I would absolutely add 20 super obscure conspiracy nut teasers to every promo and just never acknowledge anything if I was working for one of these companies.
I'm talking like throwing some messages in binary through specific set of sub pixels of images for a year that all come through because they're my actual plans, then switching them to obviously insane nonsense that will take way longer to disprove and finding a way to get someone to notice.
I’m always curious about how hard it is to make insane nonsense that’s hard to disprove. Like, 100% randomization seems like it could be easier to detect vs. more believable things added by people.
So then you have to spend time making it believable…
"If you take the green subpixel at (46,85), (75,32)... it contains just enough letters you could read as words that form a story detail. And in this post it's a gameplay hint. And this one is a character name" but the same locations enough times in a row that it's hard to be random. Then post a crazy fan theory post after the early ones are known facts about the game and I've embedded crazy shit in a few.
I didn’t see a source for the statistic in the article which is a bit disappointing as I’m really interested to learn more about it. It seems pretty high but also there’s quite a lot of uncertainty built into it.
From my experience with VR I found I got sick after a long enough time but was able to get my ‘vr legs’ and have much longer sessions even on more intense games like Windlands where you swing around like Spiderman (super fun if you have the stomach for it).
The other thing to note is that for me at least it’s a spectrum. It’s not just ‘VR makes me sick’ but it depends a lot of the game or activity and there are a bunch of ways for games to try and reduce it. It does take time to get used to some of them though.
Hopefully things become better with time and more folks get to enjoy it because it’s a lot of fun in my experience.
Yea, some games I can play for hours.
Others make me feel weird after a few minutes.
I can spend a ton of time in Alyx, or doing barrel rolls and corkscrews in Star Wars Squadrons.
I have a hard time finishing a level in After the Fall.
I have had a lot of friends over and try it and since they are making up their statics I will do a statistic purely based of my experience. About 5% of VR triers experience nausea when the frame rate isn’t smooth in a moment of movement.
Jet Island was the game for me that grew my VR legs, Windlands sounds similar except you also have Ironman thrusters and a skate board. After that I could then spend hours in dirt rally 2.0 which poetically would’ve gave me a bad headache before.
I don’t think VR is going to work for us. My SO and I get carsick really easily, and my SO gets sick playing or watching FPS games on a normal screen. It’s mitigated somewhat by adjusting FOV and higher refresh, but it still causes issues within an hour (usually like 30 min).
I wonder how much of this statistics are from people like us, for whom even “tame” things like being a passenger in a car can cause motion sickness.
I saw a streamer do that once with a character they absolutely despised. Save, kill, reload, kill, reload, kill, reload a couple times until they finally had it out of their system.
Bear sex. Not what I would expect from this game but I haven’t played any in the series. It does make me want to play it just to see how this fits into the story tbh. Good marketing.
Bards are objectively the best if you want the full breadth of options to move the story around. If you want to kick ass in combat or sling more spells, other classes are better at those aspects of the game, but Bards are going to give you a lot more to play with in terms of the RP.
Not spoiling anything either, but you can always try bard and change your class later, as there is a mechanic in the game for that.
And? What’s the problem with that? In an ideal society with present technology we can afford to feed and house literally everyone. Let artificial scarcity rule you no longer. Let the people play games, and when 'work’is no longer, the obligation of wages they wil do it willingly, happily, and with enjoyment. Or at least wnough of us will to feed all.
So what if some get fed more than they work? I like helping people. We should have plenty to spare without the parasite class.
With the caveat that we can accommodate everyone so long as sufficient people put in their fair share of effort. In an ideal world that will mean very short working hours and/or nicely early retirement/late entry into the work force.
Certainly the usual talking heads are spoiled rich guys that have never known labor and have not done their fair share, but it is a difficult thing to balance to make sure we do take care of each other but make sure enough people are engaged to successfully do that
People will use labor to make food if they only have the means. No one sane would rather starve, and even the bourgeoise can be taught the value of their labor once it saves a life, perhaps their own.
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