In a way, this does break rule 4, as multiples report pointed out, but I’ll allow it for this time in order for y’all to congratulate our fellow gamer here for its huge accomplishments.
OP is advised, in hope to appease the report queue gods, to kindly celebrate next achievement in the most monotonous, mild and definitively not memey manner. Thaaaanks. (/s)
Thank you so much to everyone who has wishlisted the game—it truly means the world to me. And if you’ve never heard of it, that’s totally okay! I just wanted to share a bit about what it’s like to pursue the dream of making indie games on your own.
Balancing this with a regular job, a wonderful dog, and a supportive girlfriend can be overwhelming, and honestly, sleep has become more of a luxury than a reality at this point. But creating games has always been a huge dream of mine, and no matter how tough it gets, I’m determined to make it happen. I genuinely believe that the harder you work, the luckier you become—but it all starts with putting in the work.
I just wanted to take a moment to remind everyone that, even if a game doesn’t turn out perfect, most indie devs have poured their heart and soul into it, often while juggling tight budgets, limited time, or both. In my case, my brother, who’s an amazing programmer, helps out whenever he can, but he’s been incredibly busy this past year, so it’s mostly just on weekends. For me, it’s been a lot of 14-hour days.
So thank you again for all the support—it makes all the sacrifices worthwhile. And to any fellow developers out there, keep pushing forward. We’re all in this together.
Sega released the Genesis/Mega Drive in 1988, then to extend its capabilities they released the Sega CD/Mega CD addon in 1991, which was followed by a second addon, the 32X, in 1994. There were even some games that required both add-ons, resulting in a high initial investment from consumers. The base Genesis/Mega Drive was massively successful outside of Japan and the Sega CD/Mega CD did reasonably well, but the 32X flopped. This was due to a lack of interest, partially because they also released the Genesis’/Mega Drive’s successor, the Sega Saturn, in 1994 (the 32X actually released after the Saturn in Japan).
In the fourth-generation console war Sega only had to deal with Nintendo as their main competitor. For the fifth-generation there was a second front. PlayStation came out in 1994 in Japan and was a success from launch. Sega was terrified. Both the Saturn and PlayStation would debut internationally in September 1995 and Sega knew they had to do something decisive to get ahead. E3 1995 would make or break Saturn in America and Sega had a plan to beat Sony. At their presentation Sega declared that Saturn would be available immediately, four months ahead of the previous release date, at select retailers at a price of $399. This gamble backfired massively on Sega. The retailers that weren’t part of the early release were pissed and some even boycotted Sega over this. The second blow came from Sony. At the PlayStation presentation they had one of their presenter walk on stage, say “299” and leave. This number was PlayStation’s price.
By the time Dreamcast came out in 1998 Sega had tanked their reputation with consumers and retailers and they never stood a chance against the PlayStation 2. Additionally, the PS2 had almost complete backwards compatibility with its predecessor and it played DVDs. It had better specs than the Dreamcast, but not GameCube and Xbox. It is also worth noting that the PS2 was so successful that it actually outsold all three of it’s competitors combined.
It’s difficult to overstate how much the DVD player boosted the PS2. Many people bought the PS2 mainly as a DVD player and the games were just a bonus.
Also remember when they said Saddam Hussein was using PS2s to control missiles or some bullshit like that?
The dreams cast was an amazing piece of hardware that was ahead of it’s time. The friends that owned them, loved them. The friends that didn’t own them, didn’t care about them. They were the first and only to have a memory card that you could play games on.
IMO the issue isn’t WotC, it’s Hasbro. WotC is their golden goose and they’re squeezing it for everything. I haven’t checked their recent earnings calls but I wouldn’t be surprised if WotC is still their only subsidiary where the revenue isn’t declining.
It probably won’t be too useful right now unless it goes really fast. But when they add in a survival mode and you need to mine lots of materials it will probably come in handy to haul stuff around.
Ok, so I watched the video. www.youtube.com/watch?v=rA1z1DbA_Io It goes pretty fast, and it has rockets that let it blast over obstacles. Looks pretty good. They just need to fix the procedural generation so exploring planets feels more rewarding.
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