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slimerancher, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it
@slimerancher@lemmy.world avatar

I prefer AR over VR. AR can do tons of things, and you are aware of your surroundings too.

Though, for gaming, VR makes more sense, but I don’t see it becoming dominant way of playing games any time soon. Maybe when we reach the point of full-body immersion like Matrix, or Sword Art Online.

HidingCat,

I don't think it'll be a dominant form really. It's a more immersive method, but not many games will need that. Even for me that is still thinking about picking one up, I mostly am looking at using it for seated cockpit play.

dangblingus, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

It also doesn’t feel at all like you’re looking at something in front of you. It still feels like you’ve got 2 TV’s strapped to your head.

I guess I’m old school and just play games with m&k or controller. DINOSAUR I am.

OrekiWoof,

Geez I thought I was the only one that thought so! VR is not immersive at all, it literally feels like looking at a screen

Chailles,
@Chailles@lemmy.world avatar

I disagree. I definitely feel like I’m there with everything scaled up to real size. Like I never really considered how absolutely massive Radroaches from Fallout were until playing Fallout 4 VR.

Kanzar,

Which headsets have you tried?

Anticorp,

It’s actually incredibly immersive now. You need to try a flagship headset, not a cell phone in a box.

Steeve, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

40-70% is quite the confidence interval lol

Anticorp,

Some to most people…

Arystique, do gaming w Baldur's Gate 3's latest patch has introduced a 'very frustrating, borderline unplayable' glitch that makes companions dump their inventories on you
@Arystique@beehaw.org avatar

So this is how it feels

Lydia i am so sorry

frog, do gaming w Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous"

So… basically, Musk turned up at a studio and threatened the devs with a gun (which antique or not, could have been loaded and functional - shooting with antique guns is a thing) to make them put him in the game?

I know there’s a massive cultural difference around guns between the UK and the US, but I’m genuinely struggling to see how “a man has turned up to our studio with a gun because he wants us to put him in our game” doesn’t warrant a call to the police.

Sabata11792,
@Sabata11792@kbin.social avatar

He's rich, the law dose not apply. He could have paid his way out of a few murder charges too.

frog,

Hence why, when calling the police, you wouldn’t say who it is. Just “a man” or “a person” has come in with the gun. Which happens to be true, since until proved otherwise, Musk can indeed be accurately described as a person. Whether he manages to wiggle out of it later is less important than the immediate problem of getting the gun-wielding lunatic out of the studio.

Sabata11792,
@Sabata11792@kbin.social avatar

Musk can indeed be accurately described as a person

Kinda pushing things here, but I see where your coming from.

frog,

Yeah, hence why I said “until proven otherwise”. At some point someone will pull the mask off and reveal the monstrosity underneath. But until then we have to be the bigger people, give the benefit of the doubt, and assume he is actually a human being.

luciferofastora,

Whether or not the gun was loaded, the person wielding it sure was, and it’s much easier to say “Call the cops on him” if you’re not worried about whether that guy might be rich and vindictive enough to ruin your life over it.

No matter whether Musk would have actually had any way of doing so, the fear of the possibility alone can be enough to cow you into compliance.

frog,

There are ways of surreptitiously sending a message to, say, someone who isn’t in the room, without making it a very obvious call to the police. Or, for that matter, just dial the number on your phone and don’t say anything other than “your gun is really impressive but I’m a bit uncomfortable with having it pointed in this direction”. The operator on the other end will know what to do with that.

Because another way Musk could ruin your life is shooting you while showing off and waving a gun around, given that he is immature and arrogant enough to have loaded it, and reckless enough for his finger to slip.

VegaLyrae,

Yes thankfully we have 911 by text in much of the USA now

VegaLyrae,

US gun owner here:

It 100% warrants a call to the police.

Sounds like assault with a deadly weapon, and if he took it out to show, then it's brandishing. It doesn't matter if it was non-firming because the target didn't know that, and typically these laws are written to be what "a reasonable person would believe".

Also, at the time this happened he was a known user of Marijuana and thus not eligible to own a firearm, as that rule had not yet been struck down.

frog,

Thanks for the explanation! It sounds fairly similar to the law here, where it’s based on what a reasonable person would believe - so even waving a realistic toy gun at someone would get someone in trouble, if the person being threatened with it would reasonably believe it was real.

reverendsteveii,

Sounds like assault with a deadly weapon

If charged as a felony, you could be facing a sentence of two to four years in State prison. Regular assault (Penal Code § 240), is always charged as a misdemeanor offense.

The instrument used includes any type of firearm, knife, bat, car, or anything other type of weapon that could produce significant harm to the victim.

In order to prove a charge of assault with a deadly weapon, the prosecutor has to prove beyond a reasonable doubt that you assaulted another person and you used a deadly weapon or force that would likely result in great bodily injury.

An assault charge does not require that you actually make physical contact with or injure the person.

[cronisraelsandstark.com/assault-with-deadly-weapo…](https://www.cronisraelsandstark.com/assault-with-deadly-weapon-penal-code-245-a-1#:~:text=Assault%20with%20a%20Deadly%20Weapon%20%2D%20Penal%20Code%20245(a)(,four%20years%20in%20State%20prison).

If this was in California he is absolutely guilty of assault with a deadly weapon based on what he has admitted to personally.

averagedrunk,

Yep. I like guns. I like old guns. I wouldn’t show up to someone’s job telling them to include me in their project unless I was invited.

CSharp,

Don’t believe the marijuana + gun = federal crime has been struck down

VegaLyrae,

In the 10th and 5th circuit it is iirc.

It's still on the forms and the ATF can probably arrest you for it, but as of last month you would have 2 federal circuits of precedent.

https://www.forbes.com/sites/dariosabaghi/2023/08/10/drug-user-cant-be-barred-from-owing-firearms-us-court-rules/

doggle,

It’s unclear if this even happened in the US; CD Projekt is Polish…

Also consider that the gun wan apparently, no shit, a flintlock pistol. They may have thought it was a prop or something.

frog,

I don’t think the Polish are more likely to be fine with having a gun waved at them than any other nationality.

YMS,
@YMS@kbin.social avatar

The English voice recordings for Cyberpunk 2077 were all done in London and LA. So it's basically sure that it wasn't Poland, and it's much more likely that it was LA than London in this case.

reverendsteveii,

I have shot and killed a deer with a flintlock gun. They’re not toys or props. He committed assault with a deadly weapon and the whole word is just like “Oh, that’s just wish.com iron man. You know how he is.”

zik,

Grimes would have recorded at a studio in the US along with the other English language voice actors.

Hdcase,

I assume it happened at a recording or mo-cap studio in the states.

Kaldo, (edited ) do gaming w Baldur's Gate 3's latest patch has introduced a 'very frustrating, borderline unplayable' glitch that makes companions dump their inventories on you
@Kaldo@kbin.social avatar

I'm still holding our hope they just patch in a shared inventory system slike to the one in wrath of the righteous (or we get a mod for it). Inventory managment has always been a huge chore in DOS1 and 2 and something that would actively hamper my enjoyment of these games.

JoshIsProbablyTired, do gaming w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

I really love vr but I can’t play it due to the motion sickness. I’ve tried forcing through it but it never got better.

wolfshadowheart,
@wolfshadowheart@kbin.social avatar

It's not something you can force yourself through, unfortunately. The only way to get over VR motion sickness is to work up to it.

If you get motion sick after 5 minutes, spend 4 minutes every day doing basic things. After a couple weeks, you'll very likely be able to go about 10-15 minutes. So then spend 10 minutes every day.

The moment you get any sort of motion sickness, stop immediately. Nothing you can do will alleviate it and playing more isn't an option that day.

I do think most people are able to work up to and work through it, but most just try to brute force their way or expect that they'll immediately be able to do everything. VR is analogous to a craft, both vehicle and hobby. While you can just get right into a car or roller coaster and send it, chances are your body needs to adjust and learn a few things about it. And while you can just pick up painting right away, chances are you'll need to practice to learn techniques.

VR is very much a mix of both. Many people definitely can just get right on and pick it up pretty quickly, but that doesn't mean there isn't some amount of necessary adjustments.

Wayren, do games w CCP knows Dust 514 should never have been a console exclusive: 'If we had been on PC the whole time the game would literally be alive'

Really? I thought Dust was kind of, well, bad. Just my experience though.

DontMakeMoreBabies,

Eve players would ABSOLUTELY have still played it if it was on the PC even if it was medicore.

Speaking of, I really wish someone would try something like Eve 2.0...

Sanctus, do games w Blizzard bans 250,000 Overwatch 2 cheaters, says its AI that analyses voice chat is warning naughty players and can often 'correct negative behaviour immediately'
@Sanctus@lemmy.world avatar

So is every game going to have AI in the chats listening for “Naughties”? Because thats just spyware.

ChaoticEntropy, (edited ) do games w CCP knows Dust 514 should never have been a console exclusive: 'If we had been on PC the whole time the game would literally be alive'
@ChaoticEntropy@feddit.uk avatar

Well no shit… maybe if your offshoot game was on the same platform as your game… where your playerbase is.

jim, do gaming w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

The can’t narrow the stat… 40-70%… I call BS. Clearly a clickbait article

AmidFuror,

The biggest sin was not citing the study. It appears to come from an interview with a professor, and the range is based on variation across applications.

https://abcnews.go.com/Technology/feel-motion-sickness-virtual-reality/story?id=65153805

BruceTwarzen, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

There are definitely games that make me more suck than others. But even the "good ones" are kinda weird. Like I can't imagine playing a vr game for an hour or so. That's why i don't even bother anymore

cottonmon,
@cottonmon@lemmy.world avatar

Yeah. I can play Thrill of the Fight with no nausea after several matches. I also didn’t get sick from Vader Immortal or other games like Beat Saber or Crisis VRigade. Games where you move in-game but stay still in real life though, I feel like throwing up after a short time.

Ultraviolet,

Especially if there’s head bob. That simulates the exact difference in your senses of vision and balance that triggers seasickness.

AdamantRatPuncher,

minecraft gives me simulation sickness. Time 30 minutes and i’m done. The interesting part here is how it started doing it suddenly; i take a pause from videogames in general and now i’m even less used to full 3d. So hey, i can’t see myself using vr.

AmidFuror, do gaming w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

I only got a VR setup this year. I find I am quite susceptible to the motion sickness issues. However, if the game has a good comfort rating and options, I don't have any problems. For example, I need "instant snap" for turning with the control stick and "teleport" or "blink" for movement.

Those options work well for some kinds of games but I will probably never play ones where you need to "move" smoothly without actually moving. Perhaps that is preventing me from adapting to it, but I still say "no thanks" to motion sickness.

echo64, do games w CCP knows Dust 514 should never have been a console exclusive: 'If we had been on PC the whole time the game would literally be alive'

This is a good example of how companies end up making bad decisions.

Could the failure have been because what we made wasn’t very good? No no, must be some other reason.

Zehzin, do games w CCP knows Dust 514 should never have been a console exclusive: 'If we had been on PC the whole time the game would literally be alive'
@Zehzin@lemmy.world avatar

I played that thing and I sincerely doubt that, unless it was made into completely different game that isn’t ass

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