I kinda was. But now it has been so long and the more that i think about it, the more i realise how much i hate what they did with gta5, or gtao to be specific. I hope to pirate it to fuck around a bit, i do not plan to give them any money
You can’t exactly force a company to employ someone. Even in a pro-labor-rights country the employer would be free to terminate. The termination would come with all sorts of employee benefits of course.
Honestly curious why you believe otherwise. Termination without cause is absolutely allowed, and again, comes with legal provisions for the employee. In Ontario, Canada, for example, this manifests in severance pay.
I’m not super well versed in EU practices so perhaps it’s even more strict but fundamentally if a company cannot afford to retain an employee they must have the ability to let them go.
Germany is famous for employing people part time, and then the state compensates the employees when not working. This is done to keep people that the company otherwise couldn’t afford, employed.
This is uninformed bullshit. You are wrong and talking with authority on something you clearly know nothing about, I can only assume you live somewhere without employee protections and rights.
Because GTAV made over $700 million last year on 12 year old ip. They are in absolutely zero rush to release a sequel that may or may not flop in an era when it’s clear that 90-100% of programming jobs will be eliminated within a decade.
Every programmer they replace with ai now is one less bonus to pay out after release.
So you think that 90-100% of programming jobs WON’T be replaced by AI within a decade? I realize there are limitations but I think exponential growth is difficult to see within the first three years. We are currently in year three.
No I don’t. I’m sure C suite executive think that’s the case, but every time they’ve tried it they’ve always had to back pedal and hire the human staff back.
Yeah my company is going through this at the moment. I’m super duper hoping I get fired because I’ve worked for the company long enough that I’ll get an a bit over a year worth of severance. That’s just about long enough for them to realise that they actually need us and then they can rehire us back at a higher rate. As per established process.
I imagine if one writes janky spaghetti then it’s easy to think that LLMs will result in redundancy. My experience is that they’re like having an over-enthusiastic junior who doesn’t learn. Useful when one can’t be bothered to write something with very limited scope but is quickly out of their depth on anything involved.
Yeah. AI 100% makes me more productive and by a good bit. I used it to write a section of code today to export all the information my program gathers about a system to a json file. Woulda taken me 20 minutes but chatgpt did it in seconds.
It also, in the same snippet, introduced a breaking change I didn’t ask for in the original code. I only copied the json part; I just happened to notice the change in the code it wrong. It added a fork bomb lol
maybe they had mapped out and developed this storyline about a weirdly orange-coloured real-estate tycoon that lives in a Mediterranean style villa called “Lago-a-mar” but somehow they had to through all that out and start all over.
It would have been good if not for horrible load times, hostile balancing, and a live service slow grind model built to sell in game currency. The soullessness of it is why it was bad.
They never will give us a convincing reason for those firings; which is why we shouldn't buy Rockstar Games and support the devs if they set up Go Fund Mes!
I’m not sure even that would fix it. It’s clearly a capitalism-needs-to-learn-what-actually-makes-games-good problem. Unionization might be the real-world fix, but I’m worried that, even with that, getting a company to create unique games that are fun and high value to gamers could be out of purview.
It’s a money-people in charge problem, the same way that money-people are in charge of things like healthcare. I’m really not sure that unionizing a publicly traded company will have more effect than just changing who is being told what medical procedures are authorized, or in gaming’s case: what decisions to implement to make the investors more money.
And now that this structure has been in place long enough and has gotten so ingrained in the surrounding structures, like education and standard business practices and expectations, and also in culture, it’s going to take more than unionization. Maybe if the whole industry suddenly unionized and had a very clear goal of telling the bean counters to collectively fuck off, but good luck with that happening. We’d all like to see that happen.
I do worry about the longevity of unionization in the gaming industry. There’s a lot of churn and high demand for the positions. There’s remote work now, scabs don’t even need to show up to cross the picket line.
I mean, when they work indie, they don’t need to unionize.
We probably won’t see unions; just a collapse of AAA. The Game Awards this year was a joke with only about 3 big contenders, and most were regarded as “indie”.
There are only two types of games nowadays. Everything that isn’t AAA is labelled “Indie”, even when they’re with major publishers and have three dozen devs and a hundred externals.
Right, but if you try to follow a more strict definition that mostly follows 2D games developed by a single person, even their publishing framework ends up encompassing dozens if not hundreds of people. It’s become hard to make that definition strict. At the very least, very few notable games are made by the really big labels: Ubisoft, 2K, EA, etc.
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