Cloud based gaming servers are simply flexible game servers that have multiple international locations with dynamic load distributions instead of old fixed location game servers. There's literally nothing wrong with that over the old and less flexible method because this gives you servers that are closer to your personal location, which means less ping, and them being able to scale means it is less likely of them just crapping themselves under heavier load, because they can scale up dynamically when needed.
Diablo had great lighting effects. In the catacombs you’d see a flash of movement in the dark, before being attacked by a goat demon who had used the darkness to get around behind you. The later instalments in the series made enemies much more visible, and lost something for it.
Yes! I was trying to explain this at a PoE 2 launch party but no one got it. I know Diablo is likely dated in a lot of ways, but unlike with other entries, I remember actually getting scared while playing it. Like it actually felt like overcoming an ordeal.
I don’t know about the game, but the book is good.
The devs are working on the game and recently they released a book from the game’s world.
I really thought it would be shit, but then I saw that it was written by a known scifi author, so I thought it would be at least readable. I was pleasantly surprised and the book is actually really good.
The book in question is:
Exodus: The Archimedes Engine by Peter F. Hamilton
every single bit of dialogue in that trailer sounded awful.
“I’m not just a pretty face” like, male Shepard was based off a super model, but it was never addressed in the games, they made him look rugged enough. This guy just seems like a glammed up clown.
Looking like Mass Effect is not a bad thing. ME rules. If the gameplay is just as fun and characters/story just as interesting, then I’m absolutely down. That said, the NPCs are giving me cliche, overly-talkative, super annoying vibes. Hopefully that’s just from the editing. After the utter failure of Starfield, a solid sci-fi RPG would be very welcome, even if it’s a little derivative or overly reminiscent of its predecessors.
This person appears to deserve recognition and respect. It is also a macabre PR stunt to defect criticism for layoffs during what’s essentially an industry party of self congratulations.
I honestly expected TGA to be more tone deaf and not address it at all after speeches about the „golden era for gaming“ from previous years. The entire award show is a PR stunt anyway. At least this single award spreads some awarenes and reminds us layoffs aren‘t just a number, but real people.
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