The pictures are different, so it’s hard to evaluate them the same. Objectively the bowtie makes it all too crowded around his face. On a more subjective note, it might be because of the lighting, but the necktie looks like a distinguished gentleman, whereas the bowtie is giving me serial killer vibes.
I think the only problem with the necktie is that it looks like a flat texture. If given some volume it’d work really well. As for witch to use i’d prefer the necktie since it it doesn’t leave the torso like a blank canvas;
Utimately it depends on where in the game the duck is going to be seen first, first impression matters a lot. If it is in a really plain room, like a barren office with white walls the colors of the bowtie might give some contrast with the blandness of the room; If the room is more caotic, seeing the duck more “put togheter” than it’s surrounding helps break with the ambient.
(Its been a while since i played portal, so my memory it’s a little fuzzy, but if i remember correctly it worked so well because in the monotone enviroment of the test chambers, having something as simple as a cube with a heart was enough of a break from the mold to be memorable, also it had interactions with it in the game; an option would be to somehow integrate it into the game in like a small puzzle of sorts, making it appear near the button when the player comes and goes, stuff like that)
With that though i need to say that i am colorblind, so take my 2 cents with a grain of salt.
Why not both and add a few more. Make the game randomize which attire the duck has from a limited pool of costumes and force a change maybe as often as after every save/load/level.
Totally unnecessary but silly feature. If there is any mention of the duck in the environment/narration you can add jokes about ducks being indecisive.
My issue is the disparity of the pictures, with the bowtie picture having the duck's entire neck almost completely in shadow, while the shadow is comparatively minimized on the necktie image. It'd be nice to see both options under both light and dark conditions.
That said, I currently prefer the necktie; it provides an element to the rest of the body. I'm the bowtie picture, everything is happening around the head - beak, eyes, hat, bowtie - leaving the rest of the body comparatively empty.
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