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Carighan, do gaming w Epos Gaming to 'wind down' but all employees have already lost their jobs
@Carighan@lemmy.world avatar

I’ll be honest, I had never even heard the name. Neither of the company, nor of any of their products. Still sucks for the employees of course, the current downturn is huge and as it accelerates and more and more investors pull out, the money the C-suites care about disappears and they panic even more about their bonuses so they fire and shutter even harder.

The made-up money that is the stock market can sadly have very real effects on employees’ livelihoods. :( But of course not on the CEOs who happily cash their 6-/7-digit base salary and then just fuck off to the next company they can drive into the ground.

Beetschnapps, (edited ) do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

Ah yes “…Bethesda’s managing director, and Todd Howard, who is Todd Howard.”

Thanks for clearing that up AI writer.

Also how is it thrilling to “blast off” and “set foot on a new planet” when the game is more clicking through menus and fast traveling.

In No man’s sky you actually land. In star field you fast travel.

Carighan,
@Carighan@lemmy.world avatar

RockPaperShotgun’s review is out now, and I could not agree more. The game is so meaningless.

It’s crazy impressive. Especially on a technical level. But it feels like a tech demo more than a game almost. It’s still fun to idle time away in, but it’s not engaging. At all. It’s brain idle time. In a positive way, but also no more than that.

Erk, (edited )

In this case I’d call that a positive statement. That’s what I was looking for when I decided to get the game… I’m not going to shell out my dimes to Bethesda hoping for disco elysium, I basically want something that makes demands of my brain just a little more than solitaire or minesweeper.

I don’t really agree with it not being ‘engaging’ though, I guess depending on what you mean. I’m not staying up at night wondering what’s gonna happen next, but I’m staying up past my bedtime designing space ships and then running out of cash and going and doing a fun loot-and-shoot mission to get more money to build more space ships. That ain’t bad.

srecko,

It was not ai but a joke how he is famous to the wider audience.

Treczoks,

In No Mans Sky, you’ve seen five planets, you’ve seen them all.

Beetschnapps, (edited )

Not necessarily but yea it trades the bespoke environments for generated ones that aren’t so dissimilar.

I think it makes for interesting comparison. Both space traveling games, one comprised of specially designed levels navigated by menus, the other less variety but you actually journey to them and given the sheer number you can actually discover and name a planet no one’s ever been to.

Both valid but I think starfield shouldn’t really advertise in exploration. Unlike NMS it’s far more narrative based.

Treczoks,

Both valid but I think starfield shouldn’t advertise really advertise in exploration. Unlike NMS it’s far more narrative based.

Yep. There are three space games on the market that are not too far apart: NMS, Elite: Dangerous, and Starfield. They have similarities, they have differences, and they have different target audiences.

Erk,

They’re up to ten or twenty now.

buddhabound,

I told my buddy the other day that it was Bethesda Menu Simulator 2023, and I wasn’t wrong. I was working on my outpost, so I’d place some stuff, go to star map, select the planet with the material, pick a landing spot, land, get up, mine ore for 5 minutes, fast travel to ship, repeat 2-3 more planets, choose the outpost, land, place some more stuff. Then repeat.

Dubious_Fart,

i find it less headache to just sit in UC distrobution and fast forward 24 hours to keep reseting inventory to get all the mats I need to build, at least my starter shit.

Jakeroxs,

You could skip fast traveling to your ship, or do any of the plethera of quests instead of what you’re doing

buddhabound, (edited )

Or, and I know this is a crazy idea, Bethesda could have made a game that has enough content to fill the space (pun intended) they created. Yes. I can run back to my ship through the mined out area I just cleared just to prove a point that the game is as flawless as you’d like to believe. Or, I can offer one fair critique of the game.

I’m looking forward to what modders do with the canvas Bethesda has provided.

Jakeroxs,

Nah I mean you can just fast travel off the planet without first having to fast travel back to your ship, a few less loading screens and menu interactions right there.

buddhabound,

Honestly, I didn’t even think to just go to another planet without stopping by my ship first. That’s somehow… worse? I thought it was super weird when I realized I could do it from the outpost without a ship nearby, but hadn’t thought to just fast travel everywhere all the time.

Jakeroxs,

Definitely saves some time and extra loading screens/menu navigation, sorry I wasn’t clear with what I meant initially.

toxicbubble,

coming from elite dangerous, flying in NMS feels incredibly simplified. landing is literally “push a button to land”. either way, they both beat starfield in that department

Beetschnapps,

Totally it is but that’s the style. The game isn’t trying to simulate complexity, it’s more a kick back and relax game masquerading as a prog-rock album cover. Pressing X to let your ship land itself gives you just enough time to hit a joint and make a plan.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

weird in starfield i also have to press x to land, so whats everybody’s big deal?

Beetschnapps,

“Press X to Pay Respects”

Koffiato,

Landing or taking off isn’t interrupted with a loading screen in either game. You also have freedom of pointing ship to a direction and go there.

Those two things combine to make you feel like you are moving around the game world as opposed to game world moving around you.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

that may be true, but starfield has some fun quests and interesting characters, which makes the world feel real and not like im the last human being in the universe

underisk, (edited ) do games w [Spoilers] Baldur's Gate 3 has a secret, brutal game over scene for players who somehow overcome every safeguard to permanently lose a critical item
@underisk@lemmy.ml avatar

That ending scene is used in at least one other circumstance:

spoilerif you kill the emperor at the start of Act 3 inside the astral prism

It’s probably just a generic scene for miscellaneous unwinnable game states.

Wogi,

Your spoiler tag isn’t spoiler tagged.

Also I saw that cutscenes once before making it as far as you describe, I don’t even remember how, pretty sure it was midway through act 2. But it’s definitely a semi generic cutscene for when you lose in a particular type of way.

MimicJar,

I got it during the Act 2-3 transition. I had a fight that had to end in 3 or so turns and I didn’t make it.

Wogi,

That’s where it got me. I remember now

Hoomod,

I don’t think you can use line breaks with the spoiler markdown

underisk,
@underisk@lemmy.ml avatar

It’s working fine on the client im using and I’m using the format buttons in the web-based editor. What syntax works on your guys’ end?

baked_tea,

I’m using Liftoff app and the spoilers are never hidden

mayo, (edited ) do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

Did this game focus on anything in particular and do that well? Exploring isn’t it.

I’m tired of being negative gamer. This game looks fun even if it isn’t mind blowing, but seeing as I’ve never played a Bethesda game I think I’m just as likely to play one of the older games because they look about as good.

webghost0101,

Having tried a bit of it, this game is fun. It plays a bit like outer world but bigger and with a more mature tone.

But i am really glad that after getting hyped in spring i actually forgot it was coming out. My gpu was not prepared.

Xiaz,

Personally it feels like a lot of the promise of Mass Effect: Andromeda was channeled into Starfield and they took the launch version of the story in No Man’s Sky and ran with it. It definitely stands on the shoulders of other games but it is a reasonably solid iteration.

Tar_alcaran, (edited )

It’s a pretty entertaining crafting-shooter, but it’s not an AMAZING one.

riceandbeans161,

counterpoint: there’s not a single “amazing” game of this genre. Elite Dangerous does the space sim perfectly, but it’s boring apart from that. No Man’s Sky has the wonder and exploration, but every planet is functionally the same. Starfield expands on No Man’s Sky with a comprehensible story and actual gameplay. Star Citizen will never come out. Did i miss anything?

RightHandOfIkaros,

The game is good, I have fun with it more than Oblivion and Skyrim, as well as Fallout 3 and Fallout 4.

People are just complaining to complain.

The only Bethesda game I like more than Starfield is Morrowind.

NuPNuA,

There does seem to be some people out there who are just radiating negativity about this game even more so than most.

I played a good few hours last night and it’s Skyrim in Space which is what I wanted.

I don’t know if it’s the Xbox console exclusivity that’s bringing fanboys out the woodwork or just that people like to attack a big, hyped up release like they did with Cyberpunk, but it’s brought out the worst in people.

thanks_shakey_snake,

Wasn’t Cyberpunk actually catastrophically bad at release, and then got fixed later?

NuPNuA,

Depends on your platform, PC and Current Gen machines were pretty good from day one, bar a few little bugs.

Koffiato,

Only the bugs are gone. Weird design decisions and some horrendous mechanics are still here. It’s still isn’t an incredible game, but not a bad game either.

dangblingus, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

If there’s more going on outside my window than in the $90 game I just bought, there’s a problem.

Afrazzle,

Long haul flight simmers must really confuse you

superkret,

Then…go outside?

jcit878,

I have MSFS2020 and enjoy completing long haul flights. literally a whole workday spent where I see nothing but cockpit controls and the sky through the window, with no interaction needed due to autopilot. then I bring her in to land 10 hours later.

and that’s fun.

fun is what you make it man

Koffiato,

Very different games and very different expectations of effort spent. I’ve space trucked a lot in Elite, spending hours going back and fort. But it was never dull, more of a relaxing experience.

That comment stems from games failure to live up to its promises.

This game was marketed as an explorers game with 1000 planets to see, for example.

None of those planets have even the half of the content Skyrim/Fallout has. None of those planets are barren as Elite’s planets, either. You can’t traverse them more than 30 minutes, so it doesn’t even scratch NMS itch. People that liked the exploration of any of those four games would dislike this games exploration very much.

The person above was probably expecting a more lively game, like any other Bethesda game and got whatever this is instead. It’s completely justified to be disappointed.

DeathWearsANecktie, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

I really like the game so far but it really needs some kind of vehicle for travelling around planets. Like the exocraft from No Man’s Sky.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

You can’t even traverse the whole thing, right? Don’t you hit a barrier and are forced to backtrack and take off/land somewhere else?

XaeroDegreaz,

Yeah but it’s a fairly huge area… something like 8km in any direction from the ship.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

Could be covered pretty quickly in a land vehicle.

Koffiato,

4km any direction if I’m not mistaken. Takes me around 30 minutes to each it.

It’s very, very small actually.

NuanceDemon, (edited )

Game engine limitations, apparently. Say a thread on exactly this earlier today.

Agree it is much poorer for lacking them. It’s immersion breaking being in the far future, zipping around on an interstellar craft, yet being forced to explore slowly on foot. I really can’t even use the ship? Cmon.

p03locke, do games w [Spoilers] Baldur's Gate 3 has a secret, brutal game over scene for players who somehow overcome every safeguard to permanently lose a critical item
@p03locke@lemmy.dbzer0.com avatar

The comparison is funny, considering how easy it is to fire the mining laser accidentally. Button shiny!

lemick24, do games w I've played the Star Trek game of my dreams, and it's a grand strategy game

I’m not sure the article convinces me this’ll be more than a reskin of stellaris, which is my most played game of all time, but given that this is my favourite IP of all time…? Can’t say I won’t buy it on launch day.

atlasraven31,

I always wait a few months for early patches.

lemick24,

You’re wise and I should follow your lead. Will I, though… sigh

atlasraven31,

You can play Star Trek Armada 2 while you wait…

Kolanaki, do games w I've played the Star Trek game of my dreams, and it's a grand strategy game
!deleted6508 avatar

My ideal Star Trek game would be a first-person immersive sim where I can just be a random citizen in the galaxy and just… Live there. Maybe I join Star Fleet. Maybe I join the Marquis. Or I could be a Klingon or a Borg, or one of the Dominion’s warrior slave dudes addicted to drugs.

TheAlbatross, do gaming w Starfield NPCs keep getting bodied mid-sentence and it never isn't funny to me

deleted_by_author

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  • atocci,

    I used to be an adventurer like you, then I took a laser in the knee.

    TheAlbatross,

    deleted_by_author

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  • atocci,

    I just started last night, but that was immediately the vibe I was getting. Not a bad thing so far, but I never did finish Skyrim, so I guess I'll see if this goes the same way...

    TheAlbatross,

    deleted_by_author

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  • tias,

    Bethesda didn’t evolve over the past 10 years. They just added some ambient occlusion and increased the resolution of their textures. The game engine was OK when when Skyrim came out, but it’s really kind of embarrassing that the exact same issues still remain in 2023.

    interolivary,
    !deleted5791 avatar

    I’ve only finished eg. Skyrim or Fallout 4 both once, but I’ve got gods know how many zillions of hours in them, especially after installing Sim Settlers 2 for FO4. I like the worlds, I just don’t care much about the story and the games don’t make me care about the story

    MysticKetchup, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

    Starfield sounds like an okay game but all the PR responding to complaints sounds like an absolute disaster. Stop letting Todd answer these things directly

    TechnoBabble,

    I’ve flipped flopped my consensus about the game a couple times, but my conclusion is this…

    Starfield is not going to be what you expected from Skyrim in space, at first. It will seem weird and claustrophobic and broken.

    But if you give yourself a bit to acclimate to the world they’ve built, there is a surprisingly engaging game underneath.

    I believe they’ve left most planets barren on purpose, so they can easily shove DLC wherever they want for the next 10 years.

    “New facehugger planet, 20 hours of exciting quests and valuable loot! - $29.99”

    That’s 100% going to happen.

    abraxas,

    So far, Starfield is exactly like Skyrim in space to me. There’s as many carefully crafted cities, and quite a few carefully crafted locales. There’s just a lot more space in Starfield (estimated about 500x more. Skyrim is 15sq miles, and those 1000 planets are each a couple square miles ingame). Sounds like there may be less hand-crafted content in Starfield than Skyrim, but that’s hard to tell.

    I’m definitely not finding Starfield to be claustrophic. On the contrary, a bit agoraphobic.

    dmrzl,

    Are you certain that you know what Agoraphobia is? Tip: it is not the opposite of Claustrophobia.

    abraxas, (edited )

    I had agoraphobia growing up. I know exactly what it is. And I had moments of it exploring the planets. I found myself hugging to keep buildings in range and not wanting to stray out into the great wide open. For some odd reason, I got more of that in Starfield than in NMS.

    I’m also still fairly early into the game, so perhaps I’ll spend more time indoors than I have so far.

    EDIT, also, it kinda is the opposite of claustrophobia in some ways. There are some overlaps and nuances (both fears sometimes include fear of crowds). I had a grandparent with really bad claustrophobia who never used an elevator in her life. Ironically, we could relate on a lot. But they were still opposite issues.

    dmrzl,

    I don’t know, been agoraphobic for quite some time. Never had problems in elevators (alone), but trains or tunnels are the worst. Guess that’s why it’s hard for me to imagine how a game could ever transport that.

    100,

    I think there’s definitely more handcrafted content in Starfield than Skyrim, there’s also tons tons more dead space with nothing at all.

    abraxas,

    Some folks say there’s only about 25 hours of handcrafted stuff. I’m not late enough in to know for sure.

    100,

    Yeah no way. I’ve played longer than that and I haven’t even done the main quest.

    abraxas,

    I’m approaching that, but I have to admit I take my time and revisit towns a lot.

    I’ve only gone to a dozen dungeons so far that were hand-crafted. There were literally hundreds of them in Skyrim. I’d love to get real numbers.

    So far, I am enjoying the hell out of the game, if my lack of twitch reflexes is hurting that a lot. I keep having to juggle between ship upgrades (my Mantis keeps dying to small fleets more than 10 levels lower than me) and face-to-face. Usually by now in other Bethesda games, dying is rare. I’m too stubborn to drop the difficulty, though, so I suppose that’s on me.

    There’s a pirate fleet in orbit around the planet I want to build my first output. Last 5 times I tried to go there, fleet keeps showing up and killing me. That’s somewhat annoying.

    100,

    Save in space often. There’s a semi common bug I’ve just run into that will cause your ship to vanish and it somehow retroactively removes it from all previous saves. No recreateable way to get it back. The only thing that saved me was a previous save where I was in orbit, still lost a few hours of progress.

    abraxas,

    Weird. I haven’t heard of that one yet.

    Panurge987,

    How can one person have a consensus?

    another_lemming, (edited )

    It’s only a problem when they can’t.

    fadingembers,
    @fadingembers@lemmy.blahaj.zone avatar

    When they have dissociative personality disorder :D

    Prewash_Required, do games w Atari acquires massive Atari archive (AtariAge) after revealing a 'new' 2600 that takes cartridges

    Sadly, this may mean the days of homebrew programming for the 2600 are at an end. AtariAge is where all those programmers sold their wares, along with homebrews for other platforms like Intellivision and ColecoVision. I’ll have to head back over there for the first time in a while to see what they say about it.

    pimento64, do games w Atari acquires massive Atari archive (AtariAge) after revealing a 'new' 2600 that takes cartridges

    Atari acquires massive Atari archive (AtariAge) after revealing a ‘new’ 2600 that takes cartridges recaptures their intellectual property rights over former abandonware

    Caligvla,
    @Caligvla@lemmy.dbzer0.com avatar

    Current Atari is only Atari in name, they’re a completely different company.

    geosoco,

    From a hardware perspective, that's been true since just after the 1983 crash, when it was sold to Jack Tramiel's company -- even before the Lynx and Jaguar. The software side was split into Atari games which has an even longer history of being passed around.

    Maultasche, do gaming w Starfield NPCs keep getting bodied mid-sentence and it never isn't funny to me

    This Fallout video is one of my favourite occurrences of this issue.

    stopthatgirl7,
    !deleted7120 avatar

    That is amazing and I laughed so hard I had tears.

    Everblue,

    Holy shit my sides. That robot has 0 fucks to give, get slapped.

    gregorum,

    This is the first thing I’m reading today, and I think it’s going to set the entire tone for the day. 

    Thank you, it’s amazing!

    p03locke,
    @p03locke@lemmy.dbzer0.com avatar

    The last one linked in the article was really good, too.

    Farewell.

    Maultasche,

    May you rest in peace.

    storksforlegs,
    @storksforlegs@beehaw.org avatar

    I’m pretty sure I woke up my neighbour laughing at that this morning… holy crap

    finthechat, do gaming w Starfield NPCs keep getting bodied mid-sentence and it never isn't funny to me
    @finthechat@kbin.social avatar

    I had [semi-important named NPC] die during a quest but then still talk to me as they were lying on the ground. Just Bethesda things, I guess.

    CMLVI,
    @CMLVI@kbin.social avatar

    They have a tiered system where important NPCs can't die until conditions are satisfied, wonder if the condition to die was satisfied but dialog still got delivered?

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