Classic Fallout games are timeless. Also realized that by the time I'm seventy gen delta, or whatever greek letter we're on, will consider Fallout 4 a classic, retro Fallout game. So that's a fun thought.
It’s been a challenge for devs to find ways to make each weapon pickup rewarding without constantly having ATK number go up.
Division 2: Every spare weapon can be dumped into the Specialization research for that weapon type. If not, it probably has unique weapon mechanics that are interesting if nothing else
Zelda TOTK: All weapons break, so even a duplicate of an old weapon will let you keep swinging that weapon type
Biggest reason I play visual novels is definitely for story and lack of gameplay, usually (cough cough Danganronpa cough cough). Gameplay means little to me if I’m really interested in the story and wanna see it through.
It’s the story - it’s so freaking engaging. And I’ll deal with the boring point and click finding for clues, if I get to learn more how the sumo wrestler man was not the killer.
Yeah I got through like 20 minutes of that game before I realized it was a light novel and this wasn’t some kind of annoyingly long and convoluted tutorial.
It's got about as much gameplay as most hack n' slash action games or FPSes where you spend the entire game spamming the same buttons over and over again.
I think I remember seeing RCE play the demo of this, I thought it looked like great fun and planned to play it when it released :) Then promptly forgot about it >< But its on my wishlist now.
I looked up the video, the game he actually played was a different one called “The Corridor”
I think you and them both came up with a similar concept, Stanley Parable-like narrative game about pushing a button. And both are described as Stanley Parable-Like about a button, so it looks like I probably confused the two games. I’m still going to get it when its done though.
I’ve actually watched a full playtrough of The Corridor to make sure there aren’t similar stuff and I’m pleased to say both games are very very different. For my game The Button is a starting point but it goes in some very weird directions. Currently working on a new level as we speak :D
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Aktywne