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match, do gaming w Byond game engine suffers a weeks-long DDoS attack, apparently because a wanna-be Bond villain is trying to force it to go open source: 'Attacks on Byond servers are a symptom of your obstinance'
@match@pawb.social avatar

are there games on Byond besides space station 13???

thingsiplay, do gaming w Byond game engine suffers a weeks-long DDoS attack, apparently because a wanna-be Bond villain is trying to force it to go open source: 'Attacks on Byond servers are a symptom of your obstinance'

He probably calls himself some sort of Hacker. xD

Kolanaki,
@Kolanaki@pawb.social avatar

“My name is The Plague!

SplashJackson, do gaming w Byond game engine suffers a weeks-long DDoS attack, apparently because a wanna-be Bond villain is trying to force it to go open source: 'Attacks on Byond servers are a symptom of your obstinance'

Where does it say in the article that the hacker wants to be a Bond villian?

Griseowulfin,

turn of phrase. Bond villians generally have some weird philosphy that guides their actions, like this attacker who is using a cyberattack to push a goal of threatening a company to make their stuff open source.

renard_roux,

“MUAHAHAHAHA!!!” — Hacker, probably

xavier666,

“All your code are belong to us now” - Hacker, highly

lime, do gaming w Byond game engine suffers a weeks-long DDoS attack, apparently because a wanna-be Bond villain is trying to force it to go open source: 'Attacks on Byond servers are a symptom of your obstinance'
@lime@feddit.nu avatar

just play ss14

HappyFrog,

While I agree that ss14 and the robust engine is better, I don’t think that ddosing a game is the right way of doing this.

lime,
@lime@feddit.nu avatar

no i mean the hacker should do that instead

renard_roux,

“Drats! My evil schemes are thwarted yet again by reason and sensible suggestions! When will this citric tyranny end?!?! Curse you, Lime! !!!

Mr. Hacker falls to his knees, releasing a primal scream towards the heavens, torrential rain soaking his purple tuxedo, turning brackish as it mixes with his salty tears of rage.

lime,
@lime@feddit.nu avatar

there there

Zoop,

I like the way you write and I like the way your brain works! That made me smile - thank you. :)

SweetCitrusBuzz, do gaming w Byond game engine suffers a weeks-long DDoS attack, apparently because a wanna-be Bond villain is trying to force it to go open source: 'Attacks on Byond servers are a symptom of your obstinance'
@SweetCitrusBuzz@beehaw.org avatar

We agree with the desire, but in this case at least, not with the method.

MouldyCat,

“We demand you voluntarily side with progress”

They have an interesting concept of voluntary to be sure

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

Wow, yeah.

saigot,

I would be on board if they also hit unity or unreal but that is probably not really possible. As it is its really just feeding into monopolies.

finitebanjo, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'

I was once building a game where a dinky little neon space fighter zips around the field shooting down enemies that spawn in until the boss. Everything was going great, the engine was handling large number speeds, the parallax background I custom coded with an rng star map worked perfect, right up until I tried to implement enemy tracking of the player: that shit would not work no matter how hard I tried.

I was about to share the old demo for you dudes to try but looks like I’ve lost the .pck file associated with the Godot executable or the embedded pck is no longer recognized.

vane, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'

But other media said that coding is as simple as asking couple of question on chat.

rothaine,

Copilot, add destructible terrain to my game please

Burninator05,

I dont think anyone will claim that destructible terrain is an easy addition.

capt_wolf,

Sure it is, you just implement depth map deformation into the static terrain, totally doable! Then you just tie in a strain system to all the game’s models so they fall when they don’t have enough support, then add destruction animations for every static model and falling animations for every character. Totally easy, they had that back when the original Red Faction came out for PS2, the devs are just lazy! /s

digitalnuisance,

You say that, but…

Croquette, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'

I wish my clients would understand that, and my code is a lot simpler than a video game.

funkless_eck,

I built an API connector for work (I’m a hobbyist, not a pro) to download what is the most common cargo transported by trucking companies from the DoT database. Everyone complained because they had to enter the company names correctly into a CSV as it wouldn’t accept typos or do fuzzy matching, nor could it automatically determine which was the head office of a company, only return a list of all of the offices.

Owlboi, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'

if it takes you 6 months to add a new fundamental game mechanic then thats understandable

if it takes you 6 months to remove an unnecessary popup then youre incompetent. (looking at you, Hunt Showdown)

pixeltree,

Lol hunt takes six months dev time to make the ui twice as worse

Owlboi,

closer to 2 years. its crazy how incompetent crytek is.

digitalnuisance,

UI is incredibly complex under the hood. Cryengine is also difficult to work in. There are tons of reasons games with distinct outstanding features don’t switch engines, though, and it’s usually due to the specific features said engine provides, no matter how difficult it becomes to work with as a legacy system over the years.

pixeltree,

There is NO reason for hunts UX to as fucking terrible as it is. They literally took it from bad to straight up awful. Believe me, I know how hard to design and implement a good UI can be, I’m a software engineer. I’m not just handwaving “make it better, duh”. It’s flawed from the user requirements up. It’s like they never used their own ui before. It’s stunning how thoroughly they don’t comprehend how people have a terrible time navigating the game menus.

ICastFist, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'
@ICastFist@programming.dev avatar

For Palworld, a new island takes 6 months, per the article. Probably talking about Sakurajima and the big southern one. That makes sense, since it’s not just putting stuff there and calling it a day on the first finished thing, some level design has to happen so the place makes sense and doesn’t feel super boring to explore.

Jax, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'

So then why don’t they have regular bulletins in their games showing ‘Look, look! These features will be coming by xx/xx/xxxx!’ ?

Things set the timeline back? ‘Oh no! Looks like we won’t be releasing this on that date, it will actually be this date!’

Seems like a non issue for anyone with a 6th graders capacity for interacting with other humans. These are IT folks, with the added layer of gamers to boot — though. Anticipating motivations and responding to others input isn’t exactly a strong suit.

Edit: oh, beyond that — I have very little sympathy for a developer of a content drip. You’re out for the money, don’t whine when people inevitably get sick of waiting for a little more of something they’ve already gotten maximum enjoyment out of.

lorty,
@lorty@lemmy.ml avatar

Try telling your users (who are gamers) that the feature they want is being pushed back. See how well they’ll react.

slaneesh_is_right, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'

Half a year’s work takes 6 months? I had no idea

SkyezOpen,

Every 60 seconds in Africa, a minute passes.

vandsjov,

Two minutes silence for every minute

fennesz12,

This still cracks me up even though I heard it so many years ago

DeathsEmbrace, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'

The PC build is trash

FinishingDutch, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'
@FinishingDutch@lemmy.world avatar

It would also be great if devs added things during development that should simply be there at launch. Instead of that, shit gets rushed out the door with promises of future fixes and updates. And then devs get all huffy when people rightfully ask for things to be added that are supposed to be basic launch features…

rayquetzalcoatl,
@rayquetzalcoatl@lemmy.world avatar

I agree with the sentiment, but I don’t know Helldivers 2 – what basic launch features were/are missing?

AnyOldName3,
@AnyOldName3@lemmy.world avatar

There’s a strong argument that the server architecture needed to be better at launch, but then the game sold more than an order of magnitude better than it was expected to, so no one would have noticed that it scaled badly had the player count been in line with their design and testing.

rayquetzalcoatl,
@rayquetzalcoatl@lemmy.world avatar

Ah yeah that’s a tricky one. I guess as developers we’d all like to be ambitious and plan for millions of users but that sort of hardware and architecture takes time and money that might not be realistically in the budget/scope.

I’ve also not really got insight as to who would have a say on that kind of hardware, whether that’s PMs or devs. Probably higher-ups, right?

AnyOldName3,
@AnyOldName3@lemmy.world avatar

I think for something like this, you’d rent cloud servers as you’d expect the number of concurrent users to change over time and ideally would be able to spin up more capacity when you need it without having to have those machines available all the time. You still need some kind of system that decides when to order more capacity with enough warning that it’s actually available (you can tell AWS you want a VM immediately, but it still takes a couple of minutes to transfer your data onto it and boot it up, which is longer than people want to sit in a loading screen) and decides which servers to assign to which users.

rayquetzalcoatl,
@rayquetzalcoatl@lemmy.world avatar

Interesting!

What kind of system would allow for that? Would queueing help?

AnyOldName3,
@AnyOldName3@lemmy.world avatar

Unfortunately, I’m not the right kind of software engineer to answer in more detail than that.

rayquetzalcoatl,
@rayquetzalcoatl@lemmy.world avatar

Fair! I’m in web so wouldn’t know either. What kind of software do you work in? I’ve been thinking about jumping careers lately after realising that I quite like architecting a more complex system, and sort of hate working with front end web dev😂

Goronmon,

What I don’t understand is why do developers make bad games? They should just make good games instead.

Gamers want good games, not bad games.

secret300,

Soo true

FinishingDutch,
@FinishingDutch@lemmy.world avatar

Well, the fact is that there are also a LOT of dumb customers willing to buy crap. God knows why.

Just look at the trending / best selling lists on Steam. There’s shit on there that I wouldn’t play if you paid me. Yet somehow there’s enough of a customer base for that that they sell it.

Honestly, Steam should look into setting a minimum quality level for things sold on the platform.

TankovayaDiviziya,

Well, the fact is that there are also a LOT of dumb customers willing to buy crap.

As much as everyone love Oblivion…it all started from there with the $9 horse armour DLC.

God knows why.

Yet somehow there’s enough of a customer base for that that they sell it.

Kids. Fucking kids. Thankfully I am never that stupid to buy individual DLCs even when I was a child, which is compounded by familial circumstances and education, but kids will be kids. Either they stole their parent’s credit card to pay for useless virtual items, or they were spoiled and never taught with financial literacy.

A_Random_Idiot, (edited )

horse armor that didnt even add armor to horses (edit. Functional armor, before someone ACKSHUALLY’s me :p)

It just, iirc, 3x’d the horses base health.

I am still salty about that shit to this day, because its what lead us to the miseryscape of nickle and dimed bullshit we have today.

lagoon8622,

The developers aren’t in charge of what’s in the game, the PMs and accountants are

Shanmugha,

Yess. I boggles me that the narrative is still “devs this, devs that”. It doesn’t take becoming a game dev to understand that actual software developers are not calling shots on plot twists, monetisation model and so forth. Like, what the hell is wrong with people babbling about devs?

A_Random_Idiot,

To be fair, the Prime Ministers should really be focused on more important things than a game companies software development.

ramirezmike,

supposed to be basic launch features

isn’t this very subjective and dependent on the game and scale of success?

yoriaiko, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'

Mostly agree, 98% of requests are unrealistic. Most of these requests are not even simple.

But many times, things ARE fucked. And when that happen - dear gamers, don’t curse devs, as a team. There was shitty ceo, who couldnt make a straight decision or changed them 200 times a day, because felt some popular new feature totally must be in the game, that ruined whole concept. Many times, the concept were shitty from the start, then blame director of that. Even more often, publishers pushes their financial decision over dev team (hello Helldivers2 vs Sony). Yet another time, some lawsuit shitstorm happens, that makes devs scrap something (hello Palworlds vs big_n). And many times, its all together.

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