lemmy.world

Godric, do gaming w They're often much older if I'm emulating

Still playing Vampire: The Masquerade - Bloodlines all these years later. Writing more than makes up for dated combat. Hoping the second one is decent.

Cryophilia,

Oh man that game is so good, they don’t make em like that anymore. Infinite replayability

HawlSera,

To be fair, as awesome as World of Darkness is… Vampire: The Masquerade Bloodlines is still the only good Video Game adaptation they’ve made (Why is it this hard!!!)

RandomVideos, do gaming w Classic Microsoft

Wouldnt it make more sense to add official mod support to bedrock than to java? Java already has unofficial modloaders and more people play on bedrock edition

rimjob_rainer, do games w Gameplay mechanics were also a lot better with more replayability.

They had soul

CosmicCleric, (edited ) do games w Gameplay mechanics were also a lot better with more replayability.
@CosmicCleric@lemmy.world avatar

A couple of points.

We didn’t need online access back then, we had LAN parties.

Most of the time you didn’t need updates, because back then they were much more diligent about making sure a game released without bugs. Yes a few existed, but much less than what you see in today’s games. A showstopper bug was death for sales, since it couldn’t be fixed inexpensively.

And those instruction books, especially if you are into the artistry that they put into them, is sorely missed, truly.

ricdeh,
@ricdeh@lemmy.world avatar

Hmmm, I don’t think that I can agree with the point about older games having fewer bugs. In my experience, 2000s 3D games are riddled with bugs to the point of becoming unplayable in many instances.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

Yeah I always get pushed back on that, but honestly, I’ll “die on that hill”. Also, speaking of games not just in the 2000s, but even earlier.

Back then corporations had to sell cartridges and ship them, and if they shipped with any bugs, that was the death of the game.

At the end of the day, usually when I’m debating this topic with someone, they can only point to a few examples of bugs in cartridge games or in PC games back then, which was a very small ratio to all the ones that shipped correctly.

My point is basically the ratio of good games to buggy games was a lot better back in the day than it is today, because developers are time-pressed and semi-lazy, and they just figured they could fix bugs in post-production.

And funny enough, the pushback I usually get seems to be from astroturfers trying to hide that fact, of not doing as much due diligence before shipping, because it could just be fixed after the fact, regardless if the customer gets a worse product at first or not (not saying that of you, just generally).

Mikelius,

And you had to scour forums with dubious links to find official or unofficial patches.

TwilightVulpine,

There were some pretty bad bargain bin releases, and a lot of games had glitches but I can’t remember any game from a big company that released with a critical bug. I do think today companies are much more blasé about releasing games with serious issues and patching it later.

TwilightVulpine,

Couch multiplayer and LAN parties had a sort of friendly atmosphere that is sorely lacking from most online multiplayer today. Folks are all business, no fun. Even in casual modes people get mad if you fool around.

Duamerthrax,

I miss open server browsers. I had a few servers I would frequent for UT2k4. It was nice just bouncing in for a few rounds. People were there to win, but between teams being shuffled between games and no real ranking system, no one was really a tryhard.

BigBananaDealer, do games w Gameplay mechanics were also a lot better with more replayability.
@BigBananaDealer@lemm.ee avatar

i remember when games were artificially hard so you had to keep renting it longer to beat it. and if you die you go all the way back to the start of the game. so much fun

TwilightVulpine,

I’m an oldschool gamer but unlike many of those of today, I don’t miss that part one bit. Infinite lives? Checkpoints? Autosaves? Yes please.

wolfshadowheart,

I have a feeling their comment was tongue in cheek. I absolutely agree too, for while I do think there is some merit in artificial difficulty and creativity within set restrictions, I also enjoy games much more when I emulate them and have save states.

I think a great example that bridges the gap between more modern-style hardware and daily living, and old difficult repeatable gameplay is the era of the Gameboy Color. So many of the games for these style of consoles were meant to be played in bursts (arcades, anyone?) due to the on-the-go nature, and since that fit so in line with the already existing mechanisms gaming had – artificial difficulties by design – there is a very streamlined progression from 1980’s games and early 2000’s games.

So, what changed? Well let me tell you, it wasn’t the Blackberry.

Honestly, the iPhone. As mobile game consoles like the Nintendo DS got better, games got more fully fledged like the home console games were. Developers were recreating game experiences like Spyro, putting in huge games in tiny mobile consoles (Toon Link, anyone?). Yes, the Nintendo DS still had its shovelware but the iPhone was the new bridge that gapped the old arcade style pay-to-play. Games with artificial difficulty now had micro-transactions allowing you to bypass the designed limitations. As mobile consoles got better games, mobile gaming got far, far worse, leading us to “”““random””“” RNG -gacha and lootboxes and all the great gambling starters.

That’s only further developed for offshoots of software. Just look at all the junk between the: FOSS stores, Apple Store, Play Store, Samsung Store, Meta-Quest Store, going even further some devices have their own separate store entirely. And now these stores ship updates, so you don’t even have to finish your game before selling it!

Ironically, Nintendo paved the way for a really great opportunity, then capitalists saw the opportunity to exploit the free market and now there is literal garbage everywhere.

TwilightVulpine,

Mobile gaming truly embraced the worst side of arcades. I remember way back when there were gamers protested so that the media and governments wouldn’t lump video games with gambling, and now the studios themselves put slot machines inside them.

SpruceBringsteen,

Fucking Lion King game

RatBin, do games w Gameplay mechanics were also a lot better with more replayability.

Of course I still have the manual of these old games. The characters were always hand drawn and properly described. For rpg they also used a nice medieval fantasy style. A lot of these descriptions were not even necessary but they were cool to have.

We don’t miss these games because they were inherently better, but because they were fun in their own way, and enhanced creativity due to their own limitations. Also these were console games, so you had a specific time and hardware to play them. It’s not like a moder multiplayer pc game, that somehow follows you beyond the gaming time, and that are played on the same machine you use to work.

Sometimes I feel like these games are exhausting when they take so much energy. Than you have updates, tierlists and a new meta every week. I used to sit down and play without thinking at anything else on old consoles. Still do. They don’t send me unwanted notifications. Than you have all the lootboxes gacha stuff.

Games were technically limited but built a simple and fun experience.

ricdeh,
@ricdeh@lemmy.world avatar

True. I feel that particularly with ranked shooters like Valorant and their competitive modes, playing becomes less enjoyable and more of a chore. In RPGs and strategy games on the other hand, I can lose myself for hours in wonder and awe at the gameplay, story, atmosphere, setting, etc. That’s why I’d much rather play something many people would consider less exciting like Crusader Kings 3 than Valorant, Overwatch, Counterstrike, League of Legends, etc.

blazeknave, do games w Gameplay mechanics were also a lot better with more replayability.

Taking my kid home with a new (used via GameStop) Nintendo game sucks. I excitedly hand him the case and theres like nothing for him to read.

AnUnusualRelic, do gaming w They're often much older if I'm emulating
@AnUnusualRelic@lemmy.world avatar

The soft beeping of Breakout is soothing.

FluffyPotato, do gaming w Classic Microsoft

I still remember when the Java edition was supposed to get a modding API…

Ostrichgrif,

youtu.be/G-zthYFjk6s

This song came out ten years ago…

Cowbee, do gaming w They're often much older if I'm emulating
@Cowbee@lemmy.ml avatar

Me continuing to endlessly replay Fallout: Tale of Two Wastelands and Borderlands 2

LucidNightmare,

Tale of Two Wastelands was absolutely the best playthrough I have done of any game in a very very long time. It is truly the only way to play Fallout 3 and New Vegas, in my humble opinion.

Cowbee,
@Cowbee@lemmy.ml avatar

Add on NVR and a sweet preset 👨‍🍳💋🤌

Jtskywalker, do games w Gameplay mechanics were also a lot better with more replayability.

I loved reading through the manual for Morrowind with the copy we got on the original XBox. I read all the class descriptions, details about the schools of magic, and had a whole character planned out before starting the game. I didn’t get into tabletop gaming until much later, but looking back, that manual really captured the same feeling of reading through the D&D players handbook and picking out a race, class, background, etc.

I think that feeling is why it’s still my favorite PC game.

DharkStare,

This was my exact experience. I read the book and looked through the map it came with. Morrowind was the game that caused me to change from FPS and Sports games to RPGs.

Jtskywalker,

Ahh, the maps were so good. I remember using the extremely detailed hand drawn map to help me locate the Cavern of the Incarnate, and other cool locations. I am sad that I didn’t keep them.

Blackmist, do games w Gameplay mechanics were also a lot better with more replayability.

I do miss manuals though.

SinkingLotus,
@SinkingLotus@lemmy.world avatar

The appetizer before the main course.

ricdeh,
@ricdeh@lemmy.world avatar

I think you can probably still get them for some modern games that were crafted with passion, through special editions and box sets. I think that the standard store edition of Total War: Warhammer actually came with a manual as well as a novella, and this was coincidentally the last physical copy of a game I bought.

Matriks404, do games w Gameplay mechanics were also a lot better with more replayability.

Dunno. I like both old and new games.

DragonTypeWyvern,

How dare you

Potatos_are_not_friends, do gaming w They're often much older if I'm emulating

I played Resident Evil 4 (the original 2005, not the remake) for the first time last year. That same year, I bought Diablo 4, Starfield, Hogwarts legacy, and a bunch of other games.

RE4 from 2005 was the only game that I thoroughly enjoyed playing.

supersquirrel, do gaming w They're often much older if I'm emulating

Ommmm I know that is why I got a steam deck? I love video games that don’t force you to buy a super expensive gaming rig.

I don’t really fuck with emulation though I want to (dunno where to get roms honestly) but there are so many banger indie games out there that barely use any resources to run, and honestly simpler graphics is almost always better for gameplay, development, and even aesthetics because it forces developers to adopt a style with their simplified vision of reality instead of just making things look super realistic.

I hate modern strategy games where the map is super pretty and 3D but impossible to read and all the menus are animated with tiny little buttons and hard to read text against textured parchment backgrounds…. it is clear as day that giving those game developers a more powerful computer to develop on was actually a catastrophic mistake in terms of UI readability.

skyler,
@skyler@lemmy.world avatar

Vimm’s Lair is the best site I know of for roms.

If you want to do emulation on steam deck I recommend using RetroArch. Here’s a brief guide on setting it up: www.youtube.com/watch?v=Bbr0a6b1qHI

ThirdWorldOrder,

www.emudeck.com

Makes setting up emulation on the deck super easy

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