I actually cannot figure out whether or not I agree with this 😅 I don’t’ fully like it, and I feel like it holds the game to a feel that’s… Idunno, simpler than I’d like? On the other paw, it probably fits well, I guess.
It had a few graphical upgrades through the huge content updates it got year after year.
Now there is more biome diversity, more decorative flora, better underground environments, more creature types…
If anything, they tried so much to populate it that sometimes I feel it’s lacking some truly desolate environments. “Empty” planets are uncommon, and even those are mostly cluttered with weird stuff and “anomalous” living things.
The new Worlds Part 1 update that got shown the other day looks genuinely exciting. I still need to download it too play it but the new planet generation and stuff that got shown off was gorgeous
Yah, I haven’t tried latest update yet. Problem with NMS is that it’s a bit daunting diving into it again and again, I don’t like returning to month-old saves and starting from the beginning takes ages. Especially that with all the content updates, you get a dozen simultaneous quests jumping at you at first occasion.
I’m still doing expeditions, and that in itself is already a ridiculous commitment IMO. I wish we could just do them at our own pace, the time limit is baffling. I noticed that last expedition literally 2 days before it ended, I got everything, but it was a freaking race to get there.
The 8 year old me would be overjoyed! This was one of my favorite NES games, and there were enough good NES games that the title of “one of my favorites” means it was actually cream of the crop.
The 45 year old me would probably not be as happy, since I’d rather go to bed at a reasonable hour and crappy quality fast food pizza sounds like it’s going to make me feel miserable if I have more than a slice or two anyway. Plus as awesome as SMB3 is and was, there are modern games I’d rather play at the moment if I were going to stay up all night.
Super Mario World was peak SMB for me. It took everything they did in SMB3 and refined it.
The only thing I think SMW was lacking was variety of powerups. You had fire and cape, plus Yoshi stuff. SMB3 had fire and raccoon, but also the weird, rare stuff like hammer, frog, tanooki, and the boot.
I’ve been following an indie dev working on a Mario-3-ish-clone and nothing excites me more than that it seems like they brought Kuribos boot back. Why is that stupid fucking boot power up from one level in SMB3 still so beloved? I don’t know, but I feel it.
Of course you have. That’s what that game is for: creative war crimes.
On a side note, I recently did a tree of life plantoid budding build, they grew SO fast. I got big quick, started being really nice to everyone, integrated or vassalized lots of neighbors without having to fight much at all. I called them the vegan borg.
I’ve heard some philosophical musings on the dominant species of life on Earth being wheat, based on how much time and energy the global ecosystem spends cultivating and spreading it.
I had it, but I had no idea what I was doing, so I didn’t make it very far.
I don’t remember if this came out before or after we got internet at home (and I never had the Nintendo Power magazine), so there wasn’t much to do about that.
I remember from talks had during some speed runs I watched that there were a few viable builds. You could do fire/earth for melee or water/wind with a little bit of earth which is what I did in my playthrough. I definitely cheesed the movement stat though.
There are certain aspects of it that look more complicated than they are because you are seeing it as a representation on a flat map. It makes a lot more sense when you see it on a globe with all the pieces moving in 3d space.
It is complicated because there are tilts to the earths rotation and a tilt to the moon’s orbit, but people thousands of years ago figured it out, so it’s solvable.
i remember when games were artificially hard so you had to keep renting it longer to beat it. and if you die you go all the way back to the start of the game. so much fun
I have a feeling their comment was tongue in cheek. I absolutely agree too, for while I do think there is some merit in artificial difficulty and creativity within set restrictions, I also enjoy games much more when I emulate them and have save states.
I think a great example that bridges the gap between more modern-style hardware and daily living, and old difficult repeatable gameplay is the era of the Gameboy Color. So many of the games for these style of consoles were meant to be played in bursts (arcades, anyone?) due to the on-the-go nature, and since that fit so in line with the already existing mechanisms gaming had – artificial difficulties by design – there is a very streamlined progression from 1980’s games and early 2000’s games.
So, what changed? Well let me tell you, it wasn’t the Blackberry.
Honestly, the iPhone. As mobile game consoles like the Nintendo DS got better, games got more fully fledged like the home console games were. Developers were recreating game experiences like Spyro, putting in huge games in tiny mobile consoles (Toon Link, anyone?). Yes, the Nintendo DS still had its shovelware but the iPhone was the new bridge that gapped the old arcade style pay-to-play. Games with artificial difficulty now had micro-transactions allowing you to bypass the designed limitations. As mobile consoles got better games, mobile gaming got far, far worse, leading us to “”““random””“” RNG -gacha and lootboxes and all the great gambling starters.
That’s only further developed for offshoots of software. Just look at all the junk between the: FOSS stores, Apple Store, Play Store, Samsung Store, Meta-Quest Store, going even further some devices have their own separate store entirely. And now these stores ship updates, so you don’t even have to finish your game before selling it!
Ironically, Nintendo paved the way for a really great opportunity, then capitalists saw the opportunity to exploit the free market and now there is literal garbage everywhere.
Mobile gaming truly embraced the worst side of arcades. I remember way back when there were gamers protested so that the media and governments wouldn’t lump video games with gambling, and now the studios themselves put slot machines inside them.
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