lemmy.world

ampersandrew, (edited ) do games w Gameplay mechanics were also a lot better with more replayability.
@ampersandrew@lemmy.world avatar

games back then were also more focused on quality

This is selection bias. You remember Metal Gear Solid, but do you remember Iron & Blood: Warriors of Ravenloft? Do you remember Mortal Kombat Mythologies: Sub-Zero? Bubsy 3D? The million-and-one licensed games that were churned out like baseball cards back then?

and make gamers replay the game with unlockable features based on skills, not money

If we’re going to say that a full-price game today costs $70, Metal Gear Solid would have cost the equivalent of $95. Not only that, but that was very much the Blockbuster and strategy guide era. Games would often have one of their best levels up front so that you can see what makes the game good, but then level 2 or 3 would hit a huge difficulty spike…just enough to make you have to rent the game multiple times or to cave in and buy it when you couldn’t beat it in a weekend. Or you’d have something like Final Fantasy VII, which I just finished for the first time recently, and let me tell you: games that big were designed to sell strategy guides (or hint hotlines) as a revenue stream. There would be some esoteric riddle, or some obscure corner of the map that you need to happen upon in order to progress the game forward. The business model always, at every step of the medium’s history, affects the game design.

“Value” is going to be a very subjective thing, but for better or worse, the equivalent game today is far more packed full of “stuff” to do, even when you discount the ones that get there just by adding grinding. There are things I miss about the old days too, but try to keep it in perspective.

HopingForBetter,

Son, are you crying?

variants,

There’s just so much everything now a days. There’s tons of great new music and tons of great new games buried in all the new stuff thats being pumped out that it’s hard to find the gems. There’s lots of passionate people out there taking the time and effort to try and make the best

Carighan,
@Carighan@lemmy.world avatar

“Value” is going to be a very subjective thing, but for better or worse, the equivalent game today is far more packed full of “stuff” to do, even when you discount the ones that get there just by adding grinding. There are things I miss about the old days too, but try to keep it in perspective.

Exactly this.

Games back then were pricier - once you account for inflation.
Games back then did expect you to pay extra - in fact quite a few were deliberately designed to have unsolvable moments without either having the official strategy guide or at least a friend who had it who could tell you.

insomniac_lemon, (edited )

Games back then were pricier - once you account for inflation.

That's commonly said but ignores other economic factors such as income, unspent money, and cost-of-living.

Though lots of things are better now: the entire back-catalogue of games, more access to review/forums, free games (and also ability to create your own games without doing so from nothing) etc. Aside from when video store rental was applicable, early gaming was more take-what-you-can-get (niche hardware/platforms might still have that feel somewhat).

ampersandrew,
@ampersandrew@lemmy.world avatar

That’s commonly said but ignores other economic factors such as income, unspent money, and cost-of-living.

Inflation is derived by indexing all of those things. Some things are far more expensive or far cheaper relative to each other, but we approximate the buying power of a dollar by looking at all of it.

Cocodapuf,

a few were deliberately designed to have unsolvable moments without either having the official strategy guide or at least a friend who had it who could tell you.

Do you have an example?

I knew kids that bought strategy guides, I worked at a game shop that sold strategy guides, and as far as I could tell they were for chumps. People who has more money than creativity.

ampersandrew,
@ampersandrew@lemmy.world avatar

Cosmetic DLC feels like it’s for chumps too, but it’s lucrative. The best example is going to be Simon’s Quest, without a doubt. The strategy guide was in an issue of Nintendo Power. I’m sure they were also happy to let social pressures on the playground either sell the strategy guides or the game just by word of mouth as kids discussed how to progress in the game. A Link to the Past is full of this stuff too. The game grinds to a halt at several points until you happen to find a macguffin that the game doesn’t even tell you that you need. Without the strategy guide, you could end up finding those things by spending tons of hours exploring every corner of the map, but by today’s standards, we’d call that padding.

anas,

Games back then were pricier - once you account for inflation.

This has always been a weird argument to me. Did wages go up to match inflation? If not, they’re not actually getting any cheaper.

ampersandrew,
@ampersandrew@lemmy.world avatar

The median US household income in 1998 was $38.9k, and today it’s $77.3k.

son_named_bort,

I forgot about hint hotlines. They’d charge per minute and did everything they could to keep you on the phone. I called a hotline once and my parents weren’t too happy about it.

supersquirrel, do gaming w They're often much older if I'm emulating

Ommmm I know that is why I got a steam deck? I love video games that don’t force you to buy a super expensive gaming rig.

I don’t really fuck with emulation though I want to (dunno where to get roms honestly) but there are so many banger indie games out there that barely use any resources to run, and honestly simpler graphics is almost always better for gameplay, development, and even aesthetics because it forces developers to adopt a style with their simplified vision of reality instead of just making things look super realistic.

I hate modern strategy games where the map is super pretty and 3D but impossible to read and all the menus are animated with tiny little buttons and hard to read text against textured parchment backgrounds…. it is clear as day that giving those game developers a more powerful computer to develop on was actually a catastrophic mistake in terms of UI readability.

skyler,
@skyler@lemmy.world avatar

Vimm’s Lair is the best site I know of for roms.

If you want to do emulation on steam deck I recommend using RetroArch. Here’s a brief guide on setting it up: www.youtube.com/watch?v=Bbr0a6b1qHI

ThirdWorldOrder,

www.emudeck.com

Makes setting up emulation on the deck super easy

Etterra, do games w Gameplay mechanics were also a lot better with more replayability.

Could do without online play.

NielsBohron, (edited )
@NielsBohron@lemmy.world avatar

I do go without. The only time I ever play online is playing PvE games with my good IRL friends that live in different countries and states now, and that’s maybe twice a month.

No randoms, no tantrums when we make noob mistakes, no toxicity. When my friends aren’t around, I play single player games or play with bots instead of people. I highly recommend it.

Potatos_are_not_friends, do gaming w They're often much older if I'm emulating

I played Resident Evil 4 (the original 2005, not the remake) for the first time last year. That same year, I bought Diablo 4, Starfield, Hogwarts legacy, and a bunch of other games.

RE4 from 2005 was the only game that I thoroughly enjoyed playing.

onlinepersona, do gaming w They're often much older if I'm emulating

At least it won’t be necessary to buy new hardware for the foreseeable future.

CC BY-NC-SA 4.0

teft, do gaming w They're often much older if I'm emulating
@teft@lemmy.world avatar

How i feel playing tomb raider remakes on my ps5.

ivanafterall, do gaming w They're often much older if I'm emulating

I'll move onto the other stuff as soon as I get tired of Bertie the Brain.

mlg, do games w Gameplay mechanics were also a lot better with more replayability.
@mlg@lemmy.world avatar

I remember when volvo invented lootboxes to make tf2 free to play instead of selling a $60 “AAA” title with a battlepass and lootboxes included.

Droechai,

They should have made the patent free to use as long as the game was free to play, like they did with the seat belt patent

ampersandrew,
@ampersandrew@lemmy.world avatar

If memory serves, Valve got the idea for the loot boxes from Korean free to play games. As far as I know though, they did invent the battle pass with Dota 2.

WhiskyTangoFoxtrot, do gaming w Classic Microsoft
GlenMiller23, (edited ) do games w The Weekly 'What are you playing?' Discussion

WoW raid carry and LoL

MeanEYE, do games w Gameplay mechanics were also a lot better with more replayability.
@MeanEYE@lemmy.world avatar

Well yea:

  • No online play meant game had to be played with people sitting next to you. You had to socialize;
  • No updates meant games had to be finished when sold, none of the early access or battle pass bullshit;
  • Games were made hard to artificially give longer play time but this resulted in sense of achievement when you beat the game;
  • Booklets were actually awesome because you had lore in your hands which was written in a way not to spoil the game but hyped you to play further so you could get to that content.

Sure for the most part it’s nostalgia, but technology brought as many, if not more, bad things as it did with good things. We’ve seen games get much better than old games and we’ve seen them much worse.

SuddenDownpour, do games w Gameplay mechanics were also a lot better with more replayability.

Fun anecdote. The PAL version of Digimon World 1 had a serious bug that prevented your progress to recruit Ogremon, which you needed to recruit Shellmon, which you needed to recruit a bunch of late game digimons, and made your access to several areas extremely harder. A 100% completion was impossible. It was still such a neat game tho.

Xerodin, do games w Gameplay mechanics were also a lot better with more replayability.

That was a large part of the charm for me in Tunic. The core mechanic was collecting pages of the instruction booklet as you adventured so you could learn the mechanics of the game. The other part of that being the manual was written in an unknown language* and you’d need to infer what the instructions meant using context clues. It was an absolute blast and hit the dopamine button when I figured out some puzzles.

*Btw, if you know, you know

frank,

Oh man, I was coming in here to recommend the same. I’d say to look up nearly nothing about it in order to enjoy the mystery the best.

Sometimes you’d beat a boss, get a manual page from it, and it’s like “oh I could’ve done this the whole time, holy crap”

For any of the Outer Wilds or Obra Dinn fans, play tunic for the mystery. For the ALTTP fans, play it for the combat!

DarkMetatron, do games w Gameplay mechanics were also a lot better with more replayability.

Comparing modern game with games from the olden days is a little bit like comparing a savery steam pump with a modern internal combustion engine. Sure the general principles are identical but the complexity of the system is a manifold of the other.

I really love retro games, i have very fond memories of the C64 and SNES, but i am not a fan of the glorification of those games. Only a small part of the old games are still fun today and lots of them have bugs. Secret of Mana on the SNES for example has a fun bug where leveling all weapons and spells to max can create a overflow error in the final fight of the game, which removes the mana hero completely from the game, rendering the last fight impossible because only the mana hero can damage the mana dragon significantly.

Etterra, do gaming w Classic Microsoft

Microsoft and Mojang make a lot of stupid decisions. Or rather, asshole decisions. I’m tired of it all.

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