There’s also titles where the Devs cooked and ended up spending too much time and resources and underdelivered on huge flops. See Daikatana or whatever kickstarter game is disappointing people at the moment. Making games is just difficult, let alone making something that everyone loves.
It’s almost like sometimes an idea doesn’t work out and you either have to abandon it or restart from the beginning but most companies won’t let that happen cause they don’t want to spend the time/money to do it.
I was a big fan of the game. Always thought it had potential to be great. I had already quit this wipe pretty much as soon as I hit Max traders. Don’t think I’ll be returning back next wipe.
The wild monetary successes of Call of Duty and Fortnite send a clear message: treat unsupervised children as prey and you will earn billions of dollars
The $150 isn’t for the new game mode. People that paid $150 were told they’d get all DLC. The devs are saying this isn’t DLC and these folks will get it for free once the game is out of early access. People that paid $250 can play this now. People that paid any more will have some level of discount to purchase access to this mode.
I think $55 total? $35 for my initial package and I spent $20 a few years ago for a cooler starter ship because I was enjoying the game and wanted to support development. I think the $35 package is now $45 – I bought in on the original Kickstarter – but that price gets you full access to the game and all the ships/hangars/etc… you just don’t start with them, and instead have to earn in-game currency to buy (or rent) them. I wouldn’t want a super expensive starter ship anyway, it skips too much of the early game progression.
My brother plays games with in app purchases and he claims to know people who have spent $100K on their profiles. I think building a fire using the cash would be less wasteful
I play hearthstone and spend more than that every 3 months to get a complete set of the expansion (well actually now that I think about it, it’s about $150 every three months or so).
I play a lot so my value to time ratio is pretty good but yeah…I don’t really buy any other games.
No. And considering how they are gatekeeping the feature behind a 250$ purchase, it is very lucrative for them to keep it that way. Unless shit hits the fan and the players decide they won’t pay.
Apparently there is! There is a mod for SPT called MPT (now renamed to fika). It has a github but the download is only available through their discord. Took me a while to find it. Gonna see if we can get it working tomorrow.
Grey Zone Warfare is almost done, why would I give money to tarkov devs, especially now that everyone can plainly see they’ll do shitty shit to their playerbase?
They are a Russian Developer with contacts to military units who support the war in Ukraine and also mocked Ukrainian with screenshots in their game…so why expect you no shitty behavior from them?
From what I found they have made no comment other than “they will not leave any markets due to war”
As for being Russian
"We have a mix of talent, some veteran developers, some new to game development. But everyone loves guns and FPS games. One of the studio leads is actually a former Spetsnaz officer, the Russian equivalent of the U.S. Special Forces."
I am aware they are Russian, and I don’t expect them to actively condemn the invasion, as it would be dangerous for them. If there is proof they were actively supporting the war or mocking Ukraine, that’s a different story.
They moved their office to London (wonder why…) but part of the team still works from their origin in Russian St. Petersburg. And here is what I’ve found:
And this happened more than once, so that is a long-term partnership. Buyanov recorded joint videos with Dmitry “Goblin” Puchkov, a Russian translator and blogger known for his anti-Ukrainian stance. And Puchkov himself was a guest at the Battlestate Games studio.
Nikita Buyanov and his company actively partnered with companies in the Russian military-industrial complex. This group actively funds and supplies separatists, they ask for donations to supply their members who are going to fight in Ukraine, they participate in podcasts from occupied cities and Tarkov’s developers prop up their platform by including them (in no small capacity) in their game.
One of the new traders they are planning to add into the game is named “Khokhol” which is an anti-Ukrainian ethnic slur used by russians. There is also a feature in the game where you can become a character called a “Scav” when you become one you are assigned a random russian name, sometimes they are memes like “garandthumb” or “robokop” but in their depravity, there is a chance that your character can be named “Hohol” which you see when you die, or other players see when you kill them.
The developers of Escape from Tarkov, the Russian studio Battlestate Games, have published several new screenshots of the game. As Artem Lys noticed, on one of them the character shows the middle finger to the player in pixel uniform and with yellow tape on his hand, which clearly symbolizes the Armed Forces of Ukraine.
Making things with quality often takes more time, but almost always pays off in the long run. It’s important to me in my own work. Companies that do it earn my respect, and my business.
I have it but I haven’t even taken it out of shrink-wrap because I’m a terrible boardgamer. I’ll let you know in five years once my frosthaven campaign wraps up
Larian is the new CDProjectktRed. And by that I mean they are projected to be a perfect, infallible, manifestation of developer perfection that gamers will worship and praise blindly until Larian proves themselves to be mere mortals by making a mistake.
In what bizzaro world did the witcher series fail to live up to expectations? The first one was a masterclass of atmosphere and had zero expectations, the second were just fine and the third one still is the gold standard for quest design in open world games.
Buggy like most ambitious open world games, but still perfectly playable. It certainly lived up to expectations, it was one of the most praised games of its time, more than what I’ve seen about BG3. Granted I don’t follow the industry as closely as I did back then.
Just because you didn’t like 1 and 2 doesn’t mean they didn’t live up to expectations. CDPR was nobody before witcher 1 and a small studio before 2, so I really don’t get how they didn’t live up to expectations for those two games.
I‘m starting to get the impression people build them up precisely to watch them fall and kick them down. It‘s in our DNA, I‘m afraid. I mean the praise they get for the most mundane claims (and often they are just that) is ridiculous to the point they‘re becoming the developer version of the life of Brian. And deep down we‘re already anticipating to watch them bleed out at a cross.
“It’s been brought to my attention that many people were not mollified by my previous apology, so let’s do it again. I’m sorry you people are too stupid and selfish to understand our first apology, and we want you to know that we will continue to make promises we can’t keep, we will continue to put shareholders above customers, and we will continue to justify our shitty behavior with bullshit semantics because we have learned nothing from this experience. Sincerely, Fuck You.”
"I'm extra sorry that our lawyer got back to me and said the previous wording we did around the 'all future DLC inclusion' was legally binding and we'd get the pants sued off of us unless we changed course."
pcgamer.com
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