about features before they were tested. This issue stems from their lack of PR expertise, but it means they weren’t lying when they said it.

themeatbridge,

Except weren’t they still promoting those features at launch? And they had taken preorders before review embargoes were lifted.

Both No Man’s Sky and Cyberpunk both had dishonest marketing and significant bugs. Call me crazy, but if a game isn’t ready to launch, it shouldn’t launch. The developer sets the launch date, and if they didn’t give themselves enough time, it’s not reasonable to ask the people who have paid for he thing as advertised to wait because they couldn’t deliver the features as promised.

Redditiscancer789, (edited )

As much fun as I’m having with starfield(150 hours since September 1st, because yes I pre-ordered but it was also the first time I’d pre ordered a game in a very very long time ) that was my take on a lot of its issues. I won’t say they did no QA playthrough but it certainly feels like they didn’t do enough and that was after delaying the game even for like an additional 2 years. Supposedly they were all set to launch the game in late 2021 but Phil Spencer paid them to work on bug fixes for longer. Then nonsensical design choices like not having med pack counters where your grenade counter is or a “current equiped power” info area above your current equiped weapon info area on the HUD in 2021 or 2023 is laughably unthinkable. But the meat of the game has been worth the questionable sourced veggie “bugs” on the burger as a whole imo.

A_Random_Idiot,

The way I look at starfield is this.

You See advertisements for a big, thick, juicy black angus burger. Stacked with garden fresh tomato, lettuce, onion, with a side of the best onion rings man can make, for an ultra premium price (at least for those who actually paid money for it, Some of us got it free with a different purchase, and arent so heavily invested in it financially that we’re more free to criticize it, and the ridiculous price for what you get)

So you buy it

and what you got was a thin patty with a texture and taste that doesnt match any of your expectations of meat, much less black angus. The greenery is small, disappointing, and utterly tasteless and completely missable if you didnt open bun to go hunt for it… and instead of onion rings, you got some weird, oily, deep fried brussel sprouts instead.

and the Chef comes out and tells you “Of course the burgers mostly empy. We made it that way because the universe is mostly empty. Get used to it and upgrade your expectations”

Some people might be able to force themselves to enjoy that burger, by throwing salt and pepper and whatever else they can on the bland, tasteless, amorphus “meat”, but that doesnt mean its a super premium burger. and it certainly doestnt mean that its what you were sold, and ordered.

BreadGar,
@BreadGar@lemmy.ca avatar

I mean ubisoft had the problem with all their games. Wait a year before buying a ubi game. It will be fixed and half price

A_Random_Idiot, (edited )

yes yes, its the awful customers fault for wanting a product they’ve been lied to about.

God damn big bad evil customers!

Jesus fucking christ, the amount of corpo white knighting these big games get…

sirfancy,

Literally. Gamers be like

“No more crunch culture! Take your time and release when it’s ready!”

also

“Why do games take so long??”

Glide, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

I wonder if this 40-70% demographic has actively tried to play it a couple times? My first experience with VR was incredibly disorienting, and yes, made me feel nauseated. But after playing for 2-3 hours across a handful of 15-20 minute sessions (passing it around a few friends for an evening) that just went away. Once the body uses it a bit and learns, even high-movement non-teleport movement games stop being an issue.

I wonder if I happen to be in that upper percent, or if the numbers in question are a matter of people who tried it once in their life and felt sick. Clearly the author has put real time into trying to move past it, but that doesn’t say anything for the study he quotes the “40-70% of players are 15 minutes” numbers from.

SPOOSER,

I played VR and had a blast. It was usually the ones that were mounted to the ceiling at a mall arcades. I could play no big deal for hours. My brother in law got a vr headset for Christmas and I tried to use it and got unbelievably sick after 20 minutes of playing it.

I played super hot, some moving zombie game, and that plank game on thw vr headsets at mall arcades with no problem moving around, twisting, and moving fast. I played a stationary puzzle game on my bil’s. I dont know what causes the sickness but it was veey bad on his unit. I womder if the suspension at the mall arcades made the difference, rather than having a free roaming headset.

Piemanding,

Heard somewhere that it can get worse if you try to power through the nausea and sickness. Like your body remembers that it made you sick before and wants to actively avoid going through that experience again. So if you start feeling sick, especially when you first start out, stop playing.

Katana314,

That’s just it; the first-time experience is so critical in every game, and often every console.

The systems that needed users to follow 30 steps to set them up, or try them 8 times until they could avoid nausea, often failed.

Convenience is important.

rambaroo,

Lol, I have better things to do with my time than training to play shovelware video games.

ChexMax,

Since you’re asking for anecdotes: my VR headset consistently made me sick following 30 min to an hour at the absolute max. I still played dozens of times for short spurts, but it never got better for me.

Glide,

I kinda am, tbh. I don’t believe for a second that my experience represents everyone, but such large numbers also don’t seem to make sense to me.

billygoat, do games w The best bit about SteamVR 2.0 is no longer having to take your headset off every 5 minutes

Really wish they would update it to allow you to define the space boundaries with the headset on. With the Vive if you don’t start it a certain way then you have to redo the boundary setup.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Yikes that sounds annoying and yea they should definitely make it possible, this really shouldn’t be much of a challenge to code on their end.
I’ve only had to do this a handful of times because I moved the base stations or reinstalled. (Index)

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