lemmy.world

seriousconsideration, do games w Gameplay mechanics were also a lot better with more replayability.

I love my old school games and will never stop playing SNES, 64, PS1, and PS2, but there were plenty of crap games on those systems too. Just like how indies and Minecraft and Soulsbornes right now are dope as hell, but everyone complains about Ubisoft and EA so much you’d think that they were the only publishers in the 2020s. There’s been solid titles and shovelwware every single generation ever since the Atari 2600. Also, the games that a lot of us grew up playing that have gone down as “the best games of all time” like FF7 and Goldeneye would be considered borderline unplayable by kids today.

BRING BACK MANUALS.

darkpanda,

Give Tunic a try. The in-game manual is a central piece of its overall puzzle.

TwilightVulpine,

Tunic is great! The dev said he wanted to replicate the experience of playing a game in a different language that you don’t quite understand at first, and he made it perfectly. English is my second language, and it reminded me of the times trying to play games before I understood it, struggling with manuals and dictionaries.

The special edition comes with a physical manual, but ironically the player shouldn’t open it until they 100% the game. It’s like a spoiler.

uis,

If you want to read some manual you know where you can.

PersnickityPenguin,

Manuals?

Don’t you like logging into the same game 6 months later and the entire game mechanic and progression system have been changed???

Xanis,

Most people don’t know about, or don’t remember, the old bins filled to the brim with garbageware games. Back when shit was still the wild west and people were releasing crap left and right.

CorrodedCranium, do gaming w Classic Microsoft
@CorrodedCranium@leminal.space avatar
MintyAnt,

Where’s the modded one? It’s like drugs, give me modded Minecraft, my body demands it

Andromxda,
@Andromxda@lemmy.dbzer0.com avatar
CorrodedCranium,
@CorrodedCranium@leminal.space avatar

Someone else linked one related modding but there are several other Minecraft communities that are more niche. There’s one specifically for seeds for example.

Underwaterbob, do games w Gameplay mechanics were also a lot better with more replayability.

You don’t miss those games, you miss being a kid playing those games.

Soggy,

I still go back and play some old stuff from my childhood. Super Mario 3 is still a really good 2D platformer.

Underwaterbob,

Exactly. If people missed playing those games so much, they’d be playing those games. NES games are trivial to emulate.

And this is the ultimate in survivorship bias. Super Mario 3 is often touted as the best game of an entire generation. There are a lot of mediocre NES games.

solitaire, do games w Gameplay mechanics were also a lot better with more replayability.
@solitaire@infosec.pub avatar

The level of quality and number of bugs depends a lot on the era you’re talking about, as well as the platform. As a PC gamer from the 90s, much of my technical literacy came about from trying to coax games to work. My experience with console gaming was usually much more hassle free, though I have far less experience with it and don’t have a modern point of comparison (last console I even used, not even owned, was the PS3).

My real point of “it was better in the old days”, is the industry learning to exploit addiction. It’s everywhere, and it’s not just gambling. The longer you play the more likely you are to pay so even without loot boxes and the like, games are taking as much out of casino playbooks as possible. It’s fucking revolting and should be criminal.

As someone who has had problems with addiction of various kinds in the past, it’s so blatant to me. I can feel it playing into my vulnerabilities and it makes my blood boil. I avoid most gaming these days because I know if I let it become a habit, the next time life knocks me down I’ll fall victim to this.

Soggy,

As a PC gamer from the 90s, much of my technical literacy came about from trying to coax games to work.

Kids these days have no idea how easy they have it. Tracking down a driver update or patch (that you just moved to an unencrypted folder) on a dial-up connection? Re-installing your OS from a series of floppy disks because something broke, again? Limiting clock speed because so many things were tied to CPU cycles and wouldn’t function on new hardware?

PC gaming was a nightmare but you put up with it because StarCraft or Quake 3 online was dope as hell, we had Diablo and Myst and Half-Life and Doom and Putt-Putt Goes to the Goddamned Moon so it was all worth it.

dogslayeggs,

Limiting clock speed because so many things were tied to CPU cycles and wouldn’t function on new hardware?

I remember the day I learned this lesson.

solitaire,
@solitaire@infosec.pub avatar

Young gamers don’t know the pain of a BSOD and the interminable wait getting back into game on an IDE hard drive. Even a CTD was a nightmare.

ricdeh,
@ricdeh@lemmy.world avatar

This is restricted to a small part of modern gaming, though. In indie games, for example, you find none of these exploitative practices (talking in general, of course) and get wonderful, masterfully crafted works of art by people who do game development out of passion (also speaking in general, of course).

solitaire,
@solitaire@infosec.pub avatar

This is restricted to a small part of modern gaming, though. In indie games-

Yeah, no, maybe the fact that you had to immediately jump to indie games should have been a hint that it’s not a small part.

vox, do gaming w Classic Microsoft
@vox@sopuli.xyz avatar

they srill advertise java for modding even though there’s no “official” support tho

shimdidly, do gaming w Classic Microsoft

This meme format is awesome. kekw

Wes_Dev, (edited ) do games w Gameplay mechanics were also a lot better with more replayability.

You didn’t have to deal with random re-balancing changing your gameplay, spying and tracking embedded in everything, hackers ruining the game or targeting you, invasive DRM (consoles), being forced to update your system for an hour before you can play, being forced to sign up for bullshit accounts in order to play the game you just bought, games that have required updates the day they come out, your games disappearing forever because the publisher changed their mind and removed it from the store, game content being removed to sell as DLC instead, being pressured to link social media accounts, bigger companies buying the game and forcing you to use their services to play it, companies monitoring and recording player interactions, companies going under making it impossible to play the game you already bought…

Holy shit. I never realized how bad modern gaming has gotten.

smeg,

Modern AAA gaming, this is like complaining that all movies are copy+paste superhero flicks because that’s all you see at the cinema!

Wes_Dev,

I think that’s a fair point.

A lot of my favorite games are indie titles or from small dev teams.

smeg,

I did a post a while back, it’s a great time to be playing games even if you have to ignore a lot of crap

melpomenesclevage,

Fucking capitalism. Ruins everything. Including, according to studies of divided Berlin; sex.

CosmicCleric, (edited ) do games w Gameplay mechanics were also a lot better with more replayability.
@CosmicCleric@lemmy.world avatar

A couple of points.

We didn’t need online access back then, we had LAN parties.

Most of the time you didn’t need updates, because back then they were much more diligent about making sure a game released without bugs. Yes a few existed, but much less than what you see in today’s games. A showstopper bug was death for sales, since it couldn’t be fixed inexpensively.

And those instruction books, especially if you are into the artistry that they put into them, is sorely missed, truly.

ricdeh,
@ricdeh@lemmy.world avatar

Hmmm, I don’t think that I can agree with the point about older games having fewer bugs. In my experience, 2000s 3D games are riddled with bugs to the point of becoming unplayable in many instances.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

Yeah I always get pushed back on that, but honestly, I’ll “die on that hill”. Also, speaking of games not just in the 2000s, but even earlier.

Back then corporations had to sell cartridges and ship them, and if they shipped with any bugs, that was the death of the game.

At the end of the day, usually when I’m debating this topic with someone, they can only point to a few examples of bugs in cartridge games or in PC games back then, which was a very small ratio to all the ones that shipped correctly.

My point is basically the ratio of good games to buggy games was a lot better back in the day than it is today, because developers are time-pressed and semi-lazy, and they just figured they could fix bugs in post-production.

And funny enough, the pushback I usually get seems to be from astroturfers trying to hide that fact, of not doing as much due diligence before shipping, because it could just be fixed after the fact, regardless if the customer gets a worse product at first or not (not saying that of you, just generally).

Mikelius,

And you had to scour forums with dubious links to find official or unofficial patches.

TwilightVulpine,

There were some pretty bad bargain bin releases, and a lot of games had glitches but I can’t remember any game from a big company that released with a critical bug. I do think today companies are much more blasé about releasing games with serious issues and patching it later.

TwilightVulpine,

Couch multiplayer and LAN parties had a sort of friendly atmosphere that is sorely lacking from most online multiplayer today. Folks are all business, no fun. Even in casual modes people get mad if you fool around.

Duamerthrax,

I miss open server browsers. I had a few servers I would frequent for UT2k4. It was nice just bouncing in for a few rounds. People were there to win, but between teams being shuffled between games and no real ranking system, no one was really a tryhard.

Comfortably_Wet, do games w Gameplay mechanics were also a lot better with more replayability.
@Comfortably_Wet@lemmy.world avatar

deleted_by_author

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  • Got_Bent,

    Some games really needed manuals to play. That’s what text files were for.

    Cowbee, do gaming w They're often much older if I'm emulating
    @Cowbee@lemmy.ml avatar

    Me continuing to endlessly replay Fallout: Tale of Two Wastelands and Borderlands 2

    LucidNightmare,

    Tale of Two Wastelands was absolutely the best playthrough I have done of any game in a very very long time. It is truly the only way to play Fallout 3 and New Vegas, in my humble opinion.

    Cowbee,
    @Cowbee@lemmy.ml avatar

    Add on NVR and a sweet preset 👨‍🍳💋🤌

    grue, do games w Gameplay mechanics were also a lot better with more replayability.

    They didn’t need updates because they gave you the whole game, (usually) more-or-less bug-free, the first time!

    NielsBohron,
    @NielsBohron@lemmy.world avatar

    That’s some survivorship bias shit right here. I can’t tell you how many shitty, buggy games I played in the days of early console and PC gaming. Even games that were revolutionary and objectively good games sometimes had game-breaking bugs, but often it was harder to find them without the internet.

    Plus, don’t you remember expansion packs? That was the original form of DLC.

    Don_alForno,

    There are different kind of DLC, and the kind that’s similar to actual expansion packs is usually not criticized (or not by most).

    noobnarski,

    Yeah, if a DLC isnt just content taken out of the main game (in a way that makes the main game worse) and is reasonably priced for the amount of content it contains, then it is a good way for developers to get paid for continuing development of a game after launch when it was already finished at launch.

    The Witcher 3 DLCs for example were pretty good.

    ricdeh,
    @ricdeh@lemmy.world avatar

    Oh man, while I was reading the first part of your comment I was thinking of the Witcher 3 DLCs the whole time, I’m so glad that you mentioned them at the end there!

    Empricorn,

    THANK you. Fuck the upvotes, that person is objectively wrong. Maybe they just didn’t play that many games during the early PC/console era?

    TankovayaDiviziya,

    Expansion packs were more complete experience than DLCs sold piece by piece.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I don’t see how the amount of “completeness” can even be measured. Is it really so much worse that you can buy extra fighters for the Street Fighter 6 that you already own rather than buying Super, Turbo, and then Super Turbo at full price every time? Or that you can choose to buy just the stuff you want for Cities: Skylines for half the price instead of paying twice as much to get stuff that don’t care about along with it? Plus, expansions like Phantom Liberty and Shadow of the Erdtree are bigger than most entire video games from the 90s.

    Carighan,
    @Carighan@lemmy.world avatar

    Console:

    Except for when they did not, which was actually somewhat common.

    But it also became quickly known, respectively stores stopped stocking buggy games. So in return, larger publishers tried their utmost to ensure that games could not have bigger bugs remaining on launch (Nintendo Seal of Excellence for example was one such certification).

    But make no mistake, tons of games you fondly remember from your childhood were bugged to hell and back. You just didn’t notice, and the bigger CTDs and stuff did not exist as much, yes.

    PC:

    It was just flat-out worse back then. But we also thought about it the reverse way: It wasn’t “Oh this doesn’t work on my specific configuration, wtf?!” but “Oh damn I forgot I need a specific VESA card for this, not just any. Gonna take this to my friend who has that card to play it.”.

    Strobelt,

    Even the concept of taking your game to a friend to play it is basically impossible today

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    How do you figure?

    LunarLoony,
    @LunarLoony@lemmy.sdf.org avatar

    Counterpoint: budget re-releases of games (e.g. ‘Platinum’ on PlayStation) were often an opportunity to fix bugs, or sometimes even add new features. A few examples:

    • Space Invaders 1500 was a re-release of Space Invaders 2000, with a few new game modes.
    • Spyro: Year of the Dragon’s ‘Greatest Hits’ release added a bunch of music that was missing in the original release.
    • Ridge Racer Type 4 came with a disc containing an updated version of the first Ridge Racer, which ran at 60fps.
    • Super Mario 64’s ‘Shindou Edition’ added rumble pak support, as well as fixing a whole bunch of bugs (famously, the backwards long jump).

    Those are just off the top of my head. I’m certain there are more re-releases that represent the true ‘final’ version of a game.

    otp,

    That’s the exception rather than the rule. If you have the opportunity to make some changes in a new batch, why not take it?

    Generally, when the game was released, it had to be done. If there were any major bugs, then people would be returning their copies and probably not buying an updated release. It’d also hurt the reputation of the developer, the publisher, and even the console’s company if it was too prevalent of a problem.

    I don’t think anybody I knew ever got an update to a console game without just happening to buy v1.2 or something. There were updated rereleases, but aside from PC gaming, I don’t think most console gamers back then ever thought “I hope they fix this bug with an update”.

    Jtskywalker, do games w Gameplay mechanics were also a lot better with more replayability.

    I loved reading through the manual for Morrowind with the copy we got on the original XBox. I read all the class descriptions, details about the schools of magic, and had a whole character planned out before starting the game. I didn’t get into tabletop gaming until much later, but looking back, that manual really captured the same feeling of reading through the D&D players handbook and picking out a race, class, background, etc.

    I think that feeling is why it’s still my favorite PC game.

    DharkStare,

    This was my exact experience. I read the book and looked through the map it came with. Morrowind was the game that caused me to change from FPS and Sports games to RPGs.

    Jtskywalker,

    Ahh, the maps were so good. I remember using the extremely detailed hand drawn map to help me locate the Cavern of the Incarnate, and other cool locations. I am sad that I didn’t keep them.

    RandomVideos, do gaming w Classic Microsoft

    Wouldnt it make more sense to add official mod support to bedrock than to java? Java already has unofficial modloaders and more people play on bedrock edition

    Blackmist, do games w Gameplay mechanics were also a lot better with more replayability.

    I do miss manuals though.

    SinkingLotus,
    @SinkingLotus@lemmy.world avatar

    The appetizer before the main course.

    ricdeh,
    @ricdeh@lemmy.world avatar

    I think you can probably still get them for some modern games that were crafted with passion, through special editions and box sets. I think that the standard store edition of Total War: Warhammer actually came with a manual as well as a novella, and this was coincidentally the last physical copy of a game I bought.

    RatBin, do games w Gameplay mechanics were also a lot better with more replayability.

    Of course I still have the manual of these old games. The characters were always hand drawn and properly described. For rpg they also used a nice medieval fantasy style. A lot of these descriptions were not even necessary but they were cool to have.

    We don’t miss these games because they were inherently better, but because they were fun in their own way, and enhanced creativity due to their own limitations. Also these were console games, so you had a specific time and hardware to play them. It’s not like a moder multiplayer pc game, that somehow follows you beyond the gaming time, and that are played on the same machine you use to work.

    Sometimes I feel like these games are exhausting when they take so much energy. Than you have updates, tierlists and a new meta every week. I used to sit down and play without thinking at anything else on old consoles. Still do. They don’t send me unwanted notifications. Than you have all the lootboxes gacha stuff.

    Games were technically limited but built a simple and fun experience.

    ricdeh,
    @ricdeh@lemmy.world avatar

    True. I feel that particularly with ranked shooters like Valorant and their competitive modes, playing becomes less enjoyable and more of a chore. In RPGs and strategy games on the other hand, I can lose myself for hours in wonder and awe at the gameplay, story, atmosphere, setting, etc. That’s why I’d much rather play something many people would consider less exciting like Crusader Kings 3 than Valorant, Overwatch, Counterstrike, League of Legends, etc.

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