It reminds me of the absolute insane stuff arcade manufacturers would do to keep control over everything.
Capcom used to sell full blown arcade systems where the game’s ROM was actually volatile - in 2 years, it would vanish. You needed to pay them a monthly fee so that a technician would come up with a special device capable of rewriting the data periodically.
From what I have seen, granted I haven't played it myself due to my burnout with Fallout 4, Starfield is just a Bethesda flavored No Man's Sky.
Not much to grab my attention and most people I have seen played it seem to put it at a 5-6/10 type of game. Good, but nothing really great.
Meanwhile we have an arguably more fleshed out space exploration game that is No Man's Sky to suit your itch, that is probably cheaper or on sale somewhere. Doesn't helping modding will take years to reach really big game altering levels as it took a while, If even that.
Tbh, No Mans Sky and Starfield have little in common except being space games. Starfield isn't a space exploration / space sim game. It's an RPG set in space. Starfield has more of a storyline and characters then No Man's Sky, they're different games for different people
I wouldn’t call Starfield Bethesda-flavored NMS, I’d call it a NMS-flavored Bethesda game. NMS and Starfield aren’t very comparable except for the setting.
It's only 1.5k/hr more, so short term gains are marginal. But over the course of the skill, you can expect to save roughly 30 hours.
(This is literally all made up, but you have so many extra toes, just try it out) ((Also ignore that they added a tired mechanic so you can't AFK mine it anymore, that'll get reverted. You wanna be ready for when it comes back, detach that sucker))
I’m honestly amazed that anyone could have completed it more than once already. I’ve played it every day since Friday and I feel like I’ve barely got out of the opening seconds of the game.
another article said a ng+ run is about 90 minutes. so it seems if you just wanna complete loops, the post-game is a much different pace than your first run
Well that sure is an article I never expected to read.
But I also think Jagex should have given it a more firm “No”. Or at least a “Please don’t”. Depending on how long it takes to grind mining and what the potential reward is, I can see one or two people going for this without having their appendages removed for actual medical reasons.
The game just has two too many buttons. I played it on both, and it feels much better on controller. Holding down both triggers to unload twin Gatling guns right into the spider’s pinecone ass is just satisfying in a way that mouse and keyboard isn’t. That being said, the fact that you need six easy-access buttons and constant camera control makes it really awkward/borderline unplayable unless you have a controller with back paddles.
pcgamer.com
Aktywne