I am totally done with live service games. 1200+ hours in Warframe and another 300 in helldivers. I have no interest in grinding out the same mission repeatedly to get that new armor again. It was fun the first time less so the second and I would rather play something new.
Technically you could do this with any two games, it’s just a matter of how you map the representation of one game within the other. And afaik, every important mechanic in mc was done elsewhere first, mc just put it all together in one sandbox.
The only grounds msft has to sue on would be assets and likenesses, which hytale doesn’t (shouldn’t) use any of.
Nah it’s just that they have blocks of the same size. It probably synchronizes terrain using analogous block types where possible, and player position. Basically it has to convert everything into something similar.
I doubt it. Hytale was built for modding and Minecraft has an extensive modding community with tons of netplay experience. This guy just wrote a translation layer between the two (not to diminish his efforts at all, it’s freaking awesome).
Probably not. This is more akin to using different apps to access the same service, like one person using Ivory and the other using Tusky to access Mastodon. Multiple clients accessing the same API endpoints is kind of how the internet operates, or at least was before big tech decided to shut out third-party apps.
In this case, the service is the same thing. Both the Minecraft client and the Hytale client are connecting to a Hytale server. So I guess you could say it’s like if Lemmy had an official app, and you used that and the Boost app to connect to a Lemmy backend: the hypothetical Lemmy app would be the Hytale client, connecting the way it’s meant to to the service it was designed for; and the Boost app would be the Minecraft client, designed to connect to a different type of server but modified to work because the workloads are similar enough that they can be translated pretty simply.
As Sahib explained in replies on Reddit and X, Hytale is serving as the host for the crossplay session, and while block placements are translated to equivalent blocks on the Minecraft side, it seems like only the prototype’s Hytale player is capable of placing new blocks. Considering he’s handbuilding a bridge between two different games with their own systems and mechanics, it’s not surprising that Sahib says “currently many things are Broken.”
Based on this, it sounds like the Hytale server is providing map data to the Minecraft session, which is why the block placement works on the Hytale side but not the Minecraft side. He must have created some kind of translation table for block types between the engines.
Hytale is as different from minecraft, as java different to bedrock. I guess its just a translation layer, which allows changing identical blocks and running identical functions between each other. But of course there might be many things which hytale does different compared to both, java and bedrock, and the game itself released just a week ago, so for now, as the modder said, its very buggy and many features missing.
I play Rivals a lot. Played Paladins for couple of hundred hours too and that wasn’t it (besides stopped working on Linux). The biggest problem of Rivals in my opinion is, its too much for casual and unbalanced, and their focus is to make it “engaging and fun”. Nothing will beat peak Overwatch 1 days, that’s for sure…
It’s not really a hero shooter, but I think it stands out. The Finals.
You have 3 distinct class options. Light, Medium and Heavy, with base build options for each one.
So as a light you are small fast and then can have one of 3 abilities, dashes, a grappling hook, or invisibility. A medium, more health but larger and slower, can have a healing gun, turret or dematerializer(temporarily remove walls). Or finally a heavy, very big and slow, but even more health, and can choose between a hook, shield, charge(smashes through walls), or a good gun.
You the pick a gun, and 4 utility options. The guns are class locked, so you can have a mp5 on a light, but a heavy gets a M60, all distinct and a pretty well matched for the classes. You utility options are more mixed, you have general options like frag, pyro, gas and goo grenades, but also specific ones like a jump pad for medium, or teleport gates for light, heavy gets barricades.
So while it isn’t a hero shooter it’s got a nice blend of hero shooter elements, and I personally love that it couples that with destructible environments. The main game mode(cashout and tournament), is a 3v3v3v3 capture and hold with 2 active points that can also be doubled up, but the point you hold is movable. You can bury it under rubble, move it into the open, or just fortify the area as best you can.
I would recommend it to anyone who is looking for more heros shooters, if you don’t mind relaxing the hero part of it .
I love hero shooters. Its my favorite type of multiplayer online game. I wish we had more variety than just a handful. Other genres get lot of variety and people pick the best and favorite one.
Monster Hunter Wilds and Matrix 4, huh? It looks to me like the Game Awards don‘t have the best track record for choosing their last big reveal if that‘s what people expect.
I’ll give you the private fiefdom part, but whatever other criticisms you’ve got for the Game Awards, and there are so many, that man loves video games. Putting Highguard there was likely misreading the room, but he probably thought it would be a banger.
Honestly what I think happened is, in the lead up to the game awards there was a lot of talk about the cost of slots & I imagine the final of the show cost a pretty penny. Then I think no one was willing to buy said slot so the haphazardly shoved something in a lot closer to the event then the usually would. I doubt this was anyone's first choice.
I personally don’t judge a game on the spot it got in a show. As someone who likes hero shooters, I give it a chance (if it runs on Linux). My first reaction was, that the game doesn’t look interesting. But re watching the trailer, there is some stuff going on. And coming from the Titanfall / Apex Legends team, this can be a good game in the end. I honestly want to have more hero shooters to choose from…
Yes, it was disappointing as the last special “there is one more thing”. But honestly, can you judge the entire game by that? Or should you judge the show instead? Off course if you don’t like hero shooters, that’s a different story.
I’m ambivalent on it, but definitely not negative. I hate that everyone watching big game shows is hoping to see “Ratchet & Kratos 7” or “Dark Lore 5” or “Metal Gear Sonic 11”. Especially since, as you know, every decent mid level game developer these days has been fired at least once by morons with MBAs, and so the industry must make new IPs from the scattered devs.
Its art doesn’t speak for itself, I think on multiplayer it usually doesn’t. We’ll have to see how it feels later.
Even without opening I can tell it's the common loon, because that haunted me for years, and when I heard it as an adult, twenty years later I was like "Rogan?"
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