Zomboid started as a Sims mod that has taken on its own world and systems. Imagine the Sims, but a zombie simulator with very detailed and in depth health and healing, food and drink cook, crafting, driving, etc.
They aren’t wrong that it looks like the Sims, but that also doesn’t make it easy or boring.
I only have one friend who will really play with me, so I get what you mean. I added the NPC mod, and that helped a little, but damn nothing compares to having an actual group to play with.
I actually prefer my in game name, enough to use it at coffee shops when they call my name. I also meet up with my online friends often enough that it’s not too weird.
My daughter learned to jump because she learned she could walk over and hit the spacebar and see immediate feedback on almost every game we played, but at the time I was playing through one of the Tomb Raider games so I’d relatively frequently walk away with the game unpaused. Then she connected the dots of what she saw on screen and tried repeating the motions she saw Laura doing and did her first jumps mimicking what she saw on screen.
So in summary, Laura Croft taught my daughter how to jump.
I sent an email thanking them for making Sid Meier’s Pirates! and they sent an email back thanking me for my interest and that no new game was planned. Which…wasn’t my email, but still very sad!
Ya ArrowHead knew what they were doing and what was going on. They signed up for it. There’s no way this wasn’t on their risk matrix ahead of time with the resolution already scoped out.
haha, $company you’re so relatable. You’re a friend, you get me. Not a souless machine inhumanely optimised for profit twisting flesh into eldritch parts to power the rituals that sustain you.
The level of quality and number of bugs depends a lot on the era you’re talking about, as well as the platform. As a PC gamer from the 90s, much of my technical literacy came about from trying to coax games to work. My experience with console gaming was usually much more hassle free, though I have far less experience with it and don’t have a modern point of comparison (last console I even used, not even owned, was the PS3).
My real point of “it was better in the old days”, is the industry learning to exploit addiction. It’s everywhere, and it’s not just gambling. The longer you play the more likely you are to pay so even without loot boxes and the like, games are taking as much out of casino playbooks as possible. It’s fucking revolting and should be criminal.
As someone who has had problems with addiction of various kinds in the past, it’s so blatant to me. I can feel it playing into my vulnerabilities and it makes my blood boil. I avoid most gaming these days because I know if I let it become a habit, the next time life knocks me down I’ll fall victim to this.
As a PC gamer from the 90s, much of my technical literacy came about from trying to coax games to work.
Kids these days have no idea how easy they have it. Tracking down a driver update or patch (that you just moved to an unencrypted folder) on a dial-up connection? Re-installing your OS from a series of floppy disks because something broke, again? Limiting clock speed because so many things were tied to CPU cycles and wouldn’t function on new hardware?
PC gaming was a nightmare but you put up with it because StarCraft or Quake 3 online was dope as hell, we had Diablo and Myst and Half-Life and Doom and Putt-Putt Goes to the Goddamned Moon so it was all worth it.
This is restricted to a small part of modern gaming, though. In indie games, for example, you find none of these exploitative practices (talking in general, of course) and get wonderful, masterfully crafted works of art by people who do game development out of passion (also speaking in general, of course).
Endermen are famously inspired by the creepy pasta Slenderman.
Markus Pearson has a lot of problems, but I haven’t seen anything to confirm that Endermen are born from racism. Everything mentioned in the image was just an unfortunate collection of coincidences.
(I’m researching this and found a funny comment about how Notch put Endermen in the game then immediately admitted that they were a horrible idea because their taking blocks disrupted normal gameplay.)
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