This strikes me as though the TOS existing is one of the (seemingly few) things out of their control when using the ip, but they went and made it as pro-consumer as they could.
Be real, no one adds games to their backlog. Those games cut in front and then move on to the backlog once you get burned out from to much the same thing or till the next impulse buy.
I’ve got to ask, what makes you still play Far Cry? I played 2, 3, and 4, but 4 was an exact copy of 3 (with slightly changed graphics). 5 was clearly also the exact same, and every one since 3 has been. It’s not a bad concept of a game, but following a formula doesn’t make an interesting experience. I’ve already played it.
My biggest issue though is this formula was successful enough that every game they make started following it. They made Watchdogs, which was a cool idea of a game, but it was literally just the same thing but in a city. Assassin’s Creed more recently slightly shifted away with Origins, but not enough and personally I still think they’re bland games.
For me, I’ll take an indie that is trying to do something new and interesting than anything Ubisoft, or generally AAA, is doing where there’s no passion and they’re just trying to use a formula to maximize profit.
Maybe because it’s a stable, predictable experience. People do appreciate it too. I’ve seen players with thousands of hours in Skyrim and I myself liked some games to sink 800-1000 hours even in non-competitive non-MMOs. FC is a FIFA of actions and it seems they are yet to kill it, so they have a returning playerbase who just like that genre of sandboxy shooters.
4 took place in a completely different sort of environment, with a whole different story, with an online co-op mode for the entire story that 3 didn't have. There are also smaller mechanical differences, but I mean Ubisoft does run formulaic franchises, so maybe it's not enough of a difference to please somebody who's just not as interested in the open world FPS setup from the ground up, but saying it was "an exact copy of 3 with slightly changed graphics" is such a biased and reductive take that it gives the impression that you've already made up your mind before you asked the question and that nuance isn't something you're looking for.
I suppose the answer is, that premise is interesting enough to some that they didn't require as much of a drastic change to still play more, it's more core to what they might enjoy, whereas Far Cry for you is more tertiarily enjoyable and you'd need more differences between them (such as from 2 to 3) to try a new installment, compared to a core fan that likes whats already there and wants minor improvements and tweaks to the formula to freshen up the experience they already fundementally enjoy and want more of. To that fan a drastic change in setting and scenery with some mechanical changes to increase immersion and mix it up would be enough.
It hurts my soul so much that EA have the Need for Speed series. They are dumb and idiotic, but they are my dumb and idiotic and I have to guve money to EA…
It’s pretty common for Xbox controllers to get stick drift especially if they are older. Controllers that use “Hall effect” sensors for the joysticks apparently don’t have this issue but I am not sure there are any affordable ones I can recommend. I am not sure how common it is for Xbox controllers to just have a stick straight up die, that sounds much more unusual and maybe like something that is more prone to happen with a third party controller?
I have never done it but you can replace just the joystick part on the controller and that may be a cheaper route.
Also, if you are playing on a computer, software such as steam will let you define custom dead zones to be just big enough to eliminate stick drift and no bigger which helps a ton.
I have bought multiple Xbox x/s (wtf is wrong with your naming scheme Microsoft seriously) controllers over the years used on eBay at the lower end of the price range ($25ish). I try to find listings that state the controllers have no stick drift. I guess one of the controllers I bought had a bit more stick drift than I wanted but I fiddled with the dead zone (in my case through steam settings) and the problem went away. For precision stuff I use an armor-x pro to give my Xbox controller gyroscope aiming anyways :P
This youtube channel is a great resource on all things controllers, the guy might come off as annoying at first but the info is extremely good. m.youtube.com/
I don’t understand why anyone would want to travel between point A and B and point B and A. Can’t they just make up their mind about where they want to be?
I just want to live at point D and spend a pleasant amount of time at point E
Hate to say it, but it’s because it’s fun. I haven’t played in ages but despite it not being my kind of game (I’m usually a fallout kind of guy), I really loved playing through it. I enjoyed it enough that when the next one comes out, I’ll likely finally buy a current gen console.
So instead you like going on a mission, getting distracted and killing a bunch of people/ghouls/irradiated creatures and managing inventory ( I do too).
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