lemmy.world

TacticsConsort, do gaming w What more could we possibly ask for?
@TacticsConsort@yiffit.net avatar

Oddjob is banned. No exceptions.

pjwestin,
@pjwestin@lemmy.world avatar

Oddjob actually wasn’t that bad once you realized he was at perfect headshot height when you crouched. I wrecked a lot of kids who thought Oddjob was a secret weapon.

Nexy, do gaming w Unrelated, but we ran out of time and the campaign is only 7hrs
@Nexy@lemmy.sdf.org avatar

Imagine if they used all that resources in do… Fun gameplay. Not trying to be a movie or a simulation of real life. Like just gameplay. 100% gameplay. A game who is not a playable movie. A game with just gameplay. Like a real videogame.

Cethin,

Simulation systems can be very useful assets for fun gameplay, if you make a game that can make use of them. Immersive Sims are essentially all about this. They create a bunch of systems that can interact in all kinds of ways, and then they let the player figure out how to make use of them in whatever way they want.

The issue is these games are just making these systems without any way to take advantage of them. If the nails being long made you better/worse at things, and the nail clippings could be combined with other items to make potions or something, it could actually be a cool mechanic. Just doing it for “fidelity” isn’t useful though and usually just a waste of time/money/effort.

thesporkeffect,

Rimworld is a good example of the depth of simulation making for good gameplay (also dwarf fortress…)

lorty,
@lorty@lemmy.ml avatar

It can also make the incredibly tedious and irritating. Elite Dangerous is an incredible simulation of our galaxy that has terrible gameplay for your average player.

Cethin,

The simulation isn’t the reason for that. That’s just the design of the game. Plenty of people enjoy the Truck Simulator games. Elite is basically the same thing, but for space. Also, I wouldn’t call it a “simulation” of our galaxy, but a simulacrom or representation. It’s not changing. The groups expanding and building in that, the economy, and those systems are simulations, and they actually provide content for the game, regardless of if it’s enjoyable in your opinion.

Simulations that create content are when we should create simulations. Simulations that consume resources and don’t enhance the game should be avoided.

bigboismith,

My personal theory is that it boils down to how many people it takes to make games (too many to be useful imo). This is probably a sympton of

“hey, what feature can the new guy work on?”

“idfk make him add toenails or something”

Nexy,
@Nexy@lemmy.sdf.org avatar

True. I never was able to work well in groups, imagine a work of more than 500 people.

Johnmannesca,
@Johnmannesca@lemmy.world avatar

Like those in-game cosmetics that cost real money but represented by a type of in-game currency that can’t be earned by playing the game, instead playing your wallet.

bugieman, do games w Currently downloading The Witcher 3 for the first time. Got any advice for me?

If you have the patience for it, try playing on a much harder difficulty. The medium and low difficulty levels don’t provide the same weight. Many systems in the game are unnecessary at lower difficulty levels but higher difficulty forces you to engage in them to get the extra edge over certain encounters.

Higher difficulties force you to engage in potion brewing, reading up on enemies, and making genuinely tough choices morally in order to keep Geralt alive. Lower difficulties remove all the tension from these systems.

Also as another user mentioned, don’t skip any dialogue and engage in the side quests/contracts as they give a lot of unique flavor and nuance to the world and story.

yokonzo,

This, this game isnt about fighting, it’s about prepping, it’s about researching your prey and knowing what you need to get the edge on it before you go in, brewing the potions you need and knowing what to hit it with

AnarchistArtificer,

Oh yeah, I really wish I had played on a higher difficulty for this reason. Especially because one of the most immersive and thematically cool parts of the game for me was the main story section near the end of act 1 where you have to make a blade oil to fight a >!werewolf!< . (Vague wording to minimise spoilers in my main comment.) I really liked this because it made me reflect on what it means to be a Witcher — how the knowledge might be more important than the mutations and the magic.

An additional point to the prepping is that being open-world means that you can potentially go to areas or take on challenges far beyond the “intended” level. On lower difficulties, I didn’t feel sufficiently punished for being audacious in that way, and I think the potential for punishment is part of the fun of the audacity. Especially when getting destroyed like this isn’t the game “fuck you for even trying”, but rather a “try exploring some more, find some new recipes and come back later (or just read the bestiary and find out that you already have the item you need)”

fartsparkles,

Just an FYI, Lemmy supports spoiler tags


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</span><span style="color:#323232;">HIDDEN TEXT
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BUTTON TEXTHIDDEN TEXT

somtwo,

I’ve done two full playthroughs of the game (plus dlc), one on the standard difficulty and one on hard. I can confirm that many of the game’s systems are rendered unnecessary by the easier difficulty. I really enjoyed my second playthrough and would definitely recommend.

However, if you don’t think you’ll enjoy that (having to plan and work for every advantage to be able to succeed) I would wholeheartedly endorse the easier levels. The story and quest design alone are worth the price of admission! Side quests in this game make many other games main story pale in comparison.

finitebanjo, do games w Fields of Mistria is one of the most impressive games I've ever played

Nothing about that screenshot is “the most impressive” anything tbh.

_Lory98_, do games w Fields of Mistria is one of the most impressive games I've ever played

Its in my wishlist! I’m waiting for it to release tho, I don’t really like playing early access games and risk getting tired of them before release.

MummifiedClient5000, do games w So, my weirdo Stanley Parable inspired game finally made it to Most Wishlisted Steam Games. And I'm pretty sure a lot of you are to blame...

I can’t wait to not press that button.

Or maybe I’ll press it, not sure yet.

Obi,
@Obi@sopuli.xyz avatar

You know damn well the very first thing you’ll do is press it.

VerilyFemme, do gaming w There's always something to talk about

I’m in this post, and I don’t like it.

thesohoriots, do gaming w So close

We shall read from Atari Teenage Riot 2:11

griD,

Says here, says here…
"I feel like a death star - abused by control -
Grey - without any emotions
Pull me into the right direction - and I will kill you!
I capture a thousand lives
I wait for instructions - I can’t wait! I can’t wait
Blow me away! "

Sounds like proper prophecy too me!

BuboScandiacus, do games w Help me to settle on a face design for the character I've just added to my game, called The Humorless Toaster. (It's only here to make toast, not listen to your nonsense.)
@BuboScandiacus@mander.xyz avatar

I can’t believe this isn’t a joke

UnderpantsWeevil, do gaming w I wonder when Elder Scrolls VII is coming out
@UnderpantsWeevil@lemmy.world avatar

Sliders peaked in 1998

Wasn’t the same after John Rhys-Davies left.

ThePantser,
@ThePantser@lemmy.world avatar

Really wasn’t the same once Jerry left and we got his less talented brother.

solsangraal, do gaming w There may have been a slight culture shift in gaming between these two releasing

people are still playing overwatch? TIL

anarchrist,

Akschewalllly, it’d have to be OW2

solsangraal,

sounds like something an overwatch player would say

amio,

So, Overwatch then.

v4ld1z,

It is still a fun game against everything people say. At least my SO and I have been enjoying our time with the game a lot

smokin_shinobi, do games w Buy 7 Days to Die at your own risk

I was blown away they wanted 45 bucks. I feel like I saw it for 7 dollars a few times a year.

bassomitron,

Probably their last attempt at milking more money out of it before it’s forgotten to time. I was wondering if Xbox or PlayStation have a hard time limit on how long an EA game can remain in such a state, seeing as this one has been in “alpha” for over 10 years on PC and 8 years for PS4/XB1.

Either way, the game is janky as hell. I’ve tried getting into it, but the jank is just too much to ignore for me. It’s insane they’re asking $45 for such an unpolished mess that’s pretending to be complete and hasn’t really added much meaningful content in ages.

fpslem,

Yup, I picked it up for $7 to play with friends last year. It’s worth double that, but not $45. I still play with them sometimes but it isn’t my favorite.

Somewhat unrelated, this game has one of the worst menu systems I have ever seen. It’s astounding how unintuitive it is.

CaptainBasculin, (edited ) do games w My wacky Stanly Parable-inspored game called DO NOT PRESS THE BUTTON (To Delete The Multiverse) finally reached 5000+ wishlists today!

Just a tip as an indie dev. Some people could reach out to you to promote your games, defining themselves as curators, promoters and the sort. Check their history; abstain from handing multiple Steam keys for free. These keys could end up in third party markets (like g2a, kinguin) , reducing actual sales for your games. Check their legitimacy first.

Road_Warrior_10,

Thank you! Do you mean hear on Lemmy?

CaptainBasculin,

Not specifically on Lemmy, but basically any way you could be contacted as the developer of the game

This video explains it from the perspective of someone that found their keys given resold on other platforms:

youtu.be/zLJkg_B3gyY

Road_Warrior_10,

Thank you so much! :) I had this issue with my first game, now I just try ignore these scammers

sneezycat, do gaming w Scientifically proven by Dr. Lamar Davis
@sneezycat@sopuli.xyz avatar

Btw, something that really confused me when I was younger: “98% effectiveness” doesn’t mean a condom works 98% of the time, and 2% of the time you can get pregnant.

It actually means that 98% of people that use a condom never get pregnant, and 2% do (over some amount of time I’m guessing? I’m not sure).

moody,

That 2% includes forgetting to use one, running out and being too horny to abstain, and various other excuses for why you’re not wearing one when you’ve agreed beforehand that you would.

I believe it’s over a period of one year.

Kecessa,

Yep, using a condom and it working as it should is 100% effective, but they can’t say that because if it breaks or someone wears one that’s too big then it would open them to lawsuits

sushibowl,

That 2% includes forgetting to use one, running out and being too horny to abstain, and various other excuses for why you’re not wearing one when you’ve agreed beforehand that you would.

Not so. The 98% figure assumes correct use of the condom every time. In the real world where people are imperfect, condoms are only about 87% effective.

aeronmelon,

This constantly came up in WoW, from the opposite direction.

A 2% drop rate doesn’t mean a 100% chance 2% of the time, it means a 2% chance 100% of the time.

Sharkwellington,

The human brain does a very poor job at understanding chance. A lot of games use seeded pseudo-randomness for this reason. They’ll even give the player a slightly better percentage than advertised and there will still be people calling foul.

Sanctus, (edited ) do games w Home grown FPS a start
@Sanctus@lemmy.world avatar

Tread carefully with Unity, at any time they could decide again that you just pay them for each install, even past installs. Map looks classic though, I imagine fast paced arena shooter action taking place there.

ByteOnBikes,

This is actually what everyone in my city’s game dev community did.

Everyone moved out to either Godot or Unreal, or using a custom engine.

KillGorack,
@KillGorack@lemmy.world avatar

I’ve been meaning to try Gedot. It’s even installed… just haven’t started.

Sanctus,
@Sanctus@lemmy.world avatar

Take the plunge, you won’t die.

On a more serious note its really fun and easy. If you’re nervous watch a few YouTube videos or take one of those online courses at GameDev.tv that just shows you around and how it works.

KillGorack,
@KillGorack@lemmy.world avatar

I took it… its rough going… but the bones are there. It’s gonna be a while before something comes of it.

Until then it’s also available here beside the unity version both still miles from completion.

thanks for the push

Sledge Game

Sanctus,
@Sanctus@lemmy.world avatar

Great! If its rough it means you’re learning! I’ll check it out. Dont forget. Those skills are transferable* so the next time Unity decides to back charge for every download you can jump ship without much worry. Just focus on the design, take what you can in abstract, and you’ll just keep getting better.

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