lemmy.world

ImADifferentBird, do games w Gameplay mechanics were also a lot better with more replayability.
@ImADifferentBird@lemmy.blahaj.zone avatar

Game updates bring bad with the good, because devs often rely on them to deliver a full, playable game.

When you bought a game back in the day, you got a full, playable game on the media. It wasn’t always bug-free, because… you know… it’s software, but they had to at least quash all the showstoppers without the benefit of a Day 1 patch.

And don’t get me started about DRM…

CileTheSane,
@CileTheSane@lemmy.ca avatar

When you bought a game back in the day, you got a full, playable game on the media

ET would like a word…

ImADifferentBird,
@ImADifferentBird@lemmy.blahaj.zone avatar

Fair, but ET was such an awful debacle that it killed Atari as a company and paved the way for Japanese companies to take over the entire market for the next couple of decades.

Now it’s just business as usual.

Chailles,
@Chailles@lemmy.world avatar

They were also much simpler and smaller back then with often extremely limited specification variations. And DRM existed back then too, with some fairly egregious and infamous physical DRM checks.

vox, do gaming w Classic Microsoft
@vox@sopuli.xyz avatar

they srill advertise java for modding even though there’s no “official” support tho

shimdidly, do gaming w Classic Microsoft

This meme format is awesome. kekw

idunnololz, do gaming w They're often much older if I'm emulating
@idunnololz@lemmy.world avatar

I’m still using a GTX 1070. When I was building a new PC 2 years ago I had to decide whether to splurge on a new GPU. I thought about all of the games I played in the last 5 years and realized none of them were GPU intensive (the most intensive was Minecraft with shaders and that one was bottlenecked by my CPU). To this date I don’t think I’ve ever played a game that my GPU couldn’t handle.

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar

Me too! I also built around the same time and had to decide whether or not it was worth upgrading… Still going strong for 1080p. (I don’t have a 4k monitor anyway)

idunnololz,
@idunnololz@lemmy.world avatar

Ah. I’m using a 2.5k monitor. 1070 seems perfect for that resolution.

ICastFist,
@ICastFist@programming.dev avatar

I’m also on a 1070, but mine’s been trucking along since 2019. I do occasionally play something GPU intensive, but I often avoid going full MAX GRAFFICS because the laptop gets really toasty, which causes visible screen tearing due to most of the hot air being blown straight onto the fucking screen. Great engineering, ASUS, gg.

EchoCT,

To be fair, the 10xx series are goddamn workhorses.

Psythik,

The 1070 was an amazing card for it’s time but DLSS 3 is a game changer, especially if you game at 4K. But for 1080p and below the 1070 can hold its own. I used one up until last year.

wonderfulvoltaire,
@wonderfulvoltaire@lemmy.world avatar

The annoying thing is when games are broken due to drivers not being updated by the company

Droechai,

Missing dll-files are rough too

Comfortably_Wet, do games w Gameplay mechanics were also a lot better with more replayability.
@Comfortably_Wet@lemmy.world avatar

deleted_by_author

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  • Got_Bent,

    Some games really needed manuals to play. That’s what text files were for.

    K0W4LSK1, do gaming w Classic Microsoft
    @K0W4LSK1@lemmy.dbzer0.com avatar

    Honestly I don’t see the issue here java already supports mods and they didn’t fuck with it and just added a way to do it for suckers as well

    Aasikki,

    Agree. I just wish bedrock was a straight port from the java version instead of being borderline ruined, the only difference should have been better performance from not using java and it being rebuilt from ground up.

    seriousconsideration, do games w Gameplay mechanics were also a lot better with more replayability.

    I love my old school games and will never stop playing SNES, 64, PS1, and PS2, but there were plenty of crap games on those systems too. Just like how indies and Minecraft and Soulsbornes right now are dope as hell, but everyone complains about Ubisoft and EA so much you’d think that they were the only publishers in the 2020s. There’s been solid titles and shovelwware every single generation ever since the Atari 2600. Also, the games that a lot of us grew up playing that have gone down as “the best games of all time” like FF7 and Goldeneye would be considered borderline unplayable by kids today.

    BRING BACK MANUALS.

    darkpanda,

    Give Tunic a try. The in-game manual is a central piece of its overall puzzle.

    TwilightVulpine,

    Tunic is great! The dev said he wanted to replicate the experience of playing a game in a different language that you don’t quite understand at first, and he made it perfectly. English is my second language, and it reminded me of the times trying to play games before I understood it, struggling with manuals and dictionaries.

    The special edition comes with a physical manual, but ironically the player shouldn’t open it until they 100% the game. It’s like a spoiler.

    uis,

    If you want to read some manual you know where you can.

    PersnickityPenguin,

    Manuals?

    Don’t you like logging into the same game 6 months later and the entire game mechanic and progression system have been changed???

    Xanis,

    Most people don’t know about, or don’t remember, the old bins filled to the brim with garbageware games. Back when shit was still the wild west and people were releasing crap left and right.

    Godric, do gaming w They're often much older if I'm emulating

    Still playing Vampire: The Masquerade - Bloodlines all these years later. Writing more than makes up for dated combat. Hoping the second one is decent.

    Cryophilia,

    Oh man that game is so good, they don’t make em like that anymore. Infinite replayability

    HawlSera,

    To be fair, as awesome as World of Darkness is… Vampire: The Masquerade Bloodlines is still the only good Video Game adaptation they’ve made (Why is it this hard!!!)

    RandomVideos, do gaming w Classic Microsoft

    Wouldnt it make more sense to add official mod support to bedrock than to java? Java already has unofficial modloaders and more people play on bedrock edition

    rimjob_rainer, do games w Gameplay mechanics were also a lot better with more replayability.

    They had soul

    CosmicCleric, (edited ) do games w Gameplay mechanics were also a lot better with more replayability.
    @CosmicCleric@lemmy.world avatar

    A couple of points.

    We didn’t need online access back then, we had LAN parties.

    Most of the time you didn’t need updates, because back then they were much more diligent about making sure a game released without bugs. Yes a few existed, but much less than what you see in today’s games. A showstopper bug was death for sales, since it couldn’t be fixed inexpensively.

    And those instruction books, especially if you are into the artistry that they put into them, is sorely missed, truly.

    ricdeh,
    @ricdeh@lemmy.world avatar

    Hmmm, I don’t think that I can agree with the point about older games having fewer bugs. In my experience, 2000s 3D games are riddled with bugs to the point of becoming unplayable in many instances.

    CosmicCleric,
    @CosmicCleric@lemmy.world avatar

    Yeah I always get pushed back on that, but honestly, I’ll “die on that hill”. Also, speaking of games not just in the 2000s, but even earlier.

    Back then corporations had to sell cartridges and ship them, and if they shipped with any bugs, that was the death of the game.

    At the end of the day, usually when I’m debating this topic with someone, they can only point to a few examples of bugs in cartridge games or in PC games back then, which was a very small ratio to all the ones that shipped correctly.

    My point is basically the ratio of good games to buggy games was a lot better back in the day than it is today, because developers are time-pressed and semi-lazy, and they just figured they could fix bugs in post-production.

    And funny enough, the pushback I usually get seems to be from astroturfers trying to hide that fact, of not doing as much due diligence before shipping, because it could just be fixed after the fact, regardless if the customer gets a worse product at first or not (not saying that of you, just generally).

    Mikelius,

    And you had to scour forums with dubious links to find official or unofficial patches.

    TwilightVulpine,

    There were some pretty bad bargain bin releases, and a lot of games had glitches but I can’t remember any game from a big company that released with a critical bug. I do think today companies are much more blasé about releasing games with serious issues and patching it later.

    TwilightVulpine,

    Couch multiplayer and LAN parties had a sort of friendly atmosphere that is sorely lacking from most online multiplayer today. Folks are all business, no fun. Even in casual modes people get mad if you fool around.

    Duamerthrax,

    I miss open server browsers. I had a few servers I would frequent for UT2k4. It was nice just bouncing in for a few rounds. People were there to win, but between teams being shuffled between games and no real ranking system, no one was really a tryhard.

    BigBananaDealer, do games w Gameplay mechanics were also a lot better with more replayability.
    @BigBananaDealer@lemm.ee avatar

    i remember when games were artificially hard so you had to keep renting it longer to beat it. and if you die you go all the way back to the start of the game. so much fun

    TwilightVulpine,

    I’m an oldschool gamer but unlike many of those of today, I don’t miss that part one bit. Infinite lives? Checkpoints? Autosaves? Yes please.

    wolfshadowheart,

    I have a feeling their comment was tongue in cheek. I absolutely agree too, for while I do think there is some merit in artificial difficulty and creativity within set restrictions, I also enjoy games much more when I emulate them and have save states.

    I think a great example that bridges the gap between more modern-style hardware and daily living, and old difficult repeatable gameplay is the era of the Gameboy Color. So many of the games for these style of consoles were meant to be played in bursts (arcades, anyone?) due to the on-the-go nature, and since that fit so in line with the already existing mechanisms gaming had – artificial difficulties by design – there is a very streamlined progression from 1980’s games and early 2000’s games.

    So, what changed? Well let me tell you, it wasn’t the Blackberry.

    Honestly, the iPhone. As mobile game consoles like the Nintendo DS got better, games got more fully fledged like the home console games were. Developers were recreating game experiences like Spyro, putting in huge games in tiny mobile consoles (Toon Link, anyone?). Yes, the Nintendo DS still had its shovelware but the iPhone was the new bridge that gapped the old arcade style pay-to-play. Games with artificial difficulty now had micro-transactions allowing you to bypass the designed limitations. As mobile consoles got better games, mobile gaming got far, far worse, leading us to “”““random””“” RNG -gacha and lootboxes and all the great gambling starters.

    That’s only further developed for offshoots of software. Just look at all the junk between the: FOSS stores, Apple Store, Play Store, Samsung Store, Meta-Quest Store, going even further some devices have their own separate store entirely. And now these stores ship updates, so you don’t even have to finish your game before selling it!

    Ironically, Nintendo paved the way for a really great opportunity, then capitalists saw the opportunity to exploit the free market and now there is literal garbage everywhere.

    TwilightVulpine,

    Mobile gaming truly embraced the worst side of arcades. I remember way back when there were gamers protested so that the media and governments wouldn’t lump video games with gambling, and now the studios themselves put slot machines inside them.

    SpruceBringsteen,

    Fucking Lion King game

    RatBin, do games w Gameplay mechanics were also a lot better with more replayability.

    Of course I still have the manual of these old games. The characters were always hand drawn and properly described. For rpg they also used a nice medieval fantasy style. A lot of these descriptions were not even necessary but they were cool to have.

    We don’t miss these games because they were inherently better, but because they were fun in their own way, and enhanced creativity due to their own limitations. Also these were console games, so you had a specific time and hardware to play them. It’s not like a moder multiplayer pc game, that somehow follows you beyond the gaming time, and that are played on the same machine you use to work.

    Sometimes I feel like these games are exhausting when they take so much energy. Than you have updates, tierlists and a new meta every week. I used to sit down and play without thinking at anything else on old consoles. Still do. They don’t send me unwanted notifications. Than you have all the lootboxes gacha stuff.

    Games were technically limited but built a simple and fun experience.

    ricdeh,
    @ricdeh@lemmy.world avatar

    True. I feel that particularly with ranked shooters like Valorant and their competitive modes, playing becomes less enjoyable and more of a chore. In RPGs and strategy games on the other hand, I can lose myself for hours in wonder and awe at the gameplay, story, atmosphere, setting, etc. That’s why I’d much rather play something many people would consider less exciting like Crusader Kings 3 than Valorant, Overwatch, Counterstrike, League of Legends, etc.

    blazeknave, do games w Gameplay mechanics were also a lot better with more replayability.

    Taking my kid home with a new (used via GameStop) Nintendo game sucks. I excitedly hand him the case and theres like nothing for him to read.

    AnUnusualRelic, do gaming w They're often much older if I'm emulating
    @AnUnusualRelic@lemmy.world avatar

    The soft beeping of Breakout is soothing.

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