The launcher is written in Java so that’s the universal binary unlike the other platform specific ones. Just like the (very) old original Minecraft launcher.
I wanted to nerd out, but to be sure i checked every thing i thought of. I remember that hunger was introduced in beta 1.8, but, as it turns out, so were glass panes, experience, and the new porkchop texture. And the softer cobblestone texture was introduced in beta 1.7
Frustrated, i examined the image closer and spotted some gravel in the distance with the texture that came way after beta 1.8
I concede that i wouldn’t have noticed it, but it’s not impossible >:]
Good catch with the gravel texture! I didn’t notice it in the back. On the topic of textures, I know there was a complete but very subtle texture overhaul sometime after 1.0, but I can’t tell if this is before or after that change unless I reference the changed textures side by side.
Elite: Dangerous - Menus Rocket League - Parkour Project Zomboid - Menus Stardew Valley - Menus Getting Over It - Parkour This War of Mine - Menus Outer Wilds - Parkour Stacklands - Menus
Imagine a first person shooter with no menus. You just start up the game, and you’re suddenly in a death match with some other random people. There is no customization for the type of death match. The setting and the weapon selection are randomly generated for you. At the end, you are shown a victory/defeat screen with no buttons. After 10 seconds, you join another match.
There is no pause button, no adjustment for mouse sensitivity, and no configuration for the screen resolution or graphics quality.
No menus. Definitely not a menu game.
The game also has no jump button, no stairs, and basically no Y axis at all. Definitely not a parkour game.
I’ve played Doom, Doom 2, and Doom 64. Their engines lack room-over-room architecture, but they do have a Y axis, and some parkour where you run from platform to platform (without jumping). They all have a menu.
Big time. They were also really well designed to allow progression if you came back and started again. They really knew how to design them to extract maximum cash.
There was a very popular game in our local arcade called “Toki”. I once made it to the last level on one credit (unfortunately didn’t complete it). The entire arcade gathered around to cheer me on.
Another time myself and a good friend finished “Time Crisis” on a single credit in two player mode on a machine that was in our college. Again, massive crowd. People really got joy from watching. It was great. :)
Honestly if it’s a game where the difficulty is structured around teaching you a skill then the the devs response is actually kinda on point (while also funny). It’s like someone submitting a complaint that the piano is too difficult and the skill bar should be lowered so that they shouldn’t have to just practice and learn to play like everybody else. But I could be wrong (I usually am)
Regarding the griftmaybe the developer just made this for fun and published for others to enjoy? It doesn’t seem like this needs any new features or much maintenance, that would also explain the response on discord: the dev doesn’t care if people like the game or not, it is what it is
As they should. Sometimes indie games should just be art.
My games (really shitty demos), I’m personally not interested in building a audience or getting mass attention. I just wanna make the game in my head and if it kicks ass for others, sweet.
I feel like this complaint only applies to other mmoheads coming from endgame in WoW or some other MMO, or already established gamers with little to no experience with MMOs that are trying it out for the first time.
Every MMO is a slow burn at the beginning because you have little to no skills and they’re just trying to introduce you to the characters and the setting.
Meanwhile the literal thousands of newcomers fall in love with the game as soon as they start even when it’s “nothing but fetch quests” or “boring as hell” according to the aforementioned vocal minority.
Yep WoTLK on free servers for me is questing and a bit of farming to get some gold for necessities.
Back in the day I painstakingly (while having fun) managed to level up to 60 but hadn’t paid for the expansions, and then I took a break to finish a project in school, when I finally came back to WoW Cataclysm happened and everything changed, then I lost interest.
One of the reasons I really liked SWTOR, despite the many things I dislike, is the class stories give you something to keep your interest really early on. I’ve never really been able to get in to other MMOs that are mechanically similar because I’m bored out of my fucking mind with only a promise of potentially interesting end game content.
Every few years someone talks me into trying WoW and I spend one miserable night leveling then wondering why on earth anyone does this.
I came from WoW (after leveling every class through Shadowlands), and when I started FFxiv, I was thinking “it’s not amazing, but it’s better than WoW at this same level.” It was still fun to play, and it wasn’t a straight slog, the whole story ramped up over time.
And then I hit the first expansion, and it was better than most of WoW except maybe Legion (my favorite expansion). There was a moment, right before a trial, where you’re on a bridge and the music ramps up (anyone who has played probably knows what I’m talking about), and I had to just sit and let it wash over me for awhile before queueing up. Just standing on a bridge, hearing a song telling the whole story I had learned over an entire expansion.
And then it just continued ramping up. So it starts out about equivalent to WoW and then gets better at a much faster rate. And then, when you finish the main story quest, instead of the choice of “mythics or raids, that’s all you get, hope you like dungeons,” You find there’s more to do outside of the main story quest than in. There’s so much to do.
If a game isn’t interesting from the start, then the game is badly designed.
MMO’s are made for people who can put multiple hours a day into it. To them having to grind is part of the course. For everyone else it is a waste of time.
Just imagine having to grind 8 hours for a specific item. To someone who can only play a single hour a day after the kids are asleep, that is an entire week of playtime. It just isn’t worth it when they could have spend that same amount of time on a different game where they got to kill like 5 bosses.
It is interesting from the very start though. My point is that players from those two camps are biased in thinking that it’s not because there either too accustomed to having everything or they’re not aware of how the genre works.
Maybe some MMOs are made for people with all the time in the world, like no-lifers and teenagers, but the topic is about FFXIV. XIV has been designed with the working man in mind since at least ARR, it is very much expected to be played in short bursts (people with jobs generally play video games about 2-4 hours a day.) In that span of time you can easily progress a fair amount through the Main Scenario Quest or do dailies which would be the equivalent of “killing 5 bosses,” if not more. Each expansion averages at around 40-50 hours of MSQ, so even assuming the least amount of gameplay time, it takes about a month to complete, barely any different than any other major video game release, for example, Tears of the Kingdom takes approx. 55-70 hours to beat.
Not sure what you’re referring to with the grinding “8 hours for a specific item” thing, unless you’re talking about savage raiding which is endgame, not the beginning/middle (the story) like we’re all talking about and isn’t required to do the story. Even then, there’s plenty of people with jobs that will dedicate upwards of 6 hours to raiding.
Came here to say this, the complaint has no idea how MMOs work (not to mention how much better and more story XIV has, even in— and sometimes especially in— all the side content)
I loved it too! Until I learned you can attack your own party to essentially powerlevel. Couldn’t stop myself from abusing it instead of doing some proper leveling.
I think it’s worth noting that if you’re playing the Pixel Remaster version, it’s significantly less jank than the original from the NES. They also made the trap rooms a lot less brutal. That said the game is overheated for sure. It had ideas that didn’t pan out but it also was pretty ambitious for a NES game.
That’s why you like it, then. Every version of FF2 beyond the original has made the levelling less awful as well as try to fix up some of its other
If you go back and try an English translation (or can read Japanese I guess)of the original you’ll find its a shit ton of pointless grinding that just hurts to play
Im usually ok with a grind and some pain in older JRPGs but FF2 is not ok
As a 42 year old woman with no work tomorrow, eating takeaway pizza and drinking wine whilst contemplating zelda on the DS I bought over Covid vs a cheesy movie on Hulu this made me smile. :)
I found Elite: Dangerous incredibly cool. How many chances will we get to explore some version of our solar system? I know the game feels empty, but I found it relaxing for the same reason truck simulator is relaxing, just cruising and enjoying the scenery
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