I never got into WOW. As a 90s kids Warcraft was always the FIRST game in the series. I couldn’t get the 2nd one as a kid (and only played part of it a few years ago to get it out of my system).
This hatred for old games makes me want to take a shit outside their offices.
I did not lose interest in 2. I simply couldn’t get it. I think we had some demo versions but they just… didn’t work. I have a functioning copy now, but I haven’t played it much. It is a fantastic game.
When I first got WC2, I discovered that my 1x CD couldn’t read from the disc fast enough for me to play it. The game would run for about five or ten minutes, then crash. I made it about half way through first campaign - 5 to 10 minutes at a time - before I was able to afford a 4x CD and play it normally.
For me, it is just that the game never ran. To make it clear, I don’t think I ever had the WC2 full game, but the demo, but that didn’t do much either. I remember being at a cousin’s place who seemed like he had it, but again… it just didn’t run. It seems like all the forces that be in the 90s just didn’t want me to play that game.
I find this especially interesting as I bought the game from a garage sale and when I got home I found out it was just a burned disc with a home-printed label. I was too young to understand the dangers of putting that shit in my cd-drive but old enough to know there was a good chance the game wouldn’t work at all. To my great surprise it worked fine and I played the crap out of it. Probably one of the first games where I finished the single player campaign.
I played hundreds of hours of WC2 and WC3 over LAN in college, awesome games. Starcraft too. I mean quotes and terms from WC RTS games haven’t entered the modern lexicon the way that “zerg” has but they’re part of the same cultural continuum and are important to understanding how we got here.
Edit: also, WoW was huge but it’s where Blizzard lost their way and will always be tainted in my mind. RTS is more my scene than those sleazy MMOs
Yeah, I never got into MMOs (probably because WoW got big before I had a disposable income lol), so RTS was also my scene back then. I dabbled in SC, and played WC2 at a friend’s house, but WC3 is where I really cut my teeth. That game was so much goddamn fun to play online (dial-up, don’t pick up the phone mom!). I remember getting caught every now and then in some kind of surprise rush that I had never seen, so I’d save the replay of the game and watch back to see how they did it, and then try it out against other people… I think I learned some kind of wyvyrn rush with Night Elves that way, if I recall correctly. Shit was tight. My memory is shit, I can’t believe I can recall that. There were so many crazy strategies I picked up that way.
I’ve heard a lot of mixed opinions on the WC3 Leaders mechanic, as it focuses gameplay around farming and single points of failure (losing a leader at the wrong moment often meant losing the game)
In that light, Starcraft was the pinnacle of PC RTS gaming and WC3 was an experimental variation that branched off into an RTS variant that would eventually congeal into DOTA, the pinnacle of PC MOBA gaming.
I played DotA for 14 years, but WC3 was home to so many more incredible custom maps. Element TD is an example of another that became a standalone game. But there was also Footman Frenzy, Uther Party, Wintermaul Wars, Hero Line Wars, X Hero Siege, and countless others that made WC3 the greatest RTS platform ever conceived. I hope the suits that pushed out the piece of garbage that is “warcraft reforged” rot in hell forever
I loved WC3 because of the Hero mechanic. It made it added just enough RPG to it… You could usually resurrect your Hero, and if I recall, you can upgrade to make the cooldown faster. Been so long though and I didn’t play the unfortunate remake.
That’s like saying “A hamburger is good, but I just can’t into bacon double cheeseburgers.”
I mean, I would say this unironically.
I’ll add that WC1 had fewer variances between factions. Orcs and Humans were almost identical. That made the game more akin to a real time digital chess than WC2, which made Orcs marginally more aggressive and Humans more defensive. I think WC2 is more fun because of the asymmetry, but that’s purely a question of taste. I’m not going to begrudge someone who has a fondness for the original.
Mine experience is polo with non major brand logo and carrying a whole PC. If you come in a white work van, not a single person will question you, they will even open the door for you.
Maybe they care about the series so much nothing they have tried has worked. If it were Disney there would be Half Life 100: Never Ending the game, action figures, Disney plus show, a Trilogy move series, and a holiday special.
Sounds a lot like Hypnospace Outlaw, which came out a few years ago and had you exploring a fictional Internet from the mid/late-90s era on an OS designed to mimic Windows 95/98 (with an upgrade to an XP-like desktop later in the game). You were basically a mod/censor who went around and busted people for copyright infringement and stuff. Also a real nostalgia trip if you miss that kind of aesthetic.
What’s the deal with this game? The first release with all its chapters was regarded as an amazing game. I even played some of the first and enjoyed it. Since then, I know they released a 2nd game and then a third? And I think they weren’t as good from what I heard. I’m just shocked they are continuing to make new ones, I guess. I just figure there would be no way to recapture what made the first special and will never sell as much as it did.
The series is still decently popular, though the newest is the lowest rated one yet. There is also more than one developer involved. Here’s a short list of the main titles, developer, and other notes listed below for each:
Life is Strange (2015)
The original game.
Takes place in 2013.
Developed by Dontnod.
Released in chapters.
Remastered in 2022 by Deck Nine.
81 on OpenCritic.
Life is Strange: Before the Storm (2017)
Prequel to Life is Strange.
Features much of the Life is Strange cast.
Takes place in 2010.
Developed by Deck Nine.
Released in chapters.
Remastered in 2022 by Deck Nine.
80 on OpenCritic.
Life is Strange 2 (2018-2019)
Sequel to Life is Strange.
Features a new cast of characters.
Takes place in 2016-2017.
Developed by Dontnod.
Released in chapters.
76 on OpenCritic.
Life is Strange: True Colors (2021)
Sequel to Life is Strange 2.
Features a new cast of characters.
Takes place in 2019.
Developed by Deck Nine.
Released in its entirety.
81 on OpenCritic.
Life is Strange: Double Exposure (2024)
Sequel to Life is Strange: True Colors.
Stars the original protagonist of Life is Strange.
Thanks for making this timeline because whenever news is brought up about the troubles behind this series I’m so confused on how they’ve structured their releases.
Yeah, it’s hard to keep track after they quickly abandoned the numbered naming scheme after 2. And I think that was partly because people were confused anyways by the un-numbered prequel featuring the same setting and cast of characters, while the numbered sequel was almost entirely separate.
(Caveat: I have not played Double Exposure yet so I am not sure how directly connected it is to the first game) The titles are disconnected enough that anyone can basically just jump into the series with any title at any time, the only exception being the first game and Before the Storm, since they’re directly connected. I’ve heard it said that those two can still be appreciated in either release order or chronological order, but would probably be best served played one right after the other either way.
The only other connections I know of are:
Life is Strange 2 - A character from the original game and Before the Storm plays a minor role in the story, but context is not required to understand the plot.
Life is Strange: True Colors - A character from Before the Storm features prominently in the story, but context is also not required to understand the main plot. However, this character has a DLC story that I haven’t played, so I don’t know if that ties in more to Before the Storm than True Colors alone does.
It’s more of an anthology series, so most of the games are unconnected. This is the first direct sequel to the original LiS featuring the original main character.
There are also two different studios involved: Dontnod created the original game, Life is Strange 2 (2018), and the spinoff The Awesome Adventures of Captain Spirit, but the other three games in the series were made by Deck Nine.
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Aktywne