You guys don’t share your Steam Relay publicly and put it in a showcase on your profile?
/s… but I totally do that. I’m not ashamed of my gameplay.
EDIT: I just read the article and saw the mention of the “Dwarf” category. It’s maxed out on my spider graph, and I’ve only played 2 games with dwarves this year, out of 180 individual games I’ve played.
I used to be big on Deep Rock’s Galactic, but I’ve hardly played it at all this year. The other dwarf game I played was The Lord of the Rings: Return to Moria.
Valve has always been pretty awful at granular privacy. For the longest time, no settings between “hide literally everything” and “broadcast to everyone I know every time I purchase or play anything.”
Still no setting between those two options, but at least it’s on a game-by-game basis now.
Also the fact that on the steam deck there is no choice to add a pin before purchases is mind boggling to me. Hand it to a kid and they could run up serious bills.
As a matter of principle, I don’t save my credit card number anywhere. It’s a little more tedious when I make a purchase, but I’ve got my number memorized anyway, so it’s not a big deal, and it’s definitely more secure in that respect.
I leave my credit card stored with some places, but I specifically don’t leave it on steam just to add a speed bump for me to avoid buying a game unless I really want it. I tend to add games to my wish list, then sort of impulse buy if they go on sale for really cheap, or remove them later if I’ve decided I’ll never get around to playing them.
I’m not too worried about security, worst case I can get a new credit card number. But it seems like steam and other online retailers are pretty good about not leaking your credit card number.
Also in several games my ability to join friends in-game broke if I turned my profile completely private. As soon as I set it to friends only I could join them again.
Is it just me or does this not exist on Steam anymore? This SteamDB page just redirects me to the Steam homepage when I click on the game’s store page.
Yes, I was curious enough to click for more information. 😒
I hope they find a way to add more variety to the gameplay interactions. Not just having a variety of builds that work though that’s important too. but it feels like no matter what your build is you then have the same approach to all encounters. There’s lots of different mob types and random modifiers on them but either it breaks your build and you can’t clear them…or you clear them the same way you clear everything else.
Diablo 2 is still in my top 5 games of so time, so I’m absolutely on board for whatever those devs want to try next for an ARPG. Diablo 3 and 4 were both good in different ways, but I feel like Blizzard has never been able to match the atmosphere and overall feeling of D2. So far, POE 2 has come the closest and it will only get better as time for on. By the time this comes out they’re going to have to do a lot to compete with a mature POE 2.
Whenever you see hardcore fans say “this obscure low budget game is the actually the greatest of all time”, chances are it’s just bad. TQ is one of those games. I played it this year (all expacs) because of the hype and it was not a good use of my time.
In the meantime, highly encourage folks to checkout grim dawn. Still gets updates even though it released years ago. Game worthy of buying to support these types of devs.
Walk up to area full of rather boss looking dudes, fuck em all up, take their gear and then spend 30 minutes ooing and aaahing over said gear has been a cornerstone gameplay loop for many games for decades.
It’s, dare I say it?
fun?
Fill the area with cool lore, art direction and fold it into a story and hey, maybe it’s a little more fun.
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