kryptonianCodeMonkey

@kryptonianCodeMonkey@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

kryptonianCodeMonkey,

You are suggesting that the pandas looked badass and that this Dracthyr looks goofy. I’m not a WoW player, but it really sounds to me like you just have a very strong, but subjective ideal about what is “badass” and what is “goofy”. You are treating that ideal as objective, but I promise you that others have a different opinion.

Also it’s a game that let’s you roleplay fantasy races and factions with a bunch of other nerds around the world (using the term “nerds” lovingly here). Why is it unusual that some things in that style of game gets a bit silly sometimes?

kryptonianCodeMonkey,

It’s kind of hard to have an incredibly varied and versatile powerset in a video game, simply becuase you have a limited set of inputs. So you would normally have a small set of powers that each serve a purpose. But then doing that and still representing 4 elements means each only gets very limited options.

Thinking about it, I can see two ways to make bending feel powerful, versatile and give a good representation to all elements. 1) maybe the best solution would be to have customizable load outs with various bending powers, and let you switch between those load outs on the fly so you can coordinate a few power sets that work well together but swap them when other sets are more useful to the situation. 2) An interesting idea would be to use situational awareness to execute moves without specific user inputs differentiating the exact power used. For example, you could have a single boost button that uses a different element depending on if the player is on land, water, in the air or dodging (fire rocket!). And you could have a close/melee attack and ranged attack for each element that you can specify, but the exact effect/attack it creates can vary depending on the environment and enemy type of the target. Let it feel a little bit like the character is making decisions, not just you, like Batman in combat in the Arkham games. And of course, there would be a charge up to a special attack that uses the Avatar state and all 4 elements at once.

kryptonianCodeMonkey, (edited )

Would be funnier if only scalpers bought it and couldn’t unload them.

kryptonianCodeMonkey,

Grandma: Calling all consoles “the Nintendo”.

kryptonianCodeMonkey,

Sub Nintendo.

kryptonianCodeMonkey,

“You will accept Dommy Mommy Nintendo’s strap on as you buy the 6 year old game that is STILL full price.” whip💥

kryptonianCodeMonkey,

You mean the pokey-mans?

kryptonianCodeMonkey,

That was pretty clear. The apparent player character was a misdirect. The figure that comes in at the end seems to be the “her” referred to, and potentially the main antagonist of the game. I’m sure, just like in all other iterations, you’ll have a custom built player character of any sex/gender.

kryptonianCodeMonkey,

I recently got the G Cloud for the same reason. I’m sitting in the same room as my playstation, not allowed to exist in the other room all night or my wife feels like I’m mad at her, and don’t always want to sit and binge tv with her. Now I can us PSPlay and Steam Link to play games from my PS5 and gaming PC while sitting on the living room with her. It’s not as nice an experience as playing on a full sized screen with a lighter controller and no occasional connectivity issues, but it beats not being able to play at all. Been using it all the time.

kryptonianCodeMonkey,

The problem with the Wii U wasn’t the concept. It was the execution. The idea of a portable handheld console is a sound one, it’s just not a universal need. Making your console dependent on a niche feature and only having like 2 exclusive launch titles and bunch of third party ports is not going to compel people to buy a whole new console, especially when everyone and their grandma already owns your previous console that had hundreds of games available on it. I bought one with my brother mostly so I could play Breath of the Wild when it was impossible to buy a market price Switch. It’s perfectly fine as a console and I used the portable mode on occasion. It just doesn’t have a lot of other reasons to exist.

kryptonianCodeMonkey,

Here’s the walk through for this boss fight.

The devil has possessed the holiest man in the world and turned the church into his hellish instrument on Earth. Now you must fight the terrible yet beautiful spiritual projection of Lucifer himself as it is spiritually attached to the pope’s puppeted withering husk of a body. Satan’s two dark cardinals infuse the pope with a demonic life force, artificially binding him to life while the pope weeps for the relief of death.

So what you’re gonna need to do is avoid Satan’s beams of hell fire and flaming brimstone he drops from above and target the cardinals. They’re warded by soul magicka, so that your spirit reaver blade cannot penetrate their shields. But you can use your voice of God attack to knock them back. Knock them into one of the 6 stations of holy water around the edge of the arena to burn their flesh and cause their wards to drop, then take them out with your spirit reaver blade.

Make sure to avoid the puppet pope’s special attacks. They will increase in frequency and severity with each cardinal’s death. Through the pope, Satan can still channel Heaven’s Light attacks at you which are devastating to your health and wipe out all built up soul magicka from attacking the cardinals which you’ll need for your half-demon spell attacks.

Once both cardinals’ souls are reaved, the puppet pope will become vulnerable. Satan’s projection will become protective of the pope’s body, shielding it with his spirit at all times. You must dodge all of his attacks until he uses his black energy beam special attack. Use the Shield of Faith spell to reflect this beam back at Lucifer. He will be forced back into the pope’s body to recover for 5 seconds. Run up and attack the puppet pope with your spirit reaver blade. Depending on your difficulty setting, you must repeat this process once, twice, or four more times.

After the final attack on the pope, a cutscene will begin. You dive your spirit reaver into the heart of the pope. He looks at you with an exhausted appreciation, an silently nods, and then his head jerks back as he screams in pain. His eyes and mouth shoot out red light and his scream grows deeper as his body burns away. A black cloud of particles bursts out of the body, splattering viscera everywhere. The cloud shoots straight for you and enters your mouth, nostrils and tear ducts.

The final showdown happens in your soul domain as you fight to keep Lucifer from taking possession of you next. This is an unwinnable fight. You must avoid his normal attacks and reflect 3 of his special attacks. After the third reflected special attack, lucifer will knock you back and pin you to the ground and begin to merge into your soup body. This is where you make your final moral decision of the game. Accept the possession or call upon the Indomitable Will of God.

If you allow Lucifer to possess you, you get the “bad” ending, which is non-canon. The game will end with your character becoming the avatar of Heaven and Hell, commanding demonic and angelic soul magicka and subjugating the world.

If you call upon God’s Will, you get the “good” canon ending. Lucifer is cast back to Hell by a beam of holy energy from above, and then you find yourself back in St. Peter’s Basilica with Arch Angel Gabriel standing before you. He thanks you for your service to the Lord, and grants you the Blessing of Yahweh which cleanses your body of your half-demonic nature. All the hellish energy leaves your body and you remain, a a wholly human man at peace.

But that peace is broken immediately when a flaming sword suddenly bursts through Gabriel’s chest. His body flares into holy light and then is gone. Standing there is Arch Angel Michael with an evil smile. He monologues that with Lucifer out the the picture and your demonic powers gone, he can finally cleanse the world of sin and all sinners and no one can stop him. You stand there shocked and unable to fight the angel, and the world is fucked. Fade to black. This ending sets up the plot in the sequel Hell Spawn 2: Heaven Sent.

kryptonianCodeMonkey, (edited )

As others said, the game is all about exploration and overcoming the environment as much as it is about hacking and slashing monsters. The weapons break, but they are plentiful and there is a wide variety to try put anyway with different strengths and properties. It encourages you to explore more (both to find cool weapons and to grow your storage capacity), use different types of attacks and prioritize weapons for different types of enemies. But, if all else fails, even a stick off a tree can be used in a pinch. And there are environmental weapons and sheikh slate utilities that never run out.

The dialog with characters is often helpful for learning some of the mechanics. If you are required to do something, guaranteed there is some character, book, or dungeon to teach you how to do it early on. On the plateau, the old man is your guy. Talk to him for tips. Even better for those who enjoy exploration, though, there are usually multiple ways to overcome the same challenges and they let you discover some of those on your own instead of hand holding.

If you want a helpful tip on this specific problem, read on. If not, stop here.

The cold environment will make you freeze to death, but there are multiple ways to overcome this. Warm clothes. Campfires. Even eating spicy food. There are even some fun more subtle ways I’ll let you discover for yourself. You can also always just say “screw it” and just run in naked if you want and keep pounding apples to refill your hearts if that’s your jam. But the simplest way to handle the cold on the mountain at the start is to get a torch and light it on fire at a campfire (you can find a fire where you first saw the old man coming down from the shrine of resurrection, or in bokoblin camps, if you dont yet know how to make one yourself). Unlike other weapons that catch fire, a torch will never burn up or go out until you stow it away. 'Cause it’s a torch. That’s what torches do. The mechanics of the game often hold up to common sense like that. So just carry a lit torch and it’s heat will keep you warm enough to get to the top. Just don’t stow it until you’re back at the bottom. Job done.

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