It’s been a challenge for devs to find ways to make each weapon pickup rewarding without constantly having ATK number go up.
Division 2: Every spare weapon can be dumped into the Specialization research for that weapon type. If not, it probably has unique weapon mechanics that are interesting if nothing else
Zelda TOTK: All weapons break, so even a duplicate of an old weapon will let you keep swinging that weapon type
I find a lot of the conspiracy shit reeeeealy hasn’t aged well.
Have you played disco Elysium? Its pretty Fucking poignant. On like every level. I imagine it might fall flat on a kid, but if youre old enough for the original deus ex, you’re old enough for some of the harder shit to hit home.
Biggest reason I play visual novels is definitely for story and lack of gameplay, usually (cough cough Danganronpa cough cough). Gameplay means little to me if I’m really interested in the story and wanna see it through.
It’s the story - it’s so freaking engaging. And I’ll deal with the boring point and click finding for clues, if I get to learn more how the sumo wrestler man was not the killer.
I beat all the Danganronpas and the mini games during the trials are so annoying. I get they wanted to change things up. But at no point did I go, “Aw hell yeah peak gaming”.
Yeah I got through like 20 minutes of that game before I realized it was a light novel and this wasn’t some kind of annoyingly long and convoluted tutorial.
It's got about as much gameplay as most hack n' slash action games or FPSes where you spend the entire game spamming the same buttons over and over again.
lemmy.world
Gorące