It feels tragic. On the one hand, they made some of my most favourite games especially the Splinter Cell series, and it would be sad to see a once great developer to go. But then on the other, the greedy bastards deserve to go under for ruining some of my most favourite games including the Splinter Cell series.
But seriously though, if Ubisoft do go under, I hope that their IP would go into safe hands, like how Baldur’s Gate franchise has been handed over from Bioware to the competent team of Larian (and I do hope Larian does not enshittify unlike the fate of other companies, such as Ubisoft and EA).
The best thing about it is that they’re not making another BG just because they don’t want to. I think it is safe to say say that they won’t enshitify as long as Swen Vincke is at the helm.
They were decent to the Anno series, but honestly that’s probably just because they didn’t see the value in messing with the formula that Anno solidified around the time of the acquisition and it reliably boosts their numbers with strategy gamers who otherwise might not be customers of Ubisoft’s at all
So…like…did they just scan her ass with lidar and import it into the game? Because that, alone, doesn’t seem like a tremendous asset. Ass libraries must be a dime a dozen. That’s a tradition as old as the copying machine.
Or did they recycle mocap suit data? That seems much more valuable than a blender rendered rump.
Possibly dressed her up similar to the character photo scanned then retopologized, touched up, etc. Could be they just made a basic female model and used it as a foundation.
Possible she did some mocap as well.
Big thing is it’s easier to make mocap look natural on a model if the model and mocap actor are the same person. Though for a game this stylized I’m not sure it would matter.
Part of me is sad because some of my favorite games might get shitcanned as a result, but it’s a loss I’m willing to accept if it kills such a parasitic company.
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