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kn0wmad1c, do games w Former Dragon Age writer says Clair Obscur: Expedition 33 and Baldur's Gate 3 prove 'what's possible when a game is given time to cook'
@kn0wmad1c@programming.dev avatar

Yeah, or keeping suits who aren’t gamers away from making calls about the game’s development.

CosmoNova,

That‘s the critical one. It‘s not about budget or outsourcing or whatever. It comes down to who makes the decisions and why. In a lot of cases it‘s people with a finance background who couldn‘t care less about the medium they‘re working with and that can be a major issue. Gaming being a bigger industry than music and film combined has attracted a lot of people who only think in dollar bills and it shows. Luckily however, there are still a lot of passionate teams with leaders who have a love for games.

WaitThisIsntReddit, do games w Former Dragon Age writer says Clair Obscur: Expedition 33 and Baldur's Gate 3 prove 'what's possible when a game is given time to cook'

Duke nukem forever would like a word.

SapphironZA,

Taking the pot off the stove, throwing away and starting again, then repeating it many times is not giving it time to cook

captainlezbian,

Yeah, and given this is coming from a dragon age writer that’s pretty explicit.

A cancelation is a full stop and needs to be treated as such with any resources from it that can be carried forward needing scrutiny before being brought in, with them understood as a fortuitous situation. None of this 'we’ve spent 10 cumulative years on it" when this round is just one year

nfreak,
@nfreak@lemmy.ml avatar

What’s actually so funny about that one is it’s actually kind of a fun game? Like don’t get me wrong it’s dogshit, but it’s fun dogshit

Suavevillain, do games w Former Dragon Age writer says Clair Obscur: Expedition 33 and Baldur's Gate 3 prove 'what's possible when a game is given time to cook'
@Suavevillain@lemmy.world avatar

Please give the new Mass Effect time to cook. I need another great space RPG.

kalmarin, (edited ) do games w Former Dragon Age writer says Clair Obscur: Expedition 33 and Baldur's Gate 3 prove 'what's possible when a game is given time to cook'

Last three Bioware games had plenty of time to cook. The chefs were just bad. They chose the wrong ingredients multiple times, had to start over and still ended up with something barely edible.

I know it’s popular to go “developer good, publisher bad”, but in Bioware’s case, from what I’ve read, they were mostly just given the rope to hang themselves.

Womble,

I dont think his point is ‘These amazing games are what you get if you give devs tine’ but rather ‘you can only get these games from giving devs time’. Its no guaruntee by any means, but you are never going to get greatness from suits focus grouping decisions and crunching out a game.

mriswith,

I know it’s popular to go “developer good, publisher bad”, but in Bioware’s case, from what I’ve read, they were mostly just given the rope to hang themselves.

Ever since ME Andromeda they’ve been outsourcing a lot of the work, and/or using smaller and inexperienced studios while promoting and launching them as if made by the main studio.

InverseParallax,

They’ve been trying to “Central Engineering” things.

I worked as a massive chip company, they thought they could fix things by moving a lot of engineering out of the groups and into a single place where different groups and products could borrow and plug and play tech from.

Which was a great idea, except the groups didn’t really understand what they wanted, and central engineering just wanted to make what they thought people wanted, which often fit nobody but looked really cool.

Bioware looks like they’ve been trying to pull all the game engine stuff central, which would be fine but the frostbite engine didn’t work for half of what they wanted, and more importantly the “divisions” ended up just being pushed to make “something” to show off their best new tech, even if there was 0 story or creativity behind it (I’m looking at you Anthem).

ByteJunk,
@ByteJunk@lemmy.world avatar

To be fair, I’ve read that Sandfall also outsourced a lot of work for Expedition 33, which is how they’ve kept the team small.

I see no issues with outsourcing if done right: not every small developer needs to have a motion capture crew, etc.

If there are companies out there that can provide that for you at a reasonable cost, then you just need to focus on the core gameplay and the artistic aspects of your game.

This way you don’t bloat your headcount with hundreds of people that you’ll have to sack after the project is done, seems like a win for everybody.

mriswith, (edited )

If I am going to be completely honest, part of their outsourcing is why I waited until a few days ago to start the game.

Not because I knew, but because the initial screenshots and clips showed a very generic unreal engine level of graphics. With chromatic abberation everywhere, the exact same hair you see in every recent UE game, the same facial style that makes it easier to match mouth movements, and so on. Once I heard it actually had a good story I ended up putting in about ten hours in a day after I started. But they did suffer from outsourcing parts of the game.

It also becomes pretty obvious when you meet certain characters that obviously has weeks(probably months) of work put into just their “hair” moving. Specially when they’re standing next to a model who could have been made by someone who just finished a couple of Blender tutorials.

nuko147, do games w Former Dragon Age writer says Clair Obscur: Expedition 33 and Baldur's Gate 3 prove 'what's possible when a game is given time to cook'
@nuko147@lemm.ee avatar

It is one of the reasons. The major reason is that companies aim for maximum profit with low risk, and not best products.

So for them, 10 meh games that gonna sell is better than 10 risky and maybe exceptional games, because they treat games as a dose to junkies. Thats why you have 200 Call of Duty and 500 Assassins Creed, games.

Deadlines, pulling plugs, moving people to different games all the time to reduce costs are the results of gaming becoming an industry. And guess what, they will continue that, even if more BG3 and Expedition 33 come out to hit them.

CrabAndBroom,

Yeah it’s pretty much the same whenever the Money People get involved in anything. It inevitably stops being about making something really cool, or even just making a living from making something, and becomes all about shipping the absolute minimum viable product and then strip-mining as much cash as you can out of it at all costs, and then dumping it when people stop buying it.

And the thing that gets me is that this makes nobody happy. The creators hate it because they’re making trash, consumers hate it because they’re being ripped off, and the Money People aren’t even happy because they never are. They always want more.

fmstrat, do games w The Baldur's Gate 3 cast got a new set of pre-painted minis and—oh, oh no, oh no no no

The featured picture looks horrible, the others look fine for pre-paints (to me).

CrowAirbrush, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets

They need to go bankrupt, honestly.

Behaviour like this should end your company.

HParker,

I would be sad for the good artist and developers at bungie to loose their jobs. Hopefully they are more careful and the artist ends up happy with the result of their talks.

CrowAirbrush,

First offense, sure.

But they’ll just keep being scum so it needs to come back to them.

HParker,

Yeah, i do hope it hurts their reputation and game sales. I think we 99% agree. Hopefully this results in better games without ethical lapses in the future.

rustyfish, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets
@rustyfish@lemmy.world avatar
hypnicjerk,

if i had a nickel for every time bungie stole art i could afford to pay for that art

Shardikprime,

Which is not much but it’s weird it has happened 5 times this last 3 years

blinx615, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets

Imagine all the plagiarism that hasn’t been found.

glitchdx, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets

Nobody has been able to explain to me how this new game has fucking anything to do with Marathon.

blargle,

Does it even have Pfhor in it…?

Duamerthrax,

This is just parading a corpse around. Glad I never got into Destiny.

funkless_eck, (edited )

I did. Luckily there were points where it was shit enough to be able to leave without looking back.

I beat The Black Heart, Atheon, Crota, Oryx, Siva, Xol, Ghaul, Calus, Riven, Nezerac, Savathun, and The Witness, plus AlakHul, Atraks, Sepiks, Taniks, the Forsaken Baron, a bunch of Vex Gatelords and Overminds… I rediscovered 3 Dark Subclasses plus a fourth Light one and then merged them, I became an Iron Lord, a Dregden and went to Osiris’ Lighthouse in D1 and D2, healed the Traveller (twice), I witnessed my own funeral in the Corridors of Time, bringing back Saint 14, I saved and killed Rasputin and Prince/Crow, became Taken and beat Sword Logic, Vex Simulations, and Nightmares themselves: including the real world that’s four entire realities I conquered and I communed with The Long Boi In The Soup. I saw the whole story through. Anything that happens now is of lesser concern, so I can leave.

For me the big mistake started with the Dreaming City: when the world first raid changed the game for other players- I wasn’t the main character any more and canonically all the raids and boss fights after that were done by other players, and mine (canonically even!) just fantasized about it pretending I was there. Even in the very last fight against the Witness, canonically, I was just one of hundreds of thousands in a faceless army that defeated it together.

FunkyElectro,
@FunkyElectro@pawb.social avatar

They’re just stripping copper from the walls.

grrgyle,

Fucking spot on analogy

RightHandOfIkaros,

Its attached to the name because:

  1. No creatives at Bungie can come up with an original idea apparently
  2. Bungie believes the name alone will carry it (it wont)
Notserious, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets

I remember when Bungie made cool stuff like Myth the fallen lords.

FuckFascism,

Halo too, Bungie is honestly just a totally different studio than it used to be.

infinitesunrise,
@infinitesunrise@slrpnk.net avatar

And Oni!

RightHandOfIkaros,

And then they made Myth II, which they had to recall (that almost bankrupted their company) because trying to uninstall it could delete your system folder and brick your PC.

At least with Myth II, Bungie actually made the right call and did the right thing.

domi, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets
@domi@lemmy.secnd.me avatar

TIL that Bungie is releasing a new game.

Although judging by this news and the first sentence on their Steam page being “…Bungie’s team-based extraction shooter.”, maybe it’s a good thing I can’t play their games.

Master167,

“Bungie is making a new game based on Marathon”

Great, I’m in.

“It’s a multi-player extraction shooter”

Nope, I’m out. This smells like a “Prey” situation.

13igTyme,

I had the same reaction to Marathon as well as the new Black Hawk Down.

magikmw,

But Prey was actually good.

RidgeDweller,

For real, immersive sim fans that haven’t played it are missing out. It probably should’ve had a different name though.

Bartsbigbugbag,

It did at one point, but I think they were forced to change it to Prey at some point in development. It had a “Shock” title to put it in line with System Shock and Bioshock.

RidgeDweller,

That rings a bell now that you mention it. A shock title is so much more fitting!

Stamau123,

Believe it was ‘Neuroshock’

Jakeroxs,

Prey was sooo good.

Sucks for the people who wanted a continuation of the original tho.

pyre,

prey 2 was going to be nothing like prey. I’m glad it didn’t happen tbh.

grrgyle,

It was really good. I just wanted more indigenous themes if they were going to use the Prey name. It was such a disappointment in that respect.

Tattorack,
@Tattorack@lemmy.world avatar

The best thing about Marathon is the shortfilm. Watch that. Then ignore the game.

slaneesh_is_right,

I watched people play the game and was wondering what the hype was all about. The game looked so dull and boring. The outside of the map looled like a game made by a single dev for his indie game. Only yesterday i watched the short film and was loke: oooooooh, i get it, because they lie.

carlossurf,

Im so tried of all these multiplayer games, make a goddamn single player campaign, fuck it add in splitscreen or the ability to play the campaign with friends if you have too

LettyWhiterock, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets

They just keep doing it. I haven’t played any of their post-halo games and it seems like it’s going to stay that way. Feels like controversy after controversy. Removing content from Destiny 2. Stealing art. Stealing art. Stealing art. Stealing art…

HawlSera,

I really wanted to like Destiny 2, but then they started releasing expansion packs faster than I could feasibly buy or play them. Then I learned that most of those expansions had no content anymore anyway because they think removing content is a good idea, so I just gave up.

Sadly it seems like they really would have been better off as a Halo-Making Machine like Microsoft wanted them to be.

sirico, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets
@sirico@feddit.uk avatar

Don’t use AI it’s theft from the creators.

The " creators "

TheFriar,

“Plagiarism exists, so therefore a plagiarism machine can’t be wrong!”

lol gtfoh

TheJesusaurus,

Congrats, your take is even dumber than bungie

Arcane2077,

Decent bait. Three bites, not bad.

The solution, for anyone else wondering, is derived by simplification. “If theft is bad, why is the alternative, theft again, also bad?” It’s a nonsense statement made by a moron.

Grizzlyboy, do games w Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets

They’re doing it again! Bungie has fallen far, completely incompetent management.

A_Union_of_Kobolds,

It’s such a damn shame, too. Destiny 2 was some of the most fun I’ve had in gaming over the last decade. Absolutely jaw-dropping environments at times, clever encounter designs, the gunplay, so many things to love. And I have no doubt Marathon will be a hell of a thing from what I’ve seen. These people can design a game.

But GODDAMN stop stealing art from people. Upper management has got to be atrocious with all the bullshit they’ve pulled over the years. And you know that bullshit starts at C-suite and rolls downhill.

Just a damn shame.

echodot,

It’s surprising how few people at the top you need to change in order to change a company culture. One of the companies that I regularly work with has gone from being a nightmare because we could never get information out of them, to a nightmare because of how whiny and demanding they’ve become. That was the result of the CEO changing, that’s it one person and it results in a totally different corporate personality.

A_Union_of_Kobolds,

Dictatorships be like that. You never hear about these problems with co-ops, just saying…

RightHandOfIkaros,

Is it only the management though? You mean to tell me absolutely none of the artists knew about this, or that literally ONLY ONE “ex-employee” artist knew this was going on among the art team? Do Bungie only have one artist making art assets for textures across various objects, as well as assets they use on their website and in their trailers?

“Ex-employee” is a scapegoat, but I guarantee you there was more than one artist, entirely unrelated to management, that knew this was going on and will happily blame the scapegoat to absolve themselves of their involvement.

XnxCuX,
@XnxCuX@lemmy.world avatar

Is it far fetched to say their art team could be large, but also underpaid and ignored it so the work was done? Not right but sums up my work experience in an entirely unrelated and uncreative field.

Really just devil’s advocate, im curious for any corporate artist opinion

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