lemmy.world

Jtskywalker, do games w Gameplay mechanics were also a lot better with more replayability.

I loved reading through the manual for Morrowind with the copy we got on the original XBox. I read all the class descriptions, details about the schools of magic, and had a whole character planned out before starting the game. I didn’t get into tabletop gaming until much later, but looking back, that manual really captured the same feeling of reading through the D&D players handbook and picking out a race, class, background, etc.

I think that feeling is why it’s still my favorite PC game.

DharkStare,

This was my exact experience. I read the book and looked through the map it came with. Morrowind was the game that caused me to change from FPS and Sports games to RPGs.

Jtskywalker,

Ahh, the maps were so good. I remember using the extremely detailed hand drawn map to help me locate the Cavern of the Incarnate, and other cool locations. I am sad that I didn’t keep them.

RandomVideos, do gaming w Classic Microsoft

Wouldnt it make more sense to add official mod support to bedrock than to java? Java already has unofficial modloaders and more people play on bedrock edition

Blackmist, do games w Gameplay mechanics were also a lot better with more replayability.

I do miss manuals though.

SinkingLotus,
@SinkingLotus@lemmy.world avatar

The appetizer before the main course.

ricdeh,
@ricdeh@lemmy.world avatar

I think you can probably still get them for some modern games that were crafted with passion, through special editions and box sets. I think that the standard store edition of Total War: Warhammer actually came with a manual as well as a novella, and this was coincidentally the last physical copy of a game I bought.

RatBin, do games w Gameplay mechanics were also a lot better with more replayability.

Of course I still have the manual of these old games. The characters were always hand drawn and properly described. For rpg they also used a nice medieval fantasy style. A lot of these descriptions were not even necessary but they were cool to have.

We don’t miss these games because they were inherently better, but because they were fun in their own way, and enhanced creativity due to their own limitations. Also these were console games, so you had a specific time and hardware to play them. It’s not like a moder multiplayer pc game, that somehow follows you beyond the gaming time, and that are played on the same machine you use to work.

Sometimes I feel like these games are exhausting when they take so much energy. Than you have updates, tierlists and a new meta every week. I used to sit down and play without thinking at anything else on old consoles. Still do. They don’t send me unwanted notifications. Than you have all the lootboxes gacha stuff.

Games were technically limited but built a simple and fun experience.

ricdeh,
@ricdeh@lemmy.world avatar

True. I feel that particularly with ranked shooters like Valorant and their competitive modes, playing becomes less enjoyable and more of a chore. In RPGs and strategy games on the other hand, I can lose myself for hours in wonder and awe at the gameplay, story, atmosphere, setting, etc. That’s why I’d much rather play something many people would consider less exciting like Crusader Kings 3 than Valorant, Overwatch, Counterstrike, League of Legends, etc.

rimjob_rainer, do games w Gameplay mechanics were also a lot better with more replayability.

They had soul

FluffyPotato, do gaming w Classic Microsoft

I still remember when the Java edition was supposed to get a modding API…

Ostrichgrif,

youtu.be/G-zthYFjk6s

This song came out ten years ago…

menemen, do games w Gameplay mechanics were also a lot better with more replayability.
@menemen@lemmy.world avatar

Maybe I am old, but having no micro-payment bullshit is what made gaming better.

smeg,

Never been to an arcade, eh?

menemen,
@menemen@lemmy.world avatar

Yeah, but Arcades are Arcades. They were also not really a thing in Germany (because they are 18+ in Germany). I only ever used them on vacations.

smeg,

My point is that they are representative of how gaming used to be. Good on Germany for treating addiction-based money-extractors as what they are though!

uienia,

Not really a microtransaction as much as a leasing payment

smeg,

I’d say they’re both microtransactions, just one is full-on pay-to-play

Cocodapuf,

You could buy most of those games for console though…

smeg,

Not before consoles existed you couldn’t!

Honytawk,

The cheap downgraded version, yes

Swedneck,
@Swedneck@discuss.tchncs.de avatar

there are plenty of modern games without micropayments, play smaller indie titles.

Blackmist,

Or indeed some bigger games not from shitty publishers.

God of War, for example. A lot of Sony’s exclusives (and many are now on PC) are completely MTX-free. Even EA’s It Takes Two was free of them.

The issue is that they don’t make the return on investment that an exploitative multiplayer game does. So the big publishers prefer to make those.

Pika, (edited )

It takes two is actually one step further, only one player had to own the game. It takes two had what was called a friend pass which as long as you weren’t the host of the game allowed you to play with any other player that had already purchased the game. So despite the fact that it was forced Co-op either split screen or online, only one player had to actually buy the game.

In this day and age it blew me away when I learned that because it’s just unheard of now.

Swedneck, do games w Gameplay mechanics were also a lot better with more replayability.
@Swedneck@discuss.tchncs.de avatar

just buy indie games lol

EdibleFriend,
@EdibleFriend@lemmy.world avatar

Those have manuals you can read on the ride home?

Buddahriffic,

These days I’m driving on the way home.

RagingRobot,

Actually there is a company called limited run games I think that goes all out and prints physical copies of some indie games with instructions and bonus stuff. It’s pretty awesome but takes a while to get it.

EdibleFriend,
@EdibleFriend@lemmy.world avatar

Ok that is pretty awesome

Matriks404, do games w Gameplay mechanics were also a lot better with more replayability.

Dunno. I like both old and new games.

DragonTypeWyvern,

How dare you

LodeMike, do gaming w Classic Microsoft

Java has had mod support for like 7 years now.

CorrodedCranium, (edited )
@CorrodedCranium@leminal.space avatar

Does it have official support though?

Edit: To be clear this comment was referencing what OP’s post was likely trying to convey. Of course Minecraft has been moddable on Java for years but as the Minecraft help page says it isn’t officially supported. I know about data packs and their support/limitations.

LodeMike,

Yes. They’re called datapacks.

“Oh! Those aren’t mods!”

Well, they modify the game, so they’re mods.

CorrodedCranium, (edited )
@CorrodedCranium@leminal.space avatar

Yeah what I was asking about is official support in Java; that’s probably what OP is referencing. I looked it up and the answer is no.

It’s a bit like saying Skyrim didn’t have mod support in 2011 when it released until 2017 when Creation Club content was added. Of course there were mods in 2011 but not officially supported ones.

altima_neo,
@altima_neo@lemmy.zip avatar

Even though notch promised an sdk!

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

When did he do that? I’m real out of the loop when it comes to modding Minecraft

altima_neo, (edited )
@altima_neo@lemmy.zip avatar

Back in the alpha days

Omega_Haxors, (edited )

He says a lot of stuff, including a lot of stuff he shouldn’t. Jokes aside, his intentions were made clear when he bought out Bukkit than proceeded to tear it apart for the crime of being a better server hosting software than the garbage they had. Pretty cut-and-dry.

For those paying attention that was the first hint the guy might be a little bit of a nazi before he went completely mask-off on twitter.

Robmart,

What are you on about mate. The one who brought the whole bukkit project down was one of the bukkit developers not Mojang. The bukkit developer had contributed 1/3 of all code to the project iirc and protested that Mojang now owned bukkit and DMCA’d the entire thing to hell and back.

At that point it was easier to kill of bukkit and start over rather than to de-tangle and re-write 1/3 of the code.

Omega_Haxors, (edited )

You think they might have had a reason to do that, something that had to do with them completely stiffing them out in the agreement? You’re acting like they were being unreasonable but this is just a continuation of the white man’s treaty, a tactic where you take a minority of a community, whoever’s the cheapest and buy them out, and then have them represent the entire community. That’s exactly what they did and if it wasn’t for the fact that they had a controlling stake in the project they would have gotten away with it too. Is it at all surprising that one of the developers who ‘played ball’ in the scheme ended up becoming the CEO?

As with all things, if you zoom out and squint you can see the reality of the situation; and what you see is a capitalist organization shutting down a project that wasn’t even competing with them or even a threat because they weren’t under their absolute control. All capitalists do this, and it’s the biggest reason why capitalism is such a dysfunctional and shitty system where inferior products end up as monopolies, by simple dint of hunting down and killing or assimilating anything better than them.

SeekPie,

Also texture/resource packs are also technically mods, because you are modifying the game’s resources and packs are officially supported.

LodeMike,

Yes

ech,

“Mod Support” means (or at least, it used to) the game has structures in place to allow modifications, not that the company is paywalling mods that they “approve”. I’m not sure what the latter is called, but I’m quite sure there’d be a massive uproar if MS/MJ did that for java edition. I know I’d never play the game again, that’s for sure.

CorrodedCranium, (edited )
@CorrodedCranium@leminal.space avatar

I never thought adding a paywall was necessary. I was more thinking along the lines of a game being made easier to mod and its developers embracing the idea of modding like you kind of mentioned. This could be done by releasing tools to make it easier like Cities: Skylines 2’s recently released editor and Hatred adding Workshop support. I don’t know if official mod support Java would entail something like a built in mod manager, updates to improve modding capabilities, or some kind of universal package for mod files.

This doesn’t need to be done through a service that the developer has any control over. SimCity 2000 had a Build Architect Tool players could use in the mid 90s and sites like ModDB and the Nexus exist.

I’m not sure what the latter is called, but I’m quite sure there’d be a massive uproar if MS/MJ did that for java edition. I know I’d never play the game again, that’s for sure.

There will always be the option of raw dogging files into the game directory or developing external tools like people did with Mass Effect.

Omega_Haxors,

Kiiind of? Data packs come pretty close and don’t have the massive security issue of just allowing people to execute random jars at root.

anas,

They did release official mappings

blazeknave, do games w Gameplay mechanics were also a lot better with more replayability.

Taking my kid home with a new (used via GameStop) Nintendo game sucks. I excitedly hand him the case and theres like nothing for him to read.

dmalteseknight, do games w Gameplay mechanics were also a lot better with more replayability.
@dmalteseknight@programming.dev avatar

If you are talking about the late 90’s and early 2000’s there was plently of multiplayer games and saving was pretty much standard.

whoisearth,
@whoisearth@lemmy.ca avatar

I honestly think the generalization of parents here are GenX where we grew up on Atari, colicovision and then the original NES.

otp,

There were still plenty of 16-bit and even some 32-bit era games that didn’t have saving…or used passwords to save.

Or if you could save, did you have space in your memory card?..

Lesrid,

My neighborhood was just poor enough that basically no kid had a PS memory card. They were all jealous of my n64’s ability to save on the cartridges. When the PS2 and GameCube rolled around we just left the machines on all day again

otp,

At some point, I’d have passed on a new game and chosen to get a memory card instead, haha

Though I did get bitten with the RPG bug back then, so that probably colours my opinion. Not that I didn’t play the first half of FF7’s Midgar (aka. first act) dozens of times because I kept getting stuck.

It’s great that level select cheats were so prevalent back then!

Omega_Haxors, (edited ) do gaming w Classic Microsoft

The mods are shit too. I don’t know what their API is like but it’s clearly not good if you have this entire legacy of modded minecraft, a game which is (presumably) way better programmed and they’re actively paying people to do it, yet they can barely accomplish a 10th of the quality.

Even if they were good you’d have to interact with that horse-shit mobile game premium currency model (which absolutely should be made illegal) where you have to buy currency in packs with bigger packs having a discount and are never in sizes that are usable for a single purchase. Having to pay for mods is contentious enough as is, but putting it behind abusive MTX is going to be a deal breaker for the rest.

lud,

Isn’t it just because it’s still very new?

Omega_Haxors, (edited )

We’ll see if the trend holds in a month, a year, and a decade. I think the flaws holding it back will prevent any growth, charging money for mods is radioactive to the community as Railcraft had proven before they were forced by law not to paywall their updates.

Best case scenario we get the Google Play Store where people don’t make stuff because they want to, but because they want to make money, but like I pointed out that MTX scheme is absolutely going to result in bad and confusing payouts which will drive away even those people. If it turns out they’re paid in scrip- I mean minecoins, than at best you’re getting a bunch of kids who don’t understand labour exploitation yet.

EDIT: I looked into it and it’s mostly just kids who don’t understand how exploitative the whole thing is. The API is also extremely lacking.

AnUnusualRelic, do gaming w They're often much older if I'm emulating
@AnUnusualRelic@lemmy.world avatar

The soft beeping of Breakout is soothing.

UserMeNever, do gaming w They're often much older if I'm emulating

Tiberian Sun, The first time I played it my PC could barely play it. That was some 24 years ago?! Now the maps load in 2 seconds. Still crashes alot.

aeronmelon,

That feel when game studios made beautiful loading screens but now you don’t get the time to enjoy them.

Kerb,
@Kerb@discuss.tchncs.de avatar

time for the return of the “turbo” button i guess

FenrirIII,
@FenrirIII@lemmy.world avatar

I am enjoying the Red Alert series. Rules.ini for the win!

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