Remember that they asked for the BG license just after they finished D:OS1. The game was what they used to prove themselves. The game mechanics is probably what they always had planned for if they was ever allowed to create BG3.
I’m glad for it. The game mechanics of surface elements and mixing to create new effects was fun but way overused in D:OS series. After 2 games, their third got the right balance between fun and annoying, I think.
I agree, all of that would have been fine if they called it as it is: original sin DnD edition. Instead the title is Baldur’s Gate “3” and I invite anyone to tell me what connects this game to the originals. Nothing I’ve seen so far is even remotely reminiscent of the original games and that’s why I find it laughable that Larian “hopes they did bioware proud”. What a joke.
Same IP; returning characters from the original series; revisiting important locations from the original series; uses a D&D ruleset for resolution; expands upon the story of the Bhaalspawn crisis over a century after the incident, especially via the
Yes because mechanical fidelity is the lowest priority in continuing the series. Continuation of the story and tonal fidelity matter a lot more. The Fallout series went from a turn based 2.5D isometric RPG to a real time action RPG, and one of the best instalments in the series follows the latter formula.
To be fair, that one Fallout in the latter installments that best fits the original tone of the 2D games had many of the same people that made the original games, including the original designer and writer. If Obsidian was given another shot, now that those people no longer are at Obsidian, I question how good it would be compared to New Vegas.
Since when has gameplay been relegated to lowest priority when making a sequel to a GAME. I understand now what the original fallout fans must have felt when they were graced by fallout 3 and the masses praised it.
Tone and story are Larian tier, i.e. mediocre, and far removed from the original games. There is no fidelity to what bioware built, just pretence.
Baldur’s Gate is part of a setting several decades older than the game franchise of the same name. It was an official setting of D&D a decade before the first game. In the sense of a ROLEPLAYING game, fidelity to the source material is paramount.
The original games were developed at the end of the life cycle of the edition they used for the mechanics. The ruleset got a major revision the same year BG2 was released. There have been several major editions since. Edition warring aside, no one can argue that the Forgotten Realms played in 5th edition isn’t the same Forgotten Realms played in AD&D 2E. The tone and continued narrative of the setting is the key feature in maintaining the soul of a property, not mechanical fidelity.
The game respects the official canon of the Forgotten Realms, including the canonical ending to BG2 where Gorion’s Ward rejected divinity and eventually led to Bhaal’s revival. Characters from the original series return as companions for BG3, with stories acknowledging the Bhaalspawn crisis. One of the origin playthroughs is the exact same story as the first Baldur’s Gate.
If your only complaint is lack of real time with pause then I reckon it’s you who isn’t the real Baldur’s Gate fan.
Bioware themselves took many liberties with the source material to create their games, not sure wtf you’re on about. Larian made a direct sequel to Bioware’s Baldurs Gate, the tone was set by Bioware not the source material.
Baldur’s Gate is narrative heavy and Larian’s writers fell flat on their faces trying to replicate it.
Real time combat was a defining feature of the original games. I was prepared to accept turnbased combat but the game fails in too many other aspects to overlook.
I invite anyone to tell me what connects this game to the originals
the plot is basically the same as the first game and the second game combined and mixed with some new elements to make it unique and is set 100 years or so after the events of the second game.
The city itself
all the recurring characters, including the villains
The play style
the setting
The only thing that doesn’t connect them is the rule edition, and you’re not the same protagonist. BG1 and 2 used AD&D2e. BG3 uses 5e.
I’m not sure why everyone exalts larian as some master story writer now when everything they’ve done has merely been passable. It doesn’t matter how similar the story is if it’s told like shit.
Yes, they did manage to include the city of Baldur’s Gate, I’m impressed.
Recurring characters would be a treat if the game didn’t suck in all other respects.
The play style? Wtf? Where’s the real time combat, 6 party system, single open map, etc. Play style couldn’t be anymore different.
I’m not sure how much the setting has changed since 2E but Larian’s Faerun feels nothing like the original games.
If you think the story is told like shit, I gotta know what stories and games you actually like. Because it ain’t BG1 and 2.
The forgotten realms lore has changed tremendously, dude. WOTC is going absolutely crazy with retcons and changes lately. Where have you been? Like the entire pantheon of Gods from even 3.5e is totally different. There has been a huge cataclysmic event that almost destroyed magic for a second time (the first being the Netherese empire’s destruction; Karsus’ Folly) and much of the landscape too. It’s practically a different world. This stuff isn’t Larian’s fault. It’s literally Wizard’s fault.
Also: BG1 and 2 didn’t have a single map. They did have a world map screen that connected all the actual maps, but it didn’t really mean anything. It was basically what the fast travel screen is now. 🙄
I hated the divinity original sin games with a fucking Passion. Stupid fucking jsnky garbage combat mechanics go stick sn exploding barrel up your fucking collective asses, Larian.
I tried the baldurs gate 3 bets once with some friends. A couple hours was all I can take. It’s as much like d and d as removing your eyeball and fucking yourself in the ass is.
Game mechanic wise, their original titles aren’t even much different in how they are setup from old Bioware titles. Specifically a combination of Neverwinter Nights, KOTOR and Jade Empire. The story is almost exactly the same as the first one, with a blend of elements from the second one, remixed into an entirely new tale.
I’m pretty sure they made them proud. They copied what was good, and improved upon what wasn’t.
For me the games I have enjoyed the most are Ratchet and Clank games. I’m so lucky there has been many releases with most of them being good. Longer development cycles and the mindset of releasing when ready would be better for these games too.
I haven’t played the last 3 games but I know that one very appealing idea for them that keeps players around is the newer fluid mechanics and lack of bugs on launch. This series is like the bread and butter of Sony games, you’re never feeling like it’s just a reskin of the previous game.
Played the campaign last night and got reminded of the enemies that would fall to the floor and still shoot you. That was my biggest annoyance with quake 2 and still is 😂 what an amazing game though
The mid nineties to the turn of the century was a special time. We got Morrowind, Sid Meier’s Alpha Centauri, even Ultima 8 had a pretty interesting setting (even if the gameplay was atrocious). I’m sure there were other games and fiction with interesting settings as well.
Then the LotR films came out, and that was it. Everybody started bandwagoning hard.
Just spend hours making my first character today and honestly at the end just go with some instinct choice.(not familiar with the 5e rules, haven’t played turned based RPG for a long time. I picked a High Elf/Dragonblood(Blue) Sorcerer focused on lightning spells. The last bit where you can allocate stat points I am at lost so I just go with recommended values. (ie. to go from 14->15 requires 2 points, that really throw me off and your main stat is at 16 “maxed”?? I thought 18 is the highest. Don’t have time to waste on creating a EA character. )
I want to quickly go around, get familiar with the system so when the game released in a week to start over.
5e offers three ways to generate ability scores: dice rolls, the standard array, and point buy. Sounds like you’re using the point buy variant in this game.
It also gives bonuses to certain ability scores based on the race you choose (or maybe some other criteria in whatever changes they’ve made for One D&D) so 16 isn’t really the max even at level 1.
That’s the only way when I did the character creation. But I am glad that we don’t have to do the dice roll one(which is a cheat engine magnet), so I guess it means in order to gain from 16->17 I would need to subtract more points from other stats just to level up 1 point.(cause that + button didn’t light up when I reduced 2 or 3 points from Wisdom) but it seems that’s very costly trade. A point to point seems more fair and let you create some crazy biased char out of gate.
I haven’t touched the game since basically early access started since I decided to spare myself until full release, but that sounds like it’s just being faithful to DnD character creation which IMO is a bit of a mess because of legacy systems that are hard to give up. I think just getting rid of ability scores entirely and using only the modifiers would be a lot clearer. Larian isn’t really to blame for that if they wanted to use 5E for their game. I suppose it’s possible they could be more clear about the way character generation works in 5E.
That's what the Unsubscribe button is for in the email, after the promotion is over. Or setting up a filter in your email to dump everything from Sega into its own folder.
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