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Sprite, do games w The modder behind Burps of Skyrim and Snores of Skyrim has made a breakthrough in the field of customizable flatulence with Farts of Skyrim
@Sprite@lemmy.ml avatar

Finally some good news.

misterwu, do games w The modder behind Burps of Skyrim and Snores of Skyrim has made a breakthrough in the field of customizable flatulence with Farts of Skyrim

Brilliant

Blapoo, do games w The modder behind Burps of Skyrim and Snores of Skyrim has made a breakthrough in the field of customizable flatulence with Farts of Skyrim

An important milestone in gaming history. I applaud the ingenuity.

dditty,

So immersive and imperfectitious

Caligvla, do games w The modder behind Burps of Skyrim and Snores of Skyrim has made a breakthrough in the field of customizable flatulence with Farts of Skyrim
@Caligvla@lemmy.dbzer0.com avatar

slow clap 👏

CluckN, do games w The modder behind Burps of Skyrim and Snores of Skyrim has made a breakthrough in the field of customizable flatulence with Farts of Skyrim

Nvidia nerds are quaking in their boots while gazing upon the peak of gaming.

optissima,
@optissima@lemmy.world avatar

Nvidia quaking in their boots because of a Fus Ra Fart

EherVielleicht, do games w The modder behind Burps of Skyrim and Snores of Skyrim has made a breakthrough in the field of customizable flatulence with Farts of Skyrim

One small fart for him, but one great fart for future games!

bjoern_tantau, do games w Elon Musk streams Diablo 4 as part of his latest doomed quest to turn X into a Twitch killer
@bjoern_tantau@swg-empire.de avatar

Of all the games he could pick…

UnhingedFridge,
@UnhingedFridge@lemmy.world avatar

Him brain not do so good.

Gradually_Adjusting, do games w Elon Musk streams Diablo 4 as part of his latest doomed quest to turn X into a Twitch killer
@Gradually_Adjusting@lemmy.world avatar

His face looks like if elbow skin smelled a fart

netburnr, do games w This modder made such a great change to Starfield's food it's actually making me hungry
@netburnr@lemmy.world avatar

What’s wrong with Square eggs? Or half eaten sandwiches?

conciselyverbose, do games w Grand Theft Auto 6 fans have become so desperate for information they've convinced themselves that the moon is teasing an upcoming reveal

I would absolutely add 20 super obscure conspiracy nut teasers to every promo and just never acknowledge anything if I was working for one of these companies.

sugar_in_your_tea,

You don’t even need to try very hard, just throw in some nonsense and someone will make up a plausible explanation.

Kolanaki,
!deleted6508 avatar

just posts “a” to the company Twitter

conciselyverbose,

I'm talking like throwing some messages in binary through specific set of sub pixels of images for a year that all come through because they're my actual plans, then switching them to obviously insane nonsense that will take way longer to disprove and finding a way to get someone to notice.

oddspinnaker,

I’m always curious about how hard it is to make insane nonsense that’s hard to disprove. Like, 100% randomization seems like it could be easier to detect vs. more believable things added by people.

So then you have to spend time making it believable…

conciselyverbose, (edited )

I was thinking kind of like steganography.

"If you take the green subpixel at (46,85), (75,32)... it contains just enough letters you could read as words that form a story detail. And in this post it's a gameplay hint. And this one is a character name" but the same locations enough times in a row that it's hard to be random. Then post a crazy fan theory post after the early ones are known facts about the game and I've embedded crazy shit in a few.

NegativeLookBehind,
@NegativeLookBehind@kbin.social avatar

Nut teasers, you say?

azurefirefly, do games w Grand Theft Auto 6 fans have become so desperate for information they've convinced themselves that the moon is teasing an upcoming reveal
@azurefirefly@lemmy.basedcount.com avatar

Weren’t people this way for Elden Ring?

Nighed, do games w This modder made such a great change to Starfield's food it's actually making me hungry
@Nighed@sffa.community avatar

I’m not sure that the stacked containers really works there… structural tacos? 🤣

Or maybe anti-gravity plates?

reksas, do games w Grand Theft Auto 6 fans have become so desperate for information they've convinced themselves that the moon is teasing an upcoming reveal

Reminds me of hype around certain other game, relating to number 3

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Portal 3 ?!

cyanarchy,

Left 3 Dead

TonyTonyChopper,

Team Fortr3ss

ech, do games w Grand Theft Auto 6 fans have become so desperate for information they've convinced themselves that the moon is teasing an upcoming reveal

Honestly, this doesn’t seem all that far-fetched. It could very well just be the art department being extra diligent with accuracy to the event start date, but the VI does suggest more to it. I suppose everyone will find out next month.

Anticorp, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

It’s very simple. The device needs to maintain 90fps at 90hz minimum. Anything below that can cause nausea. We’ve known this since at least 2017.

Wahots,
@Wahots@pawb.social avatar

I’d go so far as to say 144hz at 144 fps should be the bare minimum. And that’s not even factoring in stuff like screen door effect, latency issues, etc etc. All of which play a part.

Anticorp,

The Quest 2 has pretty much eliminated the screen door. I’ve never had any issues at 90/90, but sensitive people might. The higher the better really. I hate saying it, because I despise Facebook, but the headset is actually really good, especially if you use it through Steam Link. Comparable headsets are 2-3x as much money.

JokeDeity,

I legitimately never thought twice about them because I thought you could only play shitty Facebook games with them, but you can play real games on Steam? How are the controllers?

greavous,

They are great. I have a mate who has an index and regularly has issues with controller config playing games on steam. I’ve had none with my quest 2.

JokeDeity,

Good to know. They don’t have cameras you put around the room right? How is the tracking? I worry about it losing tracking a lot when the controllers aren’t in view.

greavous,

No base stations required. If you hold your controller behind your back you will lose tracking as it uses cameras on the headset to track it. Hasn’t really been an issue for me though.

JokeDeity,

Okay, I had to ask because my only experience is with the Vive and I was impressed with it’s tracking via the stations.

Anticorp,

I had the original HTC Vive before my wife gave me the Oculus Quest 2 for Christmas last year. The Quest 2 is good enough that I gave the Vive to my son and just kept the Quest 2. The resolution is much clearer on the Quest, and the tracking is very good too.

One of the very cool things about the Quest 2 is that it’s a stand-alone device, so for native games you can play it in your kitchen, or backyard, or anywhere with a lot of room. There are several titles that have been ported to the Oculus store for the Quest, and they’re on-par with their Steam equivalents.

Of course the performance won’t be as good as a full-blown gaming computer, so I usually play through the Steam Link, using a 35 foot USB-C cable. Another benefit to the cable is that it charges the headset while you’re playing, so you aren’t limited to 2 hour sessions. I’ve probably played 100 hours in Elite Dangerous using the Steam Link and it’s beautiful, smooth, and near flawless. My WiFi router is pretty far from my game room, so I haven’t had much luck with the WiFi Steam Link, but some people seem to have had success with it based on what I’ve read on a bunch of Reddit posts.

When I got the Quest 2 you could still use your Oculus account to log in, but now they require that you merge it with your Facebook account, which is really annoying. That’s the only thing I dislike about the Quest, that you need a Facebook account. But you can turn off sync, and it doesn’t post to Facebook, or share your gaming history, or anything like that. I haven’t launched or even looked at the metaverse, because it doesn’t interest me at all, and it’s decoupled enough that it’s pretty much a non-issue once you get over the fact that a Facebook account is required. You’d have to spend another $500-$1000 for an equivalent device that doesn’t require Facebook.

greavous,

They got rid of the Facebook account requirement. You now can use a meta account instead. So kinda better as I defacebooked myself and the meta account is only used on the quest

Anticorp,

It uses inside-out tracking, but I haven’t had any issues with it. If you move your hand out of view, it knows that you did so and will just make it disappear and reappear when it moves back into view.

Anticorp,

Yup! You can use the Steam Link and play all of the Steam VR games you already own. You can either use a long USB-C cable, or WiFi 6.

JokeDeity,

Very cool!

LordOfTheChia,

For the Quest 2, the ideal setup is a dedicated (but inexpensive) router for wireless communicating with the headset. Last I looked a few specific models of semi-generic $50 routers were tested by the community.

Then you can either run your PC lan connection through that router or if you have a second Ethernet connection, use one just for that router.

guacupado,

Huh… This is pretty clever…

Kolanaki, (edited )
!deleted6508 avatar

I mean… it’s also the fact you can move in the game while sitting down or standing still IRL. The framerate isn’t going to affect that inner ear/brain disconnect that causes motion sickness. Get a viable, and affordable, omnidirectional treadmill out and that would be a big help.

LordOfTheChia,

Frametimes is the specific measure.

<11.1ms for 90Hz or <8.33ms for 120Hz

If the game, experience, or whatever breaches that minimum frame time frequently, then you can experience nausea just from moving your head around.

It does require some sacrifices like turning shadows down a notch or two in some game engines and choosing additional visual effects carefully. Some visual effects require additional computation passes and can add the the frame time.

A low latency CPU (like the AMD 3D cache CPUs) or a normal mid to high end CPU with fast memory with good timings helps quite a bit.

The GPU should be capable of pushing the pixels and shading for the target resolution. Even with a 6900xt I’ve been able to comfortably push over 4500x3000 per eye rendering (enough to get a nice anti-aliasimg effect on my Pimax 8kX at the “normal” 150 degree H.FoV) in most games.

Surprisingly, fidelity FX can help as well (the non-temporal version).

wrinkletip,

It’s not that simple though. At any frame rate or frame time, you can still experience the movement disconnect. Simulating a roller coaster while sitting still will make the brain think you are moving while all other sensory perception says no, and you get nauseous.

Same as sea, air and car sickness, and those all have pretty great FPS.

Anticorp,

That’s true, but when it drops below 90/90 you’re a lot more likely to experience motion sickness from something as simple as looking around. With the higher frame rates, the motion is perceived more naturally by the brain, and you’re a lot less likely to become nauseous. For the games more intense movement, where your perceived movement is disconnected from your actual movement, you can get used to it eventually, as long as your system is pushing enough information to your eyes. I have a top of the line gaming computer and I could only play very short sessions of Elite Dangerous when I started, since the perception is that you’re in a spaceship that’s flipping and spinning all around. After several short sessions, my brain started adapting until I could play for hours on end.

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