It got one? The HD collection came out in 2012 and is honestly still pretty good, plus you get DMC3 with it.
I’m generally against remaking games that are currently perfectly playable. I’d vastly prefer getting DMC6 before they re-release the original for a second time.
I second this. Especially since I think the first one still holds up. You will have to reintegrate your brain into being cool with the locked camera, but the game still plays well and has a lot of fun moments. DMC has had a really fantastic and interesting life beyond the original entries, so I think it'd be more fulfilling and interesting keep seeing what can be done with the series than to try and mine old content.
it got a remaster; a remake is usually something that recreates the game from scratch.
DMC1 did not age that well in terms of gameplay, imo, as much as DMC3 did; it’s a little stiffy! But it is true that it still plays much better than many PS2 games.
Still one of the best SNES games to be made. I finally broke down and used a game genie on it for max rep that never went down. Was like playing on god mode.
Yeah I got through like 20 minutes of that game before I realized it was a light novel and this wasn’t some kind of annoyingly long and convoluted tutorial.
It's got about as much gameplay as most hack n' slash action games or FPSes where you spend the entire game spamming the same buttons over and over again.
Exactly. If people missed playing those games so much, they’d be playing those games. NES games are trivial to emulate.
And this is the ultimate in survivorship bias. Super Mario 3 is often touted as the best game of an entire generation. There are a lot of mediocre NES games.
So… yeah, I get it’s 100% unreasonable to ask this, but I think it’s true that the story is great especially once you hit Shadowbringer. Won’t blame anyone for not making it though.
You can at least play to 70 on the free trial now. So you can take some breaks through some of the more laborious sections.
I do think Heavensward is where it gets good, and the story becomes more focused. ARR is a real slog though.
There’s almost enough XP in the main story quest to level two jobs. Don’t be afraid to make a tank so you can queue for dungeons faster. It’s piss easy, and the community is chill af with new players.
They did cut a lot of the slog from ARR, it’s not necessarily better because they didn’t rewrite anything they just cut it so there is context missing. As an example, if you don’t start in Uldah, you never meet the real Thancred anymore.
The actual patch series is easier to swallow because most of the dungeons got reworked to be more interesting and you’re not going to the waking sands every 2 seconds to just go back to where you just where, over something you could have told me over link shell. There’s still a lot of travel, but it’s not so bad.
I replayed through ARR as an alt character after the changes, it was before they changed the dungeons but overall the experience is easier to swallow, but again the story is a little clunkier.
If you’re halfway through the MSQ then you’re already well into the parts people widely regard as good. If you’re not having a good time yet you probably never will.
I'd go as far to say Heavensward may be the benchmark for whether people will enjoy the rest of the game. It's where the voice acting and general presentation upgrades to a level that, to me, remained consistent throughout the rest of the MSQ.
Most importantly, at least to me, you get new plot twists to some earlier events which tells you A LOT about the narrative structure going forward. There's a reveal during the middle of Heavensward that basically killed narrative tension for me throughout the rest of the MSQ.
It's not that their direction there is bad, I had just gotten swept up in the "omg it gets so DARK" hype so I was dissapointed when it consistently walked back major events. It took me until the middle of Endwalker to realise "oh, right, that's not the kind of story and experience they want to tell".
Keeping details minimal because I can't for the life of me get spoiler tags to work on kbin:
In the middle of Heavensward we learn that a very dramatic death sequence that led to some major events was a ruse. The character is alive and things will quickly return to normal.
I get what they wanted, but big fakeouts like that are not my thing. It felt like the consequences were walked back so I could never take the rest of the story seriously. Anything bad that happens could just be reverted.
Endwalker has a point after a lot of stuff goes down where I was thinking "Yeah this is edgy and all, but they really held back from doing anything actually substantial" then we get introduced to a bunch of cuteness and silly things. It took until then to really settle with me that they mostly want to tell fun and uplifting stories, so making stuff look dark and dramatic but keeping the lasting impact down is more of an objective of theirs than a narrative flaw.
I can appreciate that, and a lot of other things about the game and its story, but that in particular is just not for me.
I'd like to have the random appearance generator still generate reasonably realistic faces haha. Maybe a toggle box that just says, "Send it" if you don't!
@FlashZordon@tkk13909 Definitely check out CalyxOS. There's been a lot of drama between the graphene and calyx communities, but mostly attacks and misinformation from the graphene side. The Calyx foundation is really cool and they provide good support. Graphene enhances the android security model (this is useful perhaps but extreme for most people) while Calyx maintains it - most custom ROMs weaken the security model by not relocking the bootloader.
I think they meant the original versions of 1&2, because they are fixed-perspective, which for most people is just inferior. Whether you have nostalgia for those stories or not, almost everyone playing them are playing the Kiwami versions (which is also one of the main arguments many people give for why Yakuza 3 doesn’t need the Kiwami treatment).
ALttP and Chrono Trigger are some of the best designed, highly polished titles on the system, though. We have to remember that while everyone harps on FF4 and FF6, Chrono Trigger, Super Metroid, Mega Man X, A Link To the Past, Bahumut Lagoon, Donkey Kong Country, etc. as if they defined the quality of the SNES library, we’re looking back through nostalgia tinted goggles and those games in fact… didn’t. They were the exceptional outliers in, as ever, a wide field of mediocrity.
What I’m saying is, there are a lot of gonk-ass games on the SNES. A lot. We just selectively don’t remember them anymore because they were crap.
For every one of the gems above there were ten or twenty of the likes of Pugley’s Scavenger Hunt, Cliffhanger, Pit Fighter, Mario is Missing, Revolution X, Bebe’s Kids, Rise of the Robots, Captain Novolin, Double Dragon 5, Ren and Stimpy, Chester Cheetah… Bill Laimbeer’s Combat Basketball… etc., etc. And that’s just the North American titles. There was some wonky niche shit released in Japan that could have just as well been on the original NES.
No one is talking about how good the games are, here. Just how they looked. Mario is Missing was a shit game, but the graphics and art style still look absolutely fine and dandy to play. Same for Ren & Stimpy and any of the other games on your list I recognize. The games were bad, but not the looks. Hence why people absolutely love a pixel art fame like Stardew Valley or Terraria but no one is playing games that look like WWF Smackdown! For PS1.
Deserve to be held up visually and remembered fondly next to the likes of Chrono Trigger? They really aged better than the best of the early PS1? Yeah. No. These games not only played like ass, they looked like ass, too. Even for their time. That’s my point. The ones that weren’t outright offensive were just plain old bland.
The operative word in pixel art is “art.” Just because something is 2D does not mean it automatically needs to be revered to the exclusion of earlier or later titles or visual styles. What we got out of these games visually is a direct result of what was put in by the designers, and in the majority of cases what was put in was not very much.
Mario Is Missing is an exceptional case because it manages to have worse spritework than Mario World, a game which it directly ripped off for its sprites. And any sprites did did not directly copy (minus a couple of pallete colors, for some reason) wound up looking like these chumps:
They’re saying that a lot of the contemporary cutting edge 3D graphics of the PS1 era looked ugly. But they did it to be cutting edge.
However, if they’d stuck to more traditional art styles (e.g, as could be seen in games like Chrono Trigger), then the games could’ve still looked good today.
They’re not saying all SNES games look better than all PS1 games. They’re saying that we had the capability to make games that still look good today, and we had that capability for years before the PS1 came out. They chose not to use that capability to be cutting edge. And the other commenters are lamenting that.
Of course, I can’t blame them for pushing 3D graphics back then. Especially because they would’ve needed to practice with them before they could get better. Late PS1 games had some decent looking 3D, IIRC.
Even without the hardware limitations, there was so much jank to PS1 games. Like we had an idea of what a 3D game could be, but we were no where near where we are today. Controls are all over the place. It was the wild west. Alien Resurrection was the first time we had left stick to move and right stick to look, and it felt bizarre at the time. It’s probably the only FPS from the era that’s still playable.
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