Yep, I get that. The poorly functioning building, pathfinding issues for pals in base and the lack of endgame makes it that we parked it for now and will circle back when the devs had time to figure out their next moves, and if they don’t end up escaping to some tropical island with their earnings it will be fun in a year.
RPG Maker XP is what got me into game development when I was 12, I can’t remember the amount of hours I poured into that program. I will always have a sweet spot for them, but I think the art style of the new versions aren’t as good.
I remember my friend at the time made an entire Pokémon game in it, with like 30 different stat modifiers and evolution and everything.
The whole engine fit on a single 3 1/4 in floppy disk. It wasn’t really a very good engine because I seem to remember you had to have the engine to run the games, you couldn’t just bundle them, but if you did have the engine there were quite a few fun things to do.
Or how that compares to my dad selling my atari 2600 to make rent. I mean I get it, but I’d been looking for it for months, and when I asked him he’d sold it two days before.
Or how that compares to my mom’s frustration when she got stuck on a really hard Donkey Kong Country level on the family switch’s retro emulator app and died a lot. (She’s really scary when angry, especially if it’s from playing difficult games)
Capitalism works. There are markets who will pay for these and that’s why they are made. That’s what capitalism is.
If not for capitalism, these games wouldn’t even exist.
Now, the issue I think you’re worried about is that people begrudgingly pay for the game when they don’t really want to. Or pay more than they want to for it.
That’s not capitalism, that’s FOMO.
People make a ton of shit everyday that I don’t buy. But obviously someone is out there paying for this shit, or it wouldn’t be being made.
What do I care, or what do you care about it enough to even address?
If people don’t buy it, it either gets cheaper or it’s not made at all. So just don’t buy it. I haven’t bought a sports game in 20 years because of this. But they keep making them and people keep complaining about them.
Complain about yourselves, it’s not capitalism, it’s the consumers.
And I can’t claim any ownership of this, this is purely Gardiner’s server! I just…happen to know a lot of the devs and creators in the space, and I’m slowly inviting them in because - well I guess a place like this, more focused and small where we can chat about what we love: developing for Linux, and gaming on Linux might be a nice thing!
I’d just encourage you to make a throwaway account (if you’re so inclined!) and ask in the server yourself! No one can answer better than Gardiner can :)
This is literally like…idk 2 hours old at this point. No ‘big’ posts have been made, just me prodding the odd folk (like here) to join in and see if they like it :)
That aside, I remember back in the day that Op4 received a lot of praise from fans, while Blue Shift was considered by many to be underwhelming. I love them both, but I always thought Blue Shift was the better game. Op4 might be longer and more full of new content, but it’s also all kind of thrown together, playing very loose with the universe. Blue Shift was, by comparison, short, clean, well told, and nailed the setting and gameplay. To me it feels like a very Half-Life game, whereas Op4 feels more like fanfic, like the most impressive single player Half-Life mod ever made.
Because they’re desperate to recoup some of their money for development and the game hasn’t sold very well. Case in point: Suicide Squad is 3.49 or 4.99 for the deluxe edition. The game sold like trash so they desperately want to make some more money and hope people will go like “well it’s only 5 bucks. I may as well.”
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