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Drbreen, do games w Leaked email reveals Phil Spencer's damning verdict on AAA games: 'Most publishers are riding the success of franchises created 10+ years ago'

Here’s me wishing that Splinter Cell & Deus Ex was part of this ride… It’s been so long!

Molecular0079,

Don’t worry. They’ll turn them into live-service games with repetitive content and immersion-breaking cosmetic micro-transactions. You’ll grind through the same few stealth levels with some barely random enemy permutations marketed as “infinite open world content”. Your coop partner will be someone dressed in red cargo shorts, a purple mohawk wig, and a weapon that has so many random attachments on it you can’t figure out whether it’s a microscope, a dildo, or a sniper rifle.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

This comment is true for so many games nowadays it’s getting annoying.
I got WWZ recently for some reason and holy shit.
It had been a while since I had regret buying a game.

Lorgres,

Same. At least with Deus Ex I have some hope left. Iirc the studio (Eidos?) was sold by Square Enix and the new owner may have them work on a new Deus Ex.

If you like those kind of games it may also interest you that Dishonored 3 being planned was part of the leaks last week.

mp3, do gaming w Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous"
@mp3@lemmy.ca avatar

Make it a subtle easter egg where a Corpo CEO packed with neural cyberwares crashed and burned in his self-driving Caliburn lol

Seathru,

With the assets already there, the mod opportunities are endless.

Hillock, (edited ) do gaming w Bards are Baldur's Gate 3's best class and I can't imagine playing it as anything else

I don't think it matters nearly as much as the article makes it sound. Especially since multiclassing is super viable in 5E and BG3 removed all kinds of requirements for multiclassing and even allows you to respec. Meaning even multiclass combos that struggle if played out at level 1 can just be recreated later. And that means you can recreate the toolkit of a Bard fairly easily and focus more on the aspect you actually enjoy.

I think any class with ritual casting is going to feel very rewarding in your first playthrough, assuming you don't forget to utilize it. So you have Bard, Cleric, Druid, and Wizard, and Arcane Trickster and Eldritch Knight. But even any class with just cantrips are already going to give you a lot you might not be used to from other RPGs.

The only class I wouldn't recommend for the first playthrough might be Paladin. The oath just limits your choices in certain situations. And while you could break your oath and become an "Oathbreaker", I personally don't feel this is the best for the first time playing. I think being able to explore all options available without having to consider your oaths makes for a better first-time-playing experience. But Paladin is on the list for my second round.

Edit: I forgot that BG3 made changes to Arcane Trickster and Eldritch Knight, they can both also ritual cast. In general, there are a lot of changes made that make the game way more open and allows you things to make it fun.

djsaskdja,

I’m a Paladin and I just take control of a party member when I want to do something that’d break my oath lol.

Jaxia,

I’m waiting to make a paladin on my second “evil” runthrough. Breaking my oath maybe even use The Dark One character… Muahahaha

CrabLord,

Been playing The Dark Urge as a monk. And I am having an absolute blast with it. Wouldn’t dare spoil it for you.

hastati,

Does breaking your oath make you an Oathbreaker in BG3? Because that’s not how Oathbreaker works in 5e.

A Paladin who forsakes their oath would just be a fighter. Oathbreakers are specifically Paladins who call upon the forces of evil for their strength rather than the divine. They don’t just break their oath, but twist and pervert it for some dark power.

Hillock,

I haven't played a Paladin yet, so I am not sure how the mechanic is implemented. But the oathbreaker subclass exist in BG3 and you can't choose it on character creation. So there is some way of becoming one.

squirrel, do gaming w Videogame fantasy settings are staler than mouldy bread right now

Tolkienesque fantasy has become the carbon copy of a carbon copy of a carbon copy ages ago…
And it becomes even more apparent when people consider that Tolkienesque fantasy tropes aren’t even about “medieval Europe”, they are about a particular English pseudo-medieval world. Fantasy doesn’t do much exploring even beyond the English-speaking world.

Southern Europe (Italy, France, Spain,…) aren’t even featured much. The landscape may allude to it, but then the same Northern European castles sit on the top of hills, occupied by the same kind of lords that you’d find in other parts of the game map.
And other parts of the medieval world do not fare much better: Everything around the Mediterranean is reduced to stereotypes or entirely replaced by some fantasy race. Every place outside of Europe/the Mediterranean fares even worse.
It has no depth, no knowledge of particular local traditions, it is not rooted in any stories, only recalls the same tired tropes that Tolkien established.

Even inside Europe and around the Mediterranean, the medieval world was very diverse. Every region had its own traditions, stories, clothing, customs and its own mythologies with their own particular kinds of monsters and creatures.
But you’d not know through most fantasy stories which - no matter the landscape they take place in - it always boils down to a band of adventurers walking into an inn, drinking a beer and paying it with gold coins, before they go off to kill some orcs in the name of some duke. Very little thought is spend on considering if it even makes sense that a place that is akin to - let’s say - Southern France had any of these things.

When Tolkien wrote LOTR, he based most of it on ancient Germanic stories like “Beowulf”, that there are uncountable other folktales and stories from all over the ancient world which could be chosen as the basis of a fantasy setting instead.

fraenki,
@fraenki@feddit.de avatar

It’s so weird that elves are now the good guys. They were actually dream spirits that give you nightmares (engl. nightmare ≫ german Alptraum = elf dream). And no, they weren’t described having otherworldly beauty.

It’s also believed that nordic elves and dwarfs are the same beings in the Edda. The nordic word for elf is álfr which often is part of dwarf names.

random_character_a, do games w [UnReal World] has been in continual development for 33 years, and its creator doesn't think he'll ever stop updating it: 'When I accomplish one feature, I always have two more waiting'
@random_character_a@lemmy.world avatar

Incredible deep game, although I haven’t played it for a while, because I suck at it and starve quite quickly.

SaharaMaleikuhm, do games w Former BioWare lead writer reads the runes on EA-Saudi deal and speculates that 'guns and football' are in, 'gay stuff' is out, and the venerable RPG studio may be for the chop

I honestly hope they just cancel the next Mass Effect. There is a 0% chance it’s not gonna be shit.

sugar_in_your_tea,

Sell the IP.

tatann,

Telltale (a decade ago) could have made a great story-focused game in the ME universe, Bioware didn’t even need to sell the IP for that

Vespair,

I will never understand the hype for Telltale. Wildly overrated, and they’re bullshit for calling their visual novels “adventure games.”

tatann,

https://lemmy.world/pictrs/image/c33c1c9e-5178-4c90-bb9d-907ea13e4311.jpeg

Some people like mindless FPS à la CoD, others like narrative games, others puking blood playing souls-like games

Vespair,

I like visual novels well enough, I just think there’s a lot disingenuous about the presentation and marketing of Telltale’s products as anything but visual novels b

frongt, do games w 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed'

Is Borderlands really all that popular still? Like I remember seeing the first few games everywhere, and people talking about them, but that was years ago. I realize I’m biased but I would expect to hear something about them…

funkless_eck,

1 was fresh and new

2 was fantastic

prequel was OK

3 tried too hard and was generally average to poor

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

Maybe he could try to make another TV series.

Atherel,

Does 1 get better? I have 1 and 2 from a bundle years ago and started the first game. It’s sooo boring, like all the bad stuff from an mmo but single player. I don’t want to walk from a Hub to place A multiple times and just the spawning mobs change based on the quest.

Or if 1 doesn’t get better, can I play 2 without losing to much?

funkless_eck,

yeah it’s a little bare bones, it’s not worth more than a single playthrough really. Because the events of 1 are expanded on in 2 and some of the story beats land a little better if you knew the characters from 1 it’s worth playing once for novelty - but it being a 16 year old game it shows its age.

tankfox,

After what they did to my boy claptrap they can eat it. It’s obvious that the voice acting department is going to go out of the way to deservedly sabotage this series until it finally gives up.

mic_check_one_two, (edited )

2 was where the series really peaked. The first did some new things, and brought some fresh life into the shooter genre.

2 expanded upon it, and had a much better story. It was also in the heyday of matchmaking game lobbies, so it was easy to boot up the match finder and jump into a game with someone. Probably half of my Steam friends list came from playing this game and just vibing with people on voice chat while we ran through the side quests.

The prequel was… Alright? I’d put it about on par with the first game. It didn’t bring anything new or exciting to the table, but it was good at what it did.

Then 3 was just bad. It felt really cringey, in a “how do you do, fellow kids” kind of way. Like it was trying too hard.

And now 4 sounds like more of 3. The game sounds rushed, and the CEO’s attempting to cover for that rush makes him sound woefully out of touch. There’s no good reason that cel-shaded graphics should require a 5090 to run smoothly.

Broadfern, do games w 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed'
@Broadfern@lemmy.world avatar

Nah I’m not gonna pay $80 for unoptimized copy-paste spyware my man thanks

NuXCOM_90Percent, (edited ) do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

As a very early backer of S42 way back in apparently 2012: It never ceases to annoy me that The Wing Commander Guy has once again managed to do everything possible to NOT make a fucking Wing Commander. This is, what, the third big clusterfuck and the first one where there was nobody to take it away from him and just finish it themselves? But, whatever.

As a big fan of elite games: I am really glad star citizen “exists” to contrast Elite Dangerous and has led to some truly amazing games in the genre. Some of which actually ARE more Wing Commander than not (Everspace 2 is basically the Freelancer that was promised). Now we just need some studio to make a proper Freespace game.

All that said: I don’t like it but I weirdly keep coming back to the thought process that Star Citizen actually IS delivering on its “promise” to the backers… of the past decade or so. Not the OGs. Fuck us.

Because they were never sold on actually playing a game. They were sold on a dream. It is the same logic by which you watch Aisha Tyler do VO for a Tom Clancy game and think that you and your friends are also going to be super sweaty tier seven operators. Or how you watch your favorite group of online youtubers read off their pre-written jokes and pretend to be shocked while playing “friendslop” games. Or… you are a non-sicko who read too many AARs of Dwarf Fortress and thought you would boatmurder too.

Its the idea of spending money to Dream. You know you’ll never actually do what you saw the pretty people do. But you THINK you will and, by owning a copy of Garry’s Mod that you will never boot up, you think you will too.

Obviously the star citizen heads are spending WAY more than 20 bucks a pop and some are buying multiple megaships they’ll never use meaningfully. But it is hard to not see parallels to the people who buy a DCS plane because they want to pretend that one day they will learn how to fly that jet.

And… truth be told, I think I’ve gotten my money’s worth out of the annual charity streams where Drew Scanlon (The Blinking White Guy) and Vinny Caravella attempt to play Star Citizen and spend an hour or two crashing to desktop, getting confused, and accomplishing absolutely nothing. Hell, I think there were a few years where they never even found each other in the space station?


Also, as much as Freelancer hurt, I’ll never stop laughing/being annoyed that he managed to take a sci-fi movie starring Freddie Prinze Jr AND Baby Busey AND Matthew Lillard and turn it into a charisma-free void with no redeeming qualities. Like, you gotta put some fricking effort into that. Those guys could make reading the dictionary be entertaining.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

As a big fan of elite games: I am really glad star citizen “exists” to contrast Elite Dangerous and has led to some truly amazing games in the genre.

Elite Dangerous has its faults, but goddamn, did it pull something epic and historical with a ten-years-in-the-making final event.

HuntressHimbo, do games w Warhammer 40k: Rogue Trader dev Owlcat comes out swinging in support of Stop Killing Games: 'Every player deserves lasting access to what they’ve paid for'

I liked this game a lot when I first started playing. Now in the back half of the game its just disappointing. Desyncs, crashes, and uneven balance all over the place. It has its charms but not something I would recommend anymore. Good to see they are on the right side of this though

OneOrTheOtherDontAskMe,

Second time playing through, played before Lex Arbites and picked it up again after.

Genuinely, only had 1 crash on this run, maybe 3 on the last. All happened on Qetza Temer. But the uneven balance I can agree with. I’m playing through on the difficulty above medium (whatever it’s called) and now that I’m in the 4th act, sometimes they knock a party member in the first turn, sometimes my arch-militant will kick one guy down and stun him, shoot 7 more and kill 4, Heroic Action, more shooting, boss already compromised and surrounded by my melee and Cassia is making EVERYBODY whack him down.

Love it. It frustrates me. If it wasn’t Warhammer, it would only be a 6.5-7/10, but it’s so jam packed with lore tie ins that if you like the universe it’s at least a solid 8-9 for the love they put into it and continual update/community feedback. But that’s just like, my opinion, man

Whitebrow,

Not sure if this applies to you, but when it just released early on, there were difficulties between versions and save games from earlier ones didn’t play nice after updates, so I struggled to get through act 2, but then I disabled the auto update and played through it pretty much flawlessly, granted I had to start a new save file.

HuntressHimbo,

It hasn’t been the worst on my solo play through, mostly on a group one. There are a variety of issues that are workable, like how you will frequently start combats separated unless your group has the discipline of saints, or how one character will literally never be able to join combat because the terrain is impassable for him and him alone once initiative starts. These things we dealt with, but when combined with hours of lost progress from crashes and desyncs we threw in the towel

HappySkullsplitter, do games w Young men are 'playing videogames all day' instead of getting jobs because they can mooch off of free healthcare, claims congressman
@HappySkullsplitter@lemmy.world avatar

When I was unemployed and playing video games while waiting for replies, I didn’t qualify for any free healthcare and I needed some

I don’t know what he’s talking about

ours,

Right-wing 101: “we need to destroy social safety net X because the immigrants/criminals/lazy/fraudsters are smooching it from hard-working, honest citizens!”

Translation: we need to take services away from the working class so gazillionaires can have an extra tax break and buy a bigger yacht to put their current yacht on.

AFKBRBChocolate, do games w Young men are 'playing videogames all day' instead of getting jobs because they can mooch off of free healthcare, claims congressman

I can’t wait to pay for groceries with my free healthcare.

NuXCOM_90Percent, do games w Lies of P: Overture devs actually rewarded for making a solid DLC in rare industry W: Getting a bonus, 2 weeks vacation, and a free Switch 2

Friendly reminder: This is NOT a “W”

Yes, it is better to have incentives tied to metacritic scores and units sold rather than… your actual existence.

But it is still the same bullshit. That is even worse in the era of chud influencers looking for the latest game to blame all the sins of the world on.

This article is basically the equivalent of “In rare economic W, man succeeds in using bootstraps to climb out of The Pit”

ceenote,

As the article says, this should be the norm, not the exception, but how can we expect it to become the norm if they don’t even get positive press for it?

It sure beats “Thanks for your hard work. Now that we’ve released, we don’t need you anymore, so good luck on the job hunt.”

NuXCOM_90Percent, (edited )

No. This shouldn’t be the norm. How “successful” a game is on metacritic and sales has shockingly little to do with the actual dev team. At best it is marketing and PR. But even that pales in comparison to whether a disgusting hateful bigot says his audience should buy it or threaten to rape the families of every single person who worked on that game and a few others to boot.

It sure beats “Thanks for your hard work. Now that we’ve released, we don’t need you anymore, so good luck on the job hunt.”

en.wikipedia.org/wiki/False_dilemma for no apparent reason.

But yeah. That is the bullshit that gets pushed around. Oh, that is just how business works and we are business people and you should understand business. Wait… the CEO doesn’t have significant portions of their salary and existence tied to a metacritic score? Well, that is because the CEO is good at business.


I’ll also add on that this kind of model actively penalizes long tail games and post release support.

The poster child of this being Terraria. According to wikipedia, it was basically the indy dev darling of the year… 2011. Getting 70-80% from different outlets. And while we don’t know those initial sales figures, we do know that… 14 years later it continues to sell well enough that there will probably never be an actual final final patch. Like, the world will have cooled down from all the nuclear war and, somehow, there will be another re-release of Skyrim and another “final for reals this time” content drop for Terraria.

otacon239,

I agree with all of your points, but if we don’t even shine a positive light on steps in the right direction, then what are we supposed to do? Wait until we’re in a utopia, then start acknowledging improvements?

This isn’t a perfect final solution, but it’s a positive step, so I’d still say worth celebrating.

NuXCOM_90Percent,

This isn’t a perfect final solution, but it’s a positive step, so is still say worth celebrating.

It is a “positive step” up from the hellscape that has been used to underpay and screw over devs for decades now.

I get we all want to feel good and not have to give a shit about actual labor issues and compensation of workers. But… this is just the kind of shit that makes it even easier to continue abusing the people who make the games we love and make sure that the golden parachute upper level managers get to have 500 person studios all on the back of having been at a meeting for a successful game.

ceenote,

It was bonuses, added PTO, and a Switch. You’re acting like they were facing a pay cut if the DLC didn’t perform well. If they get a material reward for the big windfall they helped their employer get, that’s a good thing. You could argue they deserve pay raises instead, and I’d be inclined to agree, but then we’re agreeing on the principle and just quibbling over the extent.

Its not a false dilemma, devs getting the boot after release is fairly common in this industry. Also not sure why you keep bringing it back to chuds and bigots, since that has nothing to do with the topic.

NuXCOM_90Percent,

Guess what impacts sales figures and even metacritic scores these days?

Assholes like asmongold. Because getting your game review bombed and having all the twitch streamers checking out your game have their unpaid moderators run triple time because they didn’t sticky a clip of them calling the character generator “woke trash”? That severely impacts sales. And Games Media is in a horrible state and the more corporate outlets (but also even a lot of the independent ones) just aren’t going to want that smoke for daring to say a game was fun if it is the latest “culture war” game.

It was bonuses, added PTO, and a Switch. You’re acting like they were facing a pay cut if the DLC didn’t perform well.

There is a reason that it has increasingly become a good practice to refer to “total compensation”. Because, yeah, everyone loves getting told by the CEO that they are essential and saved the company and are awesome and everybody gets a day off … but only if they give the CEO time to peel out in his new ferrari first. But the reality is that that is baked into the expected salary and you are effectively taking a pay cut any year you don’t meet those arbitrary criteria… which are almost always never something YOU have any control over.

And you know who DOESN’T get a pay cut in the years where half your department got fired on a Thursday?

Plebcouncilman,

What should be the norm then?

If we’re going to criticize the way things are done, one has to offer an alternative that is better.

Btw I’m not saying that the current way is necessarily the best way.

NuXCOM_90Percent,

Believe it or not, but you can actually criticize a business practice without solving all the problems in the world.

That said? Less of a focus on widespread acquisitions and immediate profits and more on realizing how many games have long tails and how the profits from a game that company (so not even studio) released five years ago can still fund development. Also, much more transparency in game development and regular credits updates so that people don’t have a giant five year blank spot on their CV that will never get filled in unless they crunch for six months to make sure they were employed a day before release.

And actual salaries and not “incentives”.

Plebcouncilman,

I mean if you think a system doesn’t work well it’s because you are able to identify why it isn’t working well and can visualize somewhat of an alternative. If that isn’t the case then you cannot be fully sure that there is a better way to do things, and maybe the system is working as well as it can be given the environment the system needs to operate in.

I’m not a dev myself so I can’t speak too much about the pov of being a worker in the industry and the issues you describe with credits. But from a management perspective the problem is that it is simply not possible to accurately predict which games will have a long tail. So if you plan for a long tail and the game isn’t received as well as you expected, what happens then? The game makes a loss. The studio might need to close because they overcommitted resources to the project etc. it’s much safer to assume that all the sales will happen in the first 6 months and forecast for that, and if the game turns out to be more successful than expected then that’s free money basically from a planning POV.

The intention of live service games is pretty much that, creating games that will purposefully and predictably have long tails, but the problem is that even if a game is designed to have a long tail it doesn’t mean that it will find an audience that will give it the momentum needed in the first place.

As for bonuses being tied to reviews or sales, they both have pros and cons. Maybe it should be a little bit of both, because well received game might make lackluster sales while a badly received game might make crazy sales numbers (most AAA games).

As for getting review bombed or getting panned by influencers. That is always a risk in every industry. I find that most games get the reception they deserve, For example a lot of people want to frame the latest Dragon Age for flopping because of chuds, but that is not in fact the case, because those same chuds probably sunk hundreds of of hours into BG3 which is by all chud metrics also a “woke” game. So the problem, very often is the quality of the game. Chuds are more than willing to put up with politics they don’t like in games when the game is objectively (subjective to the expectations of the intended audience) good.

NuXCOM_90Percent,

But from a management perspective

Of course this model fucking benefits the managers. They aren’t tied to those incentives. They get to keep their jobs when some assclown wears a “dark maga” hat to the keighelys and the game craters.

And… fuck the managers. They are already doing great.

Plebcouncilman,

I mean you could make a studio where there is no manager (how does that work I’m not sure) and you’d still need to make financial forecasting if you want the studio to be an entity that continues to exist. Like I don’t understand your logic here, the only other alternative is to make everyone’s salary contingent to sales and then the pie is divided evenly like in a coop model but that means a lot more of the financial risk is shouldered by the devs and you probably don’t get paid until the game releases.

Like what is a proper alternative that: a) pays you a salary while the game is being developed b) accounts for the risk inherent with not knowing the future?

Initiateofthevoid,

The entire point is this:

  • the company is doing well
  • the company is rewarding its employees because the company is doing well

In a world where companies boast record profits in the same breathe as they announce mass layoffs, this is good news.

phoenixz, do games w Nexus Mods' new owners promise they won't monetise the site to death as users panic at the whiff of venture capital

venture capital

Aaaand it’s gone.

Catpurple, do games w 'No gay, no pay': The RuneScape community is absolutely mauling Jagex's new CEO over his decision to cancel new Pride Month events

Scumbag CEO.

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