definitely more common now at least in my area. When I was a kid goodwill and value village were charging $40 for an old beat up snes or n64 and that was the whole clothes budget for me and my three siblings.
Friend ended up giving me a gamecube in middle school and that was my first console.
Yeah it’s always been a status symbol. Nowadays it isn’t even that useful because they put auction houses in the expansion cities anyway, so it’s basically just a status symbol for people who spend WAY too much time on the auction house. This mount isn’t even half as P2W as people would have you believe.
Edit: I stand corrected, you can purchase tokens and turn them into game time, but I didn’t know they could be turned into $15 battle net balance. This mount does, indeed, cost less gold than the original Brutosaur (or did before token prices skyrocketed)
I’m positive I couldnt beat Metal Gear Solid 4 again 16 years later. One of the final sequences involves what felt like a 15 minute button mashing section that took extremely in shape 20 somthing me to my limit. My fucking forearms cramped like a really bad period
Most games these days have a setting in the accessibility settings section to change tapping to holding, and that’s always one of the first things I check.
I have a job. I am currently getting ready to go to it. Then, since it is now Friday. I’m gonna order a god damned large pizza and then I’mma sit down in front of my big ass television set and play video games and eat pizza till I’m too tired to do either anymore.
Which, because I’m fucking old now, will probably be around 10:00 p.m. 😢
To summarize or if the link breaks, one of the devs “knew beforehand” they’d have to require PSN accounts post launch, but disabled them for a smooth launch. That’s interesting, but as long as Sony was acting as publisher I feel like the blame still goes on them for selling the game to non-PSN countries initially.
I quite like how Sniper elite handles this. As you are tagging enemies, small snippets about them pop up. So the Nazi you have in your scopes might love jazz music even though it’s illegal, or might draw caricatures of his fellow soldiers that give them some light hearted relief or might have tried out for the ss and failed the medical and takes his anger out on the locals.
It genuinely changes how I play the game. If they seem like they are just someone caught in the Nazi machine I tend to spare them if I can but I make pretty sure to end the true believers.
Back in 97 my older sister got a both babe job at E3 and got extra tickets for me and my mom to take me. This is back when it was strictly a trade conference and not really open to the public. I was waiting in line for a new Gameboy game when a dude overhead me rambling to my mom about the Brady guides I loved to read so much back then (my mom is a patient saint haha) when a dude in line interrupted me and told my mom about his website that had free guides for all the new games online. My mom was pretty excited about free guides and he handed her his card which I looked at eagerly, it was Jeff Veasey, the creator of gamefaqs.com.
I can’t tell you how much of my parents toner i burnt through over the years printing from that website, it was probably cheaper to just buy the guides haha. Still one of my all time favorite sites.
Oh yeah that Gameboy game I was waiting to see was some new Japanese monster game called Pokemon.
Not always. Remember starwars battlefront? What ruined it wasn’t because of it being starwars related, but because ea gave up on it. Even in a broken state, people were still having fun.
“Originality” is overvalued. Yes, it’s an important aspect, but even near-clones can be great. Just look at Stardew Valley vs Harvest Moon.
Imo, the real key to making a great game (along with skill) is heart/care. If a dev is only making a game to make bank, it’s going to come through. And when a game is made with care and attention, that comes through in spades. All of these games have creators that clearly care about the game itself and, while they are being rewarded for their efforts, that wasn’t and isn’t their primary drive in developing or maintaining the games.
Counterpoint, “originality” almost never really refers to something that has never been done before. Instead it refers to something that the intended consumer has no, or little, reference for. Prime example is stardew valley and Helldivers.
Harvest moon has existed for awhile but few potential consumers have reference for it when playing stardew. So it succeeds. Helldivers is an alt version of many games but earth defense force is one of the genres it’s in. They’re very similar games at the core. Yet most people have no reference for it so it can still be “original” to them.
While I agree these games have heart and care, the success is largely to do with having a genre that already works with some audiences and then polishing it up and adding that heart factor to reskin it and try a new audience.
This is what indie games are great for. Take core ideas from big studios that work. Then don’t skip the part where the heart is ripped out for profit. And bam it’s a good game.
Instead it refers to something that the intended consumer has no, or little, reference for.
I’d argue that’s novelty, not originality, though you may be right in that it’s what was meant. I’d still say that’s not the critical piece in a successful game. Passion and care matter much more, imo.
Yep, it’s usually passion that drives a game (or any art) to greatness. If you’re passionate about it then you’ll see the flaws. If you’re just doing a job then you only care about completing goals and getting it done.
lemmy.world
Ważne